At this point I know there are many many players well over that 300 #. If no changes were made to the system down the road it would be common for most of us to be above 300 points. Where people could have the 25% dmg and all the other goodies as well. That would not be insignificant. It's that way now for new players against some people. If that was the norm you would drastically reduce potential new customers imo.
UltimaJoe777 wrote: »Is CP ruining PvP? The better question is... Is PvP ruining PvP?
I like the idea of CP free campaigns.. or perhaps campaigns where everyone is granted a certain # (perhaps 300) to use in that campaign. This would add flavor to builds while not introducing needless pvp imbalances.
Or they could always just grant new players like 300 points once a majority have went passed that mark.
Zeni can you also add in a way for us to see the CP that someone has. No reason that this is kept a secret.
starkerealm wrote: »Oreyn_Bearclaw wrote: »That said, if you get into a 1v1 battle with someone of similar skill that has double your CP, there is a good chance that you will lose.
Though, to be fair, you'll loose because they're wearing The Engine Guardian. Not because they have more CP.Oreyn_Bearclaw wrote: »...but because when I push skill button "1" it does 10-20% less damage than the next guy.
If this is happening to you, it's not the CP system. For someone to be swinging for 20% more damage than you on a specific ability, with an otherwise identical setup, you're talking about someone who needs to have a CR close to 2k, or a very poorly optimized CP distribution and a CR around 300. If they're getting +20% on a single star (and presumably a similar buff on two others), they have seriously gimped their CP allocations. At that point, they really should know better.
If you're seeing this happen, it's more likely they're running a pure stam or magicka build, and don't have any points in health and the blue and green flavor they didn't pick. That's where you can realistically get those kinds of damage up. Not from CP.
I know this has been pointed out already, but here's what Brian Wheeler had to say not long ago in a very similar thread. They have heard, and I think once the Imperial City is up and running more resources might go toward to this cp free campaign idea.ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
Relax guys...it is just a matter of time.
Sure, there are many factors affecting the results in PVP, but those claiming cp's don't make any difference are not fooling anybody. If they didn't make any difference, There would be no point to having them at all and no one would come into threads like this vigorously defending them and trying to prevent cp free campaigns.
TequilaFire wrote: »I actually can't wait for a CP free campaign so I can see what gets cried about next.
218 CP earned. BTW
TequilaFire wrote: »I actually can't wait for a CP free campaign so I can see what gets cried about next.
219 CP earned. BTW
TequilaFire wrote: »I agree when concerns are founded, I play PvP every night that is why I have low CP.
CP is the least of the problems in PvP.
Oreyn_Bearclaw wrote: »starkerealm wrote: »Oreyn_Bearclaw wrote: »That said, if you get into a 1v1 battle with someone of similar skill that has double your CP, there is a good chance that you will lose.
Though, to be fair, you'll loose because they're wearing The Engine Guardian. Not because they have more CP.Oreyn_Bearclaw wrote: »...but because when I push skill button "1" it does 10-20% less damage than the next guy.
If this is happening to you, it's not the CP system. For someone to be swinging for 20% more damage than you on a specific ability, with an otherwise identical setup, you're talking about someone who needs to have a CR close to 2k, or a very poorly optimized CP distribution and a CR around 300. If they're getting +20% on a single star (and presumably a similar buff on two others), they have seriously gimped their CP allocations. At that point, they really should know better.
If you're seeing this happen, it's more likely they're running a pure stam or magicka build, and don't have any points in health and the blue and green flavor they didn't pick. That's where you can realistically get those kinds of damage up. Not from CP.
Two things.
First, I rarely step into cyrodiil without engine guardian these days. I still think my statement stands. 2 people of same skill (we can throw in same gear) that dual, higher CP wins more times than not. So yeah...
Second, I am first and foremost a PvE trials runner. My build for trials is 100% glass cannon. I put absolutely no points or enchants into health on my DK. I am sitting at about 315 CP. I know a few people with 800-1000 CP. They are running the same build I am, and they do at least 10% more damage. This was also very prevalent on my NB. I didnt play my NB in trials for about 75 CP (that I earned on my DK). I took her through a trial after spending the extra 75 CP and it was like a completely different player. My damage shot up drastically.
I will say that skill is still number one, but saying CP doesnt make a huge difference among "equal" players is just flat out untrue.
The biggest reason I want free of then is because I bought a game without them, and i want the game I bought back. I was happy with a system where you got your v14 and then it was all about build and skill.
starkerealm wrote: »Oreyn_Bearclaw wrote: »starkerealm wrote: »Oreyn_Bearclaw wrote: »That said, if you get into a 1v1 battle with someone of similar skill that has double your CP, there is a good chance that you will lose.
Though, to be fair, you'll loose because they're wearing The Engine Guardian. Not because they have more CP.Oreyn_Bearclaw wrote: »...but because when I push skill button "1" it does 10-20% less damage than the next guy.
If this is happening to you, it's not the CP system. For someone to be swinging for 20% more damage than you on a specific ability, with an otherwise identical setup, you're talking about someone who needs to have a CR close to 2k, or a very poorly optimized CP distribution and a CR around 300. If they're getting +20% on a single star (and presumably a similar buff on two others), they have seriously gimped their CP allocations. At that point, they really should know better.
