BaconMagic wrote: »Immersion?
Also, to artificially make the zones feel bigger and guide the player on the rails.
Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
BaconMagic wrote: »My wife can be found jumping her toon like an idiot trying to scale these 'walls'. I have to remind her this isn't morrowind. And no, I wasn't being serious about the immersion thing. It wholly sucks but it's a level design choice that we paid for.
Um, but he's talking about one of the AD zones... He's talking about Reaper's March, which means he has most likely already been to the worst offender for this (IMO): Grahtwood.Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
starkerealm wrote: »Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
Uh.. Akavir, they're talking about Reaper's March.
Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.
Moonshadow66 wrote: »starkerealm wrote: »Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
Uh.. Akavir, they're talking about Reaper's March.
Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.
From Rawl'kha you can, yes, but from Arenthia? I've tried to enter one of these gates within after completing the quest (with an earlier character, though) and couldn't, so this time I was not even trying anymore. I wasn't aware there's even a way around, I'll check it out later
Um, but he's talking about one of the AD zones... He's talking about Reaper's March, which means he has most likely already been to the worst offender for this (IMO): Grahtwood.Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
Overall I like the AD zones, but the "oh you can't get there from here" aspect of them drives me nuts. Especially Grahtwood.
starkerealm wrote: »Moonshadow66 wrote: »starkerealm wrote: »Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
Uh.. Akavir, they're talking about Reaper's March.
Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.
From Rawl'kha you can, yes, but from Arenthia? I've tried to enter one of these gates within after completing the quest (with an earlier character, though) and couldn't, so this time I was not even trying anymore. I wasn't aware there's even a way around, I'll check it out later
Off the top of my head, I think it's south from the city a little, and across the river onto the far shore, then keep moving east.
I mean, it's been awhile since I made the trip, so I might be forgetting something. But it's not a huge detour, as I recall.
Akavir_Sentinel wrote: »Yeah, my bad. For whatever reason, when I read the OP I saw The Rift instead of Reaper's March.
dodgehopper_ESO wrote: »I understand the OP's point of view. He's wanting it to be more Skyrim/Oblivion/Morrowind-like and less MMO-like. I have to say in many ways I agree with this line of thinking. The 'slaughterfished' thing annoys me as well. I'd rather they had underwater swimming (Other lower quality mmo's have done it) and actual enemy slaughterfishes attack me. Slaughterfish that could be killed. It reminds me of the stupid Exhaustion zones from SWTOR and I didn't like those either. I'd personally much rather just have a message that says 'You can go no further' than these features, they're just annoying.
I say this as someone who really loves ESO too. Every game has its warts and pimples, and I'd say this is one of ESO's pimples.
Moonshadow66 wrote: »starkerealm wrote: »Moonshadow66 wrote: »starkerealm wrote: »Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
Uh.. Akavir, they're talking about Reaper's March.
Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.
From Rawl'kha you can, yes, but from Arenthia? I've tried to enter one of these gates within after completing the quest (with an earlier character, though) and couldn't, so this time I was not even trying anymore. I wasn't aware there's even a way around, I'll check it out later
Off the top of my head, I think it's south from the city a little, and across the river onto the far shore, then keep moving east.
I mean, it's been awhile since I made the trip, so I might be forgetting something. But it's not a huge detour, as I recall.
Then it must be far south from the city, I was trying to get to the east from that Big Ozur's Valley already (that Oger world boss) and ended up in Arenthia, that's quite a long way to run against the walls with my face ahead^^ Maybe the walls started even further south of that Oger boss, but I haven't tried.
It's easy though to get to Dune (or other places in the east) from Rawl'kha, but I was up there already and thought I'll just go east since it doesn't look too far on the map.. instead it took me about an hour longer lol
Whoops, sorryMoonshadow66 wrote: »Um, but he's talking about one of the AD zones... He's talking about Reaper's March, which means he has most likely already been to the worst offender for this (IMO): Grahtwood.Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
Overall I like the AD zones, but the "oh you can't get there from here" aspect of them drives me nuts. Especially Grahtwood.
First of all, I'm a she (but that's not that important^^).
