Different question for mist form can you break it some how? Not asking in defense to cloak but rather out of annoyance chasing people that are using it.
ThatNeonZebraAgain wrote: »What's up with all the ridiculous NB whine threads today? Popping up like fungi after the rain.
This issue has been beat to death in so many other threads, why rehash them more?
Different question for mist form can you break it some how? Not asking in defense to cloak but rather out of annoyance chasing people that are using it.
You can't. But you can prevent them from escaping if you're using Roots such as Encase or Talons.
They can't run away, but Mistform remains extremely annoying
And I agree @OP but I don't think, removing regeneration will prevent Nightblades from escaping with cloak. They still have enough Magicka to cloak long enough to fade away without a trace. I think, only a try will show, if it's enough.
ThatNeonZebraAgain wrote: »What's up with all the ridiculous NB whine threads today? Popping up like fungi after the rain.
This issue has been beat to death in so many other threads, why rehash them more?
ThatNeonZebraAgain wrote: »What's up with all the ridiculous NB whine threads today? Popping up like fungi after the rain.
This issue has been beat to death in so many other threads, why rehash them more?
Because people are passionate about this game and want game balance to be done logically and mathematically, not emotionally. Same with class identity and lack of stamina morphs for all classes.
GreenSoup2HoT wrote: »ThatNeonZebraAgain wrote: »What's up with all the ridiculous NB whine threads today? Popping up like fungi after the rain.
This issue has been beat to death in so many other threads, why rehash them more?
Because people are passionate about this game and want game balance to be done logically and mathematically, not emotionally. Same with class identity and lack of stamina morphs for all classes.
Couldn't agree more. I swear there are more people on the forum's who complain about other people's feedback, then people who actually post reasonable feedback.
I defiantly agree some classes need more stamina morph's. I wouldn't be apposed to a Shadow Cloak/Summon Shade/Aspect of terror stamina morph.
bowmanz607 wrote: »ya i saw this in another thread. i think it is a perfectly fair solution. that way when it doesnt work and you have to spam it 2 or 3 times to get a full cloak you wont get hurt by cost stacking. at the same time it still applies a meanigful penalty to help eliminate the main problem ppl have with it.
Different question for mist form can you break it some how? Not asking in defense to cloak but rather out of annoyance chasing people that are using it.
You can't. But you can prevent them from escaping if you're using Roots such as Encase or Talons.
They can't run away, but Mistform remains extremely annoying
And I agree @OP but I don't think, removing regeneration will prevent Nightblades from escaping with cloak. They still have enough Magicka to cloak long enough to fade away without a trace. I think, only a try will show, if it's enough.
Different question for mist form can you break it some how? Not asking in defense to cloak but rather out of annoyance chasing people that are using it.
You can't. But you can prevent them from escaping if you're using Roots such as Encase or Talons.
They can't run away, but Mistform remains extremely annoying
And I agree @OP but I don't think, removing regeneration will prevent Nightblades from escaping with cloak. They still have enough Magicka to cloak long enough to fade away without a trace. I think, only a try will show, if it's enough.
*using rapid maneuver*
Mistform is unbreakable and not counterable, Cloak gets countered by AoEs, Potions and Mage Light.
Mistform negates 75% of ALL dmg, Cloak negates Single Target abilities.
Mistform is available for everyone, Cloak is a NB-Only Ability.
As you can see, both abilities have nothing in common except the fact that both cost magicka.
The new cloak fixes are not even live, there are plenty of counters and you already whine for penalties.
Cloak is the only nightblade defense, a skill making nightblade unique.
If NB had any other viable defense as Sorcs do I´d totally understand a penalty, but this is not the case.
NBs are squishy, in my opinion the most easiest to kill and you want to nerf their just fixed cloak?
GreenSoup2HoT wrote: »Mist Form got Nerf'd a while back so you could not regenerate magicka during the channel's duration.
When i think about it, with the new change's to Shadow Cloak.. how is this any different to Mist Form before the nerf. You are immune to all single target damage during the duration. Since you cannot break cloak anymore (radiant mage light/AoE/Detect Pot's excluded) magicka nightblade's are sure to get away. Even with these counter's, magicka nightblade's can still create a gap with summon shadow teleport (which make's all above counter's useless) and escape.
I just think Shadow Cloak should have magicka regeneration removed. Now if there is a magicka nightblade spamming cloak, they will eventually run out of resource. There is no such thing as a detection radius when a magicka nightblade wearing light Armour can spam cloak with 100% up time. This way magicka nightblade's wont be able to run so easily if they have poor resource management.
