The maintenance is complete, and the PTS is now back online and patch 11.2.2 is available.
Maintenance for the week of September 29:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

Come on ZoS, look at all the posts! 0 Stam regen while blocking will ruin this game!

  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Jules wrote: »
    I understand the interest in making tanking feel more interactive. But 0% stam regen when blocking is just so incredibly harsh. They should've started at only receiving 50-60% of your regen when blocking, to start. And saw how it went. This fundamentally changes the game for magicka dks. And for all PVE tanks.

    I'm still trying to figure out what guild summit this idea came from.
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm still trying to figure out what guild summit this idea came from.

    nah this is purely dev created, it didn't show up till after sage and the konk left (they knew better) so now we literally have to deal with incompetent devs.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.

    completely agree. lambert has been very involved with the community. ZoS is going to be better under his watch. Can't wait to see more of what he does.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    bowmanz607 wrote: »
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.

    completely agree. lambert has been very involved with the community. ZoS is going to be better under his watch. Can't wait to see more of what he does.

    Here is the thing. If the new "sweet spot" for making changes in this game is 50 for 50 against, then I would rather have Sage.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.

    completely agree. lambert has been very involved with the community. ZoS is going to be better under his watch. Can't wait to see more of what he does.

    Here is the thing. If the new "sweet spot" for making changes in this game is 50 for 50 against, then I would rather have Sage.

    I mean sage didn't really do anything. In fact, many of his decisions split the player base. At least lambert is open and honest with us. I barely heard anything from sage. I didn't even know if he was actually working
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.

    completely agree. lambert has been very involved with the community. ZoS is going to be better under his watch. Can't wait to see more of what he does.

    Here is the thing. If the new "sweet spot" for making changes in this game is 50 for 50 against, then I would rather have Sage.

    I mean sage didn't really do anything. In fact, many of his decisions split the player base. At least lambert is open and honest with us. I barely heard anything from sage. I didn't even know if he was actually working

    Well, we have a new change splitting the player base.

    New boss same as the old boss?
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.

    completely agree. lambert has been very involved with the community. ZoS is going to be better under his watch. Can't wait to see more of what he does.

    Here is the thing. If the new "sweet spot" for making changes in this game is 50 for 50 against, then I would rather have Sage.

    I mean sage didn't really do anything. In fact, many of his decisions split the player base. At least lambert is open and honest with us. I barely heard anything from sage. I didn't even know if he was actually working

    Just want to say "open and honest"? Did he provide an explanation anywhere as to how this change is such a good one for the long term health of the game?
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.

    completely agree. lambert has been very involved with the community. ZoS is going to be better under his watch. Can't wait to see more of what he does.

    Here is the thing. If the new "sweet spot" for making changes in this game is 50 for 50 against, then I would rather have Sage.

    I mean sage didn't really do anything. In fact, many of his decisions split the player base. At least lambert is open and honest with us. I barely heard anything from sage. I didn't even know if he was actually working

    Well, we have a new change splitting the player base.

    New boss same as the old boss?

    The difference is that we are much more informed about what is going on and it is obvious that they have been listening to our feedback on IC. Let's not include this one controversial topic for a min. The feedback from players has been heard and reflected in each patch. Although this one topic has split the player base, there are many that do not whether that be we all like or dislike what they did.
    CP5 wrote: »
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.

    completely agree. lambert has been very involved with the community. ZoS is going to be better under his watch. Can't wait to see more of what he does.

    Here is the thing. If the new "sweet spot" for making changes in this game is 50 for 50 against, then I would rather have Sage.

    I mean sage didn't really do anything. In fact, many of his decisions split the player base. At least lambert is open and honest with us. I barely heard anything from sage. I didn't even know if he was actually working

    Just want to say "open and honest"? Did he provide an explanation anywhere as to how this change is such a good one for the long term health of the game?

