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Magicka Dragonknights - PTS - My Thoughts/Suggestions

  • Sensesfail13
    Sensesfail13
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    Dk's in general have been getting the big ol' ZoS D for the past few patches this is just the nail in the coffin *sigh* couldnt agree more with basically everything the poster stated.

    I dont get wtf ZoS thinks they are going to accomplish with these gamebreaking patches, can we not incrementally implement half of this *** since its fixes to 1.6??? When will you get it through your thick skulls that you are ruining your own game. 1.6 lost a large portion of the subscriber base I expect to see even more flow through the exit by the time all is said and done with this patch.
    Wisherr, Dragonknight, Haderus, NA Server.
    Wisher of Naught, Nightblade, Haderus, NA Server.
    Guild officer: Abandoned Legion
  • Armitas
    Armitas
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    Vanzen wrote: »
    Armitas wrote: »
    Vanzen wrote: »
    Any hints pls about what is a good viable mag DK build on pts from those that are happy with their dk ? Along with set advices ...

    I intend to carry my current build over because it will actually be buffed by the increase to light armor. I'm using Bloodguise/seducer/potentates with cyrodiil light rings in a 5L 2M combination. It's a 1vX build, due to my campaign choices I have to be prepared to fight outnumbered at all times so this is what I run.

    Bloodguise will now trigger through shields giving you ultimate and mitigation and the potentates will lower your ultimate cost. Throw evasion under the shield and it now dodges attacks and lasts longer. As they are supposedly fixing the overflow bug when the shield pops you should be at or near mitigation cap, especially as a nord and with the right amount of CP. There is no need to block in this build except to resist some forms of CC, like wrecking blow.

    Care to elaborate ? :)
    1h/Destro/Resto ? Skills ?

    The potentates set is a sword and board set and I'm planning to use resto for healing ward. This is what I'm using now on live.
    Bar 1
    • Dragon fire scales
    • Structured Entropy
    • Igneous Shield
    • Molten Whip - Flame Lash for pts
    • Shield Assault
    • Ferocious Leap

    Bar 2
    • GDB - healing ward for pts
    • Volatile armor
    • Evasion
    • Burning Embers
    • Rapid Regen
    • Dawn Breaker of Smiting

    I still need to get talons in there to make the +25% Power Lash damage work and I haven't decided on what skill will have to go to fit that in, it will likely be burning embers or rapid regen but it all depends on how this pts turns out.

    It may not be obvious but the structured entropy is buffing the strength of both my igneous shield and my shield assault and Ferocious leap along with my spell power plus some negligible heal. My igneous shield is around 11.5k on live at 50 bastion and my shield assault is around 4k on live. My Nord rugged passive actually works on shields as well so my shields have 6% mitigation. I intend to go vamp this round so if undeath works on shields as well, coupled with the global damage nerf those should be some beefy shields even though their total value is low. I intended to test that this morning but vampire templates are unleveled. I was able to confirm that shields do not take any vampire fire debuffs.

    Both stamina and magicka are not a problem due to stamina recovery on potentates and bloodguise along with reduced cost ferocious leap, tripots, stamina through igneous shield and lots of magicka recovery from seducer, CP and Atronach stone.
    Edited by Armitas on August 14, 2015 3:10PM
    Retired.
    Nord mDK
  • Joy_Division
    Joy_Division
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    Armitas wrote: »
    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed
    Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...
    The only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE

    Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
    Tautologies are Tautologies.

    Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.

    Usually (sadly) the forums are a place to spam L2p issues most of the times i do give feedback but i belive that something like the Embers- draw essence issue should be tacked with all the others skills who share the double nerf not from the DK pov only, ultimates are garbage only if you consider a fotm scenario, vigor (thank ZOS) is not locked anymore and you can consider some other builds as a non DK, The issue i see in this thread is that it consider only a DK POV while most of the Classes in PVP share the same issues.
    I don't want to become the new joke of the forums like sorcerers was back in 1.6 pts all the feedback should be done in game, forums posts are a joke in any case.

    It is clear from what you posted that you do not play a DK is a competitive environment nor are you familiar with its mechanics.

