Not 50%, actually more if you combined the added +50% defence and the +10% offense, passives and alot higher regen (not exact values yes, but close)
Sure you can spread points in alot of near useless passives, but they won't really do you much good.
Spending for example 10 points, it will still give you higher damage return taking mighty from 90 to 100, instead if staying 90 mighty and adding 10 to any other of the mage passives......
Calculations if you're interested:
90 to 100 mighty= +1.8% dmg
10 points in precise strikes=+2% dmg (again with 40% melee crit) but don't increase dmg vs shielded target
10 points in piercing=0.6% armor mitigation
10 points in heavy weapon expert=+1% dmg (again, assuming 20% of total dmg is from light attacks)
So no you don't really get a huge gain by spreading the points out....
starkerealm wrote: »Not 50%, actually more if you combined the added +50% defence and the +10% offense, passives and alot higher regen (not exact values yes, but close)
Sure you can spread points in alot of near useless passives, but they won't really do you much good.
Spending for example 10 points, it will still give you higher damage return taking mighty from 90 to 100, instead if staying 90 mighty and adding 10 to any other of the mage passives......
Calculations if you're interested:
90 to 100 mighty= +1.8% dmg
10 points in precise strikes=+2% dmg (again with 40% melee crit) but don't increase dmg vs shielded target
10 points in piercing=0.6% armor mitigation
10 points in heavy weapon expert=+1% dmg (again, assuming 20% of total dmg is from light attacks)
So no you don't really get a huge gain by spreading the points out....
10 points in heavy weapon would be +5%, not +1. I don't know if there's some interaction on that I'm unaware of, but if that +5% only applies an actual +1% damage to the final values, it would kinda suggest that entire constellation is far less powerful than it looks on paper.
starkerealm wrote: »Not 50%, actually more if you combined the added +50% defence and the +10% offense, passives and alot higher regen (not exact values yes, but close)
Sure you can spread points in alot of near useless passives, but they won't really do you much good.
Spending for example 10 points, it will still give you higher damage return taking mighty from 90 to 100, instead if staying 90 mighty and adding 10 to any other of the mage passives......
Calculations if you're interested:
90 to 100 mighty= +1.8% dmg
10 points in precise strikes=+2% dmg (again with 40% melee crit) but don't increase dmg vs shielded target
10 points in piercing=0.6% armor mitigation
10 points in heavy weapon expert=+1% dmg (again, assuming 20% of total dmg is from light attacks)
So no you don't really get a huge gain by spreading the points out....
10 points in heavy weapon would be +5%, not +1. I don't know if there's some interaction on that I'm unaware of, but if that +5% only applies an actual +1% damage to the final values, it would kinda suggest that entire constellation is far less powerful than it looks on paper.
10 points in heavy weapons is +5% on light attacks, so assuming light attacks are 20% of your total damage, voila, +1% dmg.
ObsidianMichi wrote: »However, your comparison was erroneous and continues to be. As is the assumption that everyone who argues for the system is one of those making use of it's advantages.
ObsidianMichi wrote: »However, your comparison was erroneous and continues to be. As is the assumption that everyone who argues for the system is one of those making use of it's advantages.
Well, the assumption that everyone who argues against the CPs system is a lazy/unskilled player who can only continuously moan about his failures is not that better, after all...
ObsidianMichi wrote: »However, your comparison was erroneous and continues to be. As is the assumption that everyone who argues for the system is one of those making use of it's advantages.
Well, the assumption that everyone who argues against the CPs system is a lazy/unskilled player who can only continuously moan about his failures is not that better, after all...
