CPs are still in the game?

  • Kloud
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    Tolmos wrote: »
    Kloud wrote: »
    You guys take this cp thing to far lol the one dude that has 1650 I have dueled with my 300 and it was a good fight so yeah its not as bad as you guys lead on and also a friend of mine with 140 cp beat a guy with 1400 cp in duels as well several times so yeah there's that.

    This would be an awesome post for /r/thathappened

    No ideal what your saying you calling me a liar? Lol
  • markt84
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    markt84 wrote: »
    markt84 wrote: »
    Im just looking forward for the day where ZOS finally decides to implement "0 CP" campaign, you enter it, you dont have any have any CP perks.

    Its going to be interesting when people realise CP was not problem, and which thing the "nerf crowd" will target as the "new cause of not being competitive in pvp".

    good point, taking out the guys that can 1v10 in PvP won't help anything. I will actually feel bad for the CP grinding crew, because when everyone is out grinding CPs, who will there be to kill in cyridiil. Guess you guys will just have to camp grinding spots

    Im all for balance in PVP and equal changes.

    Ideally i think everyone who enter into PVP should be treated like standardised army and soldiers. No shiny gear and standing out of the crowd. Gear is equal, standard military uniforms. No costiumes, no special color sets to make you less visible

    No special sets. You have only selection of plain weapons wypes and plain light/med/heavy armors.

    Everyone have same set of skills to chose from. No weapon or armor related skills. Only Alliance war skills. Everyone are equal. You can only do basic light and heavy attacks.

    The total equality.

    The problem would still stay, because for example racial passives, or one character being smaller than another.

    Way to take it to te extreme, I guess that's the only way to go when your argument is breaking down. I get that your scared tho, I mean people didn't grind for a rediculous amount of hours to have to fight other people that did too. How can you squash noobs with all your CPs when they can go to a non-cp campaign, I bet it will be real frustrating when that happens

    I dont enjoy killing other players. I dont enjoy wasting their time, making them have to spawn far away and walk somewhere again. I enjoy how my character gets stronger so i can help other people do dungeons, and complete other feats.

    Unfortunatly, people who apparently live with PVP only will always find something to complain about. And unfortunately ZOS rarely separates PVP from PVE so most of times when PVPers find something problematic, PVE will be hit with ricochet.

    I often find it funny how PVP players can like complain about anything. Im sure that even with situation described above, where everyone would have access to exactly same things, noone would be worse, or better gear wise and skill wise, everyone would be same size and color and no racial passives, PVPers would find something to complain about, something that makes them "not competetive". Like for example, someone lives closer to server and he has low ping, while they are living further away. They would want to have everyones ping increased to the value of current highest ping in cyriodiil.

    After that they would complain about, i dont know, that going from EP teritory to AD teritory is easier because there is downhill most of time while other way around you gotta ride uphill.

    PvP is the only place to truly see how builds stack up against other builds, so it's just logical that they would be the ones that notice builds being extremely better than others. Right now the only build I find just rediculous are the sorcs with that sorc shield, with all the CPs they can put to making that shield stronger.
    PvE world is so easy I don't see their drive to get more powerful through grinding CPs. And I never once said take your CPs away, I just say have non-CPs so the people like myself that don't grind aren't being forced to to try and fight the endless grind with his stock pile of CPs.
  • Tyr
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    Pallmor wrote: »
    Alcast wrote: »
    remember, one dude already has 1650+ CP

    I'm not sure how a "seasonal cap" is supposed to help anyone when there are players out there who already have gotten that far. Introducing a seasonal cap now is like closing the stable gate after the horses have left, crossed the border into another country, established fake identities for themselves as legal itinerant horses, had families, and retired to comfortable assisted living stables.

