SorataArisugawa wrote: »Dont forget this is with lag and ***, when that goes live, sorc will be 35kdps on manti. And no, you dont need sustain if all have 35k dps. Manti down in 40s, overload lasts 50s
OK, fair enough. But still, my overload hit 23k crit, I don't see how can I pull 25k or 35k. Are the new sets that good?
Your overload should crit for 40-45k
When? Where? HOW???
This is number is unbelievable, without how you get it. 23k okay, 27k, maybe. But 45k???
25k uncrit, with CP to critdmg overload crit with 43,5k
This should be possible
How is stamina aoe dps compared to magicka on pts?
kkampaseb17_ESO wrote: »I knew it'd be less than on Live, but I didn't expect that drastic differences.
Sharpened Mace on live should "only" be providing a 10-15% difference.
I'd be curious about what gear you were wearing, since many of the current sets are now pretty bad on PTS.
5x Hunding's, 5x Ravager & 2x Nerien'eth/Kena will probably end up being the way to go
Same as on live, 5x Hundings, 5x Ravager, 2x Master Dagger (Sharpened)Scyantific wrote: »I call BS. I main a Sorc and even I know that magicka Sorcs have the worst sustained DPS out of all the classes.
Please check your facts.
dude, just lol, I dont even know where to begin to tell you how wrong you are..
Still 2x sharpened daggers and not maces were over-reducing the armor of the enemy on live. Even worse offenders were the sharpened maces that tests demonstrated that one sharpened mace reduced enemy armor by 70%.
Changing from another trait to 2x sharpened weapons (not maces) equated to a 10-14% DPS increase on live even before calculating the loss of the DPS of the previous weapons (precise, weighted etc).
Atm 1 sharpend weapon adds 4% extra damage against high armored targets on PTS and factoring in the loss of the previous trait it is around 2% DPS increase.
Seems to be working accordingly. However, tooltip numbers of separate stamina abilities have to be reconsidered.
On live I am at 100% Penetration+Camo and doing around 21k+ on Manti with 400 CP. Now Sharpened fix, camo 2x nerf, ravager nerf puts stam dps around 13-16k, this is ridiculous compared to Magicka classes which easily pull 18-25k (and Sorc 30k+)
Its just sad that Stamina only could compete due to Sharpened bug ><
Also, reason why stamina was good because it was stronger in AoE, which now also got crippled
Or am I THAT bad!?!
kena gives you 6xx more spell dmg, the apprentice after the change gives you spell dmg on a value like warrior for stamina builds does so you´ll get around 1+k more spell dmg than now. wich is a significant increase.
but those numbers clearly indicate that there are some significant errors still existing within their resistence/penetration calculation. otherwise magica with lower tooltip values on all abilities than stamina can´t come out on top...
Or am I THAT bad!?!
kena gives you 6xx more spell dmg, the apprentice after the change gives you spell dmg on a value like warrior for stamina builds does so you´ll get around 1+k more spell dmg than now. wich is a significant increase.
but those numbers clearly indicate that there are some significant errors still existing within their resistence/penetration calculation. otherwise magica with lower tooltip values on all abilities than stamina can´t come out on top...
Can somebody explain why this Overload build is specific to magicka sorcs?
You'd think stamina sorcs would do more damage with overload because you can stack weapon damage much higher than spell damage.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
omfgitsbatman wrote: »It's really hard to read this post in any other way besides: "My class isn't on top of the DPS charts anymore because of bugs and exploits. Nerf the others please."
omfgitsbatman wrote: »It's really hard to read this post in any other way besides: "My class isn't on top of the DPS charts anymore because of bugs and exploits. Nerf the others please."
It's really hard to have a solid balance discussion when everytime someone posts suggestions get's this kind of answer.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ok, now i have to join the conversation.
About overload(PvE):
1. Its just that good as your team. (Easy rotation lol...)
2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
5. The damage is to huge if it is up.
the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.
altogether its not easy to make him even to other classes, but to come back to the original theme here:
Staminafixes
are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..
mike.gaziotisb16_ESO wrote: »ok, now i have to join the conversation.
About overload(PvE):
1. Its just that good as your team. (Easy rotation lol...)
2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
5. The damage is to huge if it is up.
the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.
altogether its not easy to make him even to other classes, but to come back to the original theme here:
Staminafixes
are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..
Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.
The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.
If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.
