ColoursYouHave wrote: »KiraTsukasa wrote: »
I have no desire to join a guild, for any reason. The fact that I HAVE to join one just to sell a couple items should be a HUGE red flag to anyone.
That is such a silly argument. It is so easy to be part of a trading guild. I am a member of 5 and have never once communicated with a single member of any of these guilds (with the exception of several 100% optional raffles, and requesting price checks on a couple items). I just don't understand your opposition to do something which is so incredibly easy and has absolutely no negative impacts. It's like holding up a glass of water, complaining that your arm is sore, yet being adamant that you refuse to place down the glass of water, and think it is ridiculous that you are required to place down the glass to relieve the soreness in your arm.
And yes, being a member of a trading guild is about as easy as setting down a glass of water...
I don't think you even really understand what a trading guild is. You seem to think it is a group of people who are constantly communicating with each other trying to buy and sell items, when in reality a vast majority of the members join the guild, then use the guild trader, and that is the extent of their interaction with the guild.
All of which amply demonstrates why it's such a defective system.
I could at least understand the point of a system in which you could join a single guild for optimum community involvement, with that guild being the focal point for trading. But to have to join 5 guilds in order to broaden the chances of your being able to sell items through a weekly bidding process, with no guarantee that your guilds will win their bids, and with no interaction with the other members of the guilds? I just don't see the benefit of such a system.
It's akin to having an auction house in which you can only sign up with certain of the auctioneers, who will take your sale items but not necessarily offer them for sale, and who will let you know if they do sell them successfully although they won't tell you which of the items they sold or where they sold them. Meanwhile it's no good interacting with those auctioneers if you also want to buy something, instead you have to run around the world to a whole mass of remote auctioneers who may or may not have the item you want until you find the item you're after at which point you might want to keep looking anyway in case there's another one somewhere else at a better price.
It's a broken system to all but those who are making a lot of money out of it. That's primarily a few dominant trading guilds with mostly high level players.
To be effective, a trading system should be open to all, irrespective of level, alliance and other artificial barriers such as guild membership.
anitajoneb17_ESO wrote: ».../...
To be effective, a trading system should be open to all, irrespective of level, alliance and other artificial barriers such as guild membership.
That's because you're not interested in the "trading game" and have not experienced it at all in ESO.
What you say is quite similar to saying :
"The most effective way to achieve a quest is to run from quest giver to objective to complete it. Putting mobs and riddles in the way is an artificial barrier and mostly an annoyance, please remove it".
Trading in ESO is a GAME. A global AH would be sooo boring.
ColoursYouHave wrote: »ColoursYouHave wrote: »KiraTsukasa wrote: »
I have no desire to join a guild, for any reason. The fact that I HAVE to join one just to sell a couple items should be a HUGE red flag to anyone.
That is such a silly argument. It is so easy to be part of a trading guild. I am a member of 5 and have never once communicated with a single member of any of these guilds (with the exception of several 100% optional raffles, and requesting price checks on a couple items). I just don't understand your opposition to do something which is so incredibly easy and has absolutely no negative impacts. It's like holding up a glass of water, complaining that your arm is sore, yet being adamant that you refuse to place down the glass of water, and think it is ridiculous that you are required to place down the glass to relieve the soreness in your arm.
And yes, being a member of a trading guild is about as easy as setting down a glass of water...
I don't think you even really understand what a trading guild is. You seem to think it is a group of people who are constantly communicating with each other trying to buy and sell items, when in reality a vast majority of the members join the guild, then use the guild trader, and that is the extent of their interaction with the guild.
All of which amply demonstrates why it's such a defective system.
I could at least understand the point of a system in which you could join a single guild for optimum community involvement, with that guild being the focal point for trading. But to have to join 5 guilds in order to broaden the chances of your being able to sell items through a weekly bidding process, with no guarantee that your guilds will win their bids, and with no interaction with the other members of the guilds? I just don't see the benefit of such a system.
It's akin to having an auction house in which you can only sign up with certain of the auctioneers, who will take your sale items but not necessarily offer them for sale, and who will let you know if they do sell them successfully although they won't tell you which of the items they sold or where they sold them. Meanwhile it's no good interacting with those auctioneers if you also want to buy something, instead you have to run around the world to a whole mass of remote auctioneers who may or may not have the item you want until you find the item you're after at which point you might want to keep looking anyway in case there's another one somewhere else at a better price.
