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PvE - RIP Stamina classes in PvE Trials/Arena

  • Tankqull
    Tankqull
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    ragespell wrote: »
    Senaxu wrote: »
    ok, now i have to join the conversation.

    About overload(PvE):
    1. Its just that good as your team. (Easy rotation lol...)
    2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
    3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
    4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
    5. The damage is to huge if it is up.

    the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
    Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.

    altogether its not easy to make him even to other classes, but to come back to the original theme here:

    Staminafixes
    are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..

    Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.

    The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.

    If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.

    As I said I'm not the best sorc dps around, but why we must rely on ultimates (being it overload or whatever) to have a decent dps?
    I suppose other classes haven't this problem, they ALWAYS do an high dps(I'm just assuming, don't really know if it is so)

    You are assuming wrong, DKs also rely on banner for DPS increase.

    Plus my suggestion actually reduces the overall Sorc DPS and the dependency on Overload. If you can achieve similar DPS with Attro as with Overload and that DPS is nerfed sufficiently to be inline with most other classes of same CP-level, then we are all good.

    the magical word here is increase.
    currently a sorc soly relies on overload to do decent aka the same dmg as other classes even without ulti usage and thats the problem.
    just as a comparison:
    Magica dk: whip does ~20%more dmg than force pulse, provides 3 longterm class dots
    sorc: force pulse is the only spammable filler ability available to sorcs + 1 longterm dot.

    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Nifty2g
    Nifty2g
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    Is there a thread made by alcast where he doesn't QQ non stop?
    #MOREORBS
  • Maulkin
    Maulkin
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    Nifty2g wrote: »
    Is there a thread made by alcast where he doesn't QQ non stop?

    Not really no. He even thinks 20% stam regen is a huge boost to magicka sorcecers XD

    Only this time he might have a point about PvE, unlike half his QQ threads
    EU | PC | AD
  • Septimus_Magna
    Septimus_Magna
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    Im very interested in this sorcs gear and abilities with the new sets and now that Torugs pact 2-set and sharpened are nerfed etc.

    I was getting 3.2k spell dmg buffed on my DW bar so overload hit pretty hard but not hard enough to compensate for my low 11-13k dps without using overload.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
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    Septimus Desmoru - Khajiit Necromancer
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  • Derra
    Derra
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    Alcast wrote: »
    We did a run on PTS (Ping 190/ FPS huge drops bc of god knows what)

    Single Target:
    Stamina DK/Temp average dps on Manti 13-16k
    Magicka Sorc average dps on Manti 25k+
    Magicka DK average dps on Manti 18k+
    Stamina AoE does 3x less dmg than on live.

    On live(without this freaking ping+no fps drops) Stamina might be able to get 17-20k dps.
    But Sorcs are going to hit 35k+ dps.

    so its either reroll Sorc or quit the game

    Its good that you fixed Sharpened bug, but now balance is broken once again gg.
    @ZOS_GinaBruno @ZOS_KaiSchober

    Sadly this is a result of buffing resist/armor on npcs with a broken trait (sharpened) in the game.
    Now they fix their bug and are most likely baffled how every balancing attempt they made is futile.

    I really hope they look into this before this patch goes live. Fingers are crossed.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Alcast
    Alcast
    Class Representative
    Nifty2g wrote: »
    Is there a thread made by alcast where he doesn't QQ non stop?

    If i am satisfied, then i will not create a thread :hushed: But this shizzle, aint let me go no more dat easy right?

    But if you think that its ok that a sorc can reach 40k dps and other classes, espeically stamina less than 20k then i guess that is fine. Just doesnt look "balanced" to me.

    Edited by Alcast on August 22, 2015 10:24AM
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  • actosh
    actosh
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    Alcast u said that sorc just does that much dps when using overload.
    Why not let Zos give it the same treatment as they did with the nb assasination ult imate.

    Limit overload to a hard value like 250 (just an example) and everything stacked beyond is useless.

    Would be one way but honestly, let sorcs do the dmg in pve. Its time they have a purpose besides throwing negate ^^

    I know that in 1.6 therw are enough sorcs that do crazy dps pvewise.
  • Nifty2g
    Nifty2g
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    Alcast wrote: »
    Nifty2g wrote: »
    Is there a thread made by alcast where he doesn't QQ non stop?

