And that is unrelated to CP. Whether your hardened ward is 15k or 20k doesn't make a lick of a difference. Whether the WB crit does 15k or 20k is completely unimportant since it is followed up with an ultimate as finisher anyways. You will die to these players irrespective of CP.Except any "skill level" (this game is not that complicated) doesn't explain shields that can absorb 25+K damage and can be refreshed repeatedly while DPSing, while 10 people are laying into them with everything they got and hard CCing them every second they aren't immune. Yes, there's some skill involved in making sure your shield is refreshed before you have to break another CC but beyond that it's just a broken mechanic that requires over the top burst to thwart. It doesn't explain the 15+K heavy bow attacks that this other guy in the same group is dropping on people left and right either. Or that his NB skills do 4-5K more damage than any other NB I face. That's not skill it's raw numbers. It's gear and absurdly high crit damage. Skill will allow you to react faster, chain skills better, etc. No doubt. I'm just talking about the plain silly amount of difference in the base numbers.
But by all means, you may have any opinion you want.Similar answer: CP exaggerate the issue but are not the cause. The reason for this difference may be that he knows how to block and you don't.VincentBlanquin wrote: »its not about optimized build by knowledge, it matter too in the beginning, but since you know about buffs you can get, you use them, but your damage numbers are still a lot weaker that veteran beta players. What is the reason behind this? gear? CPs?
Ragnaroek93 wrote: »Actually it does ruin the whole game. I don't know how people can argue about that because it is obvious. The ones who are voting with No are probably the permagrinders or people playing on console who haven't seen the huge powergap this stupid champion system creates over time. A game needs new players. Who the hell will start this game in a year if he/she realises that they can never catch up? Friends who ask me how TESO is and if it is worth buying I'm just explaining how the champion system works and guess what: The reaction is not "wow, I always wanted to play a game designed for permagrinders with no catch up mechanic". I see the permagrinder who actually like the system in one year saying "omfg nearly no players, wtf ZOS your game sux".
I don't get it. They want to remove VR because it takes too long and the powergap is too big and want to replace it with something that is 100 times worse. There is NO way this PvP can be competive against games like LoL, Starcraft or CS:GO. Not in such a terrible state. Yes there are horrible bugs but bugs can be fixed while the champion system will kill the game over time.
I really like the game but I feel like that the developers don't want me to play their game. And no, I don't consider zombie grind as endgame.
Seems like I have to play GW2 even if I like TESO more but I won't play a game with a design created by mad developers who actually think the champion system is a good idea (and I feel sorry for every developer doing a great job in ESO).
starkerealm wrote: »Flameheart wrote: »Flameheart wrote: »The first 100 CPs make a difference
So a person with 100 CP and someone with 70 CP are exactly the same?
Nope, but besides the fact that the difference will be pretty small, why should they be equal at all ? In other MMOs you are able to outclass other PvPers by superior gear, in this game you can do that to a much more minor degree, because most of the stuff is craftable and/or buyable for gold and/or tradable between twinks.
The gap between 0 CPs and 100 might be remarkable for sure, after that -> diminishing returns.
The enemy of PvP in this game is
-lag
and maybe
-macros
I said "maybe" for the later one, because in fact everybody can make them and use them.
But you agree that champion points is one thing that CAN make a difference no matter how big or small?
If someone remembered to bathe can make a difference in PvP. Probably a bigger one if they find themselves with an itch at an inopportune time.
The difference between someone with 70 and 100 is, honestly, probably less of a factor than whether or not your stomach is growling. It affects the game, but not much. Of course, if you want to blame your cat batting at your headphones line for your losses in Cyrodiil, none of us can tell you you're wrong.
Why are you bringing real life issues into this? I thought we were talking about the game... :S
But to get back to the topic, an advantage is an advantage no matter how big or small, and I think adding another factor into pvp (CP ) was a big mistake
starkerealm wrote: »Just... add a way to see the CP in the API, so that we can see an opponent's CP.
Honestly, being able to see a player's Champion Rank wouldn't be the worst thing. I mean, it would promote more elitism, and screw over people trying to get into trials, but... they're doing that now anyway on much flimsier grounds.
What's wrong with elitism? Why would it screw over people going into trials?
starkerealm wrote: »starkerealm wrote: »Just... add a way to see the CP in the API, so that we can see an opponent's CP.