    O man this is just knit picky. People keep throwing one line in this guy's face. One line. Imo it is right in front of our face. We learn how to change and adapt to this new mechanic. The game becomes more interactive for a population of players. Once people get the mechanics down, pve will again have a more interactive experience for tanks along with many variations of different group make ups to compensate. Pvp no longer has to deal with cheap *** boring perma blockers. At least w/O having tk spec that way creating drawbacks to it. By long term health he means once the player base l2p, then the overall experience of the players will be better. I agree with that. Not saying everyone will. Imo 3 or 4 months down the rode this will be an afterthought and a non-issue
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.

    completely agree. lambert has been very involved with the community. ZoS is going to be better under his watch. Can't wait to see more of what he does.

    Here is the thing. If the new "sweet spot" for making changes in this game is 50 for 50 against, then I would rather have Sage.

    I mean sage didn't really do anything. In fact, many of his decisions split the player base. At least lambert is open and honest with us. I barely heard anything from sage. I didn't even know if he was actually working

    Well, we have a new change splitting the player base.

    New boss same as the old boss?

    The difference is that we are much more informed about what is going on and it is obvious that they have been listening to our feedback on IC. Let's not include this one controversial topic for a min. The feedback from players has been heard and reflected in each patch. Although this one topic has split the player base, there are many that do not whether that be we all like or dislike what they did.
    CP5 wrote: »
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.

    completely agree. lambert has been very involved with the community. ZoS is going to be better under his watch. Can't wait to see more of what he does.

    Here is the thing. If the new "sweet spot" for making changes in this game is 50 for 50 against, then I would rather have Sage.

    I mean sage didn't really do anything. In fact, many of his decisions split the player base. At least lambert is open and honest with us. I barely heard anything from sage. I didn't even know if he was actually working

    Just want to say "open and honest"? Did he provide an explanation anywhere as to how this change is such a good one for the long term health of the game?

    O man this is just knit picky. People keep throwing one line in this guy's face. One line. Imo it is right in front of our face. We learn how to change and adapt to this new mechanic. The game becomes more interactive for a population of players. Once people get the mechanics down, pve will again have a more interactive experience for tanks along with many variations of different group make ups to compensate. Pvp no longer has to deal with cheap *** boring perma blockers. At least w/O having tk spec that way creating drawbacks to it. By long term health he means once the player base l2p, then the overall experience of the players will be better. I agree with that. Not saying everyone will. Imo 3 or 4 months down the rode this will be an afterthought and a non-issue

    It is still pretty selective. I have tried to inform the developers about Obsidian Shard and DK Chains bugs for weeks and haven't gotten as much as a small acknowledgment. 'Listening to the community,' from that perspective is still hit and miss, even if we don't look at half of players being disenfranchised by the stamina regeneration nerf.

    The same goes for developers talking to guilds. The last one I can remember, amongst the circles of players I talk and play with, was I think before 1.6.

    On top of that we have Deltia saying how he is going to twist Eric Wrobels arm into making further changes, but I'm not sure if developers following the guide of people who make money by playing the game is actually where the community wants to be.

    As far as the stamina regeneration nerf, we have pointed out the tremendous flaws in it time and time again. There are players that could adapt to having DPS in the hundreds, but that wouldn't make such a change right. We have gotten no discussion as to how players are supposed to be letting go of block effectively when they are still faced with enemies that can deal huge damage and when the stamina regeneration tick mechanic doesn't even allow for the type of game play that the nerf is supposed to incentivize.

    We attack the same line over and over because that is all they have given. That is a negative against the developers and not against the players who have tirelessly discussed the bad unintended consequences and ineffectiveness of the nerf.

    And what about permablocker? I for one don't accept the premise that they are unfair in PVP. Additionally you have people like Deltia discussing how the nerf is a good thing, but how permablocking will still be alive and well.