    If i am satisfied, then i will not create a thread :hushed: But this shizzle, aint let me go no more dat easy right?

    But if you think thatits ok that a sorc can reach 40k dps and other classes, espeically stamina less than 20k then i guess that is fine. Just doesnt look "balanced" to me.
    I haven't tried PTS out, but I'm curious what changes were made to make Sorcerer stand out? I haven't seen any changes towards their DPS? Unless it's just the overload spam, saving up to 1000 ultimate, if that's the case that's pretty unreliable and their dps sucks on the other bosses etc while saving up.

    As for Stamina DPS the fix was needed for PvE and PvP it was horribly unbalanced it's just a change we're all going to have to get used to.
    #MOREORBS
  • Alcast
    Alcast
    Class Representative
    actosh wrote: »
    Alcast u said that sorc just does that much dps when using overload.
    Why not let Zos give it the same treatment as they did with the nb assasination ult imate.

    Limit overload to a hard value like 250 (just an example) and everything stacked beyond is useless.

    Would be one way but honestly, let sorcs do the dmg in pve. Its time they have a purpose besides throwing negate ^^

    I know that in 1.6 therw are enough sorcs that do crazy dps pvewise.

    That would be a possibility + buff the attronarch a bit to be more competitive.

    But then again, its not only sorc in general, all magicka classes will be stronger than any Stamina build in the next patch if they do not change smth, sorc is just *** OP if they dont change smth.

    Have to do more tests when patch goes live because it is pretty darn hard to test with a ping of 200. But as i said, it does not look pretty, I mean all my skills deal like 1k less dmg than on live atm. This is a 4-7k dps loss overall. And magicka classes just got stronger due to new sets and no nerfs.
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  • Alcast
    Alcast
    Class Representative
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Is there a thread made by alcast where he doesn't QQ non stop?

    If i am satisfied, then i will not create a thread :hushed: But this shizzle, aint let me go no more dat easy right?

    But if you think thatits ok that a sorc can reach 40k dps and other classes, espeically stamina less than 20k then i guess that is fine. Just doesnt look "balanced" to me.
    I haven't tried PTS out, but I'm curious what changes were made to make Sorcerer stand out? I haven't seen any changes towards their DPS? Unless it's just the overload spam, saving up to 1000 ultimate, if that's the case that's pretty unreliable and their dps sucks on the other bosses etc while saving up.

    As for Stamina DPS the fix was needed for PvE and PvP it was horribly unbalanced it's just a change we're all going to have to get used to.

    How can you say things are balanced if you havent even been on the PTS? >.>

    well w/e, i guess i have to "adapt"
    Edited by Alcast on August 22, 2015 10:30AM
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  • Nifty2g
    Nifty2g
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    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Is there a thread made by alcast where he doesn't QQ non stop?

    If i am satisfied, then i will not create a thread :hushed: But this shizzle, aint let me go no more dat easy right?

    But if you think thatits ok that a sorc can reach 40k dps and other classes, espeically stamina less than 20k then i guess that is fine. Just doesnt look "balanced" to me.
    I haven't tried PTS out, but I'm curious what changes were made to make Sorcerer stand out? I haven't seen any changes towards their DPS? Unless it's just the overload spam, saving up to 1000 ultimate, if that's the case that's pretty unreliable and their dps sucks on the other bosses etc while saving up.

    As for Stamina DPS the fix was needed for PvE and PvP it was horribly unbalanced it's just a change we're all going to have to get used to.

    How can you say things are balanced if you havent even been on the PTS? >.>

    well w/e, i guess i have to "adapt"
    You call that sharpened bug balanced? lol okay
    #MOREORBS
  • Alcast
    Alcast
    Class Representative
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Is there a thread made by alcast where he doesn't QQ non stop?

    If i am satisfied, then i will not create a thread :hushed: But this shizzle, aint let me go no more dat easy right?

    But if you think thatits ok that a sorc can reach 40k dps and other classes, espeically stamina less than 20k then i guess that is fine. Just doesnt look "balanced" to me.
    I haven't tried PTS out, but I'm curious what changes were made to make Sorcerer stand out? I haven't seen any changes towards their DPS? Unless it's just the overload spam, saving up to 1000 ultimate, if that's the case that's pretty unreliable and their dps sucks on the other bosses etc while saving up.