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Side note: Can we get sprint access while in Mist Form? It suck's to use a skill with Major Expedition and be stuck walking.
GreenSoup2HoT wrote: »Mist Form got Nerf'd a while back so you could not regenerate magicka during the channel's duration.
When i think about it, with the new change's to Shadow Cloak.. how is this any different to Mist Form before the nerf. You are immune to all single target damage during the duration. Since you cannot break cloak anymore (radiant mage light/AoE/Detect Pot's excluded) magicka nightblade's are sure to get away. Even with these counter's, magicka nightblade's can still create a gap with summon shadow teleport (which make's all above counter's useless) and escape.
I just think Shadow Cloak should have magicka regeneration removed. Now if there is a magicka nightblade spamming cloak, they will eventually run out of resource. There is no such thing as a detection radius when a magicka nightblade wearing light Armour can spam cloak with 100% up time. This way magicka nightblade's wont be able to run so easily if they have poor resource management.
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Side note: Can we get sprint access while in Mist Form? It suck's to use a skill with Major Expedition and be stuck walking.
Shadowcloak is not Mistform.
Cloak doesn't give you 75% damage reduction (which stacks with other reduction)
Cloak doesn't give you upwards of 60% movement speed (pre nerf), now 30%.
Cloak isn't available to every class.
Cloak doesn't make you immune to crowd control.
Cloak does break on damage, specifically single target. It happened to me this week on PTS when I logged on to prove a point. Also AoEs break cloak, Steel Tornado, etc. If you played on PTS when it was packed with PvP you would realize everyone is spamming AoE.
Comparing Nightblades to other classes is poor reasoning. All 4 classes are distinct and not carbon copies. Comparing skills from a Nightblade to that of another class or skill line is also pointless. They are not the same thing.
Wtf are all you people coming from?
It's like someone kicked over an anthill and everyone is scrambling parroting the same nonsense.
Nightblades are fine. Cloak is fine.
One whiner makes a doomsday thread and now everyone is parroting the same rhetoric even though it's apparent most of them have not even PvPed on PTS. Just stop...
Different question for mist form can you break it some how? Not asking in defense to cloak but rather out of annoyance chasing people that are using it.
You can't. But you can prevent them from escaping if you're using Roots such as Encase or Talons.
They can't run away, but Mistform remains extremely annoying
And I agree @OP but I don't think, removing regeneration will prevent Nightblades from escaping with cloak. They still have enough Magicka to cloak long enough to fade away without a trace. I think, only a try will show, if it's enough.
*using rapid maneuver*
Mistform is unbreakable and not counterable, Cloak gets countered by AoEs, Potions and Mage Light.
Mistform negates 75% of ALL dmg, Cloak negates Single Target abilities.
Mistform is available for everyone, Cloak is a NB-Only Ability.
As you can see, both abilities have nothing in common except the fact that both cost magicka.
The new cloak fixes are not even live, there are plenty of counters and you already whine for penalties.
Cloak is the only nightblade defense, a skill making nightblade unique.
If NB had any other viable defense as Sorcs do I´d totally understand a penalty, but this is not the case.
NBs are squishy, in my opinion the most easiest to kill and you want to nerf their just fixed cloak?
And why are you quoting me ? I didn't even compare mistform and cloak. Look for another victim please.
And use damage shields if you feel too squishy. Good Magicka Nightblades do and they are a nightmare.
GreenSoup2HoT wrote: »@Soulac The point is to stop endless Cloak spam. Magicka nb's have plenty of defense's. This would not hurt magicka nightblade's that bad. It would just give player's a chance at possibly finding a magicka nightblade.
I'll give you some scenario's.
1- If magicka nightblade's were to keep Regen during Cloak, they could create a gap between them and there opponent and endlessly cloak , never be found. Safe and sound.
2- If magicka nightblade's were to loose Regen during Cloak, they could still create a gap between there opponent but eventually run out of magicka and could possible be found and killed.
In pts, magicka nightblade's can run away from detect potion's or people using AoE/Mage light and continue to spam cloak while in combat until they can go hidden.
Without regen, they cannot just enter combat and endlessly cloak without penatly. The penatly where the magicka nightbalde would eventually run out of magicka and possible be found.
This would not hurt Magicka Nightblade's that are smart, just the one's who are careless.
Wtf are all you people coming from?
It's like someone kicked over an anthill and everyone is scrambling parroting the same nonsense.