xDeadLightsx wrote: »There is also many people who are just better at games. It is sad but true. For all you know the guy who is kicking ass in pvp is just a casual gamer who leveled normally. I personally have never grinded, it is way to boring. I feel you miss out on the story and the fun of the game. I have some low toons right now and I just do delves, pvp and everything else that I'm leaving out. I do see the grinders all over the place, well maybe those Vet Characters are called Vet's for a reason. I can see the reasoning for it but it is also just lame to me. It's a good thing Zeni is working on lots more end game and pvp stuff for us 'old timers'
kamohs212eb17_ESO wrote: »xDeadLightsx wrote: »There is also many people who are just better at games. It is sad but true. For all you know the guy who is kicking ass in pvp is just a casual gamer who leveled normally. I personally have never grinded, it is way to boring. I feel you miss out on the story and the fun of the game. I have some low toons right now and I just do delves, pvp and everything else that I'm leaving out. I do see the grinders all over the place, well maybe those Vet Characters are called Vet's for a reason. I can see the reasoning for it but it is also just lame to me. It's a good thing Zeni is working on lots more end game and pvp stuff for us 'old timers'
Yup. Like when you're a lvl42 sorc in brand-new armor of 2 sets for spell power and spell crit, in non-veteran Cyrodiil, and you see alone NB lvl36, stun him with frost clench on cd, debuff element weakness, attack with triple nonstop, daedra curse on cd, crystal shards on procs, entropy non-stop... and you cant harm him even to 60-70% hp. after a minute of non-stop battle you decide to use overpowered, spam him... and still cant get him less than 50% because of [snip] you. And it ends after 4 minutes non-stop battle when whole blue zerg gang on you from god knows where.
And yeah, 20 min ago you killed dk lvl49 in fair face-to-face like in 6 sec. And another nb in 11-12 sec because lack of crystal procs. And another sorc in 8 sec, by breaking his spells with triple and spamming crystal on cd.
Yey, hello [snip] you invincible CP [snip] ^^
P.S. I have only 79 CP and just jealous to thse [snip], yeah. And I dont use CP before vet ranking.
kamohs212eb17_ESO wrote: »xDeadLightsx wrote: »There is also many people who are just better at games. It is sad but true. For all you know the guy who is kicking ass in pvp is just a casual gamer who leveled normally. I personally have never grinded, it is way to boring. I feel you miss out on the story and the fun of the game. I have some low toons right now and I just do delves, pvp and everything else that I'm leaving out. I do see the grinders all over the place, well maybe those Vet Characters are called Vet's for a reason. I can see the reasoning for it but it is also just lame to me. It's a good thing Zeni is working on lots more end game and pvp stuff for us 'old timers'
Yup. Like when you're a lvl42 sorc in brand-new armor of 2 sets for spell power and spell crit, in non-veteran Cyrodiil, and you see alone NB lvl36, stun him with frost clench on cd, debuff element weakness, attack with triple nonstop, daedra curse on cd, crystal shards on procs, entropy non-stop... and you cant harm him even to 60-70% hp. after a minute of non-stop battle you decide to use overpowered, spam him... and still cant get him less than 50% because of f@ck you. And it ends after 4 minutes non-stop battle when whole blue zerg gang on you from god knows where.
And yeah, 20 min ago you killed dk lvl49 in fair face-to-face like in 6 sec. And another nb in 11-12 sec because lack of crystal procs. And another sorc in 8 sec, by breaking his spells with triple and spamming crystal on cd.
Yey, hello f@ck you invincible CP f@ggot ^^
P.S. I have only 79 CP and just jealous to thse f@ggots, yeah. And I dont use CP before vet ranking.
xDeadLightsx wrote: »kamohs212eb17_ESO wrote: »xDeadLightsx wrote: »There is also many people who are just better at games. It is sad but true. For all you know the guy who is kicking ass in pvp is just a casual gamer who leveled normally. I personally have never grinded, it is way to boring. I feel you miss out on the story and the fun of the game. I have some low toons right now and I just do delves, pvp and everything else that I'm leaving out. I do see the grinders all over the place, well maybe those Vet Characters are called Vet's for a reason. I can see the reasoning for it but it is also just lame to me. It's a good thing Zeni is working on lots more end game and pvp stuff for us 'old timers'
Yup. Like when you're a lvl42 sorc in brand-new armor of 2 sets for spell power and spell crit, in non-veteran Cyrodiil, and you see alone NB lvl36, stun him with frost clench on cd, debuff element weakness, attack with triple nonstop, daedra curse on cd, crystal shards on procs, entropy non-stop... and you cant harm him even to 60-70% hp. after a minute of non-stop battle you decide to use overpowered, spam him... and still cant get him less than 50% because of f@ck you. And it ends after 4 minutes non-stop battle when whole blue zerg gang on you from god knows where.
