I am pretty sure the total unplanned downtime experienced does not exceed 3.65 days in the past year, but even if it were 3.65 entire days would still put us at 99% uptime. Which is respectable for an operation this large.
BlueGreenMikey wrote: »I don't understand this reasoning at all.
I pay a monthly fee for the use of my internet. Occasionally, something happens and I lose internet for a short period of time. Am I annoyed? Of course. But do I call my ISP and demand they reimburse me for that period in which I was unable to use the internet? No.
But there's a major, major distinction here.
"Occasionally, something happens and I lose internet for a short period of time."
Yeah, I wouldn't complain about that either. I wouldn't demand money back for that either.
ESO's servers go down with some regularity, however. Players repeatedly complain about issues of getting booted in the middle of playing the game. Though it has been more reliable lately, weekend outages at peak popularity times still happen. And then there's the tone-deaf "customer service" response of blaming everyone else---Microsoft/Sony, your ISP, you---rather than taking responsibility for their own actions unless pressed.
(Also, most of the Internet was working last night. When ESO went down, many of us simply went and did other stuff. I watched Netflix, which worked without a hitch. Literally zero of the web technologies I tried last night other than ESO were broken. I don't know if it is because other companies anticipate problems better and come up with redundancies and plans. But given that and everything that we know about ESO and the lack of server reliability, I'd say that this has more to do than with just bad luck last night.)
I personally wouldn't demand money back or anything for what happened last night, or probably ever. I'm not a subscriber, and I feel like I've already gotten my $60 worth out of the game, so everything is gravy now. But it's not ridiculous, especially for subscribers, to see yet another outage (whether it be last night or the next one) as the last straw. Our copies of ESO might as well be paperweights every time that ESO has an outage.
For many of us (me included), ESO is the most unreliable technology we use, and there's nothing else that even comes close.
BlueGreenMikey wrote: »I am pretty sure the total unplanned downtime experienced does not exceed 3.65 days in the past year, but even if it were 3.65 entire days would still put us at 99% uptime. Which is respectable for an operation this large.
There are people who play this game other than PC users now. I'd be shocked if it wasn't more than 3.65 entire days for console users just since the XBOX/PS4 launches.
Ignoring the rest of your unnecessary, unjustified, and unwarranted condescension.
What's yet to be explained is how a loss of internet connectivity can lead to a server crash, much less require a system restart.
I have hundreds of linux servers on the east and west coasts. Didn't have to reboot a single one.
Spottswoode wrote: »
BlueGreenMikey wrote: »I am pretty sure the total unplanned downtime experienced does not exceed 3.65 days in the past year, but even if it were 3.65 entire days would still put us at 99% uptime. Which is respectable for an operation this large.
There are people who play this game other than PC users now. I'd be shocked if it wasn't more than 3.65 entire days for console users just since the XBOX/PS4 launches.
Ignoring the rest of your unnecessary, unjustified, and unwarranted condescension.
QuebraRegra wrote: »I have responsibility for services domestic and foreign, with a significant portion being provided via LEVEL3, and AT&T carriers.
Total number out outages/interruptions to services last night... ZERO. This is very notable, as while most of the network connections are designed with high availability/redundancy in mind, some of the links are single homed, and none appeared to have been affected (even LEVEL3 services in the Houston area, etc.).
Is it possible that a network interruption could have impacted server performance?... Possibly, but I'd take a serious look at how my processes function in relation to network continuity were that the case.
That stated, Gina's participation was appreciated none the less.
QuebraRegra wrote: »I have responsibility for services domestic and foreign, with a significant portion being provided via LEVEL3, and AT&T carriers.
Total number out outages/interruptions to services last night... ZERO. This is very notable, as while most of the network connections are designed with high availability/redundancy in mind, some of the links are single homed, and none appeared to have been affected (even LEVEL3 services in the Houston area, etc.).
Is it possible that a network interruption could have impacted server performance?... Possibly, but I'd take a serious look at how my processes function in relation to network continuity were that the case.
That stated, Gina's participation was appreciated none the less.
I have responsibilities for Level 3 communications connections for my company out of Dallas. I can tell you we WERE affected by this outage. Some services were available to us and others were not. Many websites were available to us to browse and many weren't. Our hosted exchange was one of those services affected and unreachable, yet I could browse Bestbuy.com for a new TV but not get to facebook.
QuebraRegra wrote: »Then I guess the lesson here is to pay for and ensure diversely routed/provided carrier services? What about server virtualization at a remote or offsite?
Overall, considering that we're talking about a videogame here, I guess the service metrics are acceptable. Wouldn't fly on my network.
nobertpaulb16_ESO wrote: »This may not be totally over yet; do be surprised if the servers go down again sometime in the near future.
The system is still weak...according to...https://downdetector.com/status/level3/map/
Read the comments at the bottom....
Yeah me and my buddies were experiencing heavy lag a short while ago. Very similar before it crashed last night.