But does the action of displaying it add to lag?mrskinskull wrote: »ZOS_RichLambert wrote: »When things like SCT go in, you will have the option to toggle them off or on.
Will the added data create more lag for the entire community even if they have it toggled off?
Cyrodil especially.
Thanks.
It's making the data running in the background visible. Even if players don't see damage numbers or timers, the game is still tracking that info.
redspecter23 wrote: »While ZOS is exploring the option of making new UI elements optional, perhaps they can explore old UI elements and make them optional as well.
Trial and MOTD notifications specifically should have an option to turn them off. I like communicating with my guildmates with the MOTD but I HATE that I spam them on every one of their toons whenever I change it. I don't like bothering people but if I want to edit the MOTD, I'm doing just that. Who over at ZOS thought it would be a good idea to implement mandatory spamming of guild members?
Yes there are addons that make these things optional but you'll never get 100% guildwide use of addons.
The display part of it can be done client-side. The client already receives the data behind the scenes (that's why add-ons can already display it), so the display part doesn't need to add anything at all to the server load. That's assuming that nothing is added that isn't already passed to the client, but I doubt anything new would be passed anyway. The only thing I can think of that might be a candidate for some new data being passed is something that tells you when buffs and debuffs that you placed on enemies and allies expire. I know that's not passed currently, so if that's added to displays, that might add to server load.mrskinskull wrote: »But does the action of displaying it add to lag?mrskinskull wrote: »ZOS_RichLambert wrote: »When things like SCT go in, you will have the option to toggle them off or on.
Will the added data create more lag for the entire community even if they have it toggled off?
Cyrodil especially.
Thanks.
It's making the data running in the background visible. Even if players don't see damage numbers or timers, the game is still tracking that info.
I get that stuff is already there but stretching all the extra animations seems like it would create a drag on the system.
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lordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.
Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?
How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
lordrichter wrote: »lordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.
Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?
How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
There is this bar thingy that grows and shrinks based on how much HP the opponent has. You don't need to know the total health of the opponent for that bar to work.
True, but for a player wants who to pull the highest DPS, using a skill that gets buff based on enemy health as soon as the enemy is at that health threshold is important.
Mighty_oakk wrote: »Junglejim82 wrote: »What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game
I'd re sub if they even said they were planning on adding text and combat data a year from now.
Is there more info on this possible UI improvement anywhere?
Mat Firor have discussed about this in the Quake Qon presentation.
I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.
However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)
NewBlacksmurf wrote: »Mighty_oakk wrote: »Junglejim82 wrote: »What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game
I'd re sub if they even said they were planning on adding text and combat data a year from now.
Is there more info on this possible UI improvement anywhere?
Mat Firor have discussed about this in the Quake Qon presentation.
I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.
However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)
I'm with you here Elloa and thanks for the thread !
mrskinskull wrote: »NewBlacksmurf wrote: »Mighty_oakk wrote: »Junglejim82 wrote: »What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game
I'd re sub if they even said they were planning on adding text and combat data a year from now.
Is there more info on this possible UI improvement anywhere?
Mat Firor have discussed about this in the Quake Qon presentation.
I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.
However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)
I'm with you here Elloa and thanks for the thread !
Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.
Psychobunni wrote: »mrskinskull wrote: »NewBlacksmurf wrote: »Mighty_oakk wrote: »Junglejim82 wrote: »What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game
I'd re sub if they even said they were planning on adding text and combat data a year from now.
Is there more info on this possible UI improvement anywhere?
Mat Firor have discussed about this in the Quake Qon presentation.
I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.
However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)
I'm with you here Elloa and thanks for the thread !
Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.
Why do you guys need to side swipe/underhanded/snide remarks towards other players choices to defend your own? If your position is that much better, it's not necessary. js
Psychobunni wrote: »mrskinskull wrote: »NewBlacksmurf wrote: »Mighty_oakk wrote: »Junglejim82 wrote: »What sorcery is this exactly? A new and improved u.i ? With combat data ? Perhaps even text chat ? This excites me I need those numbers I'm sure I'm not the only one . Would seriously improve this game
I'd re sub if they even said they were planning on adding text and combat data a year from now.
