The invisible walls within a zone

Moonshadow66
Moonshadow66
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And again my blood started to boil while being in the upper half of Reaper's March trying to get to the eastern half (heading to Dune) and ended up at the Arenthia wayshrine instead which is the endpoint up there... I haven't had discovered any other wayshrine on the eastern half at that time (with this character) and had to travel back to Rawl'kha to go south first, then around Rawl'kha at the eastside, and then finally to the north.

That's just one of the many spots which are completely blocked, every attempt to jump on a rock lets you slide down again although it wouldn't even have been too high to climb.

Now my questions are:
- Why are they even in there?
They don't make ANY sense at all, all they do is making me consider to quit earlier for the day;
and
- Will they ever get removed? And when?
They're just an unnecessary waste of time!
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  • BaconMagic
    BaconMagic
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    Immersion?

    Also, to artificially make the zones feel bigger and guide the player on the rails.
  • Moonshadow66
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    BaconMagic wrote: »
    Immersion?

    Also, to artificially make the zones feel bigger and guide the player on the rails.

    With all due respect, but I don't find it immersive in ANY way to run against walls which could easily be climbed.
    It also doesn't feel any bigger, on the contrary, it feels smaller (to me) to be "trapped" in large parts of a zone and have to find a way around.
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  • Akavir_Sentinel
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    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
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  • BaconMagic
    BaconMagic
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    My wife can be found jumping her toon like an idiot trying to scale these 'walls'. I have to remind her this isn't morrowind. And no, I wasn't being serious about the immersion thing. It wholly sucks but it's a level design choice that we paid for.
  • starkerealm
    starkerealm
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    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.

    Uh.. Akavir, they're talking about Reaper's March.

    Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.
  • Moonshadow66
    Moonshadow66
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    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.

    I know, I've done all zones several times already :) AD is a mess what concerns these walls..
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  • Moonshadow66
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    BaconMagic wrote: »
    My wife can be found jumping her toon like an idiot trying to scale these 'walls'. I have to remind her this isn't morrowind. And no, I wasn't being serious about the immersion thing. It wholly sucks but it's a level design choice that we paid for.

    It would be awesome (and way more immersive) if we could jump on rocks with success ;)
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  • UrQuan
    UrQuan
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    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
    Um, but he's talking about one of the AD zones... He's talking about Reaper's March, which means he has most likely already been to the worst offender for this (IMO): Grahtwood.

    Overall I like the AD zones, but the "oh you can't get there from here" aspect of them drives me nuts. Especially Grahtwood.
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  • Moonshadow66
    Moonshadow66
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    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.

    Uh.. Akavir, they're talking about Reaper's March.

    Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.

    From Rawl'kha you can, yes, but from Arenthia? I've tried to enter one of these gates within after completing the quest (with an earlier character, though) and couldn't, so this time I was not even trying anymore. I wasn't aware there's even a way around, I'll check it out later :)
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  • starkerealm
    starkerealm
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    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.

    Uh.. Akavir, they're talking about Reaper's March.

    Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.

    From Rawl'kha you can, yes, but from Arenthia? I've tried to enter one of these gates within after completing the quest (with an earlier character, though) and couldn't, so this time I was not even trying anymore. I wasn't aware there's even a way around, I'll check it out later :)

    Off the top of my head, I think it's south from the city a little, and across the river onto the far shore, then keep moving east.

    I mean, it's been awhile since I made the trip, so I might be forgetting something. But it's not a huge detour, as I recall.
  • Moonshadow66
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    UrQuan wrote: »
    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
    Um, but he's talking about one of the AD zones... He's talking about Reaper's March, which means he has most likely already been to the worst offender for this (IMO): Grahtwood.

    Overall I like the AD zones, but the "oh you can't get there from here" aspect of them drives me nuts. Especially Grahtwood.

    First of all, I'm a she (but that's not that important^^).
    Second, yes, Grahtwood was a nightmare for me, too.. only with the 3rd or 4th character I could figure out a way to get around these rocks without a problem. The trick is to either do the nothern half of the zone first, then go to the lower half over the westside of the map and in the direction to Haven again. Or the opposite, do the lower half first from Haven to the west, there lead some paths to the upper half :)
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  • Akavir_Sentinel
    Akavir_Sentinel
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    Yeah, my bad. For whatever reason, when I read the OP I saw The Rift instead of Reaper's March.
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  • Moonshadow66
    Moonshadow66
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    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.

