Wow... You have such a low opinion of people.
Just what part of "lets agree to disagree" is going over your head? You are wrong...
I just want to be AVERAGE. It isn't about competing for me. It's about fun. Remember when you played games for fun guys?
ObsidianMichi wrote: »People put a lot of importance on statistics, but skill isn't measured by that. It's measured by time invested and how well you've learned to apply the concepts.
Forestd16b14_ESO wrote: »The problem is some players have 700+ CP already and that means that say the expert skills in the atronach tree can give a 30% or 40% damage to light and heavy attacks. Now put that in the other skills such as crit, penetration, recovery and so on.
ObsidianMichi wrote: »People put a lot of importance on statistics, but skill isn't measured by that. It's measured by time invested and how well you've learned to apply the concepts.
Yes, but I don't see the point. I mean, of course an expert player, who dedicated hours to the game, MUST have some sort of advantages on the newcomings, BUT these advantages should be only those which come from his experience / knowledge of game mechanics itself, NOT from some points/buffes/passive abilities which perhaps he earned grinding casual mobs.
You know, an expert COD player, let's say, can wipe out tons of newbies without having any special point or special gear, but only because of his better knowledge of the game. So, why an expert ESO player should have need of CPs to pump up his stats?
Scyantific wrote: »Not enough diminishing returns. Simple as that.
Forestd16b14_ESO wrote: »The problem is some players have 700+ CP already and that means that say the expert skills in the atronach tree can give a 30% or 40% damage to light and heavy attacks. Now put that in the other skills such as crit, penetration, recovery and so on.
Doesn't work like that, after 300 CP you get tiny returns as you hit the hard cap. Literially your first point gives 1%, 10 points it's about 0.4% at 700? More like. 01 of a percent.
Literially the power level difference of a 300cp vs a 1500 CP player is about 3-4% damage/mitigation.
Hardly game breaking...
ObsidianMichi wrote: »People put a lot of importance on statistics, but skill isn't measured by that. It's measured by time invested and how well you've learned to apply the concepts.
Yes, but I don't see the point. I mean, of course an expert player, who dedicated hours to the game, MUST have some sort of advantages on the newcomings, BUT these advantages should be only those which come from his experience / knowledge of game mechanics itself, NOT from some points/buffes/passive abilities which perhaps he earned grinding casual mobs.
You know, an expert COD player, let's say, can wipe out tons of newbies without having any special point or special gear, but only because of his better knowledge of the game. So, why an expert ESO player should have need of CPs to pump up his stats?
Forestd16b14_ESO wrote: »The problem is some players have 700+ CP already and that means that say the expert skills in the atronach tree can give a 30% or 40% damage to light and heavy attacks. Now put that in the other skills such as crit, penetration, recovery and so on.
Doesn't work like that, after 300 CP you get tiny returns as you hit the hard cap. Literially your first point gives 1%, 10 points it's about 0.4% at 700? More like. 01 of a percent.
Literially the power level difference of a 300cp vs a 1500 CP player is about 3-4% damage/mitigation.
Hardly game breaking...
Sorry but your "but it's only a 3-4% damage difference" is just so much *** its unbelievable.... And clearly shows whoever says that has no understanding of even basic maths.
Comparing playing eso to playing instrument you are insulting anyone who ever lernt any instrument.
And, no, I don't know how that makes sense, but, you know, be offended at the person responsible, please. Just a thought.My skill and experience as a player is probably considerably greater than most people because I am also a musician which gives me great timing.
starkerealm wrote: »Sorry but your "but it's only a 3-4% damage difference" is just so much *** its unbelievable.... And clearly shows whoever says that has no understanding of even basic maths.
From the build you proposed, I wouldn't be so quick to toss that kind of accusation around. If you're serious about getting the most from the system sticking 100 points in a star is not the way to go about it. It's also why the difference is a lot narrower than most players seem to realize.
So, let's go with a 300 point build for a second. Yes, you could put 100 points in one star, sure let's go with mighty for a second. And you get 25% damage up... or you could got with 10 points in ten different stars, and end up with about +50% split across a variety of stats. So, I know it doesn't sound as awesome as a simple +25%, but you'll get far more value out of spreading them around.