    In my opinion this nerf is going to have far reaching negative consequences on combat and future development.
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    CP5 wrote: »
    bowmanz607 wrote: »
    bowmanz607 wrote: »
    Deltia and friends where praising Richard Lambert the other night for finally listening to players in ways that Sage never did.

    completely agree. lambert has been very involved with the community. ZoS is going to be better under his watch. Can't wait to see more of what he does.

    Here is the thing. If the new "sweet spot" for making changes in this game is 50 for 50 against, then I would rather have Sage.

    I mean sage didn't really do anything. In fact, many of his decisions split the player base. At least lambert is open and honest with us. I barely heard anything from sage. I didn't even know if he was actually working

    Just want to say "open and honest"? Did he provide an explanation anywhere as to how this change is such a good one for the long term health of the game?

    Well, you see, the nerf meets the "sweet spot" of 50% of players being all for it. That means it is a good thing and justified even if the 50% for are disingenuous in that most of them are not being affected by the nerf.
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well, you see, the nerf meets the "sweet spot" of 50% of players being all for it. That means it is a good thing and justified even if the 50% for are disingenuous in that most of them are not being affected by the nerf.

    agreed

    I will take Sage over "open responses" that mean *** all like: good for the health of the game, we like it, and players will adapt. there was never any black and white detailed mechanical reasoning behind the changes, only that we should blindly trust the reasoning of our overlords, uh sorry but no.

    add to that the evidence that our devs not only don't play the game but when we do see them play the game they are so terrible at it that it boggles the mind how they feel qualified to make changes about things that they don't even play. . .though I do suppose most of the forums do that ^_^

    all these NB dps need to prepare their speeches of why its a good thing for all the rage that's going to come from the noobs that don't know what is going on once this update hits live.

    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    When 1.6 came we lost a LOT of players. I don't think as many will leave this time but a lot will if this hits live as is

    If DPS builds get their way and this nerf goes through, and the only reason I have heard is because it's annoying and lacks skill, then a lot more will leave.

    It is a different play style not to mention latency sucks in this game so you can't pick when to block if your a tank. That latency when you go to press block with a incoming frag for example can decide a fight. So this will make it extremely difficult to play

    To see the game live right now in PVP and to decide this is the problem, not the sorc shield stacking meta, or insane DPS from fear using nb's, is irresponsible

    This permablocking "problem" has been around since launch. It has not made players leave. The only complaints have been things said like lack of skill. Like Pressing two shields is hard.

    Careful what you wish for. Pvp is only fun if you have others to fight. Dk and temars are being made to be impossible to use in pvp outside of group play. So more zergs and less small group play. Overall less players shortly after.

    There is no adjustment to be made here. Will be even more DPS builds. Unfortunately for a dk its all dot based. So either stam build using non class skills or go home.

    Congrats sorcs and nb's you win. The game is yours.
    Edited by Darnathian on August 19, 2015 8:35AM
  • SkylarkAU
    SkylarkAU
    ✭✭✭✭
    In 1.7 it is possible to build a tank with ~6k health regen and over 70% damage mitigation. From the testing I've done solo vs'ing sweepers and 1vX'ing enemy players in IC tank blocking is obsolete.

    We've also seen today max healing builds that are just as if not more effective for sustain than the above..

    It's time to let go of what you're used to and move on to the new meta.
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • Darnathian
    Darnathian
    ✭✭✭✭✭
    SkylarkAU wrote: »
    In 1.7 it is possible to build a tank with ~6k health regen and over 70% damage mitigation. From the testing I've done solo vs'ing sweepers and 1vX'ing enemy players in IC tank blocking is obsolete.

    We've also seen today max healing builds that are just as if not more effective for sustain than the above..

    It's time to let go of what you're used to and move on to the new meta.

    You don't understand. That max healing build has zero potential in pvp. Zero. He literally will have no DPS. It has been tried. Trust mE. Been there done that. Been here since beginning.

