What's the beef with champion points?

  • iord_stryker
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    So the problem is purely from a pvp perspective? As far as older players outclassing newer ones. That's the same with everything. In the end more time spent means more returns. I could start a wow account and I know from the beginning that I'd never be a top player because my knowledge of that game and its mechanics would forever be outclassed by those with more experience. My only true mmo like experience comes from destiny and U.S. Pve players were constantly getting nerfed because pvp players complained.
    Maybe the solution is to completely remove levels from pvp and have bonuses based on gear rather than personal progression. Pve should be left alone.
  • kamohs212eb17_ESO
    kamohs212eb17_ESO
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    Those level 49 pvpers in non-veteran Cyrodiil with *** CP and nirn top sets are a problem and they dont level further because their balls are too small for pvp with their tier. But hey, its not prohibited by rules. Deal with it. Sht happens.
  • JDar
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    It's really only a problem in PvP tbh. There are cheesers running around with 1000+ champion points already. It's definitely not a L2P issue. We all know who these people are, they used to get eaten for lunch regularly, now it takes a group of 16 to take them out. It's just dumb.
  • Dru1076
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    Like I already said, @Starkerealm, I have seen evidence that it isn't a basic F2P game, or the worst example. But when they dropped subs, yes...its free to play. Sure...cp free campaigns are coming...but rather than being a priority they are on the back burner...which is what I meant by "dragging of feet". Since I've pointed out in every thread I've contributed to that cp free campaigns are coming, I just figured everyone must surely know that by now.

    Recalling how the conversation went the other day, its probably best I don't bother trying to debate this with you further. We have very different opinions, and while I respect and understand your position I cannot agree with you.
    Edited by Dru1076 on August 28, 2015 4:33AM
    Ask not what your sweetroll can do for you....
  • Suru
    Suru
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    Game needed character progressment. Everyone wore the same gear, had the same stasts given racials and it was old.Now we have it and its awesome but people don't realize some people have more time than others and have more than others now as well.


    Suru
  • Suru
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    k2blader wrote: »
    xaraan wrote: »
    What's the beef with CP?

    Well, it does create a bit of a power gap for time played. Outside of that, it's mostly people that aren't very good using it as an excuse to blame their performance and accusing people better than them of having thousands of CP. Sorry to say, but it's true.

    That is the typical argument. But here's a question for you:

    Does your having higher CPs than someone else give you an advantage over them?

    It does honestly, but was it given to me? No. I worked for it and still do.


    Suru
  • k2blader
    k2blader
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    Suru wrote: »
    k2blader wrote: »
    xaraan wrote: »
    What's the beef with CP?

    Well, it does create a bit of a power gap for time played. Outside of that, it's mostly people that aren't very good using it as an excuse to blame their performance and accusing people better than them of having thousands of CP. Sorry to say, but it's true.

    That is the typical argument. But here's a question for you:

    Does your having higher CPs than someone else give you an advantage over them?

    It does honestly, but was it given to me? No. I worked for it and still do.

    That is the next part of the typical argument; but at least you are honest about it.

    So you've worked toward being able to kill folks in 2 seconds flat. That's fine if everyone else you're playing against has a similar advantage because then it would be based more on skill (word used loosely).

    Otherwise it's not fun for the receiving end who has no chance except if in a good group. No fun means fewer players means dead game.
    Disabling the grass may improve performance.
  • Scyantific
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    Spliffo wrote: »
    Why not just ask ZoS to give us all maxed characters from the creation screen. It seems like that would more suited to all of your style of play

    Hell let's go further and give everyone Legendary level items with the best traits and the best enchants.

    Someone code in the Valve Rocket Launcher too.
  • ObsidianMichi
    ObsidianMichi
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    The biggest problem in PvE with the CP is really the vDSA Leaderboards, because PvE is so static the Champion Points can be used to a greater effect when it comes to maximizing damage output. A lot of players are dedicated to doing as much damage as they possibly can, tanks in medium and light armor were considered to be a problem.

    It really only matters if you're trying to compete on the Leaderboards.