    Because that guy with 1650 CP will only be able to spend 300-500 for each DLC allowing others to catch up.
  • nine9six
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    Alcast wrote: »
    remember, one dude already has 1650+ CP

    He's the guy in your TeamSpeak channel asking what a *** feels like.
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  • nimander99
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    oRioNoTime wrote: »
    I did like 130 CPs if I remember correct in the first month then stopped playing, I suppose people have 500+ cps now, how it will be possible to beat them :/

    How important do y'all think CP's are in the zerg?
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  • mateoz
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    And it has been mentioned before, sooner or later the gap will become large enough that the PTB will add catchup mechanics. There are several possibilities...
    ...increased daily enlightment for low cp players? Like... below 100 cp: gain 4 cp worth of enlightment per day; 101-200 cp: gain three; 201-400 cp: gain two; 401+: no extra gain.
    ...or flat decreased cp cost, like... below 100 cp: gain 1 cp per 100K expees; 101-200 cp: 1cp per 200K XP; 201-400: 1 cp per 300K XP; 401+: as usual, enlightment still counts ×4.
    ...or a "unlimited enlightment week" for players below "×××" cp, with the value depending on current season?
    ...or even cp giveouts - first mainstory playthrough on account: gain 50 cp, first silver playthrough, gain 50 cp, first gold playthrough, gain another 50 cp...
    One or more of those, in any combinations, or something similar... eventually I expect we'll get some sort of catchup.

    I think they should come up with weekly CP ranking that reset on sunday could be like this
    Rank 1 lowest CP in the game to rank 10 highest CP in the game non-stop grinder
    Rank 1 get 1 CP per 40k XP
    Rank 2 get 1 CP per 80k XP
    Rank 3 get 1 CP per 160k XP
    Rank 4 get 1 CP per 250k XP
    Rank 5 get 1 CP per 400k XP as of now so if your in mid range nothing changed
    Rank 6 get 1 CP per 600k XP
    Rank 7 get 1 CP per 1000k XP
    Rank 8 get 1 CP per 1400k XP
    Rank 9 get 1 CP per 1800k XP
    Rank 10 get 1 CP per 2400k XP so perma grinder would need 2.4 million XP per CP while a new player would only need 40k

    Eventually the gap between a new player and a non-stop grinder will flatten without loosing anything.

    My 2 cents
  • Tonnopesce
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    andy.s wrote: »
    Alcast wrote: »
    remember, one dude already has 1650+ CP

    omg he will kill us all :o

    A friend of mine told me that his friend has a friend who has 3602 CP.

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  • F7sus4
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    markt84 wrote: »
    PvP is the only place to truly see how builds stack up against other builds, so it's just logical that they would be the ones that notice builds being extremely better than others. Right now the only build I find just rediculous are the sorcs with that sorc shield, with all the CPs they can put to making that shield stronger.
    PvE world is so easy I don't see their drive to get more powerful through grinding CPs. And I never once said take your CPs away, I just say have non-CPs so the people like myself that don't grind aren't being forced to to try and fight the endless grind with his stock pile of CPs.
    That's what PvPers think, being utterly wrong and failing in competitive end-game PvE because of that. The same for PvErs expecting PvP environment to work like a preprogrammed opponents' mechanics.

    It's not that simple. PvP is more to provide quick effectiveness for duels in general, whereas the same thing is usually useless on dungeon/trial boss where high sustainability and highest DPS output is needed. PvE builds are usually quite useless in PvP and vice versa.

    Using Magicka NB as a quick example:
    1) Teleport Strike, Concealed Weapon, Impale, Dark Cloak, Double Take, Soul Harvest. (PVP)
    2) Merciless Resolve, Funnel Health, Crippling Grasp, Structured Entrophy, Ice Comet. (PVE)
    Edited by F7sus4 on August 19, 2015 5:22PM
  • Lightninvash
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    sadownik wrote: »
    Nope. Thats the reason im loosing my interest fast too, since i did mainly pvp. But because i had a long break im sitting on 1 vr 11 and 2 vr 1 with glorious 98 cps while some of my guildmates crossed the 600 number.

    oh yeah im vr2 and I have a grand total of like 8 cp B) way to complain about stuff lol jk
  • Thunder
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    I love how everyone just post "OHEMGIE CPS ARE BAD AND OP" but at the same time they forgot it takes DAYS, WEEKS and MONTHS to earn them.