    If the new meta is a first person shooter and we eliminate a style of play then no thanks.
  • SkylarkAU
    SkylarkAU
    ✭✭✭✭
    Sounds like the miti-gen build is for you
    Darnathian wrote: »
    SkylarkAU wrote: »
    In 1.7 it is possible to build a tank with ~6k health regen and over 70% damage mitigation. From the testing I've done solo vs'ing sweepers and 1vX'ing enemy players in IC tank blocking is obsolete.

    We've also seen today max healing builds that are just as if not more effective for sustain than the above..

    It's time to let go of what you're used to and move on to the new meta.

    You don't understand. That max healing build has zero potential in pvp. Zero. He literally will have no DPS. It has been tried. Trust mE. Been there done that. Been here since beginning.

    If the new meta is a first person shooter and we eliminate a style of play then no thanks.

    Then you should look in to a miti-gen (mitigation+health regen) build.. achievable with 5 piece orgnum, 5 piece ravagers, 2 piece engine guardian (and a careful balance of CP and abilities)

    I'll post it up sometime soon (tm)

    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • GhostShadows
    GhostShadows
    ✭✭✭
    Darnathian wrote: »
    When 1.6 came we lost a LOT of players. I don't think as many will leave this time but a lot will if this hits live as is

    If DPS builds get their way and this nerf goes through, and the only reason I have heard is because it's annoying and lacks skill, then a lot more will leave.

    It is a different play style not to mention latency sucks in this game so you can't pick when to block if your a tank. That latency when you go to press block with a incoming frag for example can decide a fight. So this will make it extremely difficult to play

    To see the game live right now in PVP and to decide this is the problem, not the sorc shield stacking meta, or insane DPS from fear using nb's, is irresponsible

    This permablocking "problem" has been around since launch. It has not made players leave. The only complaints have been things said like lack of skill. Like Pressing two shields is hard.

    Careful what you wish for. Pvp is only fun if you have others to fight. Dk and temars are being made to be impossible to use in pvp outside of group play. So more zergs and less small group play. Overall less players shortly after.

    There is no adjustment to be made here. Will be even more DPS builds. Unfortunately for a dk its all dot based. So either stam build using non class skills or go home.

    Congrats sorcs and nb's you win. The game is yours.

    i agree with u here about latency, i cant block wat i cant see in time

    https://www.youtube.com/watch?v=jnLhoGb7gG8

    check the flags on the building at 0:36
    thats how i see a sorc hiting a frag, to LATE
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    SkylarkAU wrote: »
    In 1.7 it is possible to build a tank with ~6k health regen and over 70% damage mitigation. From the testing I've done solo vs'ing sweepers and 1vX'ing enemy players in IC tank blocking is obsolete.

    We've also seen today max healing builds that are just as if not more effective for sustain than the above..

    It's time to let go of what you're used to and move on to the new meta.

    health regen and max healing only works if the attacks your taking never exceed your health total, manticora laughs at these builds. it was critical to mitigate that damage to points where regen and healing were effective.

    being able to regen or heal 30k health instantly means nothing when the boss hits for 35k.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Wing wrote: »
    SkylarkAU wrote: »
    In 1.7 it is possible to build a tank with ~6k health regen and over 70% damage mitigation. From the testing I've done solo vs'ing sweepers and 1vX'ing enemy players in IC tank blocking is obsolete.

    We've also seen today max healing builds that are just as if not more effective for sustain than the above..

    It's time to let go of what you're used to and move on to the new meta.

    health regen and max healing only works if the attacks your taking never exceed your health total, manticora laughs at these builds. it was critical to mitigate that damage to points where regen and healing were effective.

    being able to regen or heal 30k health instantly means nothing when the boss hits for 35k.

    Are you serious?

    You think you'll have stamina problems vs Mantikora, that has one of the slowest attack speeds in the whole game?

    If you ever had any credibility, it's gone at this point.