    As for Stamina DPS the fix was needed for PvE and PvP it was horribly unbalanced it's just a change we're all going to have to get used to.

    How can you say things are balanced if you havent even been on the PTS? >.>

    well w/e, i guess i have to "adapt"
    You call that sharpened bug balanced? lol okay

    I did not say that, but Zenimax has to realize that Stamina only could keep up with dps due to sharpened bug. So they have to rebalance things again
    Edited by Alcast on August 22, 2015 10:33AM
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  • Nifty2g
    Nifty2g
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    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Is there a thread made by alcast where he doesn't QQ non stop?

    If i am satisfied, then i will not create a thread :hushed: But this shizzle, aint let me go no more dat easy right?

    But if you think thatits ok that a sorc can reach 40k dps and other classes, espeically stamina less than 20k then i guess that is fine. Just doesnt look "balanced" to me.
    I haven't tried PTS out, but I'm curious what changes were made to make Sorcerer stand out? I haven't seen any changes towards their DPS? Unless it's just the overload spam, saving up to 1000 ultimate, if that's the case that's pretty unreliable and their dps sucks on the other bosses etc while saving up.

    As for Stamina DPS the fix was needed for PvE and PvP it was horribly unbalanced it's just a change we're all going to have to get used to.

    How can you say things are balanced if you havent even been on the PTS? >.>

    well w/e, i guess i have to "adapt"
    You call that sharpened bug balanced? lol okay

    I did not say that, but Zenimax has to realize that Stamina only could keep up with dps due to sharpened bug. So they have to rebalance things again
    That bug didn't make them keep up, that bug made them extremely powerful and extremely unbalanced compared to the rest. I'm sure once the meta comes out and people know what sets to use and all that it'll fix up. Sounds like majority of stamina users are going to be behind in dps though; the ones who rerolled to cheese it with a 1 button win combo
    #MOREORBS
  • Alcast
    Alcast
    Class Representative
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Is there a thread made by alcast where he doesn't QQ non stop?

    If i am satisfied, then i will not create a thread :hushed: But this shizzle, aint let me go no more dat easy right?

    But if you think thatits ok that a sorc can reach 40k dps and other classes, espeically stamina less than 20k then i guess that is fine. Just doesnt look "balanced" to me.
    I haven't tried PTS out, but I'm curious what changes were made to make Sorcerer stand out? I haven't seen any changes towards their DPS? Unless it's just the overload spam, saving up to 1000 ultimate, if that's the case that's pretty unreliable and their dps sucks on the other bosses etc while saving up.

    As for Stamina DPS the fix was needed for PvE and PvP it was horribly unbalanced it's just a change we're all going to have to get used to.

    How can you say things are balanced if you havent even been on the PTS? >.>

    well w/e, i guess i have to "adapt"
    You call that sharpened bug balanced? lol okay

    I did not say that, but Zenimax has to realize that Stamina only could keep up with dps due to sharpened bug. So they have to rebalance things again
    That bug didn't make them keep up, that bug made them extremely powerful and extremely unbalanced compared to the rest. I'm sure once the meta comes out and people know what sets to use and all that it'll fix up. Sounds like majority of stamina users are going to be behind in dps though; the ones who rerolled to cheese it with a 1 button win combo

    even with that sharpened bug going, Magicka was still stronger Single target wise. Stamina however, was stronger in AoE but mainly due to the OP range of tornado 12m compared to impulses laughable 6m.

    I mean, I will try make it work somehow, but if sorc does 1,5x dps than every other class, then reroll it is
    Edited by Alcast on August 22, 2015 10:48AM
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  • ragespell
    ragespell
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    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Alcast wrote: »
    Nifty2g wrote: »
    Is there a thread made by alcast where he doesn't QQ non stop?

    If i am satisfied, then i will not create a thread :hushed: But this shizzle, aint let me go no more dat easy right?

    But if you think thatits ok that a sorc can reach 40k dps and other classes, espeically stamina less than 20k then i guess that is fine. Just doesnt look "balanced" to me.
    I haven't tried PTS out, but I'm curious what changes were made to make Sorcerer stand out? I haven't seen any changes towards their DPS? Unless it's just the overload spam, saving up to 1000 ultimate, if that's the case that's pretty unreliable and their dps sucks on the other bosses etc while saving up.