    Nobody has forgotten that at all. It's the entire crux of the issue. People wouldn't have as big a problem with CP if they were actually earned, but for most serious players circle grinding the same mobs over and over again for DAYS, WEEKS, and MONTHS does not equal earning. In fact, to people like me, it's the exact opposite of earned.
  • Molag_Crow
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    Thunder wrote: »
    I love how everyone just post "OHEMGIE CPS ARE BAD AND OP" but at the same time they forgot it takes DAYS, WEEKS and MONTHS to earn them.

    Nobody has forgotten that at all. It's the entire crux of the issue. People wouldn't have as big a problem with CP if they were actually earned, but for most serious players circle grinding the same mobs over and over again for DAYS, WEEKS, and MONTHS does not equal earning. In fact, to people like me, it's the exact opposite of earned.

    Very true...
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  • TheShadowScout
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    Thunder wrote: »
    Nobody has forgotten that at all. It's the entire crux of the issue. People wouldn't have as big a problem with CP if they were actually earned, but for most serious players circle grinding the same mobs over and over again for DAYS, WEEKS, and MONTHS does not equal earning. In fact, to people like me, it's the exact opposite of earned.
    I have the same general opinion when it comes to grinding CP.
    Add to that the fact that whenever someone rakes in loads of CP, one cannot help but wonder - are they really that... uhm... (Note to self: be nice, remember, big mod is watching you...) "determined" to kill the same mobs for hours, days, weeks, or are they maaaybe cheating a little by using some bots or paying some asians to do it for them? And even if they are all doing it on their own, are they maaaybe abusing some mechanics to get their CP much faster then we common folk who just play the game?

    Personally I have a really low opinion of mindlessly repetetive tasks, be it running the same quest over and over and over again like in other games, or grinding mobs for expees. Sure, dvelve runs are fine, in, through and out. Maybe stay a while and kill some time and mobs while waiting for the boss to spawn. Anything more I find annoying, and always get vexed when people get rewarded for it...

    Makes me wish grinding itself was nerfed. Like, say, diminishing XP gain for mob kills - at some point, it ought to be no "experience" anymore, just routine to stomp your hundreth skeever into paste... but I can imagine the grinders screaming already...

    Oh, well. Not like I really care that much, I just play my game, and try to not dwell overly much of these...
  • Etaniel
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    Carde wrote: »
    CPs are great. Its the system this game should have launched with. VRs are the crap that need to be removed.

    Champion points are not great for console players who are competing in pvp against PC transfers who had a 1 year start. Don't kid yourself.

    You mean a 3 months start. And their bigger disadvantage is not knowing the game mechanics, not CP
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  • Etaniel
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    The guy with 1650 champion points is grinding about 10 per day. In other words he/she has spent 8 - 10 hours per day for the past 6 months just grinding C points.

    There's just no way that's legit. If the person was a normal flesh and blood human their brains would be leaking out of their ears. No, what is more likely is they have a bot running and their bot grinds all those C points for them while they are off doing other things.

    The fact that zen didn't design a system which prevents that kind of bs is disgusting. The fact that their fix won't even be released in the very near future is even more disgraceful. How many C points are the bots going to have accumulated by then? 2000? 2500?

    Or you know, there are ways to grind more than 1 CP per hour, and actually grind 3-4 per hour. Add also that 8-10 hours a day isn't that much for some (I tend to play more than that on weekends).
    So let's just assume he's getting 2 CP per hour, because he's slacking, that's 4-5 hours a day for the past 6 months. Completely possible, and most unemployed players/students play more than that
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  • starkerealm
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    Etaniel wrote: »
    The guy with 1650 champion points is grinding about 10 per day. In other words he/she has spent 8 - 10 hours per day for the past 6 months just grinding C points.