    I'm not a PRO Gamer a min maxer or evrything else, i play all the classes on the same level, 4 vet 14, with my dk i've done as a tank, dps, and healer ALLthe vet dungeons , all the trials and i'm currently stuck in pvp with a magika build from about 6 months going in the top 10% without farming AP ...

    MY point is that WE players have a PVP issue right now and i don't want that DK's become overpowered over the other classes since MOST of the issues are SHARED so a "Boost DK's" thread is just ridonkulus.

    OP have done a great job on his "Personal Rewiew" i've done wrong the entrance in this thread but i still think that DK's rock in PTS right now and that as a DK i dont feel that DK'S need a boost.


    In this moment we have a ton of stuff that need to be fixed and honestly i'm more worried about my Argonian Nightblade than my Altmer DK..
    Ishammael wrote: »
    Armitas wrote: »

    Yea well the vr 14 PS4 playerbase right now is half of the players from the PC i just played on the PTS with the same set up and i sill have a lot of fun with it ( FUN=WIN!).

    That is unlikely. I can't imagine 50% of the PC player base would volunteer to submit themselves to 0 addons, 0 text chat, and a new frontier of bugs. I do however know of several PC players that made the switch for the specific and cited reasons of "smashing noobs".


    OOOOO WELL just come too see how is the console whitout macro spammers, without add-on advantage or harware advantage, the text chat is still an issue, i'm not sayng that half of the pc players are in the consoles but 90% of the vr 14, all the emperors and all the good pvp group leaders are.

    The first month was meh but now is more challenging and balanced than the PC.
    MrBeatDown wrote: »
    You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.

    So much this! Everyone on the forums love to compare the classes and to push numbers every patch, they cry that the numbers are not the same as live and they want to go back.



    Armitas wrote: »

    Inferno useless? One of the best utilities for a Skoria build.
    Your argument here is essentially that a weapon set, that is getting nerfed hard in the very PTS we are on is what makes a skill good. A skill should be noteworthy on it's own, certainly not via a soon to be nerfed set that will be replaced by Nerienth because of force pulse weave at 10% at pop.
    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed

    Armitas wrote: »
    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
    You're argument here that they can just move away from the ground effect is essentially the same issue with banner which costs much more and doesn't give back ultimate on hit. As a DK I hope and pray they know how to counter it, so I can send it back with 35% extra shipping and handling. Ideally, like most ultimates you save it for when they are on their back and can't block it.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...

    Armitas wrote: »
    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
    Pesonal dots are not effective in PvP because they can be blocked/shielded/cleansed/dodged and cloaked. We are all aware of it's potential and cost, and we are also aware of the global pvp nerfs to both healing and damage in 1.7.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    Armitas wrote: »
    Dragon blood needed a nerf FFS!
    All I have for that is an incredulous stare.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE
    Armitas wrote: »
    With moulted weapons i hit 12-13k heavy attack... just say.
    We all know what you can hit for with molten armaments, that is not the issue, it's using it effectively compared to traditional executes.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...

    Nearly every rebuttal you made here is incorrect. Stunning lack of game knowledge. Armitas covered most of it.

    Different Playstiles, probably most of the people here needs to re roll a Sorcerer.

    And the missing of "good rebuttal" is due a lack of a good english dictionary since is my third lenguage, i dont want to use it as an excuse but most of my post here in this forum are not clear for this MAIN reason

    People are calling you out because you insist on listing your credentials. You are even doing it now while insincerely trying to say you aren't a "PRO" or a "min maxer." I'm not sure why people insist on using CAPS or bold - it's like in their mind that someone makes their argument more correct - but it comes across as "I'm great/super smart, listen to me."

    Nobody in this thread is advocating DKs to be OP. It is the opinion of the poster that many of the DK skills on the PTS are fundamentally flawed. The OP provided correct factual information coupled with experience from the PTS in their explanations. You rebuttal is based of anecdotal information from the PTS regarding a version of the game with questionable statements that is going to be obsolete in a couple weeks. It's not a language barrier, it's an experience barrier.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • HeroOfNone
    HeroOfNone
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    Armitas wrote: »
    Vanzen wrote: »
    Armitas wrote: »
    Vanzen wrote: »
    Any hints pls about what is a good viable mag DK build on pts from those that are happy with their dk ? Along with set advices ...

