Let's start with Trap Beast. It's the same issue here as there was with the Shadow Mundus Stone a while ago and as there is with Precise Strikes currently. Shadow is fixed since PTS started. Precise Strikes will get fixed as stated in 2.1.3 Patch Notes. So I think it's time to wipe out the last few remaining critical multiplier bugs:
Base values:
100 base dmg
150 dmg on a crit
Trap Beast:
156 dmg with Trap Beast Buff active which means the formula again only takes the extra damage you gain on a critical strike (50) and takes 12% from that and adds it on top instead of taking the 12% from the base damage (100) which would result in a 162 dmg crit. So basically Trap Beast and it's Morphs only grant 6% Critical DMG instead of the 12% stated in the tooltip.
I did not test Agressive Warhorn yet, but it's highly likely that we're going to see the same issue there.
To test Warhorn correctly keep in mind you need somebody to provide you with an unmorphed or defensive Warhorn Buff, test your dmg (normal / crit), get Agressive Warhorn up and test your damage again. Of course naked, No mundus, no other buffs. Or test dmg within the first 10 seconds of warhorn and compare with the damage during the remaining 20 seconds. If somebody could do that and post some Data (or make a new thread) we could actually get Critical Damage calculations fixed once and for all.
Working as intended:
- Hemorrhage Nightblade Passive (Specifically states that it only increases the bonus damage: 'Increases bonus Critical Strike damage by 10%.')
- Shadow Mundus Stone (12% Critical Multiplier working)
- Interaction of Divines Traits with Shadow Mundus Stone
Unknown:
- Agressive Warhorn
- Elfborn Championsystem (Magicka equivalent to Precise Strikes)
Bugged:
- Precise Strikes Championsystem (Zenimax knows and is working on deploying a fix)
- Trap Beast
Edited by Xantaria on August 28, 2015 7:13AM Xantaria - Lead of
Chimaira
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