Argonian Nightblades should get a cool passive for being epic Shadowscales....
A new customizeable racial passive system (see Argonians in the first example).Right? The whole Shadowfen questline revolves around Shadowscales and then you look at the Argonian passives and wonder how that fits. I think ZOS really dropped the ball and the only way it has a chance of getting corrected is if we all speak up, write in-game feedback, and demand that they fix the Argonians.
tinythinker wrote: »Argonian Nightblades should get a cool passive for being epic Shadowscales....A new customizeable racial passive system (see Argonians in the first example).Right? The whole Shadowfen questline revolves around Shadowscales and then you look at the Argonian passives and wonder how that fits. I think ZOS really dropped the ball and the only way it has a chance of getting corrected is if we all speak up, write in-game feedback, and demand that they fix the Argonians.
Fizzlewizzle wrote: »I think that most passives fit pretty well with the Argonians (as some people already mentioned).
Argonians always had an affinity with water. Since you can't swim underwater here, i get why they changed Waterbreathing for swimming speed.
Poison resistance also fits them very well. Lots of enemies (and plants) in Black marsh (lore) are poisonous, so having an increased resistance against it does fit them.
Potions i'm neutral about. Not really a huge lore fact about that, and it isn't that useless... besides the fact that the bonus is a bit weak. The old (pre 1.5) bonus was pretty good (same for the Nightblade bonus), as you could actually make epic potions.
Now it seems a bit lackluster.
The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
I do not get however why people always claim that argonians need stealth and sneak passives.
Only a select few Argonians (those born under the sign of the shadow) will be trained as assassins. Being an assassin and a Guerilla fighter are two completely different things.
Fizzlewizzle wrote: »I think that most passives fit pretty well with the Argonians (as some people already mentioned).
Argonians always had an affinity with water. Since you can't swim underwater here, i get why they changed Waterbreathing for swimming speed.
Poison resistance also fits them very well. Lots of enemies (and plants) in Black marsh (lore) are poisonous, so having an increased resistance against it does fit them.
Potions i'm neutral about. Not really a huge lore fact about that, and it isn't that useless... besides the fact that the bonus is a bit weak. The old (pre 1.5) bonus was pretty good (same for the Nightblade bonus), as you could actually make epic potions.
Now it seems a bit lackluster.
The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
I do not get however why people always claim that argonians need stealth and sneak passives.
Only a select few Argonians (those born under the sign of the shadow) will be trained as assassins. Being an assassin and a Guerilla fighter are two completely different things.
Guerilla fighting utilizes sneaking and ambushing, the element of surprise, to gain a tactical advantage. So I don't understand why you think they're completely different. Assassins and guerrillas employ similar tactics.
Fizzlewizzle wrote: »I think that most passives fit pretty well with the Argonians (as some people already mentioned).
Argonians always had an affinity with water. Since you can't swim underwater here, i get why they changed Waterbreathing for swimming speed.
Poison resistance also fits them very well. Lots of enemies (and plants) in Black marsh (lore) are poisonous, so having an increased resistance against it does fit them.
Potions i'm neutral about. Not really a huge lore fact about that, and it isn't that useless... besides the fact that the bonus is a bit weak. The old (pre 1.5) bonus was pretty good (same for the Nightblade bonus), as you could actually make epic potions.
Now it seems a bit lackluster.
The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
I do not get however why people always claim that argonians need stealth and sneak passives.
Only a select few Argonians (those born under the sign of the shadow) will be trained as assassins. Being an assassin and a Guerilla fighter are two completely different things.
Guerilla fighting utilizes sneaking and ambushing, the element of surprise, to gain a tactical advantage. So I don't understand why you think they're completely different. Assassins and guerrillas employ similar tactics.
They have similar tactics, but generally Assassins only kill one or two targets and witnesses, Guerrilla fighters kill everyone.
You can have both healing received and healing regen. It's a staple of all of my Argonian racial schemes. But health regen is always low and it's easier to stack magicka or stamina. ZOS originally took health regen off of a Mundus stone bonus (before putting it back somewhere else) because they realized it would need to be huge to be effective. Higher max health, bonus to healing received, and a huge bonus to healing regen would make Argonians an interesting choice for some players as they would have better suitability and could still use gear/stats to stack other stats.Fizzlewizzle wrote: »The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
I personally like health regen, since you can do some fun things with it.tinythinker wrote: »You can have both healing received and healing regen. It's a staple of all of my Argonian racial schemes. But health regen is always low and it's easier to stack magicka or stamina. ZOS originally took health regen off of a Mundus stone bonus (before putting it back somewhere else) because they realized it would need to be huge to be effective. Higher max health, bonus to healing received, and a huge bonus to healing regen would make Argonians an interesting choice for some players as they would have better suitability and could still use gear/stats to stack other stats.Fizzlewizzle wrote: »The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
The potion passive might be OK if it looked more like this (in the current passive system):
Amphibious
Increases Swimming Speed by 50% while reducing potion cool-down by 5/10/15 seconds and returning 6/12/18% of your Max Health, Magicka, and Stamina when a potion is consumed.