    I intend to carry my current build over because it will actually be buffed by the increase to light armor. I'm using Bloodguise/seducer/potentates with cyrodiil light rings in a 5L 2M combination. It's a 1vX build, due to my campaign choices I have to be prepared to fight outnumbered at all times so this is what I run.

    Bloodguise will now trigger through shields giving you ultimate and mitigation and the potentates will lower your ultimate cost. Throw evasion under the shield and it now dodges attacks and lasts longer. As they are supposedly fixing the overflow bug when the shield pops you should be at or near mitigation cap, especially as a nord and with the right amount of CP. There is no need to block in this build except to resist some forms of CC, like wrecking blow.

    Care to elaborate ? :)
    1h/Destro/Resto ? Skills ?

    The potentates set is a sword and board set and I'm planning to use resto for healing ward. This is what I'm using now on live.
    Bar 1
    • Dragon fire scales
    • Structured Entropy
    • Igneous Shield
    • Molten Whip - Flame Lash for pts
    • Shield Assault
    • Ferocious Leap

    Bar 2
    • GDB - healing ward for pts
    • Volatile armor
    • Evasion
    • Burning Embers
    • Rapid Regen
    • Dawn Breaker of Smiting

    I still need to get talons in there to make the +25% Power Lash damage work and I haven't decided on what skill will have to go to fit that in, it will likely be burning embers or rapid regen but it all depends on how this pts turns out.

    It may not be obvious but the structured entropy is buffing the strength of both my igneous shield and my shield assault along with my spell power plus some negligible heal. My igneous shield is around 11.5k on live at 50 bastion and my shield assault is around 4k on live. My Nord rugged passive actually works on shields as well so my shields have 6% mitigation. I intend to go vamp this round so if undeath works on shields as well, coupled with the global damage nerf those should be some beefy shields even though their total value is low. I intended to test that this morning but vampire templates are unleveled. I was able to confirm that shield do not take vampire fire debuff.

    Both stamina and magicka are not a problem due to stamina recovery on potentates and bloodguise along with reduced cost ferocious leap, tripots, stamina through igneous shield and lots of magicka recovery from seducer, CP and Atronach stone.

    Swap spell power pots you might be able to get talons in for entropy. You'd loss a dot/heal, but it's more likely to catch a mistform vampire or a stealthily Nightblade offgaurd.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • Vanzen
    Vanzen
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    Armitas wrote: »
    Vanzen wrote: »
    Armitas wrote: »
    Vanzen wrote: »
    Any hints pls about what is a good viable mag DK build on pts from those that are happy with their dk ? Along with set advices ...

    I intend to carry my current build over because it will actually be buffed by the increase to light armor. I'm using Bloodguise/seducer/potentates with cyrodiil light rings in a 5L 2M combination. It's a 1vX build, due to my campaign choices I have to be prepared to fight outnumbered at all times so this is what I run.

    Bloodguise will now trigger through shields giving you ultimate and mitigation and the potentates will lower your ultimate cost. Throw evasion under the shield and it now dodges attacks and lasts longer. As they are supposedly fixing the overflow bug when the shield pops you should be at or near mitigation cap, especially as a nord and with the right amount of CP. There is no need to block in this build except to resist some forms of CC, like wrecking blow.

    Care to elaborate ? :)
    1h/Destro/Resto ? Skills ?

    The potentates set is a sword and board set and I'm planning to use resto for healing ward. This is what I'm using now on live.
    Bar 1
    • Dragon fire scales
    • Structured Entropy
    • Igneous Shield
    • Molten Whip - Flame Lash for pts
    • Shield Assault
    • Ferocious Leap

    Bar 2
    • GDB - healing ward for pts
    • Volatile armor
    • Evasion
    • Burning Embers
    • Rapid Regen
    • Dawn Breaker of Smiting

    I still need to get talons in there to make the +25% Power Lash damage work and I haven't decided on what skill will have to go to fit that in, it will likely be burning embers or rapid regen but it all depends on how this pts turns out.