    CP is the PvP issue that many players (especially console players) have latched onto because it was the largest and most obvious gap when it came to power. The only complaints range about veteran players in the non-Vet Blackwater Blade being able to use their CPs to power their lowbies because the system is account wide.

    Before the CP system was implemented, we had complaints about the gear grind. PvPers saying they were being forced to PvE because all the best gear was there in the dungeon sets, the vDSA drops, and Craglorn. That in order to be competitive they had to "grind". The Veteran Ranks, particularly the godlike OPness of the VR14s. The use of monster helmets in PvP, the pain of having to grind dungeons for them and players who did receiving an unfair statistical advantage in Veteran PvP.

    For reference, I recently did a small test on my level 10 Bosmer which I recently converted to a vampire. To do that quest and cheese my way past level 38s, I had to make her some specialized gear. Since I am a max level crafter, I made her a full set of light armor in Blue with a Blue staff. 3p Histbark for the extra armor and health with 5p Seducer. I have a Champion Rank of 68 because I mostly play on my lowbies. I cheesed through it fine.

    (I once cheesed my way through the Werewolf quest on a sixteen before they changed it to scale in crafted green heavy armor in Alessia's Bulwark and Hunding's Rage with blue food to buff myself up to the level 38 boss. This was in the era before CPs.)

    Now, I removed my CP to see what would happen and fought a Lurcher. My light attack's hit for 275, my fire staff heavy attacks coming out of stealth hit for over 1k, basically 1,168 with crits for 1,689 and 1,751, with an extra 2k when striking at the right time with a ranged Assassin's Blade.

    With CP (and keep in mind I spread them out so about 5-10 per star), my light attacks with fire staff hit for 283. I critically hit the Lurcher with a heavy for 1,198 and hit for 1,156. If we keep variance in mind, it's not that big of a difference. Granted, I don't have the 100-300, but the biggest differences are the gear and food buffs. For me, it's about a ten to thirty point difference with 200-300 with the critical hits.

    This was before I had bought the first passive in destruction staff tree for the extra 8% damage.
  • Suru
    Suru
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    k2blader wrote: »
    Suru wrote: »
    k2blader wrote: »
    xaraan wrote: »
    What's the beef with CP?

    Well, it does create a bit of a power gap for time played. Outside of that, it's mostly people that aren't very good using it as an excuse to blame their performance and accusing people better than them of having thousands of CP. Sorry to say, but it's true.

    That is the typical argument. But here's a question for you:

    Does your having higher CPs than someone else give you an advantage over them?

    It does honestly, but was it given to me? No. I worked for it and still do.

    That is the next part of the typical argument; but at least you are honest about it.

    So you've worked toward being able to kill folks in 2 seconds flat. That's fine if everyone else you're playing against has a similar advantage because then it would be based more on skill (word used loosely).

    Otherwise it's not fun for the receiving end who has no chance except if in a good group. No fun means fewer players means dead game.

    It not like those players see me or those with way more than the average cp all day everyday. And you can one shot people without CP as well depending on how you build. CP doesn't seem to matter as much in IC anyways with lower ttk going down. You could know a bunch of people but a majority of the people you know are at your level
    k2blader wrote: »
    Suru wrote: »
    k2blader wrote: »
    xaraan wrote: »
    What's the beef with CP?

    Well, it does create a bit of a power gap for time played. Outside of that, it's mostly people that aren't very good using it as an excuse to blame their performance and accusing people better than them of having thousands of CP. Sorry to say, but it's true.

    That is the typical argument. But here's a question for you:

    Does your having higher CPs than someone else give you an advantage over them?

    It does honestly, but was it given to me? No. I worked for it and still do.

    That is the next part of the typical argument; but at least you are honest about it.

    So you've worked toward being able to kill folks in 2 seconds flat. That's fine if everyone else you're playing against has a similar advantage because then it would be based more on skill (word used loosely).

    Otherwise it's not fun for the receiving end who has no chance except if in a good group. No fun means fewer players means dead game.

    Some of kill people really fast, some of us tank a million players are once. Problem is people getting discouraged at hearing about people who are statistical anomalies in terms of their total CP when if they look around at their friends they are only 50/100 CP higher or lower than the other. If you want to 1v1 and pay me 3k for a respec I don't mind.

