Fire Torrent - Encase yourself in flames and flash to your enemy, knocking them down and stunning them for 2s. Deals 2k fire damage at base value, same cost as chains. Same range as every other charge/teleport, 24m. (Think of it as bolt escape for Dks, but it's fire instead of lightning, and requires a target. It would fall under a teleport ability and and not a charge.)
Burning Clutch - Ability now ALWAYS brings the enemy to you, and disorients them. Same range as extended chains. 28m DOES NOT GIVE CC IMMUNITY UNLESS IT IS BROKEN. Because it's a disorient, now you wont be handing out free CC immunity to NPCs and players alike. (Can basically use the animation Valkyn Skoria does when he fossilizes people, but they're also dragged across the ground to you when it happens
Fire Torrent - Encase yourself in flames and flash to your enemy, knocking them down and stunning them for 2s. Deals 2k fire damage at base value, same cost as chains. Same range as every other charge/teleport, 24m. (Think of it as bolt escape for Dks, but it's fire instead of lightning, and requires a target. It would fall under a teleport ability and and not a charge.)
Burning Clutch - Ability now ALWAYS brings the enemy to you, and disorients them. Same range as extended chains. 28m DOES NOT GIVE CC IMMUNITY UNLESS IT IS BROKEN. Because it's a disorient, now you wont be handing out free CC immunity to NPCs and players alike. (Can basically use the animation Valkyn Skoria does when he fossilizes people, but they're also dragged across the ground to you when it happens
This would be amazing. Unbelievably awesome!! Unfortunately because it came from a player it can never happen.
I like the inferno idea as ash cloud is entirely useless in pvp right now, we need something that follows with us instead of high cost skills that are evacuated as soon as they are cast.
Right, straight to the point again, both of these abilities, suck. I suggest changing them and I already have a general idea on how to change them into something that's worth a slot on our bars.
Inferno - Wreathe yourself in flames dealing damage to all enemies around you, the longer they stand in the flames the more damage they take up to 200%. Base cost is 2.8k, lasts 30s, has radius of 8m, deals 360ish damage at base value. Scales up to 200% of this, so 720 at base value after a certain amount of time of someone standing in it, I'd say 4-5s is good, obviously spell damage and magicka will increase this damage. But by no means should it exceed the ability to do more than 2k dmg a second, then it just becomes too overpowered. Also make this ability grant Major Sorcery/Major Brutality, so DKs aren't stuck with using Entropy or Rally.
Conflagration - Enemies in the radius are snared by 30%, deals increased damage. (Around say, 500ish base value.)
Sea of Flames - Restore 25% of ability cost when enemy is killed inside the ability.
Yonky, you bring tears to my eyes with your DK posts! Agreed, basically 100%, with you suggestions.
Mr Wrobel, Lurk here please. Specially on fire torrent, that just needs to happen. It's also likely much easier than getting chains to work.
Mr Wrobel, Lurk here please. Specially on fire torrent, that just needs to happen. It's also likely much easier than getting chains to work.
Is Fire Torrent in-game yet? Is something similar already being developed by the developers?
You should throw this on GD Yonkit, it may get more traffic, no?
Inferno - Wreathe yourself in flames dealing damage to all enemies around you, the longer they stand in the flames the more damage they take up to 200%. Base cost is 2.8k, lasts 30s, has radius of 8m, deals 360ish damage at base value. Scales up to 200% of this, so 720 at base value after a certain amount of time of someone standing in it, I'd say 4-5s is good, obviously spell damage and magicka will increase this damage. But by no means should it exceed the ability to do more than 2k dmg a second, then it just becomes too overpowered. Also make this ability grant Major Sorcery/Major Brutality, so DKs aren't stuck with using Entropy or Rally.
Conflagration - Enemies in the radius are snared by 30%, deals increased damage. (Around say, 500ish base value.)
Sea of Flames - Restore 25% of ability cost when enemy is killed inside the ability.
The cc immunity is what kills the ability, agreed.Now onto the topic of Chains... The signature "Get Over Here" ability, that sucks, this ability doesn't work half the time and the times it does work your enemy is granted free CC immunity, which is just blatantly stupid. I suggest to completely overhaul this ability, completely.
