michael217hillnub18_ESO wrote: »
Wtf are all you people coming from?
It's like someone kicked over an anthill and everyone is scrambling parroting the same nonsense.
Nightblades are fine. Cloak is fine.
One whiner makes a doomsday thread and now everyone is parroting the same rhetoric even though it's apparent most of them have not even PvPed on PTS. Just stop...
Let me guess... You play NightBlade! It's a wonder why you wouldn't want your class nerfed... But in all honesty I'm betting Orsinium update will likely bring a big change to a lot of class abilities and I'm sure this will get looked at and nerfed. You need to find the sweet spot and right now infinite escape is a stupid game mechanic.
I am a Stamina Sorcerer.
Though I am not shocked by your inability to see beyond your petty bias.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).
So i should slot elusive mist and be a vamp having counters which are not dodgeable?
You know.. instead i should be able to rely on my class-only defense as well.
Cloak is still a fine defense, you can use it as a stamina nightblade. The point is you can't endlessly cloak as a stamina nightblade and forget about your engagement. You actually have to man up and win your fight since that's the only way you will be able to go hidden (unless you wait 30 second's somewhere safe and manage to juke your opponent).
The point is, you can hide almost anywhere as a magicka nightblade and avoid detection until your out of combat after a fight went sour. Stamina Nightblade's cannot to that with such ease.
If you want to run and hide with a stamina nb your better off popping an invisibility potion.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).
So i should slot elusive mist and be a vamp having counters which are not dodgeable?
You know.. instead i should be able to rely on my class-only defense as well.
Cloak is still a fine defense, you can use it as a stamina nightblade. The point is you can't endlessly cloak as a stamina nightblade and forget about your engagement. You actually have to man up and win your fight since that's the only way you will be able to go hidden (unless you wait 30 second's somewhere safe and manage to juke your opponent).
The point is, you can hide almost anywhere as a magicka nightblade and avoid detection until your out of combat after a fight went sour. Stamina Nightblade's cannot to that with such ease.
If you want to run and hide with a stamina nb your better off popping an invisibility potion.
If NBs shouldn't have at least their class defense spammable, then no one should.
Penalties on all shields and BoL, man up and don't hide between those skills
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).
So i should slot elusive mist and be a vamp having counters which are not dodgeable?
You know.. instead i should be able to rely on my class-only defense as well.
Cloak is still a fine defense, you can use it as a stamina nightblade. The point is you can't endlessly cloak as a stamina nightblade and forget about your engagement. You actually have to man up and win your fight since that's the only way you will be able to go hidden (unless you wait 30 second's somewhere safe and manage to juke your opponent).
The point is, you can hide almost anywhere as a magicka nightblade and avoid detection until your out of combat after a fight went sour. Stamina Nightblade's cannot to that with such ease.
If you want to run and hide with a stamina nb your better off popping an invisibility potion.
If NBs shouldn't have at least their class defense spammable, then no one should.
Penalties on all shields and BoL, man up and don't hide between those skills
A magicka nightblade could still spam their cloak about 12 or more time's with this change. With this change you just can't go into combat and stay cloaked for the total duration until hidden again. Your defense is still there. If you want cost stacking on cloak by all mean's take it but i think taking out regen is the better option.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).
So i should slot elusive mist and be a vamp having counters which are not dodgeable?
You know.. instead i should be able to rely on my class-only defense as well.
Cloak is still a fine defense, you can use it as a stamina nightblade. The point is you can't endlessly cloak as a stamina nightblade and forget about your engagement. You actually have to man up and win your fight since that's the only way you will be able to go hidden (unless you wait 30 second's somewhere safe and manage to juke your opponent).
The point is, you can hide almost anywhere as a magicka nightblade and avoid detection until your out of combat after a fight went sour. Stamina Nightblade's cannot to that with such ease.
If you want to run and hide with a stamina nb your better off popping an invisibility potion.
If NBs shouldn't have at least their class defense spammable, then no one should.