    I want to be a better through play and practice. I can't help that I have X CP, I just do, and alot of people with alot of CP try and hide it so they don't get told they are good cause of CP only. Getting those tells suck but whatever. I play the game with friends and to enjoy the game. I can kill a bunch of people but not all the people.
    Edited by Suru on August 28, 2015 5:28AM


    Suru
  • starkerealm
    starkerealm
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    Dru1076 wrote: »
    Like I already said, @Starkerealm, I have seen evidence that it isn't a basic F2P game, or the worst example. But when they dropped subs, yes...its free to play. Sure...cp free campaigns are coming...but rather than being a priority they are on the back burner...which is what I meant by "dragging of feet". Since I've pointed out in every thread I've contributed to that cp free campaigns are coming, I just figured everyone must surely know that by now.

    It's usually a good idea to bring these things up anyway. Because while you know, and I know, not everyone reading this will do the research to learn. And, yes, it does turn this into a Sisyphean task because you need to cover this stuff again for every new thread, or we will get other people who honestly don't know this is coming.
    Dru1076 wrote: »
    Recalling how the conversation went the other day, its probably best I don't bother trying to debate this with you further. We have very different opinions, and while I respect and understand your position I cannot agree with you.

    Some free advice then, for actually being able to carry on a meaningful conversation with less hostility.

    Don't accuse people of "stalking" you, because you replied to them commenting on your post.

    Don't take the advice of people who resort to lying about other players in an attempt to discredit them.

    Do not intentionally fish for offense. I never called you lazy or disinterested. Though twisting my posts in that direction hasn't endeared you to me.

    Remember The Golden Rule. If you hadn't accused me of stalking you, hadn't accused me of being a troll without provocation, hadn't gone fishing for insults, and hadn't posted that incredibly passive aggressive "apology," I might actually be slightly more forgiving of your position. As is, I don't think you understand the words you're saying.

    Case in point: the game is not "free to play." It's, "buy to play." There is a massive difference, even if some developers and publishers run B2P titles just like they would a F2P asian grindfest.
  • Garethjolnir
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    People are jelly of other players who work harder on their characters, and actually get rewarded for it.

    Pretty much sums it up. New MMO generation and all that.
    Edited by Garethjolnir on August 28, 2015 5:20AM
    Viele grüße aus Germany. Neu Heimat.
  • starkerealm
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    k2blader wrote: »
    xaraan wrote: »
    What's the beef with CP?

    Well, it does create a bit of a power gap for time played. Outside of that, it's mostly people that aren't very good using it as an excuse to blame their performance and accusing people better than them of having thousands of CP. Sorry to say, but it's true.

    That is the typical argument. But here's a question for you:

    Does your having higher CPs than someone else give you an advantage over them?

    Kinda sorta not really. The time invested in getting those CP is far more valuable than the actual stat ups.

    Think about it this way, if you're playing against someone with 1k CP, they've spent (on average) about six to eight hours a day, every day, playing the game since the Champion System went live. Doing nothing but practicing the systems over and over and over again.

    You put them next to someone who's logged less than 100 hours in the game total... and... even an extra 50% damage (the upper limit on what's possible on the most inefficient CP builds) isn't really going to matter. They're going to smear the less experienced player (with or without CP).
    Edited by starkerealm on August 28, 2015 5:21AM
  • Dru1076
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    I'll give you some advice, @starkerealm. Telling people they will always suck at PVP because they are casual gamers is really insulting, maybe you shouldn't do that. Your comments turned a debate about cp's into a personal attack on my ability. I took the advice I got because is was good advice, and though I did change my mind this morning, you have just convinced me to change it back again. You made assumptions about me, and nothing I said seemed to get through.

    Vet ranks and gear a casual can get...a high cp score is simply out of reach. That's why cp's are a concern of mine. Other people have other reasons.
    Edited by Dru1076 on August 28, 2015 6:14AM
    Ask not what your sweetroll can do for you....
  • usmcjdking
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    You guys are missing the two biggest issues with time-gating champion points. Issue #1 is that I seriously doubt that playtesting of new content is done with 40-60 champion points. As new content is released it will be geared towards higher and higher CP amounts somewhat invalidating VR levels. Once VR levels go away (something that's easy to obtain) the new metric will be Champion Points.