Fire Torrent - Encase yourself in flames and flash to your enemy, knocking them down and stunning them for 2s. Deals 2k fire damage at base value, same cost as chains. Same range as every other charge/teleport, 24m. (Think of it as bolt escape for Dks, but it's fire instead of lightning, and requires a target. It would fall under a teleport ability and and not a charge.)
Burning Clutch - Ability now ALWAYS brings the enemy to you, and disorients them. Same range as extended chains. 28m DOES NOT GIVE CC IMMUNITY UNLESS IT IS BROKEN. Because it's a disorient, now you wont be handing out free CC immunity to NPCs and players alike. (Can basically use the animation Valkyn Skoria does when he fossilizes people, but they're also dragged across the ground to you when it happens.
Flash Fire - (Don't really know what to make of this morph, the empower morph on chains was just stupid, maybe a longer stun, or applies a high damage DoT to the target, maybe give Dks a 10m fire version of bolt escape so they have mobility without going vampire, of course if this was the change then you'd need to throw on the bolt escape nerf as well and it's kind of stupid, but I'm sleepy so someone else can come up with a 2nd morph of this.)
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
johan.danielsson1994b16_ESO wrote: »You can pull people from their spawns in IC with the chains now so i assume it works similarly on keep walls again, which is good. What isnt is that its still very buggy.
Overall suggestions in the OP are great and much needed buffs to 2 close to useless skills.
Awesome! Now do Templar!
On topic, I think your Inferno suggestion is too strong though. On paper it looks identical to Nova, but lasts 30 seconds and gives 20% weap/sp damage, and snares? I can't see any DK not running this, probably on both bars, lol.
For your Chains idea, I would say the basic pull is good, one morph could be pulls enemy to you instead (and I am sorry, this HAS to give immunity since having your position changed is just as bad if not worse than being stunned), and the other one can still teleport you to your enemy but deals AoE fire burst instead of single target.
please give dks something with brutality/sorcery - either inferno or molten weps are ideal candidates
need more options than just entropy and/or chugging pots
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Really great suggestions. Turning Chains into a more traditional gap closer would be AMAZING. And I agree that Inferno is garbage in its current form--I really like your idea of an AoE DPS or even a way of obtaining Majory Sorc/Brutality.
I also think Molten Weapons needs to be looked at.
But the Devs have demonstrated that they don't care about where the DK is right now. The last several class-balance patches have basically ignored if not nerfed further the class.
Really great suggestions. Turning Chains into a more traditional gap closer would be AMAZING. And I agree that Inferno is garbage in its current form--I really like your idea of an AoE DPS or even a way of obtaining Majory Sorc/Brutality.
I also think Molten Weapons needs to be looked at.
But the Devs have demonstrated that they don't care about where the DK is right now. The last several class-balance patches have basically ignored if not nerfed further the class.
Molten Weapons isn't... Bad... But yea, it's not good either.
As far as being able to get Major Sorc/Brutality I think every class, needs access to this, Templars, NBs, and Dks, Sorcs have Surge so they're good, but having to crutch on weapon abilities or Entropy is just silly, I should be able to do it with a class ability, no?
Really great suggestions. Turning Chains into a more traditional gap closer would be AMAZING. And I agree that Inferno is garbage in its current form--I really like your idea of an AoE DPS or even a way of obtaining Majory Sorc/Brutality.
I also think Molten Weapons needs to be looked at.
But the Devs have demonstrated that they don't care about where the DK is right now. The last several class-balance patches have basically ignored if not nerfed further the class.
Molten Weapons isn't... Bad... But yea, it's not good either.
As far as being able to get Major Sorc/Brutality I think every class, needs access to this, Templars, NBs, and Dks, Sorcs have Surge so they're good, but having to crutch on weapon abilities or Entropy is just silly, I should be able to do it with a class ability, no?
well Surge is the best Buff ingame, it gives you 20% Spell and Weapond Dmg, together with the new molag Kenia set.
I wounder wy no Sorc is playing as Hybrid now..... 1k Spell and Weap dmg just through 2 items and 1 Spell