Maintenance for the week of January 12:
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Concerns regarding the NEW UI being currently develloped

  • redspecter23
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    While ZOS is exploring the option of making new UI elements optional, perhaps they can explore old UI elements and make them optional as well.

    Trial and MOTD notifications specifically should have an option to turn them off. I like communicating with my guildmates with the MOTD but I HATE that I spam them on every one of their toons whenever I change it. I don't like bothering people but if I want to edit the MOTD, I'm doing just that. Who over at ZOS thought it would be a good idea to implement mandatory spamming of guild members?

    Yes there are addons that make these things optional but you'll never get 100% guildwide use of addons.
  • mrskinskull
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    dday3six wrote: »
    When things like SCT go in, you will have the option to toggle them off or on.

    Will the added data create more lag for the entire community even if they have it toggled off?

    Cyrodil especially.

    Thanks.

    It's making the data running in the background visible. Even if players don't see damage numbers or timers, the game is still tracking that info.
    But does the action of displaying it add to lag?

    I get that stuff is already there but stretching all the extra animations seems like it would create a drag on the system.
  • mrskinskull
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    While ZOS is exploring the option of making new UI elements optional, perhaps they can explore old UI elements and make them optional as well.

    Trial and MOTD notifications specifically should have an option to turn them off. I like communicating with my guildmates with the MOTD but I HATE that I spam them on every one of their toons whenever I change it. I don't like bothering people but if I want to edit the MOTD, I'm doing just that. Who over at ZOS thought it would be a good idea to implement mandatory spamming of guild members?

    Yes there are addons that make these things optional but you'll never get 100% guildwide use of addons.

    I know of several people who have multiple people playing different characters on the same psn I'd.

    Couples or brothers etc.

    So the motd is handy for reaching all players.
  • Xendyn
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    I am all about options (within reason) so am behind this 100%.
    Good to see Lambert the Lurker is, too ;)

    I don't want a screen filled with stuff either, but I do want to have access to those numbers for testing (otherwise, we'd never know what's broken in this game) and to try and optimize my builds at times. Buff and Debuff info is nice to have.

    Mostly tho, it's the QOL ones I'm interested in. Awesome Guild Store is for sure one of them. I'd also like to see the return of the original mini map (optional of course). I'd love to be able to trim down the addons I use in favor of actual ingame information.

    See folks, the /lurk works!
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  • UrQuan
    UrQuan
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    dday3six wrote: »
    When things like SCT go in, you will have the option to toggle them off or on.

    Will the added data create more lag for the entire community even if they have it toggled off?

    Cyrodil especially.

    Thanks.

    It's making the data running in the background visible. Even if players don't see damage numbers or timers, the game is still tracking that info.
    But does the action of displaying it add to lag?

    I get that stuff is already there but stretching all the extra animations seems like it would create a drag on the system.
    The display part of it can be done client-side. The client already receives the data behind the scenes (that's why add-ons can already display it), so the display part doesn't need to add anything at all to the server load. That's assuming that nothing is added that isn't already passed to the client, but I doubt anything new would be passed anyway. The only thing I can think of that might be a candidate for some new data being passed is something that tells you when buffs and debuffs that you placed on enemies and allies expire. I know that's not passed currently, so if that's added to displays, that might add to server load.
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  • Elsonso
    Elsonso
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    zornyan wrote: »
    Etaniel wrote: »
    t really doesn't happen that way.
    First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
    If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?

    I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.

    I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.

    Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?

    How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?

    There is this bar thingy that grows and shrinks based on how much HP the opponent has. You don't need to know the total health of the opponent for that bar to work. :smile:
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  • dday3six
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    zornyan wrote: »
    Etaniel wrote: »
    t really doesn't happen that way.
    First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
    If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?

    I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.

    I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.

    Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?

    How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?

    There is this bar thingy that grows and shrinks based on how much HP the opponent has. You don't need to know the total health of the opponent for that bar to work. :smile:

    True, but for a player wants who to pull the highest DPS, using a skill that gets buff based on enemy health as soon as the enemy is at that health threshold is important.
  • Psychobunni
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    dday3six wrote: »

    True, but for a player wants who to pull the highest DPS, using a skill that gets buff based on enemy health as soon as the enemy is at that health threshold is important.


    That is the crux of it, competitive players want information. Less competitive likely don't care as much. The good thing about options, is everyone can play their way no matter how other players are playing. OP has a fantastic video showing that :)


    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Gidorick
    Gidorick
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    Options are good. This news is good.

    Now... About those non_sitable chairs....

    :lol:
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • NewBlacksmurf
    NewBlacksmurf
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    Elloa wrote: »
    What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game

    I'd re sub if they even said they were planning on adding text and combat data a year from now.

    Is there more info on this possible UI improvement anywhere?

    Mat Firor have discussed about this in the Quake Qon presentation.

    I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
    But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.