    Prepare to see "LF1M DPS 900+ CP for VET PLEDGE".
    0331
    0602
  • k2blader
    k2blader
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    Suru wrote: »
    k2blader wrote: »
    Suru wrote: »
    k2blader wrote: »
    xaraan wrote: »
    What's the beef with CP?

    Well, it does create a bit of a power gap for time played. Outside of that, it's mostly people that aren't very good using it as an excuse to blame their performance and accusing people better than them of having thousands of CP. Sorry to say, but it's true.

    That is the typical argument. But here's a question for you:

    Does your having higher CPs than someone else give you an advantage over them?

    It does honestly, but was it given to me? No. I worked for it and still do.

    That is the next part of the typical argument; but at least you are honest about it.

    So you've worked toward being able to kill folks in 2 seconds flat. That's fine if everyone else you're playing against has a similar advantage because then it would be based more on skill (word used loosely).

    Otherwise it's not fun for the receiving end who has no chance except if in a good group. No fun means fewer players means dead game.

    It not like those players see me or those with way more than the average cp all day everyday. And you can one shot people without CP as well depending on how you build. CP doesn't seem to matter as much in IC anyways with lower ttk going down. You could know a bunch of people but a majority of the people you know are at your level
    k2blader wrote: »
    Suru wrote: »
    k2blader wrote: »
    xaraan wrote: »
    What's the beef with CP?

    Well, it does create a bit of a power gap for time played. Outside of that, it's mostly people that aren't very good using it as an excuse to blame their performance and accusing people better than them of having thousands of CP. Sorry to say, but it's true.

    That is the typical argument. But here's a question for you:

    Does your having higher CPs than someone else give you an advantage over them?

    It does honestly, but was it given to me? No. I worked for it and still do.

    That is the next part of the typical argument; but at least you are honest about it.

    So you've worked toward being able to kill folks in 2 seconds flat. That's fine if everyone else you're playing against has a similar advantage because then it would be based more on skill (word used loosely).

    Otherwise it's not fun for the receiving end who has no chance except if in a good group. No fun means fewer players means dead game.

    Some of kill people really fast, some of us tank a million players are once. Problem is people getting discouraged at hearing about people who are statistical anomalies in terms of their total CP when if they look around at their friends they are only 50/100 CP higher or lower than the other. If you want to 1v1 and pay me 3k for a respec I don't mind.

    I want to be a better through play and practice. I can't help that I have X CP, I just do and alot of with alot of CP try and hide it so they don't get told they are good cause of CP only. Getting those tells suck but whatever. I play the game with friends and to enjoy the game. I can kill a bunch of people but not all the people.

    Hi Suru, I was browsing a different thread and happened to come across this part of a post by you (reference: forums.elderscrollsonline.com/en/discussion/comment/2177482/#Comment_2177482):
    As far as my argument and such, the only thing is that there is a majority (the average I say) of the population with over 360 CP; New players have 0 CP. PvP campaigns should be catered to new players and allow campaigns for people with only 0~225 CP. A campaign with a more even playing field and does not restrict people with greater amount of CP. Getting new people is the real issue for ZoS to address, not the current average of the populous (in terms of the big CP debate).

    I wasn't sure where exactly you stood on the issue but I have no problems with your previous quote, and based on that and your comments on this thread I think you're being quite honest and fair.

    IIRC I have 113 CPs and would really like a no-CP (maybe best) or low-capped ~200 CP campaign to play in. If there are capped campaigns, a mechanism to stop CP gain at the cap would be appreciated unless there is another tier for say ~200-400 (?) or whatnot.

    I don't want anything taken away from folks like you who have worked toward really high CPs or folks who desire to play in an environment where they have far fewer CPs than others.