    Please go test the change on PTS instead of complaining, it is obvious you haven't done so.
    Edited by DDuke on August 19, 2015 11:00AM
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    DDuke wrote: »
    -snipity do da-

    I don't recall at any point in my post stating anything about stamina problems vs manticora? perhaps you should bold it?

    I think I was talking about healing and health regen?

    . . .

    YUP! I just double checked my post I was talking about healing and hp regen!

    so please

    Nightblade
    PVP
    DPS

    tell me more about tanking. . .

    [snip]

    [Moderator Note: Edited per our rules on Rude and Insulting comments]

    Edited by ZOS_Teri on August 19, 2015 2:20PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • DDuke
    DDuke
    ✭✭✭✭✭
    ✭✭✭✭
    Wing wrote: »
    DDuke wrote: »
    -snipity do da-

    I don't recall at any point in my post stating anything about stamina problems vs manticora? perhaps you should bold it?

    I think I was talking about healing and health regen?

    . . .

    YUP! I just double checked my post I was talking about healing and hp regen!

    so please

    Nightblade
    PVP
    DPS

    tell me more about tanking. . .

    [snip]
    manticora laughs at these builds. it was critical to mitigate that damage to points where regen and healing were effective.

    You are still able to mitigate that damage to points where regen and healing are effective, since in that particular fight you can hold block as long as you want.

    Your statement is implying it isn't possible anymore.

    Perhaps you should triple check your post.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Teri on August 19, 2015 2:25PM
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    DDuke wrote: »
    You are still able to mitigate that damage to points where regen and healing are effective, since in that particular fight you can hold block as long as you want.

    Your statement is implying it isn't possible anymore.

    Perhaps you should triple check your post.

    lol, you bolding "it was" reminds me of family guy when peters like "to quote paragraph 2, section 5, line 3: the!"

    HOWEVER!

    you have indeed pointed out that I spoke about fighting manticora in the past tense, and while I will not apologies for any negativity I have thrown your way, I WILL in fact apologies for my use of the past tense "was" when in fact it should be the current tense "is".

    and I will go one further and apologies for also using the past tense "were" when in fact I should have used the current tense "are".

    that is if those are all indeed the correct words I should use, im sure you will let me know if they are not. . .were not. . .is not? . .whatever.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • Kronuxx
    Kronuxx
    ✭✭✭✭
    Couple things:
    • We understand this is topic that is near and dear to everyone's heart. It will take some adjustment from certain play styles that some of you have grown accustomed to.
    • We look at feedback from multiple places. (/feedback, /bug, social media, other websites, guild meetings...etc) Not just forum posts.
    • Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.

    I agree. I do think stamina regen during blocking should be prevented, and I play as a stamina build. I look forward to using different techniques to tank and to survive.
  • Sensesfail13
    Sensesfail13
    ✭✭✭✭
    bowmanz607 wrote: »
    Here is the state of a guild that USED TO HAVE GUILD TALKS with ZOS.

    xHs1B0r.jpg

    Sorry about that. my guild is currently 475 strong and has talks with the devs also. we have an inactive policy of 10 days and usaully about 50-75 memebrs on at any time. Our sister guild we started to take our overflow is about 250 strong with about 40-50 active at any time. so perhaps there is a problem with the recruting.

    First off, Its a sad day when someone like you is having chats with ZoS for the "betterment" of the game seeing as I have read nothing but drivel from your posts.
    Secondly, quality over quantity and quality is few and far between in this game anymore. We have a low population player base, I have yet to read a valid argument
    Darnathian wrote: »
    When 1.6 came we lost a LOT of players. I don't think as many will leave this time but a lot will if this hits live as is

    If DPS builds get their way and this nerf goes through, and the only reason I have heard is because it's annoying and lacks skill, then a lot more will leave.