And yeah, 20 min ago you killed dk lvl49 in fair face-to-face like in 6 sec. And another nb in 11-12 sec because lack of crystal procs. And another sorc in 8 sec, by breaking his spells with triple and spamming crystal on cd.
Yey, hello f@ck you invincible CP f@ggot ^^
P.S. I have only 79 CP and just jealous to thse f@ggots, yeah. And I dont use CP before vet ranking.
Yeah, the guy you killed didn't know much or went all damage from being in pve. The one you couldn't kill obviously knows how to survive in pvp. If you had more men with you, you could have killed him and it would have been satisfying. I know you were annoyed but that's how the game works. Take some tips from him and then when you meet again you might smote your enemy. Nothing to get mad about, its a game and you will learn from your mistakes. Nothing about this pvp is about 1 on 1. It is a war plain and simple. That day you met your better. It's hard for me to take advice as well but I did and my toon is much better for it. Good luck with your nemesis.
starkerealm wrote: »Comparing playing eso to playing instrument you are insulting anyone who ever lernt any instrument.
For that you can blame Dru. He seems to think his background as a musician makes him better at the game... somehow. I'm not even going to try to explain that, you can ask him if you want.
Also, funny thing, leveling up makes you more powerful? Yeah, that's a shocking revelation.
Im sorry then for pinning the instrument issue on you. But nonotherless you seem to dodge the problem. Game itself isnt complicated. Levels and gear matter. But putting on top of that system that beneficial to the characters power and limiting it at 3600 points is utterly failed design. I will manage or not, doesnt matter but if the game has to surivie it needs fresh blood.
Can you imagine the surprise of the new player that will buy the game in febuary, when he got to vr 18 and is told that now he needs 360 more cps to be on average with veterans?
iord_stryker wrote: »So the problem is purely from a pvp perspective? As far as older players outclassing newer ones. That's the same with everything. In the end more time spent means more returns. I could start a wow account and I know from the beginning that I'd never be a top player because my knowledge of that game and its mechanics would forever be outclassed by those with more experience. My only true mmo like experience comes from destiny and U.S. Pve players were constantly getting nerfed because pvp players complained.
Maybe the solution is to completely remove levels from pvp and have bonuses based on gear rather than personal progression. Pve should be left alone.
Emma_Eunjung wrote: »The Champion System IS awesome. There are tons of players happily grinding away in PvE zones to improve their stats and progress their characters.
As usual, almost all the complaining you see on the forums comes from PvP players, who are always certain that they were killed because the other player had an (unfair) advantage, not because they suck, LOL. PvP players don't like the CS because they would rather ride around on their horses all day than grind mobs.
Simply they aren't ruining the game, those people complaining are just lazy and expect to be as powerfull as someone who has invested more time into the game without having to put in the effort and time themselves.
IMO they should earn it not be given it
Lightninvash wrote: »Simply they aren't ruining the game, those people complaining are just lazy and expect to be as powerfull as someone who has invested more time into the game without having to put in the effort and time themselves.
IMO they should earn it not be given it
this so this people cry oh poo they have like 162522728262 champ points I cant win. but then be like I has job and cant play as much. its like then don't try and think you will be on par with someone who plays more. like last night in pvp my guild came across some high champ point players,3 of them to be exact, all vet 14 we had a few vet 14s im vet 7 some 5-6 about 12 people altogether. they wrecked us just annihilated us. and after that we weren't complaining we died we just avoided them knowing they had massive champ points/skill probably play more than we do. we just warned others in our guild that were queuing up to watch out for that location they were staying at.
moral of the story
if you come across someone who annihilates you I prob means they have more experience and or more champ points that gives them an edge on you. and to just avoid them don't try taking them on again.
Lightninvash wrote: »Simply they aren't ruining the game, those people complaining are just lazy and expect to be as powerfull as someone who has invested more time into the game without having to put in the effort and time themselves.