Penalties on all shields and BoL, man up and don't hide between those skills
A magicka nightblade could still spam their cloak about 12 or more time's with this change. With this change you just can't go into combat and stay cloaked for the total duration until hidden again. Your defense is still there. If you want cost stacking on cloak by all mean's take it but i think taking out regen is the better option.
Not everyone is a Magicka NB and not everyone plays with super huge mag Reg.
You basically punish people with low mag reg by letting them recovery even less.
Counters breaking cloak completely or a penalty, but both is too much.
Septimus_Magna wrote: »Play a NB then ask again
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).
So i should slot elusive mist and be a vamp having counters which are not dodgeable?
You know.. instead i should be able to rely on my class-only defense as well.
Cloak is still a fine defense, you can use it as a stamina nightblade. The point is you can't endlessly cloak as a stamina nightblade and forget about your engagement. You actually have to man up and win your fight since that's the only way you will be able to go hidden (unless you wait 30 second's somewhere safe and manage to juke your opponent).
The point is, you can hide almost anywhere as a magicka nightblade and avoid detection until your out of combat after a fight went sour. Stamina Nightblade's cannot to that with such ease.
If you want to run and hide with a stamina nb your better off popping an invisibility potion.
If NBs shouldn't have at least their class defense spammable, then no one should.
Penalties on all shields and BoL, man up and don't hide between those skills
A magicka nightblade could still spam their cloak about 12 or more time's with this change. With this change you just can't go into combat and stay cloaked for the total duration until hidden again. Your defense is still there. If you want cost stacking on cloak by all mean's take it but i think taking out regen is the better option.
Not everyone is a Magicka NB and not everyone plays with super huge mag Reg.
You basically punish people with low mag reg by letting them recovery even less.
Counters breaking cloak completely or a penalty, but both is too much.
Super High regen nightblade's would have it worse off. If you have a bigger magicka pool that mean's more flexibility/cloak spam. High regen would have to sit out of cloak more often since they wont be able to sustain 6-8 cloak's compared to 9-13 with more max magicka.
You don't seem to realize it's insanely easy for a nightblade to just break distance even with said counter's.. cloak and escape. No other class in the game can do this unless they manage to break line of sight and hide till out of combat (still easily seen). Magicka nightblade's only need to create a gap and they are safe cloak spamming in a field.Septimus_Magna wrote: »Play a NB then ask again
I've played both magicka and stamina nightblade (v14 pvp). I prefer stamina because there is much more risk. Magicka nightblade's are the definition of the term "cheese" you see on these forum's.
My stamina nightblade, if i get outnumbered it is very very hard to get away and remain hidden. On my magicka nightblade i can cloak though a whole zerg without even a worry of running out of resource or being seen.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).
So i should slot elusive mist and be a vamp having counters which are not dodgeable?
You know.. instead i should be able to rely on my class-only defense as well.
Cloak is still a fine defense, you can use it as a stamina nightblade. The point is you can't endlessly cloak as a stamina nightblade and forget about your engagement. You actually have to man up and win your fight since that's the only way you will be able to go hidden (unless you wait 30 second's somewhere safe and manage to juke your opponent).
The point is, you can hide almost anywhere as a magicka nightblade and avoid detection until your out of combat after a fight went sour. Stamina Nightblade's cannot to that with such ease.
If you want to run and hide with a stamina nb your better off popping an invisibility potion.
If NBs shouldn't have at least their class defense spammable, then no one should.
Penalties on all shields and BoL, man up and don't hide between those skills
A magicka nightblade could still spam their cloak about 12 or more time's with this change. With this change you just can't go into combat and stay cloaked for the total duration until hidden again. Your defense is still there. If you want cost stacking on cloak by all mean's take it but i think taking out regen is the better option.
Not everyone is a Magicka NB and not everyone plays with super huge mag Reg.
You basically punish people with low mag reg by letting them recovery even less.
Counters breaking cloak completely or a penalty, but both is too much.
that what you demanded when it was about sorcsGreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).
So i should slot elusive mist and be a vamp having counters which are not dodgeable?