So how is this any different than live with some players having little CP grouping with others that have a ton? Or were you testing with template characters all with the same amount of CP points?
mike.gaziotisb16_ESO wrote: »ok, now i have to join the conversation.
About overload(PvE):
1. Its just that good as your team. (Easy rotation lol...)
2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
5. The damage is to huge if it is up.
the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.
altogether its not easy to make him even to other classes, but to come back to the original theme here:
Staminafixes
are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..
Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.
The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.
If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.
As I said I'm not the best sorc dps around, but why we must rely on ultimates (being it overload or whatever) to have a decent dps?
I suppose other classes haven't this problem, they ALWAYS do an high dps(I'm just assuming, don't really know if it is so)
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »ok, now i have to join the conversation.
About overload(PvE):
1. Its just that good as your team. (Easy rotation lol...)
2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
5. The damage is to huge if it is up.
the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.
altogether its not easy to make him even to other classes, but to come back to the original theme here:
Staminafixes
are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..
Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.
The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.
If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.
As I said I'm not the best sorc dps around, but why we must rely on ultimates (being it overload or whatever) to have a decent dps?
I suppose other classes haven't this problem, they ALWAYS do an high dps(I'm just assuming, don't really know if it is so)
You are assuming wrong, DKs also rely on banner for DPS increase.
Plus my suggestion actually reduces the overall Sorc DPS and the dependency on Overload. If you can achieve similar DPS with Attro as with Overload and that DPS is nerfed sufficiently to be inline with most other classes of same CP-level, then we are all good.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »ok, now i have to join the conversation.
About overload(PvE):
1. Its just that good as your team. (Easy rotation lol...)
2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
5. The damage is to huge if it is up.
the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.
altogether its not easy to make him even to other classes, but to come back to the original theme here:
Staminafixes
are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..
Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.
The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.
If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.
As I said I'm not the best sorc dps around, but why we must rely on ultimates (being it overload or whatever) to have a decent dps?
I suppose other classes haven't this problem, they ALWAYS do an high dps(I'm just assuming, don't really know if it is so)
You are assuming wrong, DKs also rely on banner for DPS increase.
Plus my suggestion actually reduces the overall Sorc DPS and the dependency on Overload. If you can achieve similar DPS with Attro as with Overload and that DPS is nerfed sufficiently to be inline with most other classes of same CP-level, then we are all good.
But I think we DON'T have the same dps as the other classes if we don't count ultimate. If you nerf our ultimates dps, as you seem to imply, we won't stand a chance against other classes dps
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »ok, now i have to join the conversation.
About overload(PvE):
1. Its just that good as your team. (Easy rotation lol...)
2. If it lasts in a single DPS fight before the execute-phase your DPS is decrease a huge amount vs other classes. (build)
3. You have zero effect while blocking (blockcasting isn't possible). You offer maximum offensive for fragile playstyle.
4. Its usefull for every singleDPS fight that takes less time than 60 sec to the execute phase. (max 120sec for a fullfight)
5. The damage is to huge if it is up.
the solution would be, nerf overload but increase some other skills (stormatronach) from the Mage to keep him alive to compare with other classes. Make it possible for pets to procc undaunted sets (neriens aeth, Deadroth set, scaterling mage) also for make petbuilds more interessting for the players.
Dont forget as a successfull PvE-DPS-Mage like as a petmage or as an overload mage you have to have 2 toggle-skills on every skillbar.
altogether its not easy to make him even to other classes, but to come back to the original theme here:
Staminafixes
are incoming for the next patch and its a fact, that the peoples who use it as they main resource got hit hard by that. AoE atm on live is unbeatable for any magica class if you compare vs stamina steeltornado, scorched earth... with the fixes they are pretty even now on the PTS. Singletarget is an other story and for me (unexpierenced Stamina player) it feels a little bit to weak. maybe its about less collection about new stamina sets, maybe there are new builds, that i dont discovered atm but the fact that you get no more staminareg while blocking and the cd on ravanger.... i dont know..
Overload is too good for PvE but nothing special for PvP. Attronach is okayish is PvE but terrible for PvP since it can be CC and killed, which is atrocious for an ultimate.
The solution is a) buff attronach b) nerf overload base damage but add bonus damage against players so it's not left in a weaker spot than it is now.
If you just straight nerf Overload, all Sorc ultimates will be useless for PvP.
As I said I'm not the best sorc dps around, but why we must rely on ultimates (being it overload or whatever) to have a decent dps?