    As for Stamina DPS the fix was needed for PvE and PvP it was horribly unbalanced it's just a change we're all going to have to get used to.

    How can you say things are balanced if you havent even been on the PTS? >.>

    well w/e, i guess i have to "adapt"
    You call that sharpened bug balanced? lol okay

    I did not say that, but Zenimax has to realize that Stamina only could keep up with dps due to sharpened bug. So they have to rebalance things again
    That bug didn't make them keep up, that bug made them extremely powerful and extremely unbalanced compared to the rest. I'm sure once the meta comes out and people know what sets to use and all that it'll fix up. Sounds like majority of stamina users are going to be behind in dps though; the ones who rerolled to cheese it with a 1 button win combo

    even with that sharpened bug going, Magicka was still stronger Single target wise. Stamina however, was stronger in AoE but mainly due to the OP range of tornado 12m compared to impulses laughable 6m.

    I mean, I will try make it work somehow, but if sorc does 1,5x dps than every other class, then reroll it is

    And again: sorcs will do 1.5x dps only with 1000 ultimates points....that is 1 boss every run.
    And maybe there is something I don't know, but even spamming overload on live I barely do the dps that other classes do in every pull.
  • Artemiisia
    Artemiisia
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    Alcast wrote: »
    Nifty2g wrote: »
    Is there a thread made by alcast where he doesn't QQ non stop?

    If i am satisfied, then i will not create a thread :hushed: But this shizzle, aint let me go no more dat easy right?

    But if you think that its ok that a sorc can reach 40k dps and other classes, espeically stamina less than 20k then i guess that is fine. Just doesnt look "balanced" to me.

    the thing is u didnt QQ about templar dps while you had fun with using sharpened, camo, caltrop, ravenger op, for me it looks more like now you cant take 4 templars like to say vdsa and stand in the portals and spam jabs ftw

    dont get me wrong, I have a stam templar as well, though not with caltrops and ravenger, still its freaking easy mode being a one button player, as stam templar right now is.

    They needed this for sure, and also the two mundos stone thing as well, needs to die.
  • timidobserver
    timidobserver
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    That is the problem with taking advantage of bugs and actually adding them to official builds. For the past few months most Stam builds have been relying on bugs/exploits for at least 30-40% of their dps. People post videos that show great numbers, so everyone assumes they are performing well. Then the bugs they were exploiting(Camo Hunter, Armor Pen, Caltrops, ect) get fixed. Now their performance is horrible.

    Though, ZOS went about fixing this stuff incorrectly. The problem is that they didn't fix the mace/sharpened bug until AFTER they did most of the balancing for the patch. That kind bug needs to be fixed before any major balancing because it was the primary culprit of most balance issues in the game from PvP to PvE.
    Edited by timidobserver on August 22, 2015 1:47PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • kkampaseb17_ESO
    kkampaseb17_ESO
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    That is the problem with taking advantage of bugs and actually adding them to official builds. For the past few months most Stam builds have been relying on bugs/exploits for at least 30-40% of their dps. People post videos that show great numbers, so everyone assumes they are performing well. Then the bugs they were exploiting(Camo Hunter, Armor Pen, Caltrops, ect) get fixed. Now their performance is horrible.

    Though, ZOS went about fixing this stuff incorrectly. The problem is that they didn't fix the mace/sharpened bug until AFTER they did most of the balancing for the patch. That kind bug needs to be fixed before any major balancing because it was the primary culprit of most balance issues in the game from PvP to PvE.

    And that is why I said a couple of pages before that now we will need to wait a whole patch cycle for them to understand how stamina works without the bugs.

    None was going about saying....guys.....stamina is underpowered cause I am getting 13-16k DPS single target with my precise or weighted weapons. Everyone said....gtfo nab...go play with sharpened maces while EVERYONE and their mothers knew that it was not working accordingly. And what was even sadder is that when I was talking to these people they were responding that "they are waiting for the next mistake ZOS makes so that they can exploit" because they already knew there would be something like this. GG.
    Edited by kkampaseb17_ESO on August 22, 2015 2:11PM
  • Senaxu
    Senaxu
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    That is the problem with taking advantage of bugs and actually adding them to official builds. For the past few months most Stam builds have been relying on bugs/exploits for at least 30-40% of their dps. People post videos that show great numbers, so everyone assumes they are performing well. Then the bugs they were exploiting(Camo Hunter, Armor Pen, Caltrops, ect) get fixed. Now their performance is horrible.

