The real problem is we all watched some company butcher, and I mean butcher, an elder scrolls game. So bad they butchered it that we, as a forum, tell people to "not expect an elder scrolls game" when they're considering this for purchase.
I for one an option 3.DaveMoeDee wrote: »The problem is only for certain players who don't want other players to be stronger than they are. Clearly there is no problem with CP for those who aren't comparing with other players.
There are typically 2 reasons why competitive types don't want other characters stronger than their own character:
1. They don't want anyone else more powerful than them in PvP.
2. They want to do trials and are concerned that (a) they won't be taken in a group due to lack of CP or (b) they won't get a top time due to lack of CP.
If you aren't trying to compete with others, it is hard to see a problem with CP.
iord_stryker wrote: »Ok so I've been playing since console launch just got my second champion point.as a pve player I think the champion system is awesome. It gives a means of progression while bringing out vet Lvls.yet I see numerous posts of people complaining about it. So what's the problem?nhow does it ruin the game as I've heard it said?
Mighty_oakk wrote: »Its just the goto excuse for people who die alot in pvp. Less then 0.1% of the player base has over 300cps yet according to these forums pvp is unplayable unless you have 300+ cps.
TheDarkShadow wrote: »CP is not a bad thing and not ruin the game. The problem is they need to make more leagues in PvP base on CP rather than Vet rank. Or better, just throw those "veterant ranks" away, everything (gears, pvp leagues...) base on CP.
Let me start! Players that have more free time to spend in the game become stronger than others that don't have as much free time. The players that don't have that kind of free time still want to be as strong as the players that do have free time.
Simply they aren't ruining the game, those people complaining are just lazy and expect to be as powerfull as someone who has invested more time into the game without having to put in the effort and time themselves.
IMO they should earn it not be given it
Scyantific wrote: »Not enough diminishing returns. Simple as that.
Funkopotamus wrote: »Mighty_oakk wrote: »Its just the goto excuse for people who die alot in pvp. Less then 0.1% of the player base has over 300cps yet according to these forums pvp is unplayable unless you have 300+ cps.
Can I see where you are getting that number from?
Or would it stink to bad if you tried to show me?
So for someone new, PVP can become frustrating, which could lead them to eventually just give up and go somewhere else, which will end the game.
The cp system is crucial to the future of ESO.
Sadly, it could also be a major stumbling block to attracting new players, which could rob the game of said future.
A mate of mine quit the game the moment he read about ESO going F2P. I thought he was being silly. But since then I have learned about the free to play business model and it isn't pretty for casual or new players. I totally understand now what he meant when he said it would spoil the game. I'm not going into details here, but you guys should go see where casual and new players fit in the basic F2P model.
I am trying hard to believe ZOS have a more idealised plan in mind, and there has been some evidence of that. It certainly is not the worst example and that's for sure. But things like the XP boosters, and dragging of feet when it comes to things like cp free campaigns for PVP make it impossible for me to say ZOS are without question avoiding the basic free to play model.
Cp's are needed to keep the core players happy, but not everyone who wants to play Elder Scrolls can take advantage of a system that is based around how much time you can play. Oh... And the majority of people concerned about this are not too lazy to grind out points as some keep saying. i believe that they probably would much rather be doing that than going to their day jobs.
Funkopotamus wrote: »Mighty_oakk wrote: »Its just the goto excuse for people who die alot in pvp. Less then 0.1% of the player base has over 300cps yet according to these forums pvp is unplayable unless you have 300+ cps.
Can I see where you are getting that number from?
Or would it stink to bad if you tried to show me?
It's not unplayable under 300, I only have like 115 and I do OK in PVP.
The issue for me is what has been stated before ... it forces newer players to grind out cp just to keep up, which many of us feel is bad for the game in the long run. That and there really isn't very good balance between the classes, which they keep "tweaking".
So for someone new, PVP can become frustrating, which could lead them to eventually just give up and go somewhere else, which will end the game.
Also, like others who don't like the system, it rewards time in game more than pure skill. So you get people who have no real life and it strokes their little egos making them annoying to play with.
What's the beef with CP?
Well, it does create a bit of a power gap for time played. Outside of that, it's mostly people that aren't very good using it as an excuse to blame their performance and accusing people better than them of having thousands of CP. Sorry to say, but it's true.