Forestd16b14_ESO wrote: »Well not to get picky but Templars are still doing way better than DKs they atleast have AOE heals and there Jesus beam.
Sorc and NB < are here
Templars < are here
Dragon Knights < way down here
Springt-Über-Zwerge wrote: »My templar is still crap maybe a little more crap than before because of the nerf to beam, rune focus and total dark.
Springt-Über-Zwerge wrote: »My templar is still crap maybe a little more crap than before because of the nerf to beam, rune focus and total dark.
What nerf to Rune Focus specifically? I tested this the other day and it seems to work the same on live as PTS. After 8 seconds the buffs wear off if you leave the circle (except the magicka part, that stays for the full 20+ seconds). It has always been this way.
There is only one fix for all these bugs and issues but it works really really well.
Create a Sorc & NB.
Realize ESO pvp and classes will never be balanced or competitive.
Of course you did, anyone with half a brain can level to vr1, even without armor.WhiskeyRiver.AZub17_ESO wrote: »I find no problems with my DK,and when I ran a templar I didnt get an OP feeling.Although,my first vet is an NB and quite powerful.My second is DK and I made it to V1 easily..
danielpatrickkeaneub17_ESO wrote: »If you're under powered as a Templar you're doing it wrong.
Forestd16b14_ESO wrote: »Dragon Knights < way down here
DKs are my favorite class. Only one that I really enjoy... And they're looking forward to being hit with the nerf train to push them even further down the list.
I don't see the logic in making two classes absolute masters and the other two pushed into mediocrity, but ZoS clearly intends to do this, and has been doing this for months.
They should avoid the 0% stamina regeneration nerf to blocking and change it to 50% or 75%.
With the change to vampirism, mist form will make a lot of sense, so I'd use that... But the block nerf is going to absolutely ruin Dks, as our passives really like block, and now Magicka users, aside from sorcs and NBs, will be totally unable to escape anything.
Bring in the zeros, as this is all that this update will promote. Zerg combat, NB ganking dominance and sorcerers infinitely bolting away and shielding, because they're still unable to comprehend a shield nerf that reduces shield effectiveness when applied on top of another shield.
You can almost entirely list these changes and the reason behind Templar and DK being weak, under 'incompetence'... Much like CP being in blackwater blade.
DKs are my favorite class. Only one that I really enjoy... And they're looking forward to being hit with the nerf train to push them even further down the list.
I don't see the logic in making two classes absolute masters and the other two pushed into mediocrity, but ZoS clearly intends to do this, and has been doing this for months.
They should avoid the 0% stamina regeneration nerf to blocking and change it to 50% or 75%.
With the change to vampirism, mist form will make a lot of sense, so I'd use that... But the block nerf is going to absolutely ruin Dks, as our passives really like block, and now Magicka users, aside from sorcs and NBs, will be totally unable to escape anything.
Bring in the zeros, as this is all that this update will promote. Zerg combat, NB ganking dominance and sorcerers infinitely bolting away and shielding, because they're still unable to comprehend a shield nerf that reduces shield effectiveness when applied on top of another shield.
You can almost entirely list these changes and the reason behind Templar and DK being weak, under 'incompetence'... Much like CP being in blackwater blade.
I wish Blizzard would have stuck it out with Titan so we could have a diverse, quality, modern MMO with balanced and rewarding content for all player styles by a dev team that actually knows what they are doing.
No offense to the guys at ZOS, I'm sure they try, but decision after decision reveals their inexperience and naivety of the MMO genre. Releasing 1-sided content, forcing PVE players into a griefer's paradise of unbalanced grind-to-win PVP just to update gear, because it is cheaper than making actual content ("let the players BE the content, GENIUS!").
Now I have absolutely no confidence in them doing the right thing. I see everything at this company now steered by the almighty dollar, and even if the dev's DID have a good idea, the suits are too busy scrambling to make B2P work on their cash shop with never-ending limited time Senche skins to risk investing in the long-term.
That sort of short-sighted thinking too often becomes a self-fulfilling prophesy.
As evidenced for it taking them six months to even acknowledge certain class breaking bugs like Templar Eclipse, it seems unlikely that a complete re-coding of the math behind shield stacking is ever going to happen.
I wouldn't be surprised if the suits have canned 80% of the devs anyway, figuring no one will notice with the pace of all their "fixes," and so why not just keep the money for making polka-dotted neon Senche?
YurtTheSilentChief wrote: »DK and Temp can use exclusive mist form(vampire skill line :mist form morph) to escape from battle. So there is no conserns about NB and sorc are the 2 class that can escape from battle.
Yolokin_Swagonborn wrote: »My main is a sorc but I spent a ton of time on the Templar bug thread creating lists of known bugs and bringing people back on topic when troll after troll came in the thread and starting talking about jesus beams and how OP templar is because they had an unkillable level 35 templar.
At some point ZOS acknowledged almost all of the issues and said they would investigate. Hopes were high. Then they came back, did a complete 180, and listed almost all of the issues (that they had previously identified as bugs) as working as intended.
Somehow a delay to breath of life was a "feature" and templars were supposed to anticipate in advance when they needed an emergency burst heal. The ZOS responses were very suspicious and transparent and it didn't help that this was right before console launch.
So Templars were deliberately ignored and slighted again and the intelligence of the entire online community was insulted by the careless and blatantly false information given by ZOS.
It was about that point that I lost all interest in the game and abandoned the thread. Did anything get better after that? Is toppling charge STILL less responsive than invasion?
I think the entire templar community should get together and work on a "dream templar patch notes" document. Then, if we all agree, and that is a big if, have everyone link it in their signature.
I tried that with stamina sorc but everyone wanted something completely different. Trolls aside, I feel the templar community is more homogeneous.