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There can only be Templar (healing/tanking problem).

  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Kas wrote: »
    pretty sure you could still run non-trial (and non-ic) content with pretty much everything (and your eyes closed). if i was perma blocking i couldn't take part in the dps *** when tanking. ofc, i stopped a long time ago.

    granted, for trials and really hart hitting mobs, this will indeed be a problem. but most current vet dungeos are a joke. if there's no tank when doing daily, there is none. not really missed. if there's no healer, get some selfheal and unless it's BC/CoH that works... vigor is usually enough. pretty sure if you wanted, you could clear all vet dungeos with, say, 4 stam NBs or pretty much everything

    Yea some of them maybe even solo I was able to solo dsc except for the netch which I tried several times but always died because there were too many big mobs in the 3rd phase I could not root and drained my stamina.
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Flaminir
    Flaminir
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    Scyantific wrote: »
    I needed a good laugh. I'll report back next week after multiple successful runs on a healer sorc. B)

    I'm sure you will.

    And as long as you have a good tank, and maybe a templar in the group you'll probably be fine.

    But that's just looking at yourself, and not the bigger picture.

    The bigger picture is that the majority of people will struggle initially with the tanking changes, and their reaction is going to be a knee jerk "Must have Templar healer".

    This leads to the unhealthy general belief that only Templar healers are required or GTFO (Some content they genuinely will be I think).

    I actually think that removing or reducing the stam regen while blocking is a great thing for the game generally & also tanking... BUT it's been poorly implemented with zero thought for how it will impact class balance when it comes to Healers. They should have altered something in the resto staff line to assist non templar healers. Siphon Spirit restoring good chunks of stamina perhaps? Or maybe a regeneration morph that restores Health & stamina over time? Both tof those would be interesting & unique skills that we don't already have.
    GM of the Unholy Legacy
    PC/EU/EP
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Flaminir wrote: »
    Scyantific wrote: »
    I needed a good laugh. I'll report back next week after multiple successful runs on a healer sorc. B)

    I'm sure you will.

    And as long as you have a good tank, and maybe a templar in the group you'll probably be fine.

    But that's just looking at yourself, and not the bigger picture.

    The bigger picture is that the majority of people will struggle initially with the tanking changes, and their reaction is going to be a knee jerk "Must have Templar healer".

    This leads to the unhealthy general belief that only Templar healers are required or GTFO (Some content they genuinely will be I think).

    I actually think that removing or reducing the stam regen while blocking is a great thing for the game generally & also tanking... BUT it's been poorly implemented with zero thought for how it will impact class balance when it comes to Healers. They should have altered something in the resto staff line to assist non templar healers. Siphon Spirit restoring good chunks of stamina perhaps? Or maybe a regeneration morph that restores Health & stamina over time? Both tof those would be interesting & unique skills that we don't already have.

    As long as nerfplars are not able to do the same dps as other classes this topic should be closed because Nerfplars had enough...
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Rook_Master
    Rook_Master
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    Remove Shards Synergy?

    Where is that 'LOL' button when I need it.
  • Prizax
    Prizax
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    I'm not an expert tank but why don't people tank with mist form?
  • Flaminir
    Flaminir
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    Prizax wrote: »
    I'm not an expert tank but why don't people tank with mist form?

    The 40% extra damage from fire as a vamp... there's a LOT of fire!

    And a tank doesn't have enough magicka to keep mist form up all the time so would be taking this big increase in fire damage
    Edited by Flaminir on August 28, 2015 2:48PM
    GM of the Unholy Legacy
    PC/EU/EP
  • RoyJade
    RoyJade
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    With 2.1, the fire weakness will be only 25%, so with one glyph or 100 cp you can completely negate it.
    A tank can use mist form to get 3 stamina regen tick, and a templar tank can use channeled focus while in mist form, and never loose his mana.
  • Personofsecrets
    Personofsecrets
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    This is what zos wanted, now we get to have 'fun'
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and diminished by designers for no obvious reason while other classes continue to have coherent skill lines and feel cool.
  • Prizax
    Prizax
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    RoyJade wrote: »
    With 2.1, the fire weakness will be only 25%, so with one glyph or 100 cp you can completely negate it.
    A tank can use mist form to get 3 stamina regen tick, and a templar tank can use channeled focus while in mist form, and never loose his mana.

    Exactly you know what I'm talking about and if you are Nord your Mist Form stack to 81%...
  • Anazasi
    Anazasi
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    I should chime in on this thread. Lets actually think about how powerful a Templar really can be. We are / were the only class that could tank, dps, and heal. While we are dam good healers and tanks it was always our burst heals that made us outshine all others. Its a real shame that everyone became so jealous of us that they cried till we have lost practically all out damage and tanking abilities. I'm not upset nor am I going to stop playing my Templar. I simply am going to go back to the crafting table and find a new way to be better at all the things I want to do as a Templar. Yeah it really sucks but what can we do about it right? someone in a higher position has decided to nerf us. The good news is the Templars will be the first in line for a revamp when the decide to do it. God help us when that day comes.
  • SeptimusDova
    SeptimusDova
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    Im thinking of Dual resto staffs 4 pieces of some armor I have a lot to chose from. Boots, Gloves, Belt. Hat with jewelry set and thats its thats all im going to wear. People laugh at my pink boots now. But they LOVE my healz !! :)
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    This can't be the intention, can it ZOS?

    The intention is to protect the champion system at the expense of all other game mechanics (blocking, dodging, etc) and at the expense of gear and set bonuses.

    The champion system and the meaningless vertical progression it provides is unbalancing the game and giving us the return of permablocking, perma dodgerolling, skill spam and other ills.

    Even if ZOS nerfs blocking, dodging, bolting etc, they will have to do it again when people get more CP.

    When 1.6 came out, some skills were nerfed, and blocking/dodging became more expensive if you weren't specced for it. Things were balanced for a short while. Then people started getting champion points.

    To keep builds from getting ridiculous the controls have to go somewhere. We initially had controls on attributes/regen (aka softcaps). At the top end of the spectrum so to speak.

    When softcaps were removed, we started seeing controls placed (inconsistently) on individual skills and on game mechanics (block, roll, etc)

    Now game mechanics are getting direct controls which will have to get harsher and harsher because of the meaningless stat progression. Just wait till patch 1.8 drains stam just by holding block. It will happen. Trust me.

    If that wasn't enough, they are now nerfing the gear. Notice the lack of any new sets with jewelry + armor. That's not accidental. It's to limit your theorycrafting creativity. The V16 level raise was a gear grab to get all the old legacy sets out of the system.


    So theorycrafting is restricted, interesting builds are restricted, non-templar healers wont find a group, core mechanics are fundamentally changed. All so you can have bragging rights of having more CP than other players because you grinded skyreach or bought XP pots from the clown store.

    The champion system is toxic to this game and the source of all these problems.
    Edited by Yolokin_Swagonborn on August 29, 2015 12:54PM
  • Avonna
    Avonna
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    All this talk about changing stuff/skills to return stamina.

    Why doesn't ZOS just leave the stamina Regen thing alone, and just apply it to pvp only. That way they don't go and screw other things up, and we won't have to talk about those screw ups a month from now.....
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