About the Mobs in Imperial city

Mr_Koh
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There are too many imo. They literally litter every corner and tightend in Imperial city. They also hit like trucks and have a ton of hp so sometimes killing them so you can focus on players just isn't an option. Anyone else feel the same way?
  • Kaliki
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    There are quite a lot, but it has a certain appeal when you're in a group. You will after all want to farm those NPCs to get shards for vaults and TV stones.

    I am more worried about performance when it goes live.
    To think some deer in Cyrodiil were removed for the lag and every nook in the IC is crawling with Daedra...
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  • hellkrasher
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    I like how ZOS desigend the bosses and mobs in IC. Its all well thought. They add a lot of dynamism to pvp.


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  • Sublime
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    I certainly like the roaming bosses, their streangth and the ex8stence of other NPC's. What I don't like is the amount of them, I feel like they're literarily everywhere, so I'd say remove about 20-30% of them and it's fine. I do like having to take another factor into consideration, but having ~10 AI pets follow you wherever you go isn't that enjoyable in my eyes.
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  • IxSTALKERxI
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    Really annoying in districts for solo or very small group, especially with a build that depends on extending/kiting enemies such as a sorc as you aggro everything. Feels claustrophobic at times trying to fight players without aggroing nearby stuff. One could argue that it kinda caters for 8-10 man groups that can just mow down all npc's and players in their path. Pvp definitely feels a lot different to say the least.
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  • anitajoneb17_ESO
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    I don't think there are too many mobs, that's part of the fun, but I'd like to be able to solo it more, to play more "tactical/sneaky/crouching".

    At the moment sneak is only about passing by mobs. I'd like to be able to aggro them and fight them one by one but most of them have group aggro, that's annoying.

    ZOS, would you please consider implementing more "single mobs" in IC ? I'm not saying less mobs, but more mobs that you can aggro one by one.
  • Mr_Koh
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    I don't think there are too many mobs, that's part of the fun, but I'd like to be able to solo it more, to play more "tactical/sneaky/crouching".

    At the moment sneak is only about passing by mobs. I'd like to be able to aggro them and fight them one by one but most of them have group aggro, that's annoying.

    ZOS, would you please consider implementing more "single mobs" in IC ? I'm not saying less mobs, but more mobs that you can aggro one by one.

    yeah fighting a group of 4 mobs alone is actually tougher than it should be. i would say maybe decreasing the number of mob count in tighter areas
  • paulsimonps
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    Just want to add that IC is not solo friendly. And i like it that way. This is a large city occupided by an army of daedra it would be weird if they didnt litter the place. Some ppl will be able to solo grind their tal var stones but most will have a bad time with it. Remember ppl this is a multi player game get some friends and group up, its fun trust me.
  • anitajoneb17_ESO
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    Believe me, I have very nice friends and guilds and such, and I've done tons of group content with them (including IC on PTS), and enjoyed it a lot. However, sometimes it's nice to solo, for various reasons...

    - Different gameplay (group play at the moment no matter where is reduced to let tank aggro/chain, jump in the middle, block and AOE-DPS the whole crowd while healer spams healing springs. Rinse and repeat. This is NOT FUN ANYMORE). I play a sorc DPS and sorc DPS is made to play distance, not melee, and kite around, use CC, sometimes helped by pets. I enjoy this type of gameplay and it's not applicable at the moments in groups.

    - Play at your own pace ! No matter how much I like my guidmates, fact is, none of them cares much about exploration, lore, immersion. I was delighted when I found Lady Cinnaber of Taneth and Sir Phraste of Elinhir in the IC sewers ! Believe it nor not, none of my guidmates knew who they were and why it was so funny. Means they haven't bothered reading a single book in the entire game, nor in previous TES games actually. That's depressing imho...

    - Play in silence / immersion. No matter how much I like my guidmates, there's always someone who enjoys telling us about his life, his job, his boss or how his/her cat or mother-in-law has the flu. While playing. I like to escape that from time to time.