    Though, ZOS went about fixing this stuff incorrectly. The problem is that they didn't fix the mace/sharpened bug until AFTER they did most of the balancing for the patch. That kind bug needs to be fixed before any major balancing because it was the primary culprit of most balance issues in the game from PvP to PvE.

    And that is why I said a couple of pages before that now we will need to wait a whole patch cycle for them to understand how stamina works without the bugs.

    None was going about saying....guys.....stamina is underpowered cause I am getting 13-16k DPS single target with my precise or weighted weapons. Everyone said....gtfo nab...go play with sharpened maces while EVERYONE and their mothers knew that it was not working accordingly. And what was even sadder is that when I was talking to these people they were responding that "they are waiting for the next mistake ZOS makes so that they can exploit" because they already knew there would be something like this. GG.

    xD hard words but you made my day bro
    Unbroken EU
    Senaxu - AD Sorcerer
    Senaxu's Smurf - DC Sorcerer
    PvE-Scores(2.1): AA: 1182439 - 06:58 | HR: 114065 - 06:56 | SO: 151067 - 12:27 | DSA: 23457 - 34:36

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    "There is still room up"
  • RinOkumara
    RinOkumara
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    Why would you use ravager though?
    Alcast wrote: »
    DDuke wrote: »
    I knew it'd be less than on Live, but I didn't expect that drastic differences.

    Sharpened Mace on live should "only" be providing a 10-15% difference.

    I'd be curious about what gear you were wearing, since many of the current sets are now pretty bad on PTS.


    5x Hunding's, 5x Ravager & 2x Nerien'eth/Kena will probably end up being the way to go

    Same as on live, 5x Hundings, 5x Ravager, 2x Master Dagger (Sharpened)


    Scyantific wrote: »
    I call BS. I main a Sorc and even I know that magicka Sorcs have the worst sustained DPS out of all the classes.

    Please check your facts.

    dude, just lol, I dont even know where to begin to tell you how wrong you are..
    Why are you using ravager???
  • Jeckll
    Jeckll
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    RinOkumara wrote: »

    Why are you using ravager???

    Because it's the best in slot, still.
    Jeckll has quit the game. Thanks for the great time.
  • kkampaseb17_ESO
    kkampaseb17_ESO
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    Senaxu wrote: »
    That is the problem with taking advantage of bugs and actually adding them to official builds. For the past few months most Stam builds have been relying on bugs/exploits for at least 30-40% of their dps. People post videos that show great numbers, so everyone assumes they are performing well. Then the bugs they were exploiting(Camo Hunter, Armor Pen, Caltrops, ect) get fixed. Now their performance is horrible.

    Though, ZOS went about fixing this stuff incorrectly. The problem is that they didn't fix the mace/sharpened bug until AFTER they did most of the balancing for the patch. That kind bug needs to be fixed before any major balancing because it was the primary culprit of most balance issues in the game from PvP to PvE.

    And that is why I said a couple of pages before that now we will need to wait a whole patch cycle for them to understand how stamina works without the bugs.

    None was going about saying....guys.....stamina is underpowered cause I am getting 13-16k DPS single target with my precise or weighted weapons. Everyone said....gtfo nab...go play with sharpened maces while EVERYONE and their mothers knew that it was not working accordingly. And what was even sadder is that when I was talking to these people they were responding that "they are waiting for the next mistake ZOS makes so that they can exploit" because they already knew there would be something like this. GG.

    xD hard words but you made my day bro

    :p
  • tplink3r1
    tplink3r1
    ✭✭✭✭✭
    RinOkumara wrote: »
    Why would you use ravager though?
    Alcast wrote: »
    DDuke wrote: »
    I knew it'd be less than on Live, but I didn't expect that drastic differences.

    Sharpened Mace on live should "only" be providing a 10-15% difference.

    I'd be curious about what gear you were wearing, since many of the current sets are now pretty bad on PTS.


    5x Hunding's, 5x Ravager & 2x Nerien'eth/Kena will probably end up being the way to go

    Same as on live, 5x Hundings, 5x Ravager, 2x Master Dagger (Sharpened)


    Scyantific wrote: »
    I call BS. I main a Sorc and even I know that magicka Sorcs have the worst sustained DPS out of all the classes.