You know.. instead i should be able to rely on my class-only defense as well.
Cloak is still a fine defense, you can use it as a stamina nightblade. The point is you can't endlessly cloak as a stamina nightblade and forget about your engagement. You actually have to man up and win your fight since that's the only way you will be able to go hidden (unless you wait 30 second's somewhere safe and manage to juke your opponent).
The point is, you can hide almost anywhere as a magicka nightblade and avoid detection until your out of combat after a fight went sour. Stamina Nightblade's cannot to that with such ease.
If you want to run and hide with a stamina nb your better off popping an invisibility potion.
If NBs shouldn't have at least their class defense spammable, then no one should.
Penalties on all shields and BoL, man up and don't hide between those skills
A magicka nightblade could still spam their cloak about 12 or more time's with this change. With this change you just can't go into combat and stay cloaked for the total duration until hidden again. Your defense is still there. If you want cost stacking on cloak by all mean's take it but i think taking out regen is the better option.
Not everyone is a Magicka NB and not everyone plays with super huge mag Reg.
You basically punish people with low mag reg by letting them recovery even less.
Counters breaking cloak completely or a penalty, but both is too much.
Super High regen nightblade's would have it worse off. If you have a bigger magicka pool that mean's more flexibility/cloak spam. High regen would have to sit out of cloak more often since they wont be able to sustain 6-8 cloak's compared to 9-13 with more max magicka.
You don't seem to realize it's insanely easy for a nightblade to just break distance even with said counter's.. cloak and escape. No other class in the game can do this unless they manage to break line of sight and hide till out of combat (still easily seen). Magicka nightblade's only need to create a gap and they are safe cloak spamming in a field.Septimus_Magna wrote: »Play a NB then ask again
I've played both magicka and stamina nightblade (v14 pvp). I prefer stamina because there is much more risk. Magicka nightblade's are the definition of the term "cheese" you see on these forum's.
My stamina nightblade, if i get outnumbered it is very very hard to get away and remain hidden. On my magicka nightblade i can cloak though a whole zerg without even a worry of running out of resource or being seen.
You don't seem to realize that cloak is a high cost ability with many counters.
Completely breaking cloak with a single potion, flare or any other (ground-) AoE and Mark.
Now you want a penalty cause NBs are using their class ability too often? They don't have any other choice.
NBs are squishy as you should know once you get marked or fight a group with >10 Caltrops.
If cloak is not guaranteed to work it shouldn't have a penalty and I can't think of any reason why it should.
I've never had any problems catching NBs and I'm not using mark or detection potions.
Streak, Caltrops, Talons etc. it's so easy to get them and still the whine about it.
Your suggested cloak penalty would ruin the usage of it for offense maneuvers and make it just useful as a lower "dodge".
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
that what you demanded when it was about sorcsGreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).
So i should slot elusive mist and be a vamp having counters which are not dodgeable?
You know.. instead i should be able to rely on my class-only defense as well.
Cloak is still a fine defense, you can use it as a stamina nightblade. The point is you can't endlessly cloak as a stamina nightblade and forget about your engagement. You actually have to man up and win your fight since that's the only way you will be able to go hidden (unless you wait 30 second's somewhere safe and manage to juke your opponent).
The point is, you can hide almost anywhere as a magicka nightblade and avoid detection until your out of combat after a fight went sour. Stamina Nightblade's cannot to that with such ease.
If you want to run and hide with a stamina nb your better off popping an invisibility potion.
If NBs shouldn't have at least their class defense spammable, then no one should.
Penalties on all shields and BoL, man up and don't hide between those skills
A magicka nightblade could still spam their cloak about 12 or more time's with this change. With this change you just can't go into combat and stay cloaked for the total duration until hidden again. Your defense is still there. If you want cost stacking on cloak by all mean's take it but i think taking out regen is the better option.
Not everyone is a Magicka NB and not everyone plays with super huge mag Reg.
You basically punish people with low mag reg by letting them recovery even less.
Counters breaking cloak completely or a penalty, but both is too much.
