GreyRanger wrote: »At the 1.6 update there was a lot of frustration expressed about the new meta effectively limiting Sorcerers to magicka dps for end game group content. At the time @ZOS_GinaBruno wrote that the next patch would include new and interesting mechanics to make Sorcerers viable tanks, healers, and stamina dps characters. There are a lot of posts about the state of Sorcerers as stamina dps, but I have not seen any discussion of Sorcerers as tanks or healers.
Healer:
I recognize that one of the sorcerer shields got a minor mending buff, but that does not make sorcerers comparable to any of the other classes in healing potential/utility. They are still last place.
Tank:
I haven't seen anything in this regard.
So, @ZOS_GinaBruno is there any plan to balance the class to all roles for group content and if so when (1.6 feels like a very long time ago now)? If you have reached the conclusion that is not viable or worth the development resources could you just tell us so we can stop asking?
Thanks.
SorataArisugawa wrote: »GreyRanger wrote: »At the 1.6 update there was a lot of frustration expressed about the new meta effectively limiting Sorcerers to magicka dps for end game group content. At the time @ZOS_GinaBruno wrote that the next patch would include new and interesting mechanics to make Sorcerers viable tanks, healers, and stamina dps characters. There are a lot of posts about the state of Sorcerers as stamina dps, but I have not seen any discussion of Sorcerers as tanks or healers.
Healer:
I recognize that one of the sorcerer shields got a minor mending buff, but that does not make sorcerers comparable to any of the other classes in healing potential/utility. They are still last place.
Tank:
I haven't seen anything in this regard.
So, @ZOS_GinaBruno is there any plan to balance the class to all roles for group content and if so when (1.6 feels like a very long time ago now)? If you have reached the conclusion that is not viable or worth the development resources could you just tell us so we can stop asking?
Thanks.
I wish you luck. Sorc skills ar alread really complex and don't give lots of use with that. I doubt, that they implement much for healers or tanks. If I would be mean I would say straight: It is not possible for them to make the Sorcs good in DMG(PVE). The other two roles are even harder to achieve from the curent state of the sorc skills.
GreyRanger wrote: »Just to clarify, my Sorc is one of my two mains. I heal on him some times and usually get by as long as I am really focused, but there is nothing about my Sorc abilities that helps and really, a Temp, DK, or NB who is a healer and is focused has much more to offer a team (look at the absence of Sorcs on vDSA leader board). I am not saying it can't be done, just no smart team would take a Sorc healer if they have any other choice if they don't know the player.
The situation for tanks is the same/worse, I guess a Sorc could tank, but why would any group take them given any other choice.
jthack2007ub17_ESO wrote: »GreyRanger wrote: »Just to clarify, my Sorc is one of my two mains. I heal on him some times and usually get by as long as I am really focused, but there is nothing about my Sorc abilities that helps and really, a Temp, DK, or NB who is a healer and is focused has much more to offer a team (look at the absence of Sorcs on vDSA leader board). I am not saying it can't be done, just no smart team would take a Sorc healer if they have any other choice if they don't know the player.
The situation for tanks is the same/worse, I guess a Sorc could tank, but why would any group take them given any other choice.
You're kinda right. There's no clear cut "This ability will save the team!" In the sorc class list. Or something that gives the team a nice buff or a jump in resources.
Septimus_Magna wrote: »@Zsymon That 'awesome' AOE root is buggy and doesnt work half the time. Also during trash fights you want all the enemies to stack to AOE them down so its usually not even that useful.
I always had more fun with my Sorc healer than my Templar healer, but I guess with Imperial City, only Templars can be healers, since they are the only class who can provide the tank with enough stamina.. talk about a horrible decision heh.
The DK spell Igneous Shield for example is worthless for a healer, because it basically sets your groups armor and spell resistance to 0. Yes you do more healing, but your whole group also takes a ton more damage due to the overflow bug on small damage shields, completely negating their mitigation ratings. Bad news for the tank especially, he/she might as well wear light armor then.
The DK spell Igneous Shield for example is worthless for a healer, because it basically sets your groups armor and spell resistance to 0. Yes you do more healing, but your whole group also takes a ton more damage due to the overflow bug on small damage shields, completely negating their mitigation ratings. Bad news for the tank especially, he/she might as well wear light armor then.
Off topic, but Shield overflow mitigation is fixed on PTS, as far as I can tell.
@erraln what leads you to believe this? I hope it is fixed.