Honestly, being able to see a player's Champion Rank wouldn't be the worst thing. I mean, it would promote more elitism, and screw over people trying to get into trials, but... they're doing that now anyway on much flimsier grounds.
What's wrong with elitism? Why would it screw over people going into trials?
It's about other players deciding whether or not you're actually up to snuff, rather than letting players in and prove (or, you know, disprove) their worth.
Trials is the easy one, because I've actually seen similar behavior in other games. When you get into an MMO with an inspect feature, it's not uncommon for players to be kicked from PUGs that are forming because their gear level/quality wasn't up to snuff.
With CP, it's not hard to predict a situation where players would actively exclude group members because someone's CP wasn't high enough for their tastes. I mean, you already see this occasionally in Craglorn where players who rolled the wrong race sometimes get kicked.
Adding CP to the API would be a real venue for discrimination against newer players. Which...
I mean, I wasn't being sarcastic. It wouldn't be the worst thing, but at the same time, adding players' Champion Ranks to the API would lead to more exclusion of newer players, and put more barriers to endgame PvE content. It would put some of this, "he had more CP than me because he destroyed me" complaints to bed, but it would also open up new, far more serious, issues.
Riko_Futatabi wrote: »The Champion System is great, but I believe the system needs to have a split value depending on what a player is targeting. For example, all damage and damage reduction choices in the Champion System should probably have a different value depending on if the target is a player or an A.I. e.g. Your 10% damage boost would translate to a 5% damage boost against players. Of course the percentages I gave are just an example so that you can see my point about the split-values.
I don't like the idea of seasonal caps or any cap within the Champion System, else it'd just feel like level caps all over again. I'd much rather have these split-values integrated into all forms of damage and damage reduction within the Champion System and I believe it'd be the closest we'd get to pleasing both sides.
Those PC transfers would be on the same LvL if they pulled the Champion points. Than lets see them kill 5 to 10 ppl at once. Also the NightBlades are ruining PvP. Grow a set of balls and stop running like little girls
starkerealm wrote: »Riko_Futatabi wrote: »The Champion System is great, but I believe the system needs to have a split value depending on what a player is targeting. For example, all damage and damage reduction choices in the Champion System should probably have a different value depending on if the target is a player or an A.I. e.g. Your 10% damage boost would translate to a 5% damage boost against players. Of course the percentages I gave are just an example so that you can see my point about the split-values.
I don't like the idea of seasonal caps or any cap within the Champion System, else it'd just feel like level caps all over again. I'd much rather have these split-values integrated into all forms of damage and damage reduction within the Champion System and I believe it'd be the closest we'd get to pleasing both sides.
I'd honestly rather just go with the non-CP campaigns. It won't actually solve anything, but it'll make people feel better. As people have pointed out, the difference between CR0 and CR3600 is roughly two and a half vet levels.
But, at the end of the day, it doesn't really matter, because CP aren't actually the problem. They accrue alongside the real issue which is if you're going up against someone with more experience in Cyrodiil, who's been running in helmet grinds, their gear will be topped out above yours by a substantial margin.
Riko_Futatabi wrote: »starkerealm wrote: »Riko_Futatabi wrote: »The Champion System is great, but I believe the system needs to have a split value depending on what a player is targeting. For example, all damage and damage reduction choices in the Champion System should probably have a different value depending on if the target is a player or an A.I. e.g. Your 10% damage boost would translate to a 5% damage boost against players. Of course the percentages I gave are just an example so that you can see my point about the split-values.
I don't like the idea of seasonal caps or any cap within the Champion System, else it'd just feel like level caps all over again. I'd much rather have these split-values integrated into all forms of damage and damage reduction within the Champion System and I believe it'd be the closest we'd get to pleasing both sides.
I'd honestly rather just go with the non-CP campaigns. It won't actually solve anything, but it'll make people feel better. As people have pointed out, the difference between CR0 and CR3600 is roughly two and a half vet levels.
But, at the end of the day, it doesn't really matter, because CP aren't actually the problem. They accrue alongside the real issue which is if you're going up against someone with more experience in Cyrodiil, who's been running in helmet grinds, their gear will be topped out above yours by a substantial margin.
I agree this CP "issue" has been blown way out of proportion, but I can only hope that what they have planned to counter these cries doesn't actually ruin the fun of the system. Sometimes the best decision, is no decision.