Nightblades are fine. Cloak is fine.
One whiner makes a doomsday thread and now everyone is parroting the same rhetoric even though it's apparent most of them have not even PvPed on PTS. Just stop...
michael217hillnub18_ESO wrote: »
Wtf are all you people coming from?
It's like someone kicked over an anthill and everyone is scrambling parroting the same nonsense.
Nightblades are fine. Cloak is fine.
One whiner makes a doomsday thread and now everyone is parroting the same rhetoric even though it's apparent most of them have not even PvPed on PTS. Just stop...
Let me guess... You play NightBlade! It's a wonder why you wouldn't want your class nerfed... But in all honesty I'm betting Orsinium update will likely bring a big change to a lot of class abilities and I'm sure this will get looked at and nerfed. You need to find the sweet spot and right now infinite escape is a stupid game mechanic.
michael217hillnub18_ESO wrote: »
Wtf are all you people coming from?
It's like someone kicked over an anthill and everyone is scrambling parroting the same nonsense.
Nightblades are fine. Cloak is fine.
One whiner makes a doomsday thread and now everyone is parroting the same rhetoric even though it's apparent most of them have not even PvPed on PTS. Just stop...
Let me guess... You play NightBlade! It's a wonder why you wouldn't want your class nerfed... But in all honesty I'm betting Orsinium update will likely bring a big change to a lot of class abilities and I'm sure this will get looked at and nerfed. You need to find the sweet spot and right now infinite escape is a stupid game mechanic.
GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
omfgitsbatman wrote: »If a magicka nb doesn't get away in 3- 4 cloaks, they probably aren't getting away at all. That being said, this nerf you're asking for is kind of pointless. They will still be able to get those 3-4 cloaks off. If I use food instead of drink (which I would if cloak got this nerf) I would have 40k+ magicka. Magicka NB's will still be able to cast cloak way more than enough.
In cyrodiil, if a magicka nb cannot get behind a tree or rock in 4 cloaks or less when not being actively countered by mark target or the like, they are not doing it right. A magicka nb doesn't necessarily use only cloak to hide- they use it to get hidden, then they use normal stealth. So, unless cloak gets a huge cost increase, this will not matter at all.
The only thing this nerf you are asking for will accomplish is making nb's use stamina and magicka alternately when screaming across the map in stealth.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).
So i should slot elusive mist and be a vamp having counters which are not dodgeable?
You know.. instead i should be able to rely on my class-only defense as well.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »@soulac So what cloak can be broken and has a couple counter's. This only effect's player's who can go into combat without any draw back's. You can easily teleport away with summon shade or run away and perma cloak till your out of combat.
It's running away with perma-cloak, that's the problem. You should't be able to cloak for 30 second's till your out of combat, that's just silly. There is no risk when entering combat because of the way cloak work's right now. If you are smart you are guaranteed to get out of combat if you want to. With this change you can still get away but you do risk getting seen since you may run out of magicka over 20 something second's of cloak spam or you may actually stop cloaking to regen some magicka for more cloak's.
Most cloak counter's are literally in-combat counter's. When a nightblade doesn't want to be in combat anymore, they just leave and cloak till the end of time.
Nightblades are supposed to go in and out of a combat quickly. How is a stamina NB supposed to do it with being able to cast cloak merely three times without having a guaranteed chance if it working. Roll away? Don´t think so.
Shadow Image? Needs to be precasted then, destroying the surprise effect.
If and only if cloak works 100% of the time as all other defense abilities with a penalty do, then we could start talking about penalties.
Why should my cloak cost magicka and stops all magicka reg when I can´t even be sure about it working as it should.
When we start a group and run around barely any NBs escapes us and i don´t see this changing with the next patch.
If you can´t catch a NB using cloak then slot the skills for it. You´d tell me as well to slot gap closers if i want to catch sorcs or use melee attacks if i face a DK using reflect only.
Cloak in is current state shouldn´t have a penalty, it´s not even completly fixed and still buggy.
A stamina nb could slot Elusive Mist and get way more distance then cloak. Since you need a vampire ability to take advantage of the passive's it's viable. Elusive Mist give's you 4 second's so your roll dodge cost is returned to normal after the channel.
How is a stamina nightblade going to get out of combat even with 5-6 cloak's. You won't be able to go hidden that's for sure. That's where Magicka is different, there is always an Out. Stamina is a completely different play style, Kill or be killed. There is no going back as a stamina nightblade, only forward.
Also your in PTS, there is probably plenty more fixes to come (even to cloak).