    However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)

    I'm with you here Elloa and thanks for the thread !
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  • mrskinskull
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    Elloa wrote: »
    What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game

    I'd re sub if they even said they were planning on adding text and combat data a year from now.

    Is there more info on this possible UI improvement anywhere?

    Mat Firor have discussed about this in the Quake Qon presentation.

    I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
    But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.

    However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)

    I'm with you here Elloa and thanks for the thread !

    Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.
  • Psychobunni
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    Elloa wrote: »
    What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game

    I'd re sub if they even said they were planning on adding text and combat data a year from now.

    Is there more info on this possible UI improvement anywhere?

    Mat Firor have discussed about this in the Quake Qon presentation.

    I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
    But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.

    However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)

    I'm with you here Elloa and thanks for the thread !

    Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.


    Why do you guys need to side swipe/underhanded/snide remarks towards other players choices to defend your own? If your position is that much better, it's not necessary. js
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • NewBlacksmurf
    NewBlacksmurf
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    Elloa wrote: »
    What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game

    I'd re sub if they even said they were planning on adding text and combat data a year from now.

    Is there more info on this possible UI improvement anywhere?

    Mat Firor have discussed about this in the Quake Qon presentation.

    I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
    But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.

    However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)

    I'm with you here Elloa and thanks for the thread !

    Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.


    Why do you guys need to side swipe/underhanded/snide remarks towards other players choices to defend your own? If your position is that much better, it's not necessary. js


    Is this an issue with my support of Elloa's position or something else of personal nature?
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  • Tholian1
    Tholian1
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    Elloa wrote: »
    What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game

    I'd re sub if they even said they were planning on adding text and combat data a year from now.

    Is there more info on this possible UI improvement anywhere?

    Mat Firor have discussed about this in the Quake Qon presentation.

    I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
    But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.

    However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)

    I'm with you here Elloa and thanks for the thread !

    Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.


    Why do you guys need to side swipe/underhanded/snide remarks towards other players choices to defend your own? If your position is that much better, it's not necessary. js

    The anti-choice crowd from another thread. Everyone must play the game how they want them to play it.
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  • TequilaFire
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    This is good news, don't spoil it!
  • Psychobunni
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    @NewBlacksmurf No, it was a direct question towards the training wheels comment and those like it.
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Xendyn
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    @NewBlacksmurf No, it was a direct question towards the training wheels comment and those like it.

    That's just his Troll line, ignore him. Kinda like Columbo's old "Impulse monkey spamming" thing he had going.
    Repetitive and boring...*yawn
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  • TequilaFire
    TequilaFire
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    If they stop grinding axes they might stop and realize that a new UI would be a perfect place to add the text chat or other text method they want on console along with the status info.

    Just saying good news for all possibly.

    @ZOS_RichLambert any possibility of text chat of some nature in the new UI?
    These guys are kind of antsy about it.
    Edited by TequilaFire on August 26, 2015 11:38PM
  • Sunver
    Sunver
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    Looks cute:

    worstui.jpg

    Now, imagine that in ESO. BTW: not my character, just found it over the Net.
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  • TequilaFire
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    Exagerate much? lol
    What ever they add you can turn off so moot point.
  • tino.antoninieb17_ESO
    In this moment we dont know how much ZOS is serious about putting some more info on our screens. We know even less about where they will draw the line. In general i dont prefer desert nor Christmas tree.
    Main question is if they are considering it - why they do it. If they want to give tools to competitive players - i am all for it but info on the screen is just first step in that direction and if its just for cosmetics sake - i dont care for it.
    If we have those tools than bugs will be more obvious to wide player base. All in all ZOS will be forced to react in more prompt manner ( fixing bugs ). I simply dont think they are still ready for that move ( bugs are living in this game for 7-8 month and in any serious environment they would not live more than couple of days ).
    Just for the record I would prefer level of info which will allow me and and my group to learn and adapt in more efficient way. I dont care if i read that info in original UI or in add-on.
    Totally agree with option to switch on/off different levels of information.
    I just hope that one day they will even consider dps dummies and group output meters as well.
    Obviously immersion is not my thing :smile:
    Edited by tino.antoninieb17_ESO on August 26, 2015 11:48PM
  • Reeko
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    Sunver wrote: »
    Looks cute:

    worstui.jpg

    Now, imagine that in ESO. BTW: not my character, just found it over the Net.

    Wow that is an old screen shot. I remember Gruul's Lair, good times. :) Dueling the other faction while waiting at the entrance for a guildmate to dc because i got on late haha
  • Psychobunni
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    Sunver wrote: »
    Looks cute:

    worstui.jpg

    Now, imagine that in ESO. BTW: not my character, just found it over the Net.


    Except no ESO looks like that even with 100 more addon choices than what the devs are looking to add in OPTIONALLY. So put the strawman back in the garden please, look at any video of a "competitive" player and you don't see that mess.