    It is a different play style not to mention latency sucks in this game so you can't pick when to block if your a tank. That latency when you go to press block with a incoming frag for example can decide a fight. So this will make it extremely difficult to play

    To see the game live right now in PVP and to decide this is the problem, not the sorc shield stacking meta, or insane DPS from fear using nb's, is irresponsible

    This permablocking "problem" has been around since launch. It has not made players leave. The only complaints have been things said like lack of skill. Like Pressing two shields is hard.

    Careful what you wish for. Pvp is only fun if you have others to fight. Dk and temars are being made to be impossible to use in pvp outside of group play. So more zergs and less small group play. Overall less players shortly after.

    There is no adjustment to be made here. Will be even more DPS builds. Unfortunately for a dk its all dot based. So either stam build using non class skills or go home.

    Congrats sorcs and nb's you win. The game is yours.

    THANK YOU! and Thank you @Personofsecrets for being a voice of reason in this continued argumentative debacle all over the forums. It is truly amazing the stupidity that abounds upon these forums and any time something goes against the GM's opinions is immediately edited or the person is banned. Ive been sticking with this game since early BETA and as much as I will stick around and give the new update a chance with these changes I am not being very optimistic that it will eventually turn out for the best.
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Personofsecrets
    Personofsecrets
    ✭✭✭✭✭
    ✭✭✭
    bowmanz607 wrote: »
    Here is the state of a guild that USED TO HAVE GUILD TALKS with ZOS.

    xHs1B0r.jpg

    Sorry about that. my guild is currently 475 strong and has talks with the devs also. we have an inactive policy of 10 days and usaully about 50-75 memebrs on at any time. Our sister guild we started to take our overflow is about 250 strong with about 40-50 active at any time. so perhaps there is a problem with the recruting.

    First off, Its a sad day when someone like you is having chats with ZoS for the "betterment" of the game seeing as I have read nothing but drivel from your posts.
    Secondly, quality over quantity and quality is few and far between in this game anymore. We have a low population player base, I have yet to read a valid argument
    Darnathian wrote: »
    When 1.6 came we lost a LOT of players. I don't think as many will leave this time but a lot will if this hits live as is

    If DPS builds get their way and this nerf goes through, and the only reason I have heard is because it's annoying and lacks skill, then a lot more will leave.

    It is a different play style not to mention latency sucks in this game so you can't pick when to block if your a tank. That latency when you go to press block with a incoming frag for example can decide a fight. So this will make it extremely difficult to play

    To see the game live right now in PVP and to decide this is the problem, not the sorc shield stacking meta, or insane DPS from fear using nb's, is irresponsible

    This permablocking "problem" has been around since launch. It has not made players leave. The only complaints have been things said like lack of skill. Like Pressing two shields is hard.

    Careful what you wish for. Pvp is only fun if you have others to fight. Dk and temars are being made to be impossible to use in pvp outside of group play. So more zergs and less small group play. Overall less players shortly after.

    There is no adjustment to be made here. Will be even more DPS builds. Unfortunately for a dk its all dot based. So either stam build using non class skills or go home.

    Congrats sorcs and nb's you win. The game is yours.

    THANK YOU! and Thank you @Personofsecrets for being a voice of reason in this continued argumentative debacle all over the forums. It is truly amazing the stupidity that abounds upon these forums and any time something goes against the GM's opinions is immediately edited or the person is banned. Ive been sticking with this game since early BETA and as much as I will stick around and give the new update a chance with these changes I am not being very optimistic that it will eventually turn out for the best.

    Thank you. I have a major thread that I have been working on to post, but I don't expect to be changing anything as none of us, as of yet, have succeeded at changing the devs opinions.
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    Mr.Lambert you said.

    Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.


    let me extract something here
    "we're pretty happy with the change"

    Will you supplement to your company the lost revenue from Customers who leave because of this change?

    Customer Satisfaction on non durable items is a key component of brand loyalty.

    You may be happy with this change but it seems some of your customers are not.