It's a broken system to all but those who are making a lot of money out of it. That's primarily a few dominant trading guilds with mostly high level players.
To be effective, a trading system should be open to all, irrespective of level, alliance and other artificial barriers such as guild membership.
They only point I made that could even remotely suggest that it is a broken system is the fact that I am part of five trading guilds who I seldom interact with outside of the market. But you don't by any means need to be part of five. I really only use two of those five guilds, with the others being there simply because I had three open guild slots. I mentioned that I was a member of five just to demonstrate how easy it is, not to suggest that you need five trading guilds to have success. And just because I do not interact socially with those guilds does not mean there is no social aspect. All of the guilds regularly have people chatting in guild chat, and a couple of them even do dungeon runs regularly. I said that I don't really interact with the guilds to demonstrate that being social is in no way required in these guilds, like the poster I was responding to seemed to suggest, but that doesn't mean that there is no social aspects to the guilds either.
Beyond that, you claim that my post demonstrates how it is a broken system, but then proceed to discus things completely irrelevant to what I had said as an explanation for why this is a broken system...
Your questing analogy is completely nonsensical. However, it doesn't surprise me that you couldn't come up with a better defence of the existing system!
Here is my idea, instead of Guilds PAYING for a spot, the bidding system should be based on amount of items SOLD.
KiraTsukasa wrote: »anitajoneb17_ESO wrote: »KiraTsukasa wrote: »The fact that I HAVE to join one just to sell a couple items should be a HUGE red flag to anyone.
Why ? (I mean, such emphasis ... "HUGE RED FLAG".... and no argument at all...)
That would be pretty obvious if you got out of your tunnel vision and looked at the bigger picture. I don't want to be in a guild. I don't want people constantly bugging me for stuff, whether it's items or money or my time. I can't sell items to other players, which is a rudimentary part of the game, without having to do things that I don't want to be a part of. If I don't want to do PvP, I don't have to. I can easily avoid PvP without it inhibiting the rest of the game. Why is trading different? It's stupid.
anitajoneb17_ESO wrote: »Your questing analogy is completely nonsensical. However, it doesn't surprise me that you couldn't come up with a better defence of the existing system!
As long as you don't explain why it is nonsensical in your opinion, your sentence don't mean much. And there's no point in being rude either.
The current trade system is open to all (since everyone can join a trading guild), regardless of level and faction (since guilds can be cross-faction). I would understand your point IF big trading guilds were closed, selective and hard-to-find groups but they're not, they recruit freely, openly and daily. So there's no hurdle at all.
Callous2208 wrote: »A few things bug me when reading these posts, which pop up every single day.
1.Players declaring the system is broken, although they've never tried it, and outright state that they never will.
2.Players claiming the auction house system is a better system for all, because the little man can sell his wares and profit too. In every single mmo with an auction house, a group of bots and hardcore high end gear grinders profit. The little man gets very little vending his common trash with 100,000 of the same listings that every other little man is also vending.
3.Players claiming joining one of these guilds is what is holding them back because, "I play mmo's single player and refuse to socialize whatsoever." That's great, totally your choice. But know that you may miss out on a few aspects of an MMO, playing solo. That may be a harsh realization to some, but it's not a reason to lash out. Hey on the brightside, large trade guild recruit daily to keep that max membership up and get a trader. Join one and I bet they won't even care if you don't talk to them...just sell stuff.
4.Players claiming they can never find what they need at the kiosks and have to travel around the world to get a melon or whatever else. Not an issue on pc, perhaps it is on console. I'd say give it a few months and the spread of items throughout all the kiosks should stabilize. I will concede the AH system is easier for finding large quantities of specific items quickly. Although at this time, your at the mercy of Joe Melon farmer who realized there weren't any listed yet...so melons are rare, give me a cool mil per piece!
Some personal info to conclude although I'm sure no one will care. Out of the 1000 mmo's I've played, this Guild trader system has made me more money than any AH system ever could. I talk to people in my RP guild, my trade guilds are for selling items and perhaps getting a quick pug going or help with crafting. AH's are in just about every single mmo that is released, especially the generic f2p's. Let that sink in...they are easily exploitable and for the common player, a trash item dump/storage. This system works, if you try it.