    Even if ESO did put in enough options to completely cover combat...what effect will it have on you if *my* screen looks like that? None.

    This is good. People will have choices, and maybe after some information....the next great cookie cutter build will be theorycrafted by a console gamer Twitching away ;)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • J2JMC
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    I for one do not want to end up playing an mmo that LOOKS like an mmo.

    Gawdy text chat boxes and floating text and numbers will really please the hardcore niche crowd but will likely make the game appear way too intimidating for new players to pickup.


    I turn off much of my Ui even in PvP.

    I like ESO to look classy and elegant.

    You literally responded to a post by the lead content developer saying that what they are adding is optional. So what exactly are you complaining about?

    Also, come on. Who gets intimidated by a text box? I could definitely understand why what Pallmor posted is undesirable, but a text box? Oh no, multiple forms of communication! Everybody run!

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  • Mighty_oakk
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    I wonder how many of the people saying add ons are bad use add ons for skyshards and what not
  • Zorrashi
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    zornyan wrote: »
    Etaniel wrote: »
    t really doesn't happen that way.
    First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
    If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?

    I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.

    I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.

    Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?

    How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?

    The same way I estimate the values with NPCs. If I can see their health bar, I can easily estimate when their at only 1/4th of their full health.
  • dday3six
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    ...the best players would be the ones who don't need the training wheels of add ons.

    How do you define best? For example players using basic combat addons that give them access to enemy health and timers to track dots, buffs, and debuffs are going to out perform, as in have higher DPS, than players who don't. This is because they will have a smoother, more fluid rotation.
  • wraith808
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    Knootewoot wrote: »
    I don't care about new UI. Although I prefer the minimal UI, in PvP it just does not work.

    I use FTC.

    But what I am worried about is other UI mods like Combat cloud. They give to much information (like incoming projectiles, even when you haven't released a bow attack yet so flappy and dodgeroll can be done even before the skill is fired.

    I tested this out with a bow hiding in sneak and in a bush. People walk by on horse or by foot. Ready snipe, but cancel attack. 80% of the players flapped wings, dodge rolled, bolt escape, got of horse blocking etc.

    Will there be done something about these "cheat-on's" since it ruins PvP for any ranged caster/attacker.

    And here we go with this dichotomy again- the meta for people that like information being referred to as cheating.

    I don't care if people like a minimal UI or not. But just because you don't, and like to have information doesn't mean that others can't/shouldn't have information. And I say that even though I don't use them. When the game doesn't give you full immersion (i.e. the sounds and other giveaways that might give a sniper away- being limited by draw distance and lag) you can't expect that aids might be required in order to get back to that point. I've been sniped never seeing it- not because of the skill of the sniper nor their placement. In those cases, it wouldn't be frustrating. But the reason for missing the cues is because it hasn't drawn yet. How is that fair?
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  • wraith808
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    While ZOS is exploring the option of making new UI elements optional, perhaps they can explore old UI elements and make them optional as well.

    Trial and MOTD notifications specifically should have an option to turn them off. I like communicating with my guildmates with the MOTD but I HATE that I spam them on every one of their toons whenever I change it. I don't like bothering people but if I want to edit the MOTD, I'm doing just that. Who over at ZOS thought it would be a good idea to implement mandatory spamming of guild members?

    Yes there are addons that make these things optional but you'll never get 100% guildwide use of addons.

    They've already said that is coming- if I'm not mistaken, it's already on PTS (I remember a ZOS post to that effect, though I haven't actually checked)
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  • Elsonso
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    .
    wraith808 wrote: »
    And here we go with this dichotomy again- the meta for people that like information being referred to as cheating.

    I don't care if people like a minimal UI or not. But just because you don't, and like to have information doesn't mean that others can't/shouldn't have information. And I say that even though I don't use them. When the game doesn't give you full immersion (i.e. the sounds and other giveaways that might give a sniper away- being limited by draw distance and lag) you can't expect that aids might be required in order to get back to that point. I've been sniped never seeing it- not because of the skill of the sniper nor their placement. In those cases, it wouldn't be frustrating. But the reason for missing the cues is because it hasn't drawn yet. How is that fair?

    To me, that really depends on what the add-on is doing. What concerns me about combat add-ons has nothing to do with immersion and everything to do with advantage. If the add-on provides advantage in play, then I do consider it to be cheating. Even if ZOS does not, or does but looks the other way.

    An add-on that collects and presents information is one thing. If that add-on is also providing tactical instruction, that is completely different. There are add-ons out there that instruct the player to perform certain actions. That, to me, is more than just presenting information, that is presenting instruction and that is advantage.

    I really do not want to run those add-ons, in part because I like the game better without all the visual distractions and in part because I do think that some of these features are cheating. My feeling is that those add-ons, or add-ons like them, are necessary to compete in Cyrodiil. This is why I have reduced the amount of PVP that I do in ESO to almost zero.

    Sorry if this offends anyone.
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    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
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