    There's just no way that's legit. If the person was a normal flesh and blood human their brains would be leaking out of their ears. No, what is more likely is they have a bot running and their bot grinds all those C points for them while they are off doing other things.

    The fact that zen didn't design a system which prevents that kind of bs is disgusting. The fact that their fix won't even be released in the very near future is even more disgraceful. How many C points are the bots going to have accumulated by then? 2000? 2500?

    Or you know, there are ways to grind more than 1 CP per hour, and actually grind 3-4 per hour. Add also that 8-10 hours a day isn't that much for some (I tend to play more than that on weekends).
    So let's just assume he's getting 2 CP per hour, because he's slacking, that's 4-5 hours a day for the past 6 months. Completely possible, and most unemployed players/students play more than that

    Though at that point, their perseverance would have to be, at least a little respected, because holy crap. I know I'd burn out if I never took any time away from the game.
  • Etaniel
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    Etaniel wrote: »
    The guy with 1650 champion points is grinding about 10 per day. In other words he/she has spent 8 - 10 hours per day for the past 6 months just grinding C points.

    There's just no way that's legit. If the person was a normal flesh and blood human their brains would be leaking out of their ears. No, what is more likely is they have a bot running and their bot grinds all those C points for them while they are off doing other things.

    The fact that zen didn't design a system which prevents that kind of bs is disgusting. The fact that their fix won't even be released in the very near future is even more disgraceful. How many C points are the bots going to have accumulated by then? 2000? 2500?

    Or you know, there are ways to grind more than 1 CP per hour, and actually grind 3-4 per hour. Add also that 8-10 hours a day isn't that much for some (I tend to play more than that on weekends).
    So let's just assume he's getting 2 CP per hour, because he's slacking, that's 4-5 hours a day for the past 6 months. Completely possible, and most unemployed players/students play more than that

    Though at that point, their perseverance would have to be, at least a little respected, because holy crap. I know I'd burn out if I never took any time away from the game.

    4-5 hours a day still allows you to do other things ^^
    Start playing at 8 pm and go to bed at 1 am, that's 5 hours and if you woke up at say 8 am, well you had 12 hours to do something with your life haha
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  • icontested
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    Just make campaigns that are separated by total CPs

    150 to 300

    301 to 450

    451 to 600

    Label it with different skill levels or a tiered system.. Or nah?
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  • starkerealm
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    Etaniel wrote: »
    Etaniel wrote: »
    The guy with 1650 champion points is grinding about 10 per day. In other words he/she has spent 8 - 10 hours per day for the past 6 months just grinding C points.

    There's just no way that's legit. If the person was a normal flesh and blood human their brains would be leaking out of their ears. No, what is more likely is they have a bot running and their bot grinds all those C points for them while they are off doing other things.

    The fact that zen didn't design a system which prevents that kind of bs is disgusting. The fact that their fix won't even be released in the very near future is even more disgraceful. How many C points are the bots going to have accumulated by then? 2000? 2500?

    Or you know, there are ways to grind more than 1 CP per hour, and actually grind 3-4 per hour. Add also that 8-10 hours a day isn't that much for some (I tend to play more than that on weekends).
    So let's just assume he's getting 2 CP per hour, because he's slacking, that's 4-5 hours a day for the past 6 months. Completely possible, and most unemployed players/students play more than that

    Though at that point, their perseverance would have to be, at least a little respected, because holy crap. I know I'd burn out if I never took any time away from the game.