If you're seeing this happen, it's more likely they're running a pure stam or magicka build, and don't have any points in health and the blue and green flavor they didn't pick. That's where you can realistically get those kinds of damage up. Not from CP.
Two things.
First, I rarely step into cyrodiil without engine guardian these days. I still think my statement stands. 2 people of same skill (we can throw in same gear) that dual, higher CP wins more times than not. So yeah...
Second, I am first and foremost a PvE trials runner. My build for trials is 100% glass cannon. I put absolutely no points or enchants into health on my DK. I am sitting at about 315 CP. I know a few people with 800-1000 CP. They are running the same build I am, and they do at least 10% more damage. This was also very prevalent on my NB. I didnt play my NB in trials for about 75 CP (that I earned on my DK). I took her through a trial after spending the extra 75 CP and it was like a completely different player. My damage shot up drastically.
I will say that skill is still number one, but saying CP doesnt make a huge difference among "equal" players is just flat out untrue.
With respect, the whole "of equal skill" thing never happens. I mean, I know, it's a nice way to try to skirt around the part where the player who is more "skilled" (or more experienced, or more familiar with Cyrodiil meta, or more alert, or better able to think on their feet, or whatever term you'd prefer) will win.
The problem is, skill isn't like your character's skill bar. There aren't specific rigid points that you can cling to and say, "I am quantifiably this skilled." It's also not a single skill. There's a lot of different skills at play in Cyrdodiil, ranging from being able to judge an opponent's action, knowledge of the systems, overall alertness to an ambush, the ability to kick over quickly in the event of an ambush, familiarity with power interactions, familiarity with countering an opponent's attacks (which doesn't translate over from PvE)...
And no one will be exactly matched across the board. I mean, you can say two people are at the same (roughly aggregate) skill level... but moment to moment, one of them will favor over the other, based on their variation, and how well they can deal with the exact situation in front of them.
I mean, we can reduce that down to "skill," if you want. But the really important thing to take away is, people are never equivalent. They're all unique random bundles of chaos waiting to murder us all.
And, while CP will start to play a part in two clones fighting each other in the same gear, that's a hypothetical situation that doesn't really happen. Someone will be better suited to the situation at hand, and CP will not provide enough of a margin to save you (outside of some rare edge cases.)
Flip it on it's head and CP does matter when you're dealing with PvE. But, at the same time, we've got people soloing 4 man content. Which should say something how little a statistical advantage really counts for.
TequilaFire wrote: »I agree when concerns are founded, I play PvP every night that is why I have low CP.
CP is the least of the problems in PvP.
The least of your problems, I think you mean. If you pvp every night, I expect you see all kinds of things. But cps are a genuine concern of many. Clearly if you have 218 cp's, your much closer to the average than someone who has less than 80. Most players worried about this are console new blood facing transfer in a campaign where they can't even earn champion points at all.
The biggest reason I want free of then is because I bought a game without them, and i want the game I bought back. I was happy with a system where you got your v14 and then it was all about build and skill.
nimander99 wrote: »But there's 3600 CP's!!!! 3600 of anything has to be ruining something... doesn't it?
nimander99 wrote: »But there's 3600 CP's!!!! 3600 of anything has to be ruining something... doesn't it?
Except the more you earn the less they give, 300-1500 CP is barely any stat difference, maybe a couple of % at best. The highest number of cp's on pc is 1550 one of the devs said, most have around 3-400, 300 is where you'll get.most or your skills from, that's only a month or so or playing tbh
nimander99 wrote: »But there's 3600 CP's!!!! 3600 of anything has to be ruining something... doesn't it?
Except the more you earn the less they give, 300-1500 CP is barely any stat difference, maybe a couple of % at best. The highest number of cp's on pc is 1550 one of the devs said, most have around 3-400, 300 is where you'll get.most or your skills from, that's only a month or so or playing tbh
QuebraRegra wrote: »Listen to Brian Wheeler, he has the solution:ZOS_BrianWheeler wrote: »We are still looking to add non-Champion point campaigns, but it's not easy to do as people have noted. When we have an ETA we'll post it for you all though
http://forums.elderscrollsonline.com/en/discussion/comment/2082859/#Comment_2082859
Too many min/maxers (which also bring the appropriate amounts of cp) in non vet these days, it seems. Kind of a different wind blowing there these days. Well, maybe it's just me.vamp_emily wrote: »I think champion points should only be available for the character that received them. That being said, in Non Vet PvP they should not be able to use CP .
Players with high CP in non vet pvp are impossible to kill.
nimander99 wrote: »But there's 3600 CP's!!!! 3600 of anything has to be ruining something... doesn't it?
Except the more you earn the less they give, 300-1500 CP is barely any stat difference, maybe a couple of % at best. The highest number of cp's on pc is 1550 one of the devs said, most have around 3-400, 300 is where you'll get.most or your skills from, that's only a month or so or playing tbh
You forget that each cp gives raw stats though. someone with 1500 CP gets basically an additional tri stat food compared to the one with 300 CP.