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PvE - RIP Stamina classes in PvE Trials/Arena

  • Paulhewhewria
    Paulhewhewria
    ✭✭✭
    Just want to say I hope something is done about this too because I don't want to go back to Magicka everything it makes the game less diverse.
  • ragespell
    ragespell
    ✭✭✭
    BuggeX wrote: »
    Alcast wrote: »
    ragespell wrote: »
    Alcast wrote: »
    Dont forget this is with lag and ***, when that goes live, sorc will be 35kdps on manti. And no, you dont need sustain if all have 35k dps. Manti down in 40s, overload lasts 50s

    OK, fair enough. But still, my overload hit 23k crit, I don't see how can I pull 25k or 35k. Are the new sets that good?

    Your overload should crit for 40-45k

    When? Where? HOW???

    This is number is unbelievable, without how you get it. 23k okay, 27k, maybe. But 45k???

    25k uncrit, with CP to critdmg overload crit with 43,5k

    This should be possible

    Ok now I am a really sad sorc :/
    Edited by ragespell on August 21, 2015 10:21AM
  • Instant
    Instant
    ✭✭✭✭✭
    How is stamina aoe dps compared to magicka on pts?
    Peace is a lie, there is only passion.
  • Alcast
    Alcast
    Class Representative
    Instant wrote: »
    How is stamina aoe dps compared to magicka on pts?

    more or less equal. In sanctum on live i hit for like 60k aoe dps. Now its down to 20k-30k

    Steeltornado hits like a wet noodle now >.>
    Edited by Alcast on August 21, 2015 10:50AM
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  • Artemiisia
    Artemiisia
    ✭✭✭✭✭
    Alcast wrote: »
    Alcast wrote: »
    DDuke wrote: »
    I knew it'd be less than on Live, but I didn't expect that drastic differences.

    Sharpened Mace on live should "only" be providing a 10-15% difference.

    I'd be curious about what gear you were wearing, since many of the current sets are now pretty bad on PTS.


    5x Hunding's, 5x Ravager & 2x Nerien'eth/Kena will probably end up being the way to go

    Same as on live, 5x Hundings, 5x Ravager, 2x Master Dagger (Sharpened)


    Scyantific wrote: »
    I call BS. I main a Sorc and even I know that magicka Sorcs have the worst sustained DPS out of all the classes.

    Please check your facts.

    dude, just lol, I dont even know where to begin to tell you how wrong you are..

    Still 2x sharpened daggers and not maces were over-reducing the armor of the enemy on live. Even worse offenders were the sharpened maces that tests demonstrated that one sharpened mace reduced enemy armor by 70%.

    Changing from another trait to 2x sharpened weapons (not maces) equated to a 10-14% DPS increase on live even before calculating the loss of the DPS of the previous weapons (precise, weighted etc).

    Atm 1 sharpend weapon adds 4% extra damage against high armored targets on PTS and factoring in the loss of the previous trait it is around 2% DPS increase.

    Seems to be working accordingly. However, tooltip numbers of separate stamina abilities have to be reconsidered.

    On live I am at 100% Penetration+Camo and doing around 21k+ on Manti with 400 CP. Now Sharpened fix, camo 2x nerf, ravager nerf puts stam dps around 13-16k, this is ridiculous compared to Magicka classes which easily pull 18-25k (and Sorc 30k+)

    Its just sad that Stamina only could compete due to Sharpened bug ><

    Also, reason why stamina was good because it was stronger in AoE, which now also got crippled

    will its also ridiculous the other way around, seeing right now on live stam templars doing 25-30k dps with one button, while magicka almost cant reach that, so im happy with the upcoming changes, it was about time
  • Faulgor
    Faulgor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Tankqull wrote: »
    ragespell wrote: »
    Or am I THAT bad!?!

    kena gives you 6xx more spell dmg, the apprentice after the change gives you spell dmg on a value like warrior for stamina builds does so you´ll get around 1+k more spell dmg than now. wich is a significant increase.

    but those numbers clearly indicate that there are some significant errors still existing within their resistence/penetration calculation. otherwise magica with lower tooltip values on all abilities than stamina can´t come out on top...

    Can somebody explain why this Overload build is specific to magicka sorcs?
    You'd think stamina sorcs would do more damage with overload because you can stack weapon damage much higher than spell damage.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Faulgor wrote: »
    Tankqull wrote: »
    ragespell wrote: »
    Or am I THAT bad!?!

    kena gives you 6xx more spell dmg, the apprentice after the change gives you spell dmg on a value like warrior for stamina builds does so you´ll get around 1+k more spell dmg than now. wich is a significant increase.

    but those numbers clearly indicate that there are some significant errors still existing within their resistence/penetration calculation. otherwise magica with lower tooltip values on all abilities than stamina can´t come out on top...

    Can somebody explain why this Overload build is specific to magicka sorcs?
    You'd think stamina sorcs would do more damage with overload because you can stack weapon damage much higher than spell damage.

    its not magica sorc specific but
    you are lacking pierce as a stamina class (sth broken as allways^^ - i´m waiting for the moment they get that *** working properly^^) and as spell dmg itemization (apprentice now adds spell dmg like warrior) and sets like ravage decreased in their efficiency the weapon- over spelldmg advantage has been significantly lessend. thus magica dmg has an advantage currently wich makes magica sorcs stronger than stamina sorcs in this regard.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • omfgitsbatman
    omfgitsbatman
    ✭✭✭✭
    It's really hard to read this post in any other way besides: "My class isn't on top of the DPS charts anymore because of bugs and exploits. Nerf the others please."
    He's the healer Tamriel deserves, but not the one it needs right now. So we'll hurt his tank. Because he can heal them to full. Because he's not our hero. He's a silent guardian, a watchful rejuvinator. A Cloaked Healer.

    @Omfgitsbatman PC/NA
    Ticktick-Argonian Nightblade Healer/Magicka DPS
    Tinytick- Imperial DK Tank
    Wuches Y'Shaur- V16 High Elf Sorc Magicka DPS
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    GM:
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    Vet Maw 4/5

  • Jeckll
    Jeckll
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    ✭✭
    It's really hard to read this post in any other way besides: "My class isn't on top of the DPS charts anymore because of bugs and exploits. Nerf the others please."

    It's really hard to have a solid balance discussion when everytime someone posts suggestions gets this kind of answer.
    Edited by Jeckll on August 21, 2015 11:55AM
    Jeckll has quit the game. Thanks for the great time.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Jeckll wrote: »
    It's really hard to read this post in any other way besides: "My class isn't on top of the DPS charts anymore because of bugs and exploits. Nerf the others please."

    It's really hard to have a solid balance discussion when everytime someone posts suggestions get's this kind of answer.

    the first suggestion you should state should´nt be nerf crys but bug fixing issues. if as stated here the piercing CP ability is working to good that should be fixed immidiatly to value the impact again.

    beside that overload spam shouldnt be the only way for sorcs to get past the 60% dps benchmark of every other class.
    i would love to get rid of overload if in return the actual DPS of sorcs would be brought to lvls of the other classes.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Senaxu
    Senaxu
    ✭✭✭
    ok, now i have to join the conversation.

    About overload(PvE):
    1. Its just that good as your team. (Easy rotation lol...)
    2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
    3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
    4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
    5. The damage is to huge if it is up.

    the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
    Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.

    altogether its not easy to make him even to other classes, but to come back to the original theme here:

    Staminafixes
    are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..
    Edited by Senaxu on August 21, 2015 1:00PM
    Unbroken EU
    Senaxu - AD Sorcerer
    Senaxu's Smurf - DC Sorcerer
    PvE-Scores(2.1): AA: 1182439 - 06:58 | HR: 114065 - 06:56 | SO: 151067 - 12:27 | DSA: 23457 - 34:36

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    "There is still room up"
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Senaxu wrote: »
    ok, now i have to join the conversation.

    About overload(PvE):
    1. Its just that good as your team. (Easy rotation lol...)
    2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
    3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
    4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
    5. The damage is to huge if it is up.

    the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
    Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.

    altogether its not easy to make him even to other classes, but to come back to the original theme here:

    Staminafixes
    are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..

    Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.

    The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.

    If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.
    EU | PC | AD
  • ragespell
    ragespell
    ✭✭✭
    Senaxu wrote: »
    ok, now i have to join the conversation.

    About overload(PvE):
    1. Its just that good as your team. (Easy rotation lol...)
    2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
    3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
    4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
    5. The damage is to huge if it is up.

    the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
    Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.

    altogether its not easy to make him even to other classes, but to come back to the original theme here:

    Staminafixes
    are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..

    Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.

    The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.

    If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.

    As I said I'm not the best sorc dps around, but why we must rely on ultimates (being it overload or whatever) to have a decent dps?
    I suppose other classes haven't this problem, they ALWAYS do an high dps(I'm just assuming, don't really know if it is so)
    Edited by ragespell on August 21, 2015 2:12PM
  • Robbmrp
    Robbmrp
    ✭✭✭✭✭
    So how is this any different than live with some players having little CP grouping with others that have a ton? Or were you testing with template characters all with the same amount of CP points?
    NA Server - Kildair
  • Alcast
    Alcast
    Class Representative
    Robbmrp wrote: »
    So how is this any different than live with some players having little CP grouping with others that have a ton? Or were you testing with template characters all with the same amount of CP points?

    We all have around 400 CP
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  • Cuyler
    Cuyler
    ✭✭✭✭✭
    *Brushes dust off Sorc*
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    ragespell wrote: »
    Senaxu wrote: »
    ok, now i have to join the conversation.

    About overload(PvE):
    1. Its just that good as your team. (Easy rotation lol...)
    2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
    3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
    4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
    5. The damage is to huge if it is up.

    the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
    Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.

    altogether its not easy to make him even to other classes, but to come back to the original theme here:

    Staminafixes
    are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..

    Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.

    The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.

    If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.

    As I said I'm not the best sorc dps around, but why we must rely on ultimates (being it overload or whatever) to have a decent dps?
    I suppose other classes haven't this problem, they ALWAYS do an high dps(I'm just assuming, don't really know if it is so)

    You are assuming wrong, DKs also rely on banner for DPS increase.

    Plus my suggestion actually reduces the overall Sorc DPS and the dependency on Overload. If you can achieve similar DPS with Attro as with Overload and that DPS is nerfed sufficiently to be inline with most other classes of same CP-level, then we are all good.
    EU | PC | AD
  • ragespell
    ragespell
    ✭✭✭
    ragespell wrote: »
    Senaxu wrote: »
    ok, now i have to join the conversation.

    About overload(PvE):
    1. Its just that good as your team. (Easy rotation lol...)
    2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
    3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
    4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
    5. The damage is to huge if it is up.

    the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
    Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.

    altogether its not easy to make him even to other classes, but to come back to the original theme here:

    Staminafixes
    are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..

    Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.

    The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.

    If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.

    As I said I'm not the best sorc dps around, but why we must rely on ultimates (being it overload or whatever) to have a decent dps?
    I suppose other classes haven't this problem, they ALWAYS do an high dps(I'm just assuming, don't really know if it is so)

    You are assuming wrong, DKs also rely on banner for DPS increase.

    Plus my suggestion actually reduces the overall Sorc DPS and the dependency on Overload. If you can achieve similar DPS with Attro as with Overload and that DPS is nerfed sufficiently to be inline with most other classes of same CP-level, then we are all good.

    But I think we DON'T have the same dps as the other classes if we don't count ultimate. If you nerf our ultimates dps, as you seem to imply, we won't stand a chance against other classes dps
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    ragespell wrote: »
    ragespell wrote: »
    Senaxu wrote: »
    ok, now i have to join the conversation.

    About overload(PvE):
    1. Its just that good as your team. (Easy rotation lol...)
    2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
    3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
    4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
    5. The damage is to huge if it is up.

    the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
    Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.

    altogether its not easy to make him even to other classes, but to come back to the original theme here:

    Staminafixes
    are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..

    Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.

    The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.

    If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.

    As I said I'm not the best sorc dps around, but why we must rely on ultimates (being it overload or whatever) to have a decent dps?
    I suppose other classes haven't this problem, they ALWAYS do an high dps(I'm just assuming, don't really know if it is so)

    You are assuming wrong, DKs also rely on banner for DPS increase.

    Plus my suggestion actually reduces the overall Sorc DPS and the dependency on Overload. If you can achieve similar DPS with Attro as with Overload and that DPS is nerfed sufficiently to be inline with most other classes of same CP-level, then we are all good.

    But I think we DON'T have the same dps as the other classes if we don't count ultimate. If you nerf our ultimates dps, as you seem to imply, we won't stand a chance against other classes dps

    But why wouldn't you count ultimate as part of your DPS, that doesn't make sense. Every DPS uses ultimates.

    If Sorc has lower DPS without ultimate but this balances out with other classes once the ultimate drops then it's still balanced.