    4-5 hours a day still allows you to do other things ^^
    Start playing at 8 pm and go to bed at 1 am, that's 5 hours and if you woke up at say 8 am, well you had 12 hours to do something with your life haha

    Yeah, that pesky thing.
  • QuebraRegra
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    They said they will be adding NO CP campaigns (search it). Should be the best of both worlds, CP campaigns for those that enjoy that, and NO CP campaigns for
    Some players would complain even if there was a campaign where they removed all Champion Points, gave everyone the exact same stats, exact same armor, exact same weapon, everything even for everyone, and the only deciding factor would be your tactics.

    Yup, but they couldn't complain about CP could they? :P

    Edited by QuebraRegra on August 20, 2015 5:50PM
  • Tolmos
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    Some players would complain even if there was a campaign where they removed all Champion Points, gave everyone the exact same stats, exact same armor, exact same weapon, everything even for everyone, and the only deciding factor would be your tactics.

    I would absolutely love a PvP like this, but unfortunately there are too many people reliant on stat crutches make up for a lack of skill. :( If not for that, this style of PvP with ESO's gameplay system would be probably one of the most amazing MMO PvP experiences that could be had.
  • VincentBlanquin
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    Tolmos wrote: »
    Some players would complain even if there was a campaign where they removed all Champion Points, gave everyone the exact same stats, exact same armor, exact same weapon, everything even for everyone, and the only deciding factor would be your tactics.

    I would absolutely love a PvP like this, but unfortunately there are too many people reliant on stat crutches make up for a lack of skill. :( If not for that, this style of PvP with ESO's gameplay system would be probably one of the most amazing MMO PvP experiences that could be had.

    agree. there is too much pve grind behind pvp power. hope it gets better over time and not worser and worser

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  • td11db14_ESO
    Hey guys, I think when Peyton Manning throws a TD pass, he should get 8 points instead of 6, and when Teddy Bridgewater throws a TD pass, he should only get 4 points. I mean, Peyton has been in the league for 14 seasons! And Bridgewater has only been playing for 1 season. It's totally fair that Peyton should get more points for a TD. He's earned it!
  • wraith808
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    This game is all about grinding, whether you like it or not. There simply aren't enough quests to get you to VR14 (soon to be VR16), you're going to have to grind a bit to get there. You want to max out Champion Points? You're going to have to grind them, either with daily quests and dungeons, groups of mobs, or log a lower rank veteran alt and do quests. Either way, you're grinding. Want the Undaunted monster sets? Get to grinding veteran dungeons then because that's the only way you will ever get them.

    Incorrect. I'm at VR13- almost 14. And all I've done is quest with the occasional PvP while questing in Cyrodiil.
    Edited by wraith808 on August 20, 2015 8:57PM
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  • wraith808
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    Hey guys, I think when Peyton Manning throws a TD pass, he should get 8 points instead of 6, and when Teddy Bridgewater throws a TD pass, he should only get 4 points. I mean, Peyton has been in the league for 14 seasons! And Bridgewater has only been playing for 1 season. It's totally fair that Peyton should get more points for a TD. He's earned it!

    So in your incorrect analogy, what are the points that people with CPs are getting more of?
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  • td11db14_ESO
    wraith808 wrote: »
    Hey guys, I think when Peyton Manning throws a TD pass, he should get 8 points instead of 6, and when Teddy Bridgewater throws a TD pass, he should only get 4 points. I mean, Peyton has been in the league for 14 seasons! And Bridgewater has only been playing for 1 season. It's totally fair that Peyton should get more points for a TD. He's earned it!

    So in your incorrect analogy, what are the points that people with CPs are getting more of?

    Armor and damage. Imagine each successful attack as a TD. The CP player is rewarded with 30% extra damage points, and the non-CP player has his damaged reduced by 30%.
  • dday3six
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    wraith808 wrote: »
    Hey guys, I think when Peyton Manning throws a TD pass, he should get 8 points instead of 6, and when Teddy Bridgewater throws a TD pass, he should only get 4 points. I mean, Peyton has been in the league for 14 seasons! And Bridgewater has only been playing for 1 season. It's totally fair that Peyton should get more points for a TD. He's earned it!