    It may not be obvious but the structured entropy is buffing the strength of both my igneous shield and my shield assault and Ferocious leap along with my spell power plus some negligible heal. My igneous shield is around 11.5k on live at 50 bastion and my shield assault is around 4k on live. My Nord rugged passive actually works on shields as well so my shields have 6% mitigation. I intend to go vamp this round so if undeath works on shields as well, coupled with the global damage nerf those should be some beefy shields even though their total value is low. I intended to test that this morning but vampire templates are unleveled. I was able to confirm that shields do not take any vampire fire debuffs.

    Both stamina and magicka are not a problem due to stamina recovery on potentates and bloodguise along with reduced cost ferocious leap, tripots, stamina through igneous shield and lots of magicka recovery from seducer, CP and Atronach stone.

    Thanks :)

  • Domander
    Domander
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    I disagree with everything in the OP except the standard of might cost. (and eruption, but i gave up on that)
  • Yuke
    Yuke
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    Have nothing to add here really, i'll stick to stamina anyways, but just wanted to say, that reflective scales still doesnt work against projectiles shot out of stealth or cloak.

    I still dunno if this change is intended tho. ZoS never showed up in the threads where the problem was mentioned.

    Wrote a ticket about it, maybe you guys should do too.
    Edited by Yuke on August 14, 2015 11:44PM
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Yuke
    Yuke
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    Ok, one other thing/change i dont understand and im going to mention here...

    Volatile Armor

    Why in the name of everything there is did you change the damage from physical to magic ZOS?

    WHY?

    It was a perfect skill to drain the stamina of your enemy and now we are going to feed nothing but harness magicka / or 'syrabanes' set with it...totally useless...do i have to run away from my enemy now to recast my armor/resists because i dont wanna feed his magicka pool?

    Again you didnt get the whole picture ZoS. Im sad. I am, really. Its so frustrating.

    :(
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • F7sus4
    F7sus4
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    It's really funny to see how DKs call others not seeing a whole picture, while it's them not seeing it actually. Now burn me with your best burst DPS in the game.

    :)
    Edited by F7sus4 on August 15, 2015 11:05AM
  • actosh
    actosh
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    F7sus4 wrote: »
    It's really funny to see how DKs call others not seeing a whole picture, while it's them not seeing it actually. Now burn me with your best burst DPS in the game.

    :)


    Well, let me relog to my Sorc or Nb first and i may try it then. ^^
  • Yuke
    Yuke
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    F7sus4 wrote: »
    It's really funny to see how DKs call others not seeing a whole picture, while it's them not seeing it actually. Now burn me with your best burst DPS in the game.

    :)

    Then tell me what is the whole picture behind this change? Hmmm? Doesnt affect PvE AT ALL but the skill gets useless in PvP with the change.
    Edited by Yuke on August 15, 2015 1:37PM
    Save Us, Microsoft.

    Noricum & Kitesquad™
    YT-Channel
  • Joy_Division
    Joy_Division
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    Yuke wrote: »
    Ok, one other thing/change i dont understand and im going to mention here...

    Volatile Armor

    Why in the name of everything there is did you change the damage from physical to magic ZOS?

    WHY?

    It was a perfect skill to drain the stamina of your enemy and now we are going to feed nothing but harness magicka / or 'syrabanes' set with it...totally useless...do i have to run away from my enemy now to recast my armor/resists because i dont wanna feed his magicka pool?

    Again you didnt get the whole picture ZoS. Im sad. I am, really. Its so frustrating.

    :(

    Probably because this is a magic based ability with a magic theme.

    As far as feeding the enemy resources and having the damage absorbed, well that's something magicka users have had to deal with ever since launch.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Armitas
    Armitas
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    Well... found a pretty broke way to use molten armaments. You can charge heavy attacks underneath Wrecking blow. When Wrecking blow ends the heavy attack hits. You basically get the Heavy attack for free kinda like you could with rapid strikes and heavy attