Yes, nerf Templars because of a recovery mechanic decision by ZOS. They need to be good at/needed for fewer things.My suggestion is to remove the stamina-restoring aspect of Spear Shards, to make healing more fair for all classes. Then if tanking is too difficult you can always adjust the general stamina recovery aspect of tanking.
tinythinker wrote: »Yes, nerf Templars because of a recovery mechanic decision by ZOS. They need to be good at/needed for fewer things.My suggestion is to remove the stamina-restoring aspect of Spear Shards, to make healing more fair for all classes. Then if tanking is too difficult you can always adjust the general stamina recovery aspect of tanking.
SeptimusDova wrote: »Somone called us Nerfplars
A tank simply does not have enough stamina now to do his job in difficult content, even if he conserves it as best as possible. The only way around this, is to have a Templar healer continuously throwing Luminous Shards. This means that only Templars can be healers now, and all other classes will be banned from healing any kind of PvE content. As soon as a non Templar joins as a healer, he/she will be kicked for sure.
Even if you use two tanks, the constant stamina starvation will always force people to look for Templars and reject any other classes from joining as healers.
This can't be the intention, can it ZOS? I know it can't be the intention because you did your best improving the healing capacity of all classes, even though spells like Igneous Shield are useless because of the overflow bug with small shields, but you tried.
My suggestion is to remove the stamina-restoring aspect of Spear Shards, to make healing more fair for all classes. Then if tanking is too difficult you can always adjust the general stamina recovery aspect of tanking.
SeptimusDova wrote: »Vaelen you have fire and fire is cool. What is Zo$ thinking. A lot of people would like to get inside their head. Especially Psychiatrists.
A tank simply does not have enough stamina now to do his job in difficult content, even if he conserves it as best as possible. The only way around this, is to have a Templar healer continuously throwing Luminous Shards. This means that only Templars can be healers now, and all other classes will be banned from healing any kind of PvE content. As soon as a non Templar joins as a healer, he/she will be kicked for sure.
Even if you use two tanks, the constant stamina starvation will always force people to look for Templars and reject any other classes from joining as healers.
This can't be the intention, can it ZOS? I know it can't be the intention because you did your best improving the healing capacity of all classes, even though spells like Igneous Shield are useless because of the overflow bug with small shields, but you tried.
My suggestion is to remove the stamina-restoring aspect of Spear Shards, to make healing more fair for all classes. Then if tanking is too difficult you can always adjust the general stamina recovery aspect of tanking.
SeptimusDova wrote: »Somone called us Nerfplars
At least you're all not Nerfgon Knights, which have gotten nerfed every single patch since launch.
tinythinker wrote: »Yes, nerf Templars because of a recovery mechanic decision by ZOS. They need to be good at/needed for fewer things.My suggestion is to remove the stamina-restoring aspect of Spear Shards, to make healing more fair for all classes. Then if tanking is too difficult you can always adjust the general stamina recovery aspect of tanking.
They don't have to nerf it, they can just replace it with something else that doesn't involve restoring stamina. I think you agree that all classes should be able to be healers no? Right now because of Shards, only Templars can be healers.
A tank simply does not have enough stamina now to do his job in difficult content, even if he conserves it as best as possible. The only way around this, is to have a Templar healer continuously throwing Luminous Shards. This means that only Templars can be healers now, and all other classes will be banned from healing any kind of PvE content. As soon as a non Templar joins as a healer, he/she will be kicked for sure.
Even if you use two tanks, the constant stamina starvation will always force people to look for Templars and reject any other classes from joining as healers.
This can't be the intention, can it ZOS? I know it can't be the intention because you did your best improving the healing capacity of all classes, even though spells like Igneous Shield are useless because of the overflow bug with small shields, but you tried.
My suggestion is to remove the stamina-restoring aspect of Spear Shards, to make healing more fair for all classes. Then if tanking is too difficult you can always adjust the general stamina recovery aspect of tanking.
I don't want to nerf Templars anymore than anyone, they need buffs on all aspects, but the only other solution is giving all other healers a stamina restoring option as well.
Sure you might be successful as a Sorcerer healer if you're good, but you need to think about all those non-Templar healers that will get rejected from groups because people don't want to play without Shards. If the content is massively easier with a Templar, people are not going to risk wasting their time wiping, they'll just kick you and wait for a Templar.
usmcjdking wrote: »As a Redguard Templar I was somewhat able to get around this by going WEIGHTED on my S&B weapon trait. The 8% extra speed is just enough to sneak in a heavy attack in between nearly all boss basic attacks.
Also, to the guy who suggested a blood altar change, I fully agree. It's completely underwhelming right now.