    So in your incorrect analogy, what are the points that people with CPs are getting more of?

    Armor and damage. Imagine each successful attack as a TD. The CP player is rewarded with 30% extra damage points, and the non-CP player has his damaged reduced by 30%.

    CP stars max out at 25%.
  • k2blader
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    Why are CP-lovers so hostile toward those who support non-CP campaigns? It's actually pretty funny.
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  • td11db14_ESO
    k2blader wrote: »
    Why are CP-lovers so hostile toward those who support non-CP campaigns? It's actually pretty funny.

    I think they're terrified of getting repeatedly rekt by a 14 year old who's had the game for a week when they've been playing for over a year.
    dday3six wrote: »
    wraith808 wrote: »
    Hey guys, I think when Peyton Manning throws a TD pass, he should get 8 points instead of 6, and when Teddy Bridgewater throws a TD pass, he should only get 4 points. I mean, Peyton has been in the league for 14 seasons! And Bridgewater has only been playing for 1 season. It's totally fair that Peyton should get more points for a TD. He's earned it!

    So in your incorrect analogy, what are the points that people with CPs are getting more of?

    Armor and damage. Imagine each successful attack as a TD. The CP player is rewarded with 30% extra damage points, and the non-CP player has his damaged reduced by 30%.

    CP stars max out at 25%.

    Thanks for the correction, however, it still rounds out to 2 extra points per TD pass (just barely though, 1.5 points instead of 1.8 points).

    This reminds me of a story though. Just last week I played Monopoly with my GF. She had never played before but I've been playing for years. So, naturally, when it came time to dole out the starting cash, I took her 2 $100s, her 2 $50s, 3 of her $20s, a $10, and a $5 and gave them to myself. Really, it's only fair since I've been playing so long and this was her first game. Maybe in 10 years, when she has played as much as I have, we'll both start with the standard $1500. (Or maybe not, because by then, I'll have played for 20 years and she only 10! I should still probably start with more than her. It's only fair, after all).
  • starkerealm
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    dday3six wrote: »
    wraith808 wrote: »
    Hey guys, I think when Peyton Manning throws a TD pass, he should get 8 points instead of 6, and when Teddy Bridgewater throws a TD pass, he should only get 4 points. I mean, Peyton has been in the league for 14 seasons! And Bridgewater has only been playing for 1 season. It's totally fair that Peyton should get more points for a TD. He's earned it!

    So in your incorrect analogy, what are the points that people with CPs are getting more of?

    Armor and damage. Imagine each successful attack as a TD. The CP player is rewarded with 30% extra damage points, and the non-CP player has his damaged reduced by 30%.

    CP stars max out at 25%.

    The armor stars max at 13%.
    k2blader wrote: »
    Why are CP-lovers so hostile toward those who support non-CP campaigns? It's actually pretty funny.

    Because it's just people coming in saying, "it can't be my fault, I don't suck, it's the game's fault." Then they say really stupid things, like that you can get +30% damage from a star.
  • dday3six
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    dday3six wrote: »
    wraith808 wrote: »
    Hey guys, I think when Peyton Manning throws a TD pass, he should get 8 points instead of 6, and when Teddy Bridgewater throws a TD pass, he should only get 4 points. I mean, Peyton has been in the league for 14 seasons! And Bridgewater has only been playing for 1 season. It's totally fair that Peyton should get more points for a TD. He's earned it!

    So in your incorrect analogy, what are the points that people with CPs are getting more of?

    Armor and damage. Imagine each successful attack as a TD. The CP player is rewarded with 30% extra damage points, and the non-CP player has his damaged reduced by 30%.

    CP stars max out at 25%.

    The armor stars max at 13%.

    That is Medium Armor Focus and the lot?

    Never actually seen anyone put 100 points in those. That's good to know.
    Edited by dday3six on August 20, 2015 9:59PM
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