    Anyway, it's nice to know your viewpoint. If/when I get killed by you again, now it won't "hurt" quite as bad. :-)

    Disabling the grass may improve performance.
  • deathbykarma
    Personally I would have rather seen a "Champion" skill tree become unlocked with VR1, that has just a few select passives available. You can unlock the new passives by gaining vet experience as normal. Of course these wouldn't be account wide like CPs, so it wouldn't affect non-vet PVP. And being a skill tree with limited passives it wouldn't really advance people no-lifing champion points to be above anyone else, while still giving you a reward for working your way through Veteran.

    So how am I able to make my character more powerful then everybody else's again? Better be a never ending tree of bonuses, I grind everyday to keep progressing my character.
  • deathbykarma
    k2blader wrote: »
    xaraan wrote: »
    What's the beef with CP?

    Well, it does create a bit of a power gap for time played. Outside of that, it's mostly people that aren't very good using it as an excuse to blame their performance and accusing people better than them of having thousands of CP. Sorry to say, but it's true.

    That is the typical argument. But here's a question for you:

    Does your having higher CPs than someone else give you an advantage over them?

    Sure it does and that's the point.
  • imredneckson
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    I just don't like it makes it almost impossible for a new player to ever get to the same lvl as someone who has been grinding CPs since day one. Over all (IMO) it feels like skills don't matter so much as having CPs and it makes the game hard on new players
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  • starkerealm
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    Dru1076 wrote: »
    I'll give you some advice, @starkerealm. Telling people they will always suck at PVP because they are casual gamers is really insulting, maybe you shouldn't do that. Your comments turned a debate about cp's into a personal attack on my ability. I took the advice.I got because is was good advice, and though I did change my mind this morning, you have just convinced me to change it back again. You made assumptions about me, and nothing I said seemed to get through.

    Vet ranks and gear a casual can get...a high cp score is simply put of reach. That's why cp's are a concern of mine. Other people have other reasons.

    You're a musician. You should understand this concept. In order to be good at something you need to practice those skills. Practicing with the wrong game won't help you. You need to practice with this one.

    In order to be competitive at PvP you need to spend time actually learning and practicing those skills on the living. With the way ESO's PvP works, if you don't do that, you can't compete. Because you'll be running up against players who have spent more time honing their abilities and are flat out better than you.

    You can call that a personal attack if you wish. It's not. Remember what I said? "Don't go fishing for insults."

    If you're not going to put the time in, you cannot go toe to toe with someone who does. At that point the CP is irrelevant. It does not matter. If you don't show up, learn the ropes, and then practice, you will fall behind someone who does.

    Now, if you want to complain about how they get a statistical advantage for practicing, that's fine. But it's a smokescreen. When you're running up against a more practiced, more experienced player, you're screwed. And it's not because they're hitting you for +20% damage. It's because they know the game better than you do.

    Now, if you think it's insulting to be told that there are people in the game who are better at it than you are... I don't know how I can help you, because there are. They exist, and they're spending 8 or more hours a day playing, getting better. What would be insulting is this idea that you should somehow be as good as they are without having to put forth any effort.
  • starkerealm
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    usmcjdking wrote: »
    You guys are missing the two biggest issues with time-gating champion points. Issue #1 is that I seriously doubt that playtesting of new content is done with 40-60 champion points. As new content is released it will be geared towards higher and higher CP amounts somewhat invalidating VR levels. Once VR levels go away (something that's easy to obtain) the new metric will be Champion Points.

    Prepare to see "LF1M DPS 900+ CP for VET PLEDGE".

    Followed by the realization that the guy demanding CR900+ players only has about 150 himself. Because he wants an easy ride to the rare trial dyes. Yeah... ugh.
  • ObsidianMichi
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    I just don't like it makes it almost impossible for a new player to ever get to the same lvl as someone who has been grinding CPs since day one. Over all (IMO) it feels like skills don't matter so much as having CPs and it makes the game hard on new players

    It's more of a perception problem than it is an actual problem with the CPs themselves. The results are cumulative, not single issue. The gear plus the food buffs plus the skill points invested plus the CP are all about the time invested. What makes them so powerful is the time they have invested. It does not mean you will never have it, but you aren't going to get it right away.