    They just have to nerf it enough to be competitive without being over the top with the nerf. It sounds simple to me.
    EU | PC | AD
  • ColtPython
    ColtPython
    ✭✭✭
    Alcast wrote: »

    Single Target:
    Magicka Sorc average dps on Manti 25k+

    This is way too OP. @ZoS please nerf Bolt Escape!
  • ColtPython
    ColtPython
    ✭✭✭
    But seriously I've been crying on the forums since PTS went up. The stam classes took a large hit from several angles (WW, blocking, rolling, Ravager, sharp maces*, camo hunter*, caltrops). It looks more and more like the pendulum is swinging back to magic builds as they offer plenty high dps and much more survivability with the blocking and rolling changes. If we go back to the 1.3 - 1.5 days of all magic builds (gdamn baby face masks), then I will be ready but this is bad news for the game.

    #1.6Forever!
  • ragespell
    ragespell
    ✭✭✭
    ragespell wrote: »
    ragespell wrote: »
    Senaxu wrote: »
    ok, now i have to join the conversation.

    About overload(PvE):
    1. Its just that good as your team. (Easy rotation lol...)
    2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
    3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
    4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
    5. The damage is to huge if it is up.

    the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
    Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.

    altogether its not easy to make him even to other classes, but to come back to the original theme here:

    Staminafixes
    are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..

    Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.

    The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.

    If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.

    As I said I'm not the best sorc dps around, but why we must rely on ultimates (being it overload or whatever) to have a decent dps?
    I suppose other classes haven't this problem, they ALWAYS do an high dps(I'm just assuming, don't really know if it is so)

    You are assuming wrong, DKs also rely on banner for DPS increase.

    Plus my suggestion actually reduces the overall Sorc DPS and the dependency on Overload. If you can achieve similar DPS with Attro as with Overload and that DPS is nerfed sufficiently to be inline with most other classes of same CP-level, then we are all good.

    But I think we DON'T have the same dps as the other classes if we don't count ultimate. If you nerf our ultimates dps, as you seem to imply, we won't stand a chance against other classes dps

    But why wouldn't you count ultimate as part of your DPS, that doesn't make sense. Every DPS uses ultimates.

    If Sorc has lower DPS without ultimate but this balances out with other classes once the ultimate drops then it's still balanced.

    They just have to nerf it enough to be competitive without being over the top with the nerf. It sounds simple to me.

    Because I can have comparable DPS when and only when I have 1000 ultimate points and can do the entire fight with overload.
    And 1000 ultimate points mean that I can't use ultimates ever for the entire run
  • ragespell
    ragespell
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    In my point of view, yes we can have equal or slightly better dps than any other classes...BUT 1 fight every run
  • R0M2K
    R0M2K
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    Ive been told Migthy CPs doesnt affect Bosses, just mobs... Could it be because of that @ZOS_JessicaFolsom ?
  • xMovingTarget
    xMovingTarget
    ✭✭✭✭✭
    ✭✭
    Dracane wrote: »
    Alcast wrote: »
    We did a run on PTS (Ping 190/ FPS huge drops bc of god knows what)

    Single Target:
    Stamina DK/Temp average dps on Manti 13-16k
    Magicka Sorc average dps on Manti 25k+
    Magicka DK average dps on Manti 18k+
    Stamina AoE does 3x less dmg than on live.

    On live(without this freaking ping+no fps drops) Stamina might be able to get 17-20k dps.
    But Sorcs are going to hit 35k+ dps.

    so its either reroll Sorc or quit the game

    Its good that you fixed Sharpened bug, but now balance is broken once again gg.
    @ZOS_GinaBruno @ZOS_KaiSchober

    Assumption or fact ?
    And 18k is fairly low for a Magicka dk, replace that DK with a better one.
    I feel like you just mixed some numbers wrong.
    Should look like this:

    Magicka DK: 25k+
    Stamina Templar: 18k+
    Magicka Sorc 13-16k

    That's how it is in dungeons usually.

