Buying time. So that people need to spend days getting a full set of crafted gear. This increases the playtime and brings us the illusion, he have much content.
ThatNeonZebraAgain wrote: »It's all in line with the changing direction of the game away from the relatively equal playing field of P2P sub-based gameplay and toward B2P/F2P monetization gameplay.
Buying time. So that people need to spend days getting a full set of crafted gear. This increases the playtime and brings us the illusion, he have much content.
Yes exactly what i think too.ThatNeonZebraAgain wrote: »It's all in line with the changing direction of the game away from the relatively equal playing field of P2P sub-based gameplay and toward B2P/F2P monetization gameplay.
I don't see it in that sense of a question of monetization in matter of fact if a game becomes too "GRINDI" people start to leave and there is no way a "Cash Shop" change that. My opinion is more in the direction as @Dracane said giving the illusion of much content.
ThatNeonZebraAgain wrote: »Buying time. So that people need to spend days getting a full set of crafted gear. This increases the playtime and brings us the illusion, he have much content.
Yes exactly what i think too.ThatNeonZebraAgain wrote: »It's all in line with the changing direction of the game away from the relatively equal playing field of P2P sub-based gameplay and toward B2P/F2P monetization gameplay.
I don't see it in that sense of a question of monetization in matter of fact if a game becomes too "GRINDI" people start to leave and there is no way a "Cash Shop" change that. My opinion is more in the direction as @Dracane said giving the illusion of much content.
I would say it is both. The illogical exorbitant cost of V16 mats fits the same "end game" grind concept as Champion Points, TV Stones, Glass motif, etc., which by virtue of their repetition ideally lengthen how time people spend playing.
starlizard70ub17_ESO wrote: »There's alot of people like me who won't waste 100 - 200 hours grinding for the new motifs, much less the mats for v15/v16 armour. If I want the motifs and think they're worth it, I'll just buy them in the crown store. But most likely I'll just wait to see how the next dlc, Orsinium goes in Dec(?). However it may be too late for ESO by then since FO4 (nov), Hitman (dec), Dishounered 2 (jan/feb) anf Mafia 3 (early 2016) will all be coming out, and will take players away, (for at least awhile), from a grindy ESO game.
So when Orsinium comes out later this year is V17 going to be 180 and V18 210 items per set?
They said they are going to get rid of Vet Levels, but who in their right mind would add in more of something they plan do do away with? No one.....
Vet levels are here to stay and the material resources needed to make them are just going to keep going up and up....
So when Orsinium comes out later this year is V17 going to be 180 and V18 210 items per set?
They said they are going to get rid of Vet Levels, but who in their right mind would add in more of something they plan do do away with? No one.....
Vet levels are here to stay and the material resources needed to make them are just going to keep going up and up....
starlizard70ub17_ESO wrote: »There's alot of people like me who won't waste 100 - 200 hours grinding for the new motifs, much less the mats for v15/v16 armour. If I want the motifs and think they're worth it, I'll just buy them in the crown store. But most likely I'll just wait to see how the next dlc, Orsinium goes in Dec(?). However it may be too late for ESO by then since FO4 (nov), Hitman (dec), Dishounered 2 (jan/feb) anf Mafia 3 (early 2016) will all be coming out, and will take players away, (for at least awhile), from a grindy ESO game.
starlizard70ub17_ESO wrote: »There's alot of people like me who won't waste 100 - 200 hours grinding for the new motifs, much less the mats for v15/v16 armour. If I want the motifs and think they're worth it, I'll just buy them in the crown store.
ThatNeonZebraAgain wrote: »...
I would say it is both. The illogical exorbitant cost of V16 mats fits the same "end game" grind concept as Champion Points, TV Stones, Glass motif, etc., which by virtue of their repetition ideally lengthen how time people spend playing.
It wouldn't be nearly as bad if the V16 crafted sets competed well with found sets, but they don't. Very disheartening to be a crafter in this game if this trend continues.
So when Orsinium comes out later this year is V17 going to be 180 and V18 210 items per set?
They said they are going to get rid of Vet Levels, but who in their right mind would add in more of something they plan do do away with? No one.....
Vet levels are here to stay and the material resources needed to make them are just going to keep going up and up....
trimsic_ESO wrote: »What I'd love to have in the game is a gear orientation where everything has to be crafted. You don't loot your equipment, but you loot the ingredients to craft it. With such a system, you can choose the motif, the trait, and the piece of set you want.
Of course, for such a system to work it's necessary to have a new special ingredient in the game for each set. That would be the item you would have to farm in order to build your set.
A craft only system like this has many advantages over the current system, one of them being a wider relationship between the players, and having a strong community is always a plus for an MMO.
It's funny how throughout most of the history in this game, people complained that there were not enough end game items to work towards or no reputation or anything to grind. Now there's a CP imbalance and too many resources required for end game gear for people to complain about.
starlizard70ub17_ESO wrote: »^This^ Is the reason why I'm thinking of passing on IC and just going straight to the Orsinium grind. Why do the grind twice in a 2 - 3 month span.