Maintenance for the week of November 29:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – November 30, 4:00AM EST (9:00 UTC) – 7:00AM EST (12:00 UTC)
https://forums.elderscrollsonline.com/en/discussion/592439/pc-eu-maintenance-november-30-4am-et-11am-cest
• Xbox: NA and EU megaservers for patch maintenance – December 1, 6:00AM EST (11:00 UTC) – 10:00AM EST (15:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 1, 6:00AM EST (11:00 UTC) – 10:00AM EST (15:00 UTC)

Mac OS X El Capitan

  • chris.dillman
    chris.dillman
    ✭✭✭
    tfraley wrote: »
    @KhajitFurTrader

    Thank you.

    Hi tfraley,

    Port really is generic term and does not imply anything about how the work is done.
    At most maybe it implies that it was done AFTER the main version was.

    In the case of ESO Mac and PC version of the game were made at the fact same time.

    With cross platform development MOST of the code will be shared common code.
    Devs start by figuring out all the commands all the target platforms have in common.
    Then a common high level abstraction layer is written.

    Example:
    thread.h - would define the common commands.
    thread_mac.cpp - code for the mac version of those commands wrapping up UNIX / POSIX threads
    thread_win.cpp - code wrapping up the win32 threads.

    Once you get the code up and running you might be able to specialize some parts of the code to
    use more Mac or Windows features.

    So in case of ESO there a 5 different renderers, DX9, DX11, OpenGL 2.1, PS4, XBOX ONE.
    Down the road Vulkan or Metal could be another one.

    Generally speaking AAA companies use cross compilers to translate shaders from 1 main language to other languages on other platforms. This lets the core game team work in 1 main shader language.
    Companies might chose to use a subset of shader commands that work on all platforms support.

    Anyhow once all platforms have hardware that can run Metal or Mantle, most if the DX / Opengl differences just drop away
    as direct lower level control is given to the developers over the GPUs. Theres a lot less of does the API / Chip support X vs
    can I just program to the chip to do X.






    -- ESO -- Lead Mac Programmer...
    Staff Post
  • KhajitFurTrader
    KhajitFurTrader
    ✭✭✭✭✭
    ✭✭
    can I just program to the chip to do X.
    Reading this, my brain made the horrifying connection to the X Window System -- X11R2, to be specific. On a Sun SPARC workstation. Oh, the memories...

    ...anyway, thank you Chris, this was very informative, as always. :smiley:

  • Publius_Scipio
    Publius_Scipio
    ✭✭✭✭✭
    ✭✭✭
    Man, Chris I just want to say that you are awesome. The fact that you are so open and detailed with us on the forums is really something. I don't know of any other game or forum where a dev was this accommodating and conversational with the players.

    Keep up the awesome work.
    Edited by Publius_Scipio on July 17, 2015 9:39PM
  • Neryuslu
    Neryuslu
    Soul Shriven
    4. We have a 80% functional GL 4.1 renderer now. It is much easier to update to newer OpenGL then move to an entirely new system, plus rewrite all the shaders again.

    Hello chris.dillman,

    So you're planning on updating the Mac client to OpenGL 4.1? If so, do you have an aproximate possible release date for that?
  • chris.dillman
    chris.dillman
    ✭✭✭
    Neryuslu wrote: »
    4. We have a 80% functional GL 4.1 renderer now. It is much easier to update to newer OpenGL then move to an entirely new system, plus rewrite all the shaders again.

    Hello chris.dillman,

    So you're planning on updating the Mac client to OpenGL 4.1? If so, do you have an aproximate possible release date for that?

    No.


    -- ESO -- Lead Mac Programmer...
    Staff Post
  • jackmaninov
    jackmaninov
    Soul Shriven
    I can confirm the launcher issue has been resolved in El Capitan developer preview 7, and most likely in public beta 5. However, I get a crash immediately on launching the game.
    Edited by jackmaninov on August 22, 2015 9:07AM
  • forestpest
    I can confirm the launcher issue has been resolved in El Capitan developer preview 7, and most likely in public beta 5. However, I get a crash immediately on launching the game.