Yes, but they would half it anyway if they accepted the idea, so you open with a higher bid.Fizzlewizzle wrote: »I personally like health regen, since you can do some fun things with it.tinythinker wrote: »You can have both healing received and healing regen. It's a staple of all of my Argonian racial schemes. But health regen is always low and it's easier to stack magicka or stamina. ZOS originally took health regen off of a Mundus stone bonus (before putting it back somewhere else) because they realized it would need to be huge to be effective. Higher max health, bonus to healing received, and a huge bonus to healing regen would make Argonians an interesting choice for some players as they would have better suitability and could still use gear/stats to stack other stats.Fizzlewizzle wrote: »The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
The potion passive might be OK if it looked more like this (in the current passive system):
Amphibious
Increases Swimming Speed by 50% while reducing potion cool-down by 5/10/15 seconds and returning 6/12/18% of your Max Health, Magicka, and Stamina when a potion is consumed.
It irritates me that they are removing it (again) from the mundus stones, the bonus is pretty good, if you know how to utilize it. I personally hated it when they removed the old Restoring aura effect. The 80% bonus was great for health regen.
Healing taken and Health regen is a good combo regardless of Class or playstyle, as no class or playstyle can do anything when they are dead.
The potion passive you suggested is a bit OP.
If you want to combo potion cooldowns with resource return then i think you should half the return bonus.
(Since you can get a use of it more often because of the cooldown.)
As it is right now the best races are ones that max a base stat. For magicka it's Altmer, Breton, and Dunmer, who have +10%, +10%, and +9% respectively. Then for stamina it's Imperials and Redguards who have both have +10%. Then there are all the other races, just kind of thrown in there and mostly not even considered a good race since the removal of soft caps. I honestly think every race should have some combination of +Magicka/Stamina/Health then maybe some +regen.
Imperials have +10% stamina and +12% health making them a good race not only for stamina but also anything really. +12% health is huge. But they are balanced with Redguards, because one get more health while the other gets +9% regen. Dunmer are balanced with Altmer/Breton since they get +3% stamina on top of their +9% magicka. Breton and Altmer are balanced since you choose from +9% regen or reduced cost, though IMO the reduced cost needs to be a little bit higher.
If for example the other races; Orc, Khajiit, Nord, Argonian, Bosmer, all got some sort of increase they would be more appealing. Currently Orcs get +6% stamina and Health, Bosmer get +3% Stamina and +21% regen, Nords get +3% health, Argonians get +3% health, and Khajiit get nothing. Orcs and Bosmer are close to being competitive with the stamina classes, but it just isn't enough with 0, count them 0, soft caps.
Fizzlewizzle wrote: »I think that most passives fit pretty well with the Argonians (as some people already mentioned).
Argonians always had an affinity with water. Since you can't swim underwater here, i get why they changed Waterbreathing for swimming speed.
Poison resistance also fits them very well. Lots of enemies (and plants) in Black marsh (lore) are poisonous, so having an increased resistance against it does fit them.
Potions i'm neutral about. Not really a huge lore fact about that, and it isn't that useless... besides the fact that the bonus is a bit weak. The old (pre 1.5) bonus was pretty good (same for the Nightblade bonus), as you could actually make epic potions.
Now it seems a bit lackluster.
The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
I do not get however why people always claim that argonians need stealth and sneak passives.
Only a select few Argonians (those born under the sign of the shadow) will be trained as assassins. Being an assassin and a Guerilla fighter are two completely different things.
Guerilla fighting utilizes sneaking and ambushing, the element of surprise, to gain a tactical advantage. So I don't understand why you think they're completely different. Assassins and guerrillas employ similar tactics.
They have similar tactics, but generally Assassins only kill one or two targets and witnesses, Guerrilla fighters kill everyone.
Well, apparently in this game, Argonians do neither and heal everything instead.
I think he's just referring to the healing received and Restoration staff bonus.Fizzlewizzle wrote: »I think that most passives fit pretty well with the Argonians (as some people already mentioned).
Argonians always had an affinity with water. Since you can't swim underwater here, i get why they changed Waterbreathing for swimming speed.