Pirhana7_ESO wrote: »You are way off on comparing vet ranks and Cps. The difference between V1 and V14 is almost 100% Strength increase. the difference between 1 and 3600 Cps is about 25% strength increase.
starkerealm wrote: »As people have pointed out, the difference between CR0 and CR3600 is roughly two and a half vet levels.
Ragnaroek93 wrote: »Pirhana7_ESO wrote: »You are way off on comparing vet ranks and Cps. The difference between V1 and V14 is almost 100% Strength increase. the difference between 1 and 3600 Cps is about 25% strength increase.starkerealm wrote: »As people have pointed out, the difference between CR0 and CR3600 is roughly two and a half vet levels.
Please stop trolling. That's not even funny or at least I can't laugh about it...
The difference between 0 CP and someone who maxed out one stat is already 25% strength increase >.< Show me how the *** the difference is only two and a half vet levels.
Please read this: http://deltiasgaming.com/2015/07/03/zos-adding-more-veteran-ranks-and-my-opinions/
Please read and understand...
Point being: once you have invested 100 points in the main damage perk (300 cp in total), all other 3300 CP will not bring you another 25%.Ragnaroek93 wrote: »Pirhana7_ESO wrote: »You are way off on comparing vet ranks and Cps. The difference between V1 and V14 is almost 100% Strength increase. the difference between 1 and 3600 Cps is about 25% strength increase.starkerealm wrote: »As people have pointed out, the difference between CR0 and CR3600 is roughly two and a half vet levels.
Please stop trolling. That's not even funny or at least I can't laugh about it...
The difference between 0 CP and someone who maxed out one stat is already 25% strength increase >.< Show me how the *** the difference is only two and a half vet levels.
Please read this: http://deltiasgaming.com/2015/07/03/zos-adding-more-veteran-ranks-and-my-opinions/
Please read and understand...
Point being: once you have invested 100 points in the main damage perk (300 cp in total), all other 3300 CP will not bring you another 25%.Ragnaroek93 wrote: »Pirhana7_ESO wrote: »You are way off on comparing vet ranks and Cps. The difference between V1 and V14 is almost 100% Strength increase. the difference between 1 and 3600 Cps is about 25% strength increase.starkerealm wrote: »As people have pointed out, the difference between CR0 and CR3600 is roughly two and a half vet levels.
Please stop trolling. That's not even funny or at least I can't laugh about it...
The difference between 0 CP and someone who maxed out one stat is already 25% strength increase >.< Show me how the *** the difference is only two and a half vet levels.
Please read this: http://deltiasgaming.com/2015/07/03/zos-adding-more-veteran-ranks-and-my-opinions/
Please read and understand...
Who is trolling?
I have edited my post a bit to make clearer what I meant.starkerealm wrote: »Point being: once you have invested 100 points in the main damage perk (300 cp in total), all other 3300 CP will not bring you another 25%.Ragnaroek93 wrote: »Pirhana7_ESO wrote: »You are way off on comparing vet ranks and Cps. The difference between V1 and V14 is almost 100% Strength increase. the difference between 1 and 3600 Cps is about 25% strength increase.starkerealm wrote: »As people have pointed out, the difference between CR0 and CR3600 is roughly two and a half vet levels.
Please stop trolling. That's not even funny or at least I can't laugh about it...
The difference between 0 CP and someone who maxed out one stat is already 25% strength increase >.< Show me how the *** the difference is only two and a half vet levels.
Please read this: http://deltiasgaming.com/2015/07/03/zos-adding-more-veteran-ranks-and-my-opinions/
Please read and understand...
Who is trolling?
Deltia?
I mean, he's entitled to his opinions, but his whole "skill doesn't matter at all because of CP" thing is just bunk.
starkerealm wrote: »
I have edited my post a bit to make clearer what I meant.
A fully fleshed out CP player...
I'm sure it has a much great impact then many would want to admit.
Are there tests that show it is only 5%? Has anyone done tests just on dmg taken and received? Like a zero CP vs someone with 360+.. all other things being equal.. like they both have on same armor etc.
I'd be interested on that stat alone. I'd be surprised if the difference was only 5%.. not to mention all the other benefits that effect resourse management.
I'm not saying 5% is not correct. Just wondering if tests have shown this or if you just pulled out a #.