    You've got to start scaling the mountain. Learn the ropes. Learn the mechanics, both the ones at play in PvP and the ones used by mobs in PvE because they are not separate games. Blocking, bashing, gap closers, and hard cc works on players just as well as they do on mobs. Learn the importance of directional damage, hitting an enemy in the back rather than the front means they take more damage.

    CP is not that hard to get once you hit Vet ranks and run Cadwell's Silver/Gold. It will be even easier to obtain with the coming patches with the boost to exp in Craglorn. 300 CP may feel very far away, but it really isn't. If you have a VR14 and are feeling the burn of xp hits, then you can always go play a lower level VR to gain more XP thus gaining Champ Points quicker as they are unlocked for your whole account. I like the CP system because of the way it encourages leveling alts and rewards me for doing so. I have as few CP as I do because I like my alts and because I've been holding out for the experience of leveling with new content.

    However, my VR10 Heavy Armor Sorc Tank did not have much trouble in the Imperial City and was even able to tank a fair amount of the content I played including the Arena. I also didn't die when an AD player thought it would be funny to spoil the fight and tagged me in the back. The character who tagged me was a VR14 and they were forced to hightail it once everyone else realized they were there and I started dragging the boss to them. I recently soloed a lower Craglorn delve while underlevel on a split build using no health potions, no self-heals, and nothing but magicka pots and a Storm Atronauch to keep myself alive. It was hard, I died twice (not to the boss) but I managed it. I could because I spent a lot of time working on my build and playing my character, I understood the mechanics, and how to make the best use of them.

    People put a lot of importance on statistics, but skill isn't measured by that. It's measured by time invested and how well you've learned to apply the concepts.
  • silky_soft
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    So for the only part of the game where it matters I spend 90% of my time there. Over the past 7 months I have played before PTS 2.1 came out. I managed to acquire 200cp. I can tell you from playing with 300cp on the test server compared to 200cp PvE is even less challenging then it was before. You can't compare pvp since it's such a drastic change. I can only imagine how current PvP is with 300 or how it is with 600 as a NB. Imagine 900, you'd be like blinxey but not exploiting haha

    Currently:
    - 200cp
    -- Warrior: -11.5% crit/ -11.5% hardy
    -- Thief: +18.7% stam regen
    -- Mage: +14.3% base/ +8.4% crit
    + 8 passives (0x120p)

    Projected:
    - 300cp
    -- Warrior: -15% crit/ -15% hardy
    -- Thief: +25% stam regen
    -- Mage: +15% base/ +15% crit
    + 10 passives (0x120p)

    - 600cp
    -- Warrior: -15% crit/ -15% hardy/ -15% block cost/ -15% elemental
    -- Thief: +25% stam regen/ +15% mag regen/ -10% stam cost
    -- Mage: +20% base/ +20% crit/ +15% heavy attack
    + 17 passives (1x120p)

    - 900cp
    -- Warrior: -15% crit/ -15% hardy/ -15% block cost/ -15% elemental/ -15% dots/ +10% healing
    -- Thief: +25% stam regen/ +15% mag regen/ -10% stam cost/ -10% mag cost/ -15% sprint cost
    -- Mage: +25% base/ +25% crit/ +15% heavy attack / +15% healing
    + 25 passives (4x120p)
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • ClearArrow
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    I'm pretty sure I heard something about them implementing a CP cap and catch-up mechanic or something....
  • glavius
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    Yes Starkerealm, grinding goblins in CWC 6 hours a day sure makes you a great player..............
    Edited by glavius on August 28, 2015 7:35AM
  • ObsidianMichi
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    glavius wrote: »
    Yes Starkerealm, grinding goblins in CWC 6 hours a day sure makes you a great player..............

    @starkerealm has 100 champion points. The assumption that just because someone stands by the system means they have 300-900 CP or are a hardcore grinder needs to stop. It's a cheap way to invalidate an argument, and more than that it's just plain dumb.
  • Dru1076
    Dru1076
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    Dru1076 wrote: »
    I'll give you some advice, @starkerealm. Telling people they will always suck at PVP because they are casual gamers is really insulting, maybe you shouldn't do that. Your comments turned a debate about cp's into a personal attack on my ability. I took the advice.I got because is was good advice, and though I did change my mind this morning, you have just convinced me to change it back again. You made assumptions about me, and nothing I said seemed to get through.