    same here. seems to be OpenGL related

    because the crash shows

    [reporter]
    version = 0.01


    [extra]
    ProductName = eso
    Version = eso.live.2.0.15.1194139
    client.executablebits = 32
    client.mode = startup
    client.renderertype = OPENGL
    client.session_start_timestamp = 2015-08-22T20:48:35.116Z
    client.timestamp = 2015-08-22T20:48:38.138Z -frme 0-
    computer.name = something
    computer.user = something
    cpu.count = 2
    data.depotid = 4001
    data.dir = /Applications/Zenimax Online/The Elder Scrolls Online EU/game_m
    data.syncm = databuild
    data.version = 0.win.0.live.1194139
    exe.buildnum = 1194139
    exe.opt = release
    exe.reltype = public
    exe.type = client
    gfx.description = Intel HD Graphics 5000 OpenGL Engine
    gfx.deviceid = 0.0.0
    gfx.driver = 2.1 INTEL-10.8.75
    gfx.vendorid = 0
    mem.physical = 4096
    os.platform = mac
    os.version = 15A263e
    reportfield.ver = 3


    but when i run glview i get the following report

    Renderer: Intel HD Graphics 5000 OpenGL Engine
Vendor: Intel Inc.
Memory: 1536 MB
 Version: 4.1 INTEL-10.8.75 
Device: MacBookAir6,2
Shading language version: 4.10


Max texture size: 16384 x 16384
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 16
Max anisotropic filtering value: 16
Max viewport size: 16384 x 16384
Max Clip Distances: 8
Max samples: 8


Extensions: 45

GL_APPLE_client_storage
GL_APPLE_container_object_shareable
GL_APPLE_flush_render
GL_APPLE_object_purgeable
GL_APPLE_rgb_422
GL_APPLE_row_bytes
GL_APPLE_texture_range
GL_ARB_blend_func_extended
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_ES2_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_occlusion_query2
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding
GL_ARB_shader_subroutine
GL_ARB_shading_language_include
GL_ARB_tessellation_shader
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_cube_map_array
GL_ARB_texture_gather
GL_ARB_texture_query_lod
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_storage
GL_ARB_texture_swizzle
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ATI_texture_mirror_once
GL_EXT_debug_label
GL_EXT_debug_marker
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_texture_compression_s3tc
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_sRGB_decode
GL_NV_texture_barrier

    Core features
    v3.0 (100 % - 23/23)
v3.1 (100 % - 8/8)
v3.2 (100 % - 10/10)
v3.3 (100 % - 10/10)
v4.0 (100 % - 14/14)
v4.1 (100 % - 7/7)
v4.2 (15 % - 2/13)
v4.3 (0 % - 0/23)
v4.4 (0 % - 0/10)
v4.5 (0 % - 0/11)

    OpenGL driver version check (Current: 4.1 INTEL-10.8.75, Latest known: 2.1 INTEL-10.8.75):
Latest version of display drivers found
According the database, you are running the latest display drivers for your video card.