    Uh.. Akavir, they're talking about Reaper's March.

    Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.

    From Rawl'kha you can, yes, but from Arenthia? I've tried to enter one of these gates within after completing the quest (with an earlier character, though) and couldn't, so this time I was not even trying anymore. I wasn't aware there's even a way around, I'll check it out later :)

    Off the top of my head, I think it's south from the city a little, and across the river onto the far shore, then keep moving east.

    I mean, it's been awhile since I made the trip, so I might be forgetting something. But it's not a huge detour, as I recall.

    Then it must be far south from the city, I was trying to get to the east from that Big Ozur's Valley already (that Oger world boss) and ended up in Arenthia, that's quite a long way to run against the walls with my face ahead^^ Maybe the walls started even further south of that Oger boss, but I haven't tried.
    It's easy though to get to Dune (or other places in the east) from Rawl'kha, but I was up there already and thought I'll just go east since it doesn't look too far on the map.. instead it took me about an hour longer lol
    Edited by Moonshadow66 on August 20, 2015 8:26PM
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  • Moonshadow66
    Moonshadow66
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    Yeah, my bad. For whatever reason, when I read the OP I saw The Rift instead of Reaper's March.

    Not a problem, but your posting was right either way :)
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  • dodgehopper_ESO
    dodgehopper_ESO
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    I understand the OP's point of view. He's wanting it to be more Skyrim/Oblivion/Morrowind-like and less MMO-like. I have to say in many ways I agree with this line of thinking. The 'slaughterfished' thing annoys me as well. I'd rather they had underwater swimming (Other lower quality mmo's have done it) and actual enemy slaughterfishes attack me. Slaughterfish that could be killed. It reminds me of the stupid Exhaustion zones from SWTOR and I didn't like those either. I'd personally much rather just have a message that says 'You can go no further' than these features, they're just annoying.

    I say this as someone who really loves ESO too. Every game has its warts and pimples, and I'd say this is one of ESO's pimples.
    Edited by dodgehopper_ESO on August 20, 2015 8:30PM
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  • Moonshadow66
    Moonshadow66
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    I understand the OP's point of view. He's wanting it to be more Skyrim/Oblivion/Morrowind-like and less MMO-like. I have to say in many ways I agree with this line of thinking. The 'slaughterfished' thing annoys me as well. I'd rather they had underwater swimming (Other lower quality mmo's have done it) and actual enemy slaughterfishes attack me. Slaughterfish that could be killed. It reminds me of the stupid Exhaustion zones from SWTOR and I didn't like those either. I'd personally much rather just have a message that says 'You can go no further' than these features, they're just annoying.

    I say this as someone who really loves ESO too. Every game has its warts and pimples, and I'd say this is one of ESO's pimples.

    Actually I did not directly think of the single player ES games, but I also cannot compare ESO to another MMO since this is the first and only I'm playing so far :)
    But since you mention it already, yes, like in the previous ES games where we could jump on rocks, it would be great to have this "ability" in ESO, too.
    Edited by Moonshadow66 on August 20, 2015 8:37PM
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  • BaconMagic
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    Even if we could scale some walls in the game, wouldn't the devs just make higher walls or steeper cliffs to achieve the same effect? My solution for leveling through AD was put everything into increasing movement speed and sprint cost reduction to make these inevitable treks much faster.
  • starkerealm
    starkerealm
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    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.

    Uh.. Akavir, they're talking about Reaper's March.

    Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.

    From Rawl'kha you can, yes, but from Arenthia? I've tried to enter one of these gates within after completing the quest (with an earlier character, though) and couldn't, so this time I was not even trying anymore. I wasn't aware there's even a way around, I'll check it out later :)

    Off the top of my head, I think it's south from the city a little, and across the river onto the far shore, then keep moving east.

    I mean, it's been awhile since I made the trip, so I might be forgetting something. But it's not a huge detour, as I recall.

    Then it must be far south from the city, I was trying to get to the east from that Big Ozur's Valley already (that Oger world boss) and ended up in Arenthia, that's quite a long way to run against the walls with my face ahead^^ Maybe the walls started even further south of that Oger boss, but I haven't tried.
    It's easy though to get to Dune (or other places in the east) from Rawl'kha, but I was up there already and thought I'll just go east since it doesn't look too far on the map.. instead it took me about an hour longer lol

    It's right by the mouth of the waterfall south of Arenthia, almost due north of the Dolmen, you can go straight up the rocks there.