IMO they should earn it not be given it
this so this people cry oh poo they have like 162522728262 champ points I cant win. but then be like I has job and cant play as much. its like then don't try and think you will be on par with someone who plays more. like last night in pvp my guild came across some high champ point players,3 of them to be exact, all vet 14 we had a few vet 14s im vet 7 some 5-6 about 12 people altogether. they wrecked us just annihilated us. and after that we weren't complaining we died we just avoided them knowing they had massive champ points/skill probably play more than we do. we just warned others in our guild that were queuing up to watch out for that location they were staying at.
moral of the story
if you come across someone who annihilates you I prob means they have more experience and or more champ points that gives them an edge on you. and to just avoid them don't try taking them on again.
So your advice for a fresh veteran player is to avoid fights? I mean right now on EU server i am surprised every time i see non vr14 and they usually are alts with fair share of cps.
vamp_emily wrote: »Maybe I don't see the big picture.
The problem I see with Champion Points is in Non Vet PVP. Where you have 10 guys trying to fight someone and their health never goes down and they just pick us off one by one. I can't say really its because they have high CP. But I can tell they are at a level much lower than me. When I ask in group chat why they were so hard to fight, I always get a response its because they have High CP.
vamp_emily wrote: »With that said, and if that is the case, I personally believe CP should not be global to your account. If you have a vet character earning CP then that CP should only be for that one character.
You can argue the fact it does not make much of a difference, but If CP can be used across all your characters.. then why not other skills, such as your riding skills, or weapon skills.
I might not be the brightest crayon in the box, but I don't see why champion points should be shared between characters.
starkerealm wrote: »vamp_emily wrote: »Maybe I don't see the big picture.
The problem I see with Champion Points is in Non Vet PVP. Where you have 10 guys trying to fight someone and their health never goes down and they just pick us off one by one. I can't say really its because they have high CP. But I can tell they are at a level much lower than me. When I ask in group chat why they were so hard to fight, I always get a response its because they have High CP.
Yeah, that's almost certainly not CP. Even if you max out the system, it's not going to make you invulnerable in 10 v 1. More likely you're seeing something like shield stacking... or something less reputable. And then... when you ask, people who don't know any better blame the CP... which means, when someone asks you what happened, you blame CP... even though it's not the actual issue.vamp_emily wrote: »With that said, and if that is the case, I personally believe CP should not be global to your account. If you have a vet character earning CP then that CP should only be for that one character.
You can argue the fact it does not make much of a difference, but If CP can be used across all your characters.. then why not other skills, such as your riding skills, or weapon skills.
I might not be the brightest crayon in the box, but I don't see why champion points should be shared between characters.
It's so you can actually play different characters at endgame without being punished for staying on your main character all the time.
Compare to an MMO where each character has a long grind like CP, to work towards, and you find it's actually much harder to try out other builds, or play the other factions. Meaning you're more likely to get bored, and wander off.
So, the entire point is to give you more endgame flexibility.
starkerealm wrote: »vamp_emily wrote: »Maybe I don't see the big picture.
The problem I see with Champion Points is in Non Vet PVP. Where you have 10 guys trying to fight someone and their health never goes down and they just pick us off one by one. I can't say really its because they have high CP. But I can tell they are at a level much lower than me. When I ask in group chat why they were so hard to fight, I always get a response its because they have High CP.
Yeah, that's almost certainly not CP. Even if you max out the system, it's not going to make you invulnerable in 10 v 1. More likely you're seeing something like shield stacking... or something less reputable. And then... when you ask, people who don't know any better blame the CP... which means, when someone asks you what happened, you blame CP... even though it's not the actual issue.vamp_emily wrote: »With that said, and if that is the case, I personally believe CP should not be global to your account. If you have a vet character earning CP then that CP should only be for that one character.
You can argue the fact it does not make much of a difference, but If CP can be used across all your characters.. then why not other skills, such as your riding skills, or weapon skills.
I might not be the brightest crayon in the box, but I don't see why champion points should be shared between characters.
It's so you can actually play different characters at endgame without being punished for staying on your main character all the time.
Compare to an MMO where each character has a long grind like CP, to work towards, and you find it's actually much harder to try out other builds, or play the other factions. Meaning you're more likely to get bored, and wander off.
So, the entire point is to give you more endgame flexibility.