I suppose other classes haven't this problem, they ALWAYS do an high dps(I'm just assuming, don't really know if it is so)
You are assuming wrong, DKs also rely on banner for DPS increase.
Plus my suggestion actually reduces the overall Sorc DPS and the dependency on Overload. If you can achieve similar DPS with Attro as with Overload and that DPS is nerfed sufficiently to be inline with most other classes of same CP-level, then we are all good.
But I think we DON'T have the same dps as the other classes if we don't count ultimate. If you nerf our ultimates dps, as you seem to imply, we won't stand a chance against other classes dps
But why wouldn't you count ultimate as part of your DPS, that doesn't make sense. Every DPS uses ultimates.
If Sorc has lower DPS without ultimate but this balances out with other classes once the ultimate drops then it's still balanced.
They just have to nerf it enough to be competitive without being over the top with the nerf. It sounds simple to me.
We did a run on PTS (Ping 190/ FPS huge drops bc of god knows what)
Single Target:
Stamina DK/Temp average dps on Manti 13-16k
Magicka Sorc average dps on Manti 25k+
Magicka DK average dps on Manti 18k+
Stamina AoE does 3x less dmg than on live.
On live(without this freaking ping+no fps drops) Stamina might be able to get 17-20k dps.
But Sorcs are going to hit 35k+ dps.
so its either reroll Sorc or quit the game
Its good that you fixed Sharpened bug, but now balance is broken once again gg.
@ZOS_GinaBruno @ZOS_KaiSchober
Assumption or fact ?
And 18k is fairly low for a Magicka dk, replace that DK with a better one.
I feel like you just mixed some numbers wrong.
Should look like this:
Magicka DK: 25k+
Stamina Templar: 18k+
Magicka Sorc 13-16k
That's how it is in dungeons usually.
https://www.youtube.com/watch?v=2JWOhrbMDN8xMovingTarget wrote: »We did a run on PTS (Ping 190/ FPS huge drops bc of god knows what)
Single Target:
Stamina DK/Temp average dps on Manti 13-16k
Magicka Sorc average dps on Manti 25k+
Magicka DK average dps on Manti 18k+
Stamina AoE does 3x less dmg than on live.
On live(without this freaking ping+no fps drops) Stamina might be able to get 17-20k dps.
But Sorcs are going to hit 35k+ dps.
so its either reroll Sorc or quit the game
Its good that you fixed Sharpened bug, but now balance is broken once again gg.
@ZOS_GinaBruno @ZOS_KaiSchober
Assumption or fact ?
And 18k is fairly low for a Magicka dk, replace that DK with a better one.
I feel like you just mixed some numbers wrong.
Should look like this:
Magicka DK: 25k+
Stamina Templar: 18k+
Magicka Sorc 13-16k
That's how it is in dungeons usually.
Its the lagg that gave us low DPS. Just look, I recorded our PTS runs and made a not so serious video about it.https://www.youtube.com/watch?v=2JWOhrbMDN8
xMovingTarget wrote: »We did a run on PTS (Ping 190/ FPS huge drops bc of god knows what)
Single Target:
Stamina DK/Temp average dps on Manti 13-16k
Magicka Sorc average dps on Manti 25k+
Magicka DK average dps on Manti 18k+
Stamina AoE does 3x less dmg than on live.
On live(without this freaking ping+no fps drops) Stamina might be able to get 17-20k dps.
But Sorcs are going to hit 35k+ dps.
so its either reroll Sorc or quit the game
Its good that you fixed Sharpened bug, but now balance is broken once again gg.
@ZOS_GinaBruno @ZOS_KaiSchober
Assumption or fact ?
And 18k is fairly low for a Magicka dk, replace that DK with a better one.
I feel like you just mixed some numbers wrong.
Should look like this:
Magicka DK: 25k+
Stamina Templar: 18k+
Magicka Sorc 13-16k
That's how it is in dungeons usually.
Its the lagg that gave us low DPS. Just look, I recorded our PTS runs and made a not so serious video about it.https://www.youtube.com/watch?v=2JWOhrbMDN8
Is this PvE or PvP? :P
So the crux of this issue comes down to what exactly? I'm not exactly familiar with PvE deeps, but is it that magicka just has harder hitting abilities in general? More regen? Higher main stat? A mix of all three?
Personofsecrets wrote: »Sorry to hear about this. Stamina users will just have to adapt.