    Vet ranks and gear a casual can get...a high cp score is simply put of reach. That's why cp's are a concern of mine. Other people have other reasons.

    You're a musician. You should understand this concept. In order to be good at something you need to practice those skills. Practicing with the wrong game won't help you. You need to practice with this one.

    In order to be competitive at PvP you need to spend time actually learning and practicing those skills on the living. With the way ESO's PvP works, if you don't do that, you can't compete. Because you'll be running up against players who have spent more time honing their abilities and are flat out better than you.

    You can call that a personal attack if you wish. It's not. Remember what I said? "Don't go fishing for insults."

    If you're not going to put the time in, you cannot go toe to toe with someone who does. At that point the CP is irrelevant. It does not matter. If you don't show up, learn the ropes, and then practice, you will fall behind someone who does.

    Now, if you want to complain about how they get a statistical advantage for practicing, that's fine. But it's a smokescreen. When you're running up against a more practiced, more experienced player, you're screwed. And it's not because they're hitting you for +20% damage. It's because they know the game better than you do.

    Now, if you think it's insulting to be told that there are people in the game who are better at it than you are... I don't know how I can help you, because there are. They exist, and they're spending 8 or more hours a day playing, getting better. What would be insulting is this idea that you should somehow be as good as they are without having to put forth any effort.

    Wow... You have such a low opinion of people. Just how hard do you think This game is? It's not rocket science. Maybe you can tell me just how many years of playing it takes to be any good? That's rhetorical btw.

    Just what part of "lets agree to disagree" is going over your head? You are wrong, and I am beginning to understand why people say there is a problem with elitist attitudes in PVP. I assure you...I learn a helluva lot faster than your giving me credit for. I won't be responding to whatever claim you make next, because you are ignoring much of what I have said and there better things to do than have you talking at me about anything. I told you I understand and respect your position, I just disagree with you. Please do me the same courtesy.

    There seems to be a belief that guys like me want cp free campaigns so we can kick butt. I said several times in other threads that as a casual gamer I don't b expect to take on hard core guys and kill them with ease. I don't want to be the most powerful. I just want to be AVERAGE. It isn't about competing for me. It's about fun. Remember when you played games for fun guys?
    Ask not what your sweetroll can do for you....
  • xeneblaze
    xeneblaze
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    SkinnyDG wrote: »
    Let me start! Players that have more free time to spend in the game become stronger than others that don't have as much free time. The players that don't have that kind of free time still want to be as strong as the players that do have free time.

    So players who dedicate more time to playing the game progress further than those who don't? You dont say...
    GuildMaster of Wolves of Destiny
    A fun, social, safe-gaming guild - add Xene68 on PSN with a short message if you would like to join!
  • starkerealm
    starkerealm
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    glavius wrote: »
    Yes Starkerealm, grinding goblins in CWC 6 hours a day sure makes you a great player..............

    Fun trivia. I've never ground Cracked Wood Cave. I've run it twice, and had to double back once because one of the bosses was down. But, no. If I was grinding six hours a day my brain would start bleeding uncontrollably from the monotony.

    Actually, the only Cyrodiilic grinding I've ever done was in Delves where I had to kill time to get all those ***ing whack-a-mole bosses. And, once about 20k on a character that was about to hit vet, and I didn't want to advance the available quests, because I was keeping them in sync with another player.
  • Flameheart
    Flameheart
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    Well...already a lot of PvP complaints concerning CPs again in this thread, while the best arguments against the CP system are PvE-related...

    Although I like the CP system especially for PvE because it gives you some sort of character progression besides the usual "get-to-max-lvl" and then "raid-for-gear-grind" like in other MMOs, I wonder how Zenimax will scale STATIC PvE content to CPs...

    ...but ok, Craglorn and trial instances were already scaled totally wrong without even counting in CPs...



    Edited by Flameheart on August 28, 2015 8:31AM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







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