    - Be able to play even if none of my contacts / friends / guildmates are online.

    My suggestion of making mobs in IC aggro-able one by one wouldn't take anything away from group players, imho.


    Edited by anitajoneb17_ESO on August 23, 2015 9:58AM
  • Rune_Relic
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    I don't think there are too many mobs, that's part of the fun, but I'd like to be able to solo it more, to play more "tactical/sneaky/crouching".

    At the moment sneak is only about passing by mobs. I'd like to be able to aggro them and fight them one by one but most of them have group aggro, that's annoying.

    ZOS, would you please consider implementing more "single mobs" in IC ? I'm not saying less mobs, but more mobs that you can aggro one by one.

    Before we argue I agree...but....
    ...zos said this is balanced around 2 player content in ESO live.
    So its going to be tough solo.

    So I guess the argument is ....should this be scaled to 2 man content ?
    They did so Orsinimum is for 1 man dungeon crawling.
    Should we not wait for that ?

    I am not proposing or requiring change....just asking the question.
    Solo play has been gated out by design unless you are real good.
    Whether this creates Craglorn fiasco 2 is up for debate.

    I was actually soloing mobs rather than avoid them. lol
    I was thinking man this is tough. When I remembered its 2 man content.
    It is what it is /shrugs.
    Its probably perfect for couples or buddies.

    The honey trap tactic would be viable against solo gankers.
    Edited by Rune_Relic on August 23, 2015 10:22AM
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  • anitajoneb17_ESO
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    Rune_Relic wrote: »
    So I guess the argument is ....should this be scaled to 2 man content ?
    They did so Orsinimum is for 1 man dungeon crawling.
    Should we not wait for that ?

    Let's summarize...

    Forced-solo-content : 3 important quest lines (Main, Mages' Guild, Fighters' Guild)

    Quasi-forced-solo-content : 18 entire zones (I agree you can do them in groups but people have to be more or less at the same level and it's too easy anyway, you just get bored).

    Forced-group-content : 18 non-vet dungeons, 6 vet dungeons, 3 trials, all Craglorn dungeons (and most open Craglorn is 2-man-content, we're not talking about the power players who can solo it).

    Quasi-forced-group-content : all of Cyrodiil. You can do PvE there alone with risks and there's no solo PvP there (even if you play solo you'll follow a group of some sort).

    That looks pretty well balanced BUT ... it's not greatly designed since the solo stuff is more at the beginning of the game and the group stuff starts when you reach VR10 or so.

    There is not a lot of freedom in choosing to play solo or grouped imho, and IC could be one of the places that offer this choice... if ONLY the mobs would be aggroable one by one instead of groups only. Thanks to battle-leveling this zone could be THE zone where you could choose to solo or to group up, "play as you like" regardless of your level.

  • Saturn
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    I think the NPCs in the Imperial City are what make it interesting, certainly beats having a desolate city for people to zergball around in. Without the NPCs (heck even with less of them), it would be much less interesting at least in my opinion. They have already lowered the spawntime though, it was much higher when v2.1 first came out.
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  • Emma_Overload
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    My question is this: Are the mobs (and roving bosses) in the IC actually tuned to take the Battle Spirit nerfs into account? Because it sure doesn't feel like it. Some of those bosses hit harder than the bosses in Craglorn, but your Ward is cut in half. What's up with that?
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  • Forestd16b14_ESO
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    Well yes there is alot of mobs in IC and IMO think it will cause some problems but again luring a monster level 3 boss to a group of opposing group of enemy players is pretty funny and trolly XD
  • anitajoneb17_ESO
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    Well yes there is alot of mobs in IC and IMO think it will cause some problems but again luring a monster level 3 boss to a group of opposing group of enemy players is pretty funny and trolly XD

    I agree on that point !! :D
    What we will probably see is enemy players coordinating and supporting each other as long as they're fighting the boss, and slaughter each other just afterwards :D

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