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PvP Changes

  • Flaminir
    Flaminir
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    I don't even know if ZoS really did nerf shields at all cause pleanty of Sorcs are still able to "Stack" 5 or 6 shields in 1 or 2 seconds still covering there entire health bar and still tank 5 or 6 guys at once.

    Oh they stack 6 shields now, got to love these forums, first they had 20k hardened wards now they stack 5-6 shields...

    Why do people make sorc's out to be gods?

    to be honest i thought this till i looked at sorcs abilities. i was like why does stamina dodge roll now have a re-use increase in cost, then i saw bolt escape did too.

    i think its more i have never played one so i cant compare, but i have died to them, and at the time they do seem a hard nut to crack. if only hardened ward reduced CC imunity cool down. :smiley: Then id be happy for you to pop it all day long.

    i do think their resource management is easier you really only manage one resource for the best damage, movement, and shields.

    EDIT: One thing i would Add- I'd rather the morph of defensive posture to defensive stance to reflect 2 single target spells. just for those who weave a light attack in between their crystal frags and animation cancel i think it would make this morph a bit more useful as i can be dead before the reflect/stun kicks in. id even take a reduced timer on it. but might make it a bit OP i suppose?

    To reflect 2 projectiles?

    Hardly OP when you consider that DK's scales reflect 4.

    To reflect 2 but have a longer duration seems reasonable.... maybe with a slight cost increase to make it so you wouldn't want to/couldn't spam it over and over.
    GM of the Unholy Legacy
    PC/EU/EP
  • mrskinskull
    mrskinskull
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    Robbmrp wrote: »
    Azalin76 wrote: »
    If they are lowering shield amounts by 50% but also lowering damage done by 50% won't that pretty much be no difference at all? Not sure if I'm understanding this correctly.

    I agree, I don't see how the changes being made are going to change shield stacking one bit. Those that already do it, will still be unkillable after the patch.

    Shield stacking will be stronger than ever.


    That's no moon!
  • mrskinskull
    mrskinskull
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    Flaminir wrote: »
    I don't even know if ZoS really did nerf shields at all cause pleanty of Sorcs are still able to "Stack" 5 or 6 shields in 1 or 2 seconds still covering there entire health bar and still tank 5 or 6 guys at once.

    Oh they stack 6 shields now, got to love these forums, first they had 20k hardened wards now they stack 5-6 shields...

    Why do people make sorc's out to be gods?

    to be honest i thought this till i looked at sorcs abilities. i was like why does stamina dodge roll now have a re-use increase in cost, then i saw bolt escape did too.

    i think its more i have never played one so i cant compare, but i have died to them, and at the time they do seem a hard nut to crack. if only hardened ward reduced CC imunity cool down. :smiley: Then id be happy for you to pop it all day long.

    i do think their resource management is easier you really only manage one resource for the best damage, movement, and shields.

    EDIT: One thing i would Add- I'd rather the morph of defensive posture to defensive stance to reflect 2 single target spells. just for those who weave a light attack in between their crystal frags and animation cancel i think it would make this morph a bit more useful as i can be dead before the reflect/stun kicks in. id even take a reduced timer on it. but might make it a bit OP i suppose?

    To reflect 2 projectiles?

    Hardly OP when you consider that DK's scales reflect 4.

    To reflect 2 but have a longer duration seems reasonable.... maybe with a slight cost increase to make it so you wouldn't want to/couldn't spam it over and over.

    I've heard that ability can reflect meteor as well. Is that true?
  • zornyan
    zornyan
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    Robbmrp wrote: »
    Azalin76 wrote: »
    If they are lowering shield amounts by 50% but also lowering damage done by 50% won't that pretty much be no difference at all? Not sure if I'm understanding this correctly.

    I agree, I don't see how the changes being made are going to change shield stacking one bit. Those that already do it, will still be unkillable after the patch.

    Shield stacking will be stronger than ever.


    That's no moon!

    There is the small light at the end of the tunnel that Shields will be critable, meaning instead.of a Nb doing 5k damage with enough crit buffs and from stealth they could do 15-20k burst. Gives us more of a chance.
  • Dreizopf
    Dreizopf
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    Spliffo wrote: »
    Dreizopf wrote: »
    This!
    Not being able to see who is 1-shoting you, not being able to react and fight, is no challenge, no L2P thing and is no fun.
    It's only bad game design by Zenimax.
    Btw, playing god-mode IS fun for some idiots. So Zenimax has to stop this!
    Umm hate to say this bro but L2P
    When you see the big red ring around you or hear the snipe coming try blocking

    Ok, thx to remind me :) Snipe will show a big red ring? I missed this information, ty. But "hear the snipe" without a visual help isn't possible for deaf persons, sadly. :/ Still a meteor from behind the stars has a landing mark (but is not blockable).
    Edited by Dreizopf on September 1, 2015 9:44AM
    Man sollte sagen, was man meint. Wenn man nicht sagt, was man meint, dann meint man nicht, was man sagt.
    You should say what you are meaning. If you don't say what you are meaning, you don't mean what you are saying.
    (Wittgenstein, "Lycidas", Christoph Marzi)
  • skelo0
    skelo0
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    nice to know
  • mrskinskull
    mrskinskull
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    zornyan wrote: »
    Robbmrp wrote: »
    Azalin76 wrote: »
    If they are lowering shield amounts by 50% but also lowering damage done by 50% won't that pretty much be no difference at all? Not sure if I'm understanding this correctly.

    I agree, I don't see how the changes being made are going to change shield stacking one bit. Those that already do it, will still be unkillable after the patch.

    Shield stacking will be stronger than ever.


    That's no moon!

    There is the small light at the end of the tunnel that Shields will be critable, meaning instead.of a Nb doing 5k damage with enough crit buffs and from stealth they could do 15-20k burst. Gives us more of a chance.

    Geez night blades ftw.
  • warpower9
    warpower9
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    Either raise hp or cap damage. why that's the balance if every dps can hit for 25k or more then 1shots will always happen but if all players base hp before any gear etc was say 20k then the damage and hp balance might be on par with 1 shots possible but not a around every corner type thing. current damage was based on pve i feel and had no consideration to pvp , and in no way did eso balance players base hp in accordance to this. ..sorry for lack of caps and the use of short hand but i don't figure eso cares so whatever.
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    Azalin76 wrote: »
    If they are lowering shield amounts by 50% but also lowering damage done by 50% won't that pretty much be no difference at all? Not sure if I'm understanding this correctly.

    Doesnt anyone pay attention to the fact that the pvp "buff" reduced damage delt by 20%? So shields took a 50% nerf and damage only got an additional 30% bringing it up to 50%. Meaning yes there is a difference.
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