Is there more info on this possible UI improvement anywhere?
Mat Firor have discussed about this in the Quake Qon presentation.
I totally agree with you @lordrichter I would have prefered the game would not allow addons wich would have left everyone equal, the most skilled players being the one most attentive to the environement, clues, and combat animation and having the correct reflex.
But I also know that the players like you and me, are probably not the majority. Too much players enjoy to have a interface like WOW. So I gave up the fight and stop to argue.
However, I'll defend theeth and claws, my style of gameplay, and trying to prove that you can be a good, competent and maybe even competitive players without addons (or heavy UI)
I'm with you here Elloa and thanks for the thread !
Yeah I agree, the best players would be the ones who don't need the training wheels of add ons.
Why do you guys need to side swipe/underhanded/snide remarks towards other players choices to defend your own? If your position is that much better, it's not necessary. js
Psychobunni wrote: »@NewBlacksmurf No, it was a direct question towards the training wheels comment and those like it.

Looks cute:
Now, imagine that in ESO. BTW: not my character, just found it over the Net.
mrskinskull wrote: »
I for one do not want to end up playing an mmo that LOOKS like an mmo.
Gawdy text chat boxes and floating text and numbers will really please the hardcore niche crowd but will likely make the game appear way too intimidating for new players to pickup.
I turn off much of my Ui even in PvP.
I like ESO to look classy and elegant.
lordrichter wrote: »t really doesn't happen that way.
First obvious reason is animation cancelling. How are you supposed to know someone cast something if you couldn't see the animation?
If you don't see how much total health your opponent has, how can you have a clue on how big his blazing shield will hit you?
I don't seriously PVP any more in this game, mostly because my perception is that this is the realm of the cheaters in this game. Between ZOS not doing anything about exploits and the "required" add-ons that ZOS allows that give advantage in the game, this is no longer something that I want to be involved with.
I don't see a reason to know the total health of any opponent in the game, not even PVE opponents. I certainly don't think players need to know how hard they will be hit by some ability. When the time is right, they will have a clue about how hard it hits. I am sorry, but I see this as part of the game.
Er you do realise many skills in this game are based off or only work on opponents with less than 50% or some at 25% health right?
How the hell are you supposed to use executioner or a heal spamming mage when you don't know if he's at 25% or 90% hp?
mrskinskull wrote: »...the best players would be the ones who don't need the training wheels of add ons.
Knootewoot wrote: »I don't care about new UI. Although I prefer the minimal UI, in PvP it just does not work.
I use FTC.
But what I am worried about is other UI mods like Combat cloud. They give to much information (like incoming projectiles, even when you haven't released a bow attack yet so flappy and dodgeroll can be done even before the skill is fired.
I tested this out with a bow hiding in sneak and in a bush. People walk by on horse or by foot. Ready snipe, but cancel attack. 80% of the players flapped wings, dodge rolled, bolt escape, got of horse blocking etc.
Will there be done something about these "cheat-on's" since it ruins PvP for any ranged caster/attacker.
redspecter23 wrote: »While ZOS is exploring the option of making new UI elements optional, perhaps they can explore old UI elements and make them optional as well.
Trial and MOTD notifications specifically should have an option to turn them off. I like communicating with my guildmates with the MOTD but I HATE that I spam them on every one of their toons whenever I change it. I don't like bothering people but if I want to edit the MOTD, I'm doing just that. Who over at ZOS thought it would be a good idea to implement mandatory spamming of guild members?
Yes there are addons that make these things optional but you'll never get 100% guildwide use of addons.
And here we go with this dichotomy again- the meta for people that like information being referred to as cheating.
I don't care if people like a minimal UI or not. But just because you don't, and like to have information doesn't mean that others can't/shouldn't have information. And I say that even though I don't use them. When the game doesn't give you full immersion (i.e. the sounds and other giveaways that might give a sniper away- being limited by draw distance and lag) you can't expect that aids might be required in order to get back to that point. I've been sniped never seeing it- not because of the skill of the sniper nor their placement. In those cases, it wouldn't be frustrating. But the reason for missing the cues is because it hasn't drawn yet. How is that fair?