    Please check your facts.

    dude, just lol, I dont even know where to begin to tell you how wrong you are..
    Why are you using ravager???
    Whats wrong with Ravager?
    VR16 Templar
    VR3 Sorcerer
  • kkampaseb17_ESO
    kkampaseb17_ESO
    ✭✭✭
    tplink3r1 wrote: »
    RinOkumara wrote: »
    Why would you use ravager though?
    Alcast wrote: »
    DDuke wrote: »
    I knew it'd be less than on Live, but I didn't expect that drastic differences.

    Sharpened Mace on live should "only" be providing a 10-15% difference.

    I'd be curious about what gear you were wearing, since many of the current sets are now pretty bad on PTS.


    5x Hunding's, 5x Ravager & 2x Nerien'eth/Kena will probably end up being the way to go

    Same as on live, 5x Hundings, 5x Ravager, 2x Master Dagger (Sharpened)


    Scyantific wrote: »
    I call BS. I main a Sorc and even I know that magicka Sorcs have the worst sustained DPS out of all the classes.

    Please check your facts.

    dude, just lol, I dont even know where to begin to tell you how wrong you are..
    Why are you using ravager???
    Whats wrong with Ravager?

    Nothing actually. As Jeckll said still best in slot. I tested this a lot on PTS and I can keep it up pretty much 80% of the time.
  • ColtPython
    ColtPython
    ✭✭✭
    Magic DPS was nerfed via fire heavy attacks requiring fully charged to get the bonus damage and DKs even more so due to molten nerf. Has there been any report on how this affects their single damage output or has it been nullified by the new sets?

    IMO overall, Stam was nerfed on too many levels (ravager, rolling, blocking, werewolf, maces, caltrops, camo hunter, etc). And as of right now the new sets for magic users are far more interesting than those for Stam users.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    ColtPython wrote: »
    Magic DPS was nerfed via fire heavy attacks requiring fully charged to get the bonus damage and DKs even more so due to molten nerf. Has there been any report on how this affects their single damage output or has it been nullified by the new sets?

    IMO overall, Stam was nerfed on too many levels (ravager, rolling, blocking, werewolf, maces, caltrops, camo hunter, etc). And as of right now the new sets for magic users are far more interesting than those for Stam users.

    As a pure stamina build those nerfs were necessary as they allowed some seriously OP combination.
    Not that there was any choice. People found a way around stamina build limitations and many jumped on the bandwagon.
    But hell....stamina build damage reality is going to kick in rapidly in 1.7 for the FOTM builds...and hard.
    Long term its a good thing if the balance all stamina builds...short term...
    ...toast probably.
    Edited by Rune_Relic on August 23, 2015 5:03PM
    Anything that can be exploited will be exploited
  • ColtPython
    ColtPython
    ✭✭✭
    @Rune_Relic I don't disagree that they were nessisary adjustments. I for one was close to writing that caltrops was to OP myself when I heard that vigor was moving to rank 5 (caltrops + siphon attacks + brawler + rally + vigor = solo all things). But they went and nerfed siphon instead
  • twistedmonk
    twistedmonk
    ✭✭✭
    I'd have to see a video showing this magical 40k dps. I mean is that 40k dps for like 5 seconds? and then what? 10k dps after that until you build up 1000 ultimate???

    what is the sustained dps over say 5/10/15 minutes.

    I need more facts not just numbers thrown out with nothing to back it up.

    not saying you are right or wrong, but it would add validity to the qQ
  • Senaxu
    Senaxu
    ✭✭✭
    2.0 Stampler (Honorable Moments before the stamina/balancefixes):

    xfyld4ye.jpg
    Unbroken EU
    Senaxu - AD Sorcerer
    Senaxu's Smurf - DC Sorcerer
    PvE-Scores(2.1): AA: 1182439 - 06:58 | HR: 114065 - 06:56 | SO: 151067 - 12:27 | DSA: 23457 - 34:36

    www.twitch.tv/senaxu
    "There is still room up"
  • Miwerton
    Miwerton
    ✭✭✭
    LA armor buff, better 5 piece La then MA from new sets, no buff to stam (even flurry hasnt been rebuffed after the 16% dam nerf to it). Geez how far seperated are they from theyre own creation.
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