    Extension verification: 
GL_APPLE_aux_depth_stencil has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_client_storage has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_container_object_shareable has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_element_array has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_fence has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_float_pixels has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_flush_buffer_range has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_flush_render has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_object_purgeable has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_packed_pixels has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_pixel_buffer has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_rgb_422 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_row_bytes has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_specular_vector has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_texture_range has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_transform_hint has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_vertex_array_object has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_vertex_array_range has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_vertex_point_size has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_vertex_program_evaluators has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_ycbcr_422 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_blend_func_extended has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_color_buffer_float has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_depth_buffer_float has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_depth_clamp has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_depth_texture has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_draw_buffers has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_draw_buffers_blend has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_draw_elements_base_vertex has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_draw_indirect has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_draw_instanced has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_ES2_compatibility has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_explicit_attrib_location has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_fragment_program has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_fragment_program_shadow has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_fragment_shader has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_framebuffer_object has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_framebuffer_sRGB has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_gpu_shader5 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_gpu_shader_fp64 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_half_float_pixel has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_half_float_vertex has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_instanced_arrays has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_internalformat_query has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_multisample has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_multitexture has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_occlusion_query has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_occlusion_query2 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_pixel_buffer_object has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_point_parameters has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_point_sprite has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_provoking_vertex has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_sample_shading has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_sampler_objects has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_seamless_cube_map has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_separate_shader_objects has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_shader_bit_encoding has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_shader_objects has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_shader_subroutine has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_shader_texture_lod has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_shading_language_100 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_shading_language_include has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_shadow has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_sync has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_tessellation_shader has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_border_clamp has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_buffer_object_rgb32 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_compression has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_compression_rgtc has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_cube_map has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_cube_map_array has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_env_add has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_env_combine has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_env_crossbar has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_env_dot3 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_float has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_gather has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_mirrored_repeat has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_non_power_of_two has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_query_lod has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_rectangle has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_rg has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_rgb10_a2ui has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_storage has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_texture_swizzle has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_timer_query has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_transform_feedback2 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_transform_feedback3 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_transpose_matrix has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_vertex_array_bgra has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_vertex_attrib_64bit has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_vertex_blend has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_vertex_buffer_object has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_vertex_program has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_vertex_shader has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_vertex_type_2_10_10_10_rev has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_viewport_array has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ARB_window_pos has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ATI_separate_stencil has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ATI_texture_env_combine3 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ATI_texture_float has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_ATI_texture_mirror_once has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_abgr has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_bgra has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_blend_color has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_blend_equation_separate has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_blend_func_separate has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_blend_minmax has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_blend_subtract has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_clip_volume_hint has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_debug_label has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_debug_marker has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_draw_buffers2 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_draw_range_elements has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_fog_coord has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_framebuffer_blit has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_framebuffer_multisample has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_framebuffer_multisample_blit_scaled has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_framebuffer_object has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_framebuffer_sRGB has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_geometry_shader4 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_gpu_program_parameters has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_gpu_shader4 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_multi_draw_arrays has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_packed_depth_stencil has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_packed_float has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_provoking_vertex has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_rescale_normal has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_secondary_color has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_separate_specular_color has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_shadow_funcs has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_stencil_two_side has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_stencil_wrap has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_array has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_compression_dxt1 has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_compression_s3tc has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_env_add has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_filter_anisotropic has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_integer has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_lod_bias has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_rectangle has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_shared_exponent has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_sRGB has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_texture_sRGB_decode has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_timer_query has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_transform_feedback has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_EXT_vertex_array_bgra has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_IBM_rasterpos_clip has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_NV_blend_square has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_NV_conditional_render has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_NV_depth_clamp has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_NV_fog_distance has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_NV_light_max_exponent has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_NV_texgen_reflection has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_NV_texture_barrier has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_SGIS_generate_mipmap has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_SGIS_texture_edge_clamp has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_SGIS_texture_lod has been added to the extensions list of Intel HD Graphics 5000 OpenGL Engine 
GL_APPLE_aux_depth_stencil was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_element_array was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_fence was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_float_pixels was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_flush_buffer_range was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_packed_pixels was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_pixel_buffer was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_specular_vector was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_transform_hint was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_vertex_array_object was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_vertex_array_range was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_vertex_point_size was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_vertex_program_evaluators was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_APPLE_ycbcr_422 was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_color_buffer_float was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_depth_buffer_float was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_depth_clamp was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_depth_texture was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_draw_buffers was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_draw_elements_base_vertex was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_draw_instanced was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_fragment_program was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_fragment_program_shadow was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_fragment_shader was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_framebuffer_object was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_framebuffer_sRGB was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_half_float_pixel was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_half_float_vertex was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_multisample was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_multitexture was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_occlusion_query was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_pixel_buffer_object was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_point_parameters was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_point_sprite was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_provoking_vertex was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_seamless_cube_map was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_shader_objects was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_shader_texture_lod was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_shading_language_100 was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_shadow was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_sync was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_border_clamp was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_compression was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_compression_rgtc was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_cube_map was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_env_add was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_env_combine was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_env_crossbar was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_env_dot3 was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_float was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_mirrored_repeat was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_non_power_of_two was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_rectangle was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_texture_rg was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_transpose_matrix was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_vertex_array_bgra was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_vertex_blend was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_vertex_buffer_object was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_vertex_program was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_vertex_shader was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ARB_window_pos was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ATI_separate_stencil was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ATI_texture_env_combine3 was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_ATI_texture_float was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_abgr was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_bgra was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_blend_color was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_blend_equation_separate was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_blend_func_separate was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_blend_minmax was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_blend_subtract was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_clip_volume_hint was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_draw_buffers2 was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_draw_range_elements was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_fog_coord was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_framebuffer_blit was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_framebuffer_multisample was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_framebuffer_object was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_framebuffer_sRGB was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_geometry_shader4 was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_gpu_program_parameters was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_gpu_shader4 was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_multi_draw_arrays was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_packed_depth_stencil was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_packed_float was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_provoking_vertex was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_rescale_normal was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_secondary_color was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_separate_specular_color was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_shadow_funcs was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_stencil_two_side was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_stencil_wrap was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_texture_array was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_texture_compression_dxt1 was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_texture_env_add was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_texture_integer was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_texture_lod_bias was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_texture_rectangle was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_texture_shared_exponent was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_texture_sRGB was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_timer_query was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_transform_feedback was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_EXT_vertex_array_bgra was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_IBM_rasterpos_clip was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_NV_blend_square was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_NV_conditional_render was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_NV_depth_clamp was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_NV_fog_distance was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_NV_light_max_exponent was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_NV_texgen_reflection was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_SGIS_generate_mipmap was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_SGIS_texture_edge_clamp was not found, but is available in driver version 2.1 INTEL-10.8.75 
GL_SGIS_texture_lod was not found, but is available in driver version 2.1 INTEL-10.8.75 


    so Version: 4.1 INTEL-10.8.75 is the new one but the game might need version 2.1 INTEL-10.8.75.

    If i could change to an older kext (driver) it might just work
    Edited by forestpest on August 23, 2015 6:59AM
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