    Have a nice day


    Edited by SeptimusDova on August 21, 2015 5:30AM
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    bowmanz607 wrote: »
    Here is the state of a guild that USED TO HAVE GUILD TALKS with ZOS.

    xHs1B0r.jpg

    Sorry about that. my guild is currently 475 strong and has talks with the devs also. we have an inactive policy of 10 days and usaully about 50-75 memebrs on at any time. Our sister guild we started to take our overflow is about 250 strong with about 40-50 active at any time. so perhaps there is a problem with the recruting.

    First off, Its a sad day when someone like you is having chats with ZoS for the "betterment" of the game seeing as I have read nothing but drivel from your posts.
    Secondly, quality over quantity and quality is few and far between in this game anymore. We have a low population player base, I have yet to read a valid argument
    Darnathian wrote: »
    When 1.6 came we lost a LOT of players. I don't think as many will leave this time but a lot will if this hits live as is

    If DPS builds get their way and this nerf goes through, and the only reason I have heard is because it's annoying and lacks skill, then a lot more will leave.

    It is a different play style not to mention latency sucks in this game so you can't pick when to block if your a tank. That latency when you go to press block with a incoming frag for example can decide a fight. So this will make it extremely difficult to play

    To see the game live right now in PVP and to decide this is the problem, not the sorc shield stacking meta, or insane DPS from fear using nb's, is irresponsible

    This permablocking "problem" has been around since launch. It has not made players leave. The only complaints have been things said like lack of skill. Like Pressing two shields is hard.

    Careful what you wish for. Pvp is only fun if you have others to fight. Dk and temars are being made to be impossible to use in pvp outside of group play. So more zergs and less small group play. Overall less players shortly after.

    There is no adjustment to be made here. Will be even more DPS builds. Unfortunately for a dk its all dot based. So either stam build using non class skills or go home.

    Congrats sorcs and nb's you win. The game is yours.

    THANK YOU! and Thank you @Personofsecrets for being a voice of reason in this continued argumentative debacle all over the forums. It is truly amazing the stupidity that abounds upon these forums and any time something goes against the GM's opinions is immediately edited or the person is banned. Ive been sticking with this game since early BETA and as much as I will stick around and give the new update a chance with these changes I am not being very optimistic that it will eventually turn out for the best.

    I love how you think, along with the others after your post quoted above, that because you and s9me other people do not like the change that it is the majority opinion on what is happen8ng. Scratch that, how you believe your opinion is better than mine. These are simply all of our opinions based on our experiences and no one is better than another. The things I state come straight from my experience in game along with feedback I have heard from friends of mine in game. I am simply presenting the other side of the argument. I too have been in this game since beta and have been subbed every day and will continue to do so. There have been changes in this game that I have agreed and disagreed with and this is one I agree with. This happens to be one you disagree with. It happens.
  • bowmanz607
    bowmanz607
    ✭✭✭✭✭
    I would also like to add that I am not even the one that personally meets with the dev. Opinions are collected from the players throughout the game and the feedback is given back to the devs. My guildmates all have different opinions. Some like, some dislike, some it does not effect. Our guild is also only one of many guilds that meet with zos. Different interests are represented on multiple fronts. Just because zos did not implement changes the way you want does not mean they are not listening. They simply chose not to follow that particular opinion from SOME of the player base.
  • BuggeX
    BuggeX
    ✭✭✭✭✭
    Mr.Lambert you said.

    Like Eric has said a few times, we're pretty happy with the change - there might be some tweaks, but overall this is something we feel is a really good thing for the long term health of the game.


    let me extract something here
    "we're pretty happy with the change"

    Will you supplement to your company the lost revenue from Customers who leave because of this change?

    Customer Satisfaction on non durable items is a key component of brand loyalty.

    You may be happy with this change but it seems some of your customers are not.

    Have a nice day

    I bet, there would be more customers which would leave the game if the Change will be removed.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    "dont bet what you dont have". John Gotti
Sign In or Register to comment.