It was nonsensical because as an analogy it made no sense. That is what "nonsensical" means. It wasn't even remotely similar to what I was talking about at all. There was nothing rude about my comment, I was simply pointing out that I wasn't surprised that you didn't have a stronger defence of the present system than an irrelevant analogy because the system's pretty indefensible.
Don't worry, people already understand that most of the defence of the present system comes from those who are making the most money from it! However, not everyone who wants it changed is looking for an auction house. I'd be happy with the present system being retained but in a way that opened it up to more players at all levels of the game, for example by each city having a trader that was open to non-guild members but with a higher rate of commission that would be shared among the guilds trading in that location.
SteveCampsOut wrote: »Blame the sheep who join those types of guilds!
anitajoneb17_ESO wrote: »
Trading in ESO is a GAME
The trading system is not open to all. You can't sell an item if you don't join a guild, and even if you do join a guild you still can't sell an item if your guild hasn't won a trader that week.
I don't like being forced to join multiple trading guilds in order to reliably sell items.
I don't like to be forced to log into the game in order to keep my spot in trading guilds during times I'd like time off from the game (this creates burnout).
I don't like being forced to find new trading guilds when the ones I have been in fall apart due to burnout.
I don't like being forced to give large sums of money in order to just sell items on a guild trader (sometimes taking a loss).
The single biggest problem I have with the current system is its over reliance on guilds.
No auction house = no economy, pretty frustrating without item search option and guild trading tax
The main problem of the "horror" is that everyone wants to run a guild from scratch and be successful at it, instead of joining one that is established already.
It's like you'd run a small grocery store in the suburbs and complained about not becoming Walmart in a few months. Everything is possible, yet not everything is meant for everybody.
KiraTsukasa wrote: »The idea of needing to be in a guild to sell to other players is, and always will be, completely stupid. Right now, I have an Argonian and Altmer motif sitting in my inventory gathering dust. I would LOVE to sell these, but I'm not joining a guild that I don't even want to be a part of in the first place and is most likely going to charge me for membership, just to sell two items. Instead, my only options are to NPC them and get 10 gold each, or let them sit and take up space. I would need a hundred of them just to make up for the price I COULD be selling them for. And the bank and inventory space are EXTREMELY limited even without dead weight sitting there, which I could expand IF I could make a decent amount of gold in this game. So basically, my only two options are non-options. The most insane thing about this is that people think this is GOOD.
GuyNamedSean wrote: »When it comes to trading in person, that isn't terribly easy right now. As the PC guys are starting to realise from the grievances of console players, our economy is currently being ransacked by players that moved from PC and are still exploiting their massive advantage. Granted we've had the time to foster some home-grown millionaires, there just hasn't been enough time for our issues to be remedied.
The economy is very rough on consoles from right now and every time I encounter PC import players they tend to be discussing taking advantage of their pre-existing wealth to profit off the conditions.
But again I will say, I'll trust you PC bros that it's just a matter of time before our economy stabilises.
Whendim_ESO wrote: »Art Imitates Life. A small cadre of super corps affecting the world economy. I wonder if you can become too big to fail in an MMORPG?
Whendim_ESO wrote: »Art Imitates Life. A small cadre of super corps affecting the world economy. I wonder if you can become too big to fail in an MMORPG?
The small cadre of super corps guilds only affect the economy if you let them (i.e you buy from them). The only reason people buy at their premium prices is because they are paying for convenience. Several on the side of the road kiosks offer the same products for much much cheaper precisely because they get less player traffic and they know it so they adjust prices accordingly.
It is not only the "super guilds" that succeed in this economy.
Whendim_ESO wrote: »Once Wal-Mart has decimated the competition, the store prices go up.
anitajoneb17_ESO wrote: »Whendim_ESO wrote: »Once Wal-Mart has decimated the competition, the store prices go up.
Except for the fact that, in ESO, a guild can only bid on ONE trader and thus cannot eliminate smaller guilds.
Some big guilds try to run "several guilds" at once but they usually fail, since it's very hard to coordinate and control.
The system works.