    If you cut straight east it'll lead you into a dead end canyon, but if you cut south a bit, you should find a ramp up across the rock wall.

    It should deposit you on mudflats. With a bridge visible to the east. Mind the scorpions and skeevers, and head for that bridge...

    Or I could just screenshot the ramp's location and upload it... but why would I do that?
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  • UrQuan
    UrQuan
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    UrQuan wrote: »
    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.
    Um, but he's talking about one of the AD zones... He's talking about Reaper's March, which means he has most likely already been to the worst offender for this (IMO): Grahtwood.

    Overall I like the AD zones, but the "oh you can't get there from here" aspect of them drives me nuts. Especially Grahtwood.

    First of all, I'm a she (but that's not that important^^).
    Whoops, sorry :)
    Second, yes, Grahtwood was a nightmare for me, too.. only with the 3rd or 4th character I could figure out a way to get around these rocks without a problem. The trick is to either do the nothern half of the zone first, then go to the lower half over the westside of the map and in the direction to Haven again. Or the opposite, do the lower half first from Haven to the west, there lead some paths to the upper half :)
    Yeah, on my 2nd or 3rd AD character I figured out that the "correct" way to do Grahtwood is to go West from Haven, and then after finishing the stuff along the coast all the way to the West coast, that's when you start doing the North half of the map. If it's a silver or gold zone for you then you can do it in the opposite order if you like because all of the enemies will be the same VR level anyway, but if you're going through the zone on an AD character the enemies in the South section of the zone are lower level.
    Yeah, my bad. For whatever reason, when I read the OP I saw The Rift instead of Reaper's March.
    No biggie :)
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  • starkerealm
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    UrQuan wrote: »
    Second, yes, Grahtwood was a nightmare for me, too.. only with the 3rd or 4th character I could figure out a way to get around these rocks without a problem. The trick is to either do the nothern half of the zone first, then go to the lower half over the westside of the map and in the direction to Haven again. Or the opposite, do the lower half first from Haven to the west, there lead some paths to the upper half :)
    Yeah, on my 2nd or 3rd AD character I figured out that the "correct" way to do Grahtwood is to go West from Haven, and then after finishing the stuff along the coast all the way to the West coast, that's when you start doing the North half of the map. If it's a silver or gold zone for you then you can do it in the opposite order if you like because all of the enemies will be the same VR level anyway, but if you're going through the zone on an AD character the enemies in the South section of the zone are lower level.

    Grahtwood's weird, because it expects you to detour to Elden Root, where all the quests will be far over your level, before heading back south, and going to Southpoint.
  • Gidorick
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    I'm with you @Moonshadow66. Those walls do a lot to discourage exploration and freedom of play. The only consolation we have is once we 100% a zone there is no reason to go back. Ever.

    Personally, I'm anxious to know if Orsonium will have the invisible walls.
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  • UrQuan
    UrQuan
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    Gidorick wrote: »
    I'm with you @Moonshadow66. Those walls do a lot to discourage exploration and freedom of play. The only consolation we have is once we 100% a zone there is no reason to go back. Ever.
    That doesn't console me! :'(
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  • starkerealm
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    Gidorick wrote: »
    I'm with you @Moonshadow66. Those walls do a lot to discourage exploration and freedom of play. The only consolation we have is once we 100% a zone there is no reason to go back. Ever.

    Personally, I'm anxious to know if Orsonium will have the invisible walls.

    Nah, orcs like big heavy stone walls they can see. :p
  • LaughingJack
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    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.

    by AD i assume you mean Aldemeri Dominion? if so then what you been smokin dude?! because that comment is ridiculous and absolutley wrong, makes me think you have not even entered AD.
    i've been playing from AD since the start and have only come up against walls in a handfull of places, admittidly a couple were annoying but i also found a couple of areas they missed that lead into empty areas. and yes, i have extensively explored everywhere i go, i love finding everything, so don't try and tell me i've not looked hard enough.