Add another 100 points to the mix and a single star special will get to a total of +50% to two things. But, if you're spreading it around, you'll actually be pushing a +38% effectiveness on those stars beyond the initial 50%.
That's also where the, "there's only 3-4% difference comes in." It's not just damage, it's overall character effectiveness. You can just boost one thing, and you'll actually get (statistically) punished for doing so.
I mean, go ahead, but I wouldn't accuse someone of not understanding basic math when the build you're presenting is sub par.
@starkerealm
Some time ago as a vr 7 i was so frustrated by my performance in pvp even though i bought the nice purple gear that i stopped logging in since pvp is the only part of the game i enjoy.
After few days i tried a different aproach. Got some xp pots nad grinded till my nose bled. Got myself to vr 12 (couldnt handle grinding anymore) and went to pvp. To my surprise beeing in exactly the same gear (vr6) with esactly the same skill set up i suddenly started doing better. Much better. I didnt die so often i even managed to get some kills in 1v1.
Do you know why? Because this game is pretty simple. Learning the ropes takes an average person few hours and thats it. Then its all about power.
Comparing playing eso to playing instrument you are insulting anyone who ever lernt any instrument.
And yes cp do give advantage.
If there were any real diminishing returns, you would be right. But there really aren't after the first few points spend.
starkerealm wrote: »Comparing playing eso to playing instrument you are insulting anyone who ever lernt any instrument.
For that you can blame Dru. He seems to think his background as a musician makes him better at the game... somehow. I'm not even going to try to explain that, you can ask him if you want.
Also, funny thing, leveling up makes you more powerful? Yeah, that's a shocking revelation.
ObsidianMichi wrote: »There are a great many PvP players who are skilled at playing ESO and I won't insult them by saying that the only reason I was defeated was because their stats were better. If I were you, I'd spend more time thinking about them rather than the ones in an entirely different game.
ObsidianMichi wrote: »There are a great many PvP players who are skilled at playing ESO and I won't insult them by saying that the only reason I was defeated was because their stats were better. If I were you, I'd spend more time thinking about them rather than the ones in an entirely different game.
Of course there are expert players who could beat X newbies without any CPs, no one can seriously deny this, but... if CPs are so irrelevant, why so many players are campaigning to defend them? As you said, an expert would have no need of them in order to win: he knows the game, the strongness and weakness of his character, the tactics and so on, so why he need also a 25% bonus in spell penetration, let's say? I don't know you, but usually I don't care so much about something which I don't need...
Actually, I perfectly understand those who have 1200 CPs with relative bonuses and don't want to lose these massive edges. It's quite natural: no one loves to say goodbye to his/her advantages. But I see also that this poses a HUGE problem in terms of fair play, which has nothing to do with the well-deserved advantage that expert players have in terms of a better knowledge of the game. And this problem, IMHO, needs to be addressed.
starkerealm wrote: »Comparing playing eso to playing instrument you are insulting anyone who ever lernt any instrument.
For that you can blame Dru. He seems to think his background as a musician makes him better at the game... somehow. I'm not even going to try to explain that, you can ask him if you want.
Also, funny thing, leveling up makes you more powerful? Yeah, that's a shocking revelation.
Im sorry then for pinning the instrument issue on you. But nonotherless you seem to dodge the problem. Game itself isnt complicated. Levels and gear matter. But putting on top of that system that beneficial to the characters power and limiting it at 3600 points is utterly failed design. I will manage or not, doesnt matter but if the game has to surivie it needs fresh blood.
Can you imagine the surprise of the new player that will buy the game in febuary, when he got to vr 18 and is told that now he needs 360 more cps to be on average with veterans?
starkerealm wrote: »Yeah. No, then nothing's stopping you. You're already average. Asking to be able to compete with people who play this as a job? I mean, literally, as an average amateur player, you're asking to be as good as professional gamers. You've got to understand, that's just not going to happen. It doesn't matter how well equipped you are, or how many tutorials you've watched on youtube. You'll never be at that level without a lot of work.