    Its the lagg that gave us low DPS. Just look, I recorded our PTS runs and made a not so serious video about it.

    https://www.youtube.com/watch?v=2JWOhrbMDN8

    I would have been happy to even reach 18k with constant 5 fps and 500ms ping. ;)
    Edited by xMovingTarget on August 21, 2015 4:44PM
  • Takllin
    Takllin
    ✭✭✭✭✭
    Dracane wrote: »
    Alcast wrote: »
    We did a run on PTS (Ping 190/ FPS huge drops bc of god knows what)

    Single Target:
    Stamina DK/Temp average dps on Manti 13-16k
    Magicka Sorc average dps on Manti 25k+
    Magicka DK average dps on Manti 18k+
    Stamina AoE does 3x less dmg than on live.

    On live(without this freaking ping+no fps drops) Stamina might be able to get 17-20k dps.
    But Sorcs are going to hit 35k+ dps.

    so its either reroll Sorc or quit the game

    Its good that you fixed Sharpened bug, but now balance is broken once again gg.
    @ZOS_GinaBruno @ZOS_KaiSchober

    Assumption or fact ?
    And 18k is fairly low for a Magicka dk, replace that DK with a better one.
    I feel like you just mixed some numbers wrong.
    Should look like this:

    Magicka DK: 25k+
    Stamina Templar: 18k+
    Magicka Sorc 13-16k

    That's how it is in dungeons usually.

    Its the lagg that gave us low DPS. Just look, I recorded our PTS runs and made a not so serious video about it.

    https://www.youtube.com/watch?v=2JWOhrbMDN8

    Is this PvE or PvP? :P

    So the crux of this issue comes down to what exactly? I'm not exactly familiar with PvE deeps, but is it that magicka just has harder hitting abilities in general? More regen? Higher main stat? A mix of all three?
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • xMovingTarget
    xMovingTarget
    ✭✭✭✭✭
    ✭✭
    Takllin wrote: »
    Dracane wrote: »
    Alcast wrote: »
    We did a run on PTS (Ping 190/ FPS huge drops bc of god knows what)

    Single Target:
    Stamina DK/Temp average dps on Manti 13-16k
    Magicka Sorc average dps on Manti 25k+
    Magicka DK average dps on Manti 18k+
    Stamina AoE does 3x less dmg than on live.

    On live(without this freaking ping+no fps drops) Stamina might be able to get 17-20k dps.
    But Sorcs are going to hit 35k+ dps.

    so its either reroll Sorc or quit the game

    Its good that you fixed Sharpened bug, but now balance is broken once again gg.
    @ZOS_GinaBruno @ZOS_KaiSchober

    Assumption or fact ?
    And 18k is fairly low for a Magicka dk, replace that DK with a better one.
    I feel like you just mixed some numbers wrong.
    Should look like this:

    Magicka DK: 25k+
    Stamina Templar: 18k+
    Magicka Sorc 13-16k

    That's how it is in dungeons usually.

    Its the lagg that gave us low DPS. Just look, I recorded our PTS runs and made a not so serious video about it.

    https://www.youtube.com/watch?v=2JWOhrbMDN8

    Is this PvE or PvP? :P

    So the crux of this issue comes down to what exactly? I'm not exactly familiar with PvE deeps, but is it that magicka just has harder hitting abilities in general? More regen? Higher main stat? A mix of all three?

    Magicka hits harder yes. This whole thread is about PvE DPS. ;)
  • FENGRUSH
    FENGRUSH
    ✭✭✭✭✭
    ✭✭✭✭
    Thanks for the info and updates Hodor. Definitely up to ZOS to rebalance numbers after fixing bugs. Not right for players to wait *another 6 months* for them to try something else, fix some other bugs and see where it all lands. Balance is a moving target that requires smaller incremental adjustments. If they fix something like this, they needed to do it with enough lead time to adjust the numbers after doing so.

    To posters like @kkampaseb17_ESO - lol.
  • Halfwitte
    Halfwitte
    ✭✭✭
    Sorry to hear about this. Stamina users will just have to adapt.

    ^^^ LOL.

    IC Theme = Adapt or Reroll, but don't reroll too much they will make a penalty for that too. 33% increased character creation time and quest completion time with 33% reduced xp.

    @EricWrobel ESO+ membership isn't fun anymore, all you do is pay $15 a month and get 10% increased XP and crowns to spend, BORING!!!. You should fix this too... Let subscribers get stm regen while blocking that would be fun. It's not P2W it's a convenience.

    #Vote4EricWrobelFun
    Killing ESO 1 inexplicable nerf at a time.
  • Naslu
    Naslu
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    Moving - i thought at my side it was laggy but your pov - had to smile the whole video ;-) nice music
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