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  • Danikat
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    I understand the OP's point of view. He's wanting it to be more Skyrim/Oblivion/Morrowind-like and less MMO-like. I have to say in many ways I agree with this line of thinking. The 'slaughterfished' thing annoys me as well. I'd rather they had underwater swimming (Other lower quality mmo's have done it) and actual enemy slaughterfishes attack me. Slaughterfish that could be killed. It reminds me of the stupid Exhaustion zones from SWTOR and I didn't like those either. I'd personally much rather just have a message that says 'You can go no further' than these features, they're just annoying.

    I say this as someone who really loves ESO too. Every game has its warts and pimples, and I'd say this is one of ESO's pimples.

    I don't think it's strictly an MMO thing, a lot of single-player RPGs do the same. And I assume some MMOs have completely open worlds. Ultima Online did when I played it, but that was a very different game (top-down, initially 2D sprites, no jumping, much simpler terrain).

    In some situations I can see why they'd do it. If it was possible to get up a mountain by one specific path and then virtually impossible to get down alive I can imagine it annoying a lot of people. Or even worse if you can get down into a hole and then can't get out without resorting to a wayshrine. Maybe just getting up a mountain and then getting totally and completely lost like I did many, many times in Skyrim is too much for saner players.

    But I agree that they went a bit overboard with it in this game, and it's especially disappointing to realise that huge areas of some maps are actually inaccessible cliff tops and the playable area is much smaller than it seems.
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  • Totalitarian
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    I don't like the invisible walls in Cyrodiil. No Skyriming up mountains to get to enemy bases. You have to go through the 2 gates, and I am not a big fan of that. But whatever, I'll just deal with it. Not a big issue for me. I never had any problems in PVE maps though...
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  • SeptimusDova
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    They are going to pad those walls in an update for when players start to go insane they will feel safer. Oh and they wont hurt themselves either.
    Edited by SeptimusDova on August 20, 2015 11:26PM
  • SIXR_sCaR
    SIXR_sCaR
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    i know that feeling

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  • Gidorick
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    UrQuan wrote: »
    Gidorick wrote: »
    I'm with you @Moonshadow66. Those walls do a lot to discourage exploration and freedom of play. The only consolation we have is once we 100% a zone there is no reason to go back. Ever.
    That doesn't console me! :'(

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  • Moonshadow66
    Moonshadow66
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    You're just going to love AD zones then. You can't walk 5 feet without hitting an invisible wall or forced path. DC has the most open zones by far.

    Uh.. Akavir, they're talking about Reaper's March.

    Also, I know you can get through from Arenthia. And, actually over to Dune from Rawl'Kha, though it's been awhile since I did it. Though jumping up the rocks isn't the easiest way.

    From Rawl'kha you can, yes, but from Arenthia? I've tried to enter one of these gates within after completing the quest (with an earlier character, though) and couldn't, so this time I was not even trying anymore. I wasn't aware there's even a way around, I'll check it out later :)

    Off the top of my head, I think it's south from the city a little, and across the river onto the far shore, then keep moving east.

    I mean, it's been awhile since I made the trip, so I might be forgetting something. But it's not a huge detour, as I recall.

    Then it must be far south from the city, I was trying to get to the east from that Big Ozur's Valley already (that Oger world boss) and ended up in Arenthia, that's quite a long way to run against the walls with my face ahead^^ Maybe the walls started even further south of that Oger boss, but I haven't tried.
    It's easy though to get to Dune (or other places in the east) from Rawl'kha, but I was up there already and thought I'll just go east since it doesn't look too far on the map.. instead it took me about an hour longer lol

    It's right by the mouth of the waterfall south of Arenthia, almost due north of the Dolmen, you can go straight up the rocks there.

    If you cut straight east it'll lead you into a dead end canyon, but if you cut south a bit, you should find a ramp up across the rock wall.

    It should deposit you on mudflats. With a bridge visible to the east. Mind the scorpions and skeevers, and head for that bridge...

    Or I could just screenshot the ramp's location and upload it... but why would I do that?
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    You're awesome, thank you for even take these screenshots :)
    And it's funny, I was starting at that dead end canyon you mentioned after I've done that boss and went up north where I ended up in Arenthia lol .. If I would just have gone a bit to the south instead, I could have made it^^ That's me, when I have a 50/50 chance anywhere (in this case north or south), I'll definitely take the wrong one ;)
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