Yeah, on my 2nd or 3rd AD character I figured out that the "correct" way to do Grahtwood is to go West from Haven, and then after finishing the stuff along the coast all the way to the West coast, that's when you start doing the North half of the map. If it's a silver or gold zone for you then you can do it in the opposite order if you like because all of the enemies will be the same VR level anyway, but if you're going through the zone on an AD character the enemies in the South section of the zone are lower level.Moonshadow66 wrote: »Second, yes, Grahtwood was a nightmare for me, too.. only with the 3rd or 4th character I could figure out a way to get around these rocks without a problem. The trick is to either do the nothern half of the zone first, then go to the lower half over the westside of the map and in the direction to Haven again. Or the opposite, do the lower half first from Haven to the west, there lead some paths to the upper half
No biggieAkavir_Sentinel wrote: »Yeah, my bad. For whatever reason, when I read the OP I saw The Rift instead of Reaper's March.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Yeah, on my 2nd or 3rd AD character I figured out that the "correct" way to do Grahtwood is to go West from Haven, and then after finishing the stuff along the coast all the way to the West coast, that's when you start doing the North half of the map. If it's a silver or gold zone for you then you can do it in the opposite order if you like because all of the enemies will be the same VR level anyway, but if you're going through the zone on an AD character the enemies in the South section of the zone are lower level.Moonshadow66 wrote: »Second, yes, Grahtwood was a nightmare for me, too.. only with the 3rd or 4th character I could figure out a way to get around these rocks without a problem. The trick is to either do the nothern half of the zone first, then go to the lower half over the westside of the map and in the direction to Haven again. Or the opposite, do the lower half first from Haven to the west, there lead some paths to the upper half
That doesn't console me! :'(I'm with you @Moonshadow66. Those walls do a lot to discourage exploration and freedom of play. The only consolation we have is once we 100% a zone there is no reason to go back. Ever.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I'm with you @Moonshadow66. Those walls do a lot to discourage exploration and freedom of play. The only consolation we have is once we 100% a zone there is no reason to go back. Ever.
Personally, I'm anxious to know if Orsonium will have the invisible walls.
Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
dodgehopper_ESO wrote: »I understand the OP's point of view. He's wanting it to be more Skyrim/Oblivion/Morrowind-like and less MMO-like. I have to say in many ways I agree with this line of thinking. The 'slaughterfished' thing annoys me as well. I'd rather they had underwater swimming (Other lower quality mmo's have done it) and actual enemy slaughterfishes attack me. Slaughterfish that could be killed. It reminds me of the stupid Exhaustion zones from SWTOR and I didn't like those either. I'd personally much rather just have a message that says 'You can go no further' than these features, they're just annoying.
I say this as someone who really loves ESO too. Every game has its warts and pimples, and I'd say this is one of ESO's pimples.
That doesn't console me! :'(I'm with you @Moonshadow66. Those walls do a lot to discourage exploration and freedom of play. The only consolation we have is once we 100% a zone there is no reason to go back. Ever.

starkerealm wrote: »Moonshadow66 wrote: »starkerealm wrote: »Moonshadow66 wrote: »starkerealm wrote: »Akavir_Sentinel wrote: »You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
Uh.. Akavir, they're talking about Reaper's March.
Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.
From Rawl'kha you can, yes, but from Arenthia? I've tried to enter one of these gates within after completing the quest (with an earlier character, though) and couldn't, so this time I was not even trying anymore. I wasn't aware there's even a way around, I'll check it out later
Off the top of my head, I think it's south from the city a little, and across the river onto the far shore, then keep moving east.
I mean, it's been awhile since I made the trip, so I might be forgetting something. But it's not a huge detour, as I recall.
Then it must be far south from the city, I was trying to get to the east from that Big Ozur's Valley already (that Oger world boss) and ended up in Arenthia, that's quite a long way to run against the walls with my face ahead^^ Maybe the walls started even further south of that Oger boss, but I haven't tried.
It's easy though to get to Dune (or other places in the east) from Rawl'kha, but I was up there already and thought I'll just go east since it doesn't look too far on the map.. instead it took me about an hour longer lol
It's right by the mouth of the waterfall south of Arenthia, almost due north of the Dolmen, you can go straight up the rocks there.
If you cut straight east it'll lead you into a dead end canyon, but if you cut south a bit, you should find a ramp up across the rock wall.
It should deposit you on mudflats. With a bridge visible to the east. Mind the scorpions and skeevers, and head for that bridge...
Or I could just screenshot the ramp's location and upload it... but why would I do that?