Poison resistance also fits them very well. Lots of enemies (and plants) in Black marsh (lore) are poisonous, so having an increased resistance against it does fit them.
Potions i'm neutral about. Not really a huge lore fact about that, and it isn't that useless... besides the fact that the bonus is a bit weak. The old (pre 1.5) bonus was pretty good (same for the Nightblade bonus), as you could actually make epic potions.
Now it seems a bit lackluster.
The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
I do not get however why people always claim that argonians need stealth and sneak passives.
Only a select few Argonians (those born under the sign of the shadow) will be trained as assassins. Being an assassin and a Guerilla fighter are two completely different things.
Guerilla fighting utilizes sneaking and ambushing, the element of surprise, to gain a tactical advantage. So I don't understand why you think they're completely different. Assassins and guerrillas employ similar tactics.
They have similar tactics, but generally Assassins only kill one or two targets and witnesses, Guerrilla fighters kill everyone.
Well, apparently in this game, Argonians do neither and heal everything instead.
Guerrilla healers? Using stealth to... ambush allies?
Fizzlewizzle wrote: »I think he's just referring to the healing received and Restoration staff bonus.Fizzlewizzle wrote: »I think that most passives fit pretty well with the Argonians (as some people already mentioned).
Argonians always had an affinity with water. Since you can't swim underwater here, i get why they changed Waterbreathing for swimming speed.
Poison resistance also fits them very well. Lots of enemies (and plants) in Black marsh (lore) are poisonous, so having an increased resistance against it does fit them.
Potions i'm neutral about. Not really a huge lore fact about that, and it isn't that useless... besides the fact that the bonus is a bit weak. The old (pre 1.5) bonus was pretty good (same for the Nightblade bonus), as you could actually make epic potions.
Now it seems a bit lackluster.
The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
I do not get however why people always claim that argonians need stealth and sneak passives.
Only a select few Argonians (those born under the sign of the shadow) will be trained as assassins. Being an assassin and a Guerilla fighter are two completely different things.
Guerilla fighting utilizes sneaking and ambushing, the element of surprise, to gain a tactical advantage. So I don't understand why you think they're completely different. Assassins and guerrillas employ similar tactics.
They have similar tactics, but generally Assassins only kill one or two targets and witnesses, Guerrilla fighters kill everyone.
Well, apparently in this game, Argonians do neither and heal everything instead.
Guerrilla healers? Using stealth to... ambush allies?
Neither of those bonuses affect other people, so i don't really get the connection. Argonian passives are all self centered (Stamina and Magicka affects healing and damage, thus also affecting other people). Non of their bonuses will ever cause (extra) harm to any other creature in the game, it only promotes their own survival. What they do however with that extra survivability they have is up the player's choice.
Cpl_Punishmentt wrote: »#argonianlivesmatter
Just kidding, no they don't! Bosmer for life! (or until they give us a race change and I can make him an Imperial)
It's quite hard to detect jokes/ sarcasm within written language without the writer mentioning it him/herself.Fizzlewizzle wrote: »I think he's just referring to the healing received and Restoration staff bonus.Fizzlewizzle wrote: »I think that most passives fit pretty well with the Argonians (as some people already mentioned).
Argonians always had an affinity with water. Since you can't swim underwater here, i get why they changed Waterbreathing for swimming speed.
Poison resistance also fits them very well. Lots of enemies (and plants) in Black marsh (lore) are poisonous, so having an increased resistance against it does fit them.
Potions i'm neutral about. Not really a huge lore fact about that, and it isn't that useless... besides the fact that the bonus is a bit weak. The old (pre 1.5) bonus was pretty good (same for the Nightblade bonus), as you could actually make epic potions.
Now it seems a bit lackluster.
The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
I do not get however why people always claim that argonians need stealth and sneak passives.
Only a select few Argonians (those born under the sign of the shadow) will be trained as assassins. Being an assassin and a Guerilla fighter are two completely different things.
Guerilla fighting utilizes sneaking and ambushing, the element of surprise, to gain a tactical advantage. So I don't understand why you think they're completely different. Assassins and guerrillas employ similar tactics.
They have similar tactics, but generally Assassins only kill one or two targets and witnesses, Guerrilla fighters kill everyone.
Well, apparently in this game, Argonians do neither and heal everything instead.
Guerrilla healers? Using stealth to... ambush allies?
Neither of those bonuses affect other people, so i don't really get the connection. Argonian passives are all self centered (Stamina and Magicka affects healing and damage, thus also affecting other people). Non of their bonuses will ever cause (extra) harm to any other creature in the game, it only promotes their own survival. What they do however with that extra survivability they have is up the player's choice.