Super High regen nightblade's would have it worse off. If you have a bigger magicka pool that mean's more flexibility/cloak spam. High regen would have to sit out of cloak more often since they wont be able to sustain 6-8 cloak's compared to 9-13 with more max magicka.
You don't seem to realize it's insanely easy for a nightblade to just break distance even with said counter's.. cloak and escape. No other class in the game can do this unless they manage to break line of sight and hide till out of combat (still easily seen). Magicka nightblade's only need to create a gap and they are safe cloak spamming in a field.Septimus_Magna wrote: »Play a NB then ask again
I've played both magicka and stamina nightblade (v14 pvp). I prefer stamina because there is much more risk. Magicka nightblade's are the definition of the term "cheese" you see on these forum's.
My stamina nightblade, if i get outnumbered it is very very hard to get away and remain hidden. On my magicka nightblade i can cloak though a whole zerg without even a worry of running out of resource or being seen.
You don't seem to realize that cloak is a high cost ability with many counters.
Completely breaking cloak with a single potion, flare or any other (ground-) AoE and Mark.
Now you want a penalty cause NBs are using their class ability too often? They don't have any other choice.
NBs are squishy as you should know once you get marked or fight a group with >10 Caltrops.
If cloak is not guaranteed to work it shouldn't have a penalty and I can't think of any reason why it should.
I've never had any problems catching NBs and I'm not using mark or detection potions.
Streak, Caltrops, Talons etc. it's so easy to get them and still the whine about it.
Your suggested cloak penalty would ruin the usage of it for offense maneuvers and make it just useful as a lower "dodge".
and by the way no other class escapes a group with >10 caltrops ... so why should NB´s ?
as a stamina NB the proposed magica reg negation feels suitable as it is currently the by far most powerfull escape and without any contester offensive mechanic this game posses.
ArvenAldmeri wrote: »For both my stamina and my magicka NB I say NO. Stupid idea. Cloak might be annoying for some people like you but it has its counters. Just no.
bowmanz607 wrote: »ArvenAldmeri wrote: »For both my stamina and my magicka NB I say NO. Stupid idea. Cloak might be annoying for some people like you but it has its counters. Just no.
Idk. It prevents perma clocking and makes it a skill that should be used efficiently like bolt escape and dodgeroll. You cant do the cost increase nerf because you are not guaran teed a cl9ak. This makes a penalty for over cloaking bUT does so 8n a way that only penalizes you when it actually works. You can still use the cloaks you need but can't infinity spam it. Seems reasonavle, but would need to test it.
ArvenAldmeri wrote: »bowmanz607 wrote: »ArvenAldmeri wrote: »For both my stamina and my magicka NB I say NO. Stupid idea. Cloak might be annoying for some people like you but it has its counters. Just no.
Idk. It prevents perma clocking and makes it a skill that should be used efficiently like bolt escape and dodgeroll. You cant do the cost increase nerf because you are not guaran teed a cl9ak. This makes a penalty for over cloaking bUT does so 8n a way that only penalizes you when it actually works. You can still use the cloaks you need but can't infinity spam it. Seems reasonavle, but would need to test it.
I should have also mentioned that I do not like and do not agree with the change to cost of BE and dodge rolling. Dodge roll is not so bad from what I have tried on PTS but BE is really very bad. I streak 4 times and I am out of magicka... with magicka sorc... That is comparable to how many times I can dark cloak with my stamina NB... which is a bit sad. They nerfed BE too much. I dont like nerfing any of these in need escape abilities.
GreenSoup2HoT wrote: »Mist Form got Nerf'd a while back so you could not regenerate magicka during the channel's duration.
https://www.youtube.com/watch?v=bpcdsiza4T8 ThatNeonZebraAgain wrote: »What's up with all the ridiculous NB whine threads today? Popping up like fungi after the rain.
This issue has been beat to death in so many other threads, why rehash them more?
Because people are passionate about this game and want game balance to be done logically and mathematically, not emotionally. Same with class identity and lack of stamina morphs for all classes.