willymchilybily wrote: »leepalmer95 wrote: »Forestd16b14_ESO wrote: »I don't even know if ZoS really did nerf shields at all cause pleanty of Sorcs are still able to "Stack" 5 or 6 shields in 1 or 2 seconds still covering there entire health bar and still tank 5 or 6 guys at once.
Oh they stack 6 shields now, got to love these forums, first they had 20k hardened wards now they stack 5-6 shields...
Why do people make sorc's out to be gods?
to be honest i thought this till i looked at sorcs abilities. i was like why does stamina dodge roll now have a re-use increase in cost, then i saw bolt escape did too.
i think its more i have never played one so i cant compare, but i have died to them, and at the time they do seem a hard nut to crack. if only hardened ward reduced CC imunity cool down.Then id be happy for you to pop it all day long.
i do think their resource management is easier you really only manage one resource for the best damage, movement, and shields.
EDIT: One thing i would Add- I'd rather the morph of defensive posture to defensive stance to reflect 2 single target spells. just for those who weave a light attack in between their crystal frags and animation cancel i think it would make this morph a bit more useful as i can be dead before the reflect/stun kicks in. id even take a reduced timer on it. but might make it a bit OP i suppose?
If they are lowering shield amounts by 50% but also lowering damage done by 50% won't that pretty much be no difference at all? Not sure if I'm understanding this correctly.
I agree, I don't see how the changes being made are going to change shield stacking one bit. Those that already do it, will still be unkillable after the patch.
willymchilybily wrote: »leepalmer95 wrote: »Forestd16b14_ESO wrote: »I don't even know if ZoS really did nerf shields at all cause pleanty of Sorcs are still able to "Stack" 5 or 6 shields in 1 or 2 seconds still covering there entire health bar and still tank 5 or 6 guys at once.
Oh they stack 6 shields now, got to love these forums, first they had 20k hardened wards now they stack 5-6 shields...
Why do people make sorc's out to be gods?
to be honest i thought this till i looked at sorcs abilities. i was like why does stamina dodge roll now have a re-use increase in cost, then i saw bolt escape did too.
i think its more i have never played one so i cant compare, but i have died to them, and at the time they do seem a hard nut to crack. if only hardened ward reduced CC imunity cool down.Then id be happy for you to pop it all day long.
i do think their resource management is easier you really only manage one resource for the best damage, movement, and shields.
EDIT: One thing i would Add- I'd rather the morph of defensive posture to defensive stance to reflect 2 single target spells. just for those who weave a light attack in between their crystal frags and animation cancel i think it would make this morph a bit more useful as i can be dead before the reflect/stun kicks in. id even take a reduced timer on it. but might make it a bit OP i suppose?
To reflect 2 projectiles?
Hardly OP when you consider that DK's scales reflect 4.
To reflect 2 but have a longer duration seems reasonable.... maybe with a slight cost increase to make it so you wouldn't want to/couldn't spam it over and over.
mrskinskull wrote: »If they are lowering shield amounts by 50% but also lowering damage done by 50% won't that pretty much be no difference at all? Not sure if I'm understanding this correctly.
I agree, I don't see how the changes being made are going to change shield stacking one bit. Those that already do it, will still be unkillable after the patch.
Shield stacking will be stronger than ever.
That's no moon!
Umm hate to say this bro but L2PThis!
Not being able to see who is 1-shoting you, not being able to react and fight, is no challenge, no L2P thing and is no fun.
It's only bad game design by Zenimax.
Btw, playing god-mode IS fun for some idiots. So Zenimax has to stop this!
When you see the big red ring around you or hear the snipe coming try blocking
mrskinskull wrote: »If they are lowering shield amounts by 50% but also lowering damage done by 50% won't that pretty much be no difference at all? Not sure if I'm understanding this correctly.
I agree, I don't see how the changes being made are going to change shield stacking one bit. Those that already do it, will still be unkillable after the patch.
Shield stacking will be stronger than ever.
That's no moon!
There is the small light at the end of the tunnel that Shields will be critable, meaning instead.of a Nb doing 5k damage with enough crit buffs and from stealth they could do 15-20k burst. Gives us more of a chance.
If they are lowering shield amounts by 50% but also lowering damage done by 50% won't that pretty much be no difference at all? Not sure if I'm understanding this correctly.