Yes, it's called a joke. Thank you for ruining it.
Paazhahdrimaak wrote: »My Happyscale with his potion bonuses and healing bonuses really help. He's a healer and those stats help him perfectly. I don't won't them to change my Happyscale.
[
This perfectly describes what is wrong with racials, especially argonians.
And on top of that, next patch altmer racials are even getting a buff...
I mean come on zenimax.
Paazhahdrimaak wrote: »My Happyscale with his potion bonuses and healing bonuses really help. He's a healer and those stats help him perfectly. I don't won't them to change my Happyscale.
Fizzlewizzle wrote: »I think that most passives fit pretty well with the Argonians (as some people already mentioned).
Argonians always had an affinity with water. Since you can't swim underwater here, i get why they changed Waterbreathing for swimming speed.
Poison resistance also fits them very well. Lots of enemies (and plants) in Black marsh (lore) are poisonous, so having an increased resistance against it does fit them.
Potions i'm neutral about. Not really a huge lore fact about that, and it isn't that useless... besides the fact that the bonus is a bit weak. The old (pre 1.5) bonus was pretty good (same for the Nightblade bonus), as you could actually make epic potions.
Now it seems a bit lackluster.
The Rapid Mending perk bugs me however.
Argonians are known for their faster regeneration rates. Regeneration isn't the same as getting healed.
Recovering from a cut in half the time, or completely regaining your arm after it was cut off because someone put a bandaid on it, while any other race would need a huge medical treatment to regain a limb in the same situation are two completely different things.
For Argonians it would seem more appropriate to have the Robust passive over any other class. And not even a normal Robust, but an upgraded version of Robust. Something like "For every 10% of HP you love you gain 5/10/15% more health regeneration"
Some might say that health regen isn't that useful, but that is easy to say if people don't bother working with it.
I do not get however why people always claim that argonians need stealth and sneak passives.
Only a select few Argonians (those born under the sign of the shadow) will be trained as assassins. Being an assassin and a Guerilla fighter are two completely different things.
I still feel that Argonians need a better set of passives. I haven't really supplied any thoughtful feedback in this thread, so I'll do that now.
I joke around and mention Shadowscale Passives, but someone mentioned Spell Thief, and I think that is a very fun idea.
I don't like that Argonians have a "Potion" passive. I feel like we Argonians shouldn't rely on potions with their 45 second cool down. I say get rid of that. Take the Alchemy passives for the potion boosts.
I LOVE the 50% Swim speed bonus. Lets keep that. I like the Max HP and Poison/Disease resists. Maybe give us a slight boost in Max HP/Poison/Disease numbers. I don't quite like "Quick to Mend". I'd rather see some magicka/Stealth replacements.
I would like to replace the resto staff increase with something else. Medium Armor would be nice (Damn you Khajiit!). Otherwise a magicka regen might be cool. Maybe work in that "Shadowscale,/Spell Thief" style and combine Magicka Regen with a stealth boost or something. In fact, Amphibious should give us the Stealth boost with the 50% Swim Speed.
Probably someone who's happy with his own race and doesn't mind it if other classes are worse off.
Would be a cool alternative. I'm curious what you have envisioned yourself, since i doubt you would write something like that without giving it a second thought.I still feel that Argonians need a better set of passives. I haven't really supplied any thoughtful feedback in this thread, so I'll do that now.
I joke around and mention Shadowscale Passives, but someone mentioned Spell Thief, and I think that is a very fun idea.
I don't like that Argonians have a "Potion" passive. I feel like we Argonians shouldn't rely on potions with their 45 second cool down. I say get rid of that. Take the Alchemy passives for the potion boosts.
I LOVE the 50% Swim speed bonus. Lets keep that. I like the Max HP and Poison/Disease resists. Maybe give us a slight boost in Max HP/Poison/Disease numbers. I don't quite like "Quick to Mend". I'd rather see some magicka/Stealth replacements.
I would like to replace the resto staff increase with something else. Medium Armor would be nice (Damn you Khajiit!). Otherwise a magicka regen might be cool. Maybe work in that "Shadowscale,/Spell Thief" style and combine Magicka Regen with a stealth boost or something. In fact, Amphibious should give us the Stealth boost with the 50% Swim Speed.
I completely agree. Argonians in lore have either been sneaky or mages. So it would be good to have a sneak race that doesn't boost stamina like bosmer and soon to be khajiit after the patch. No other race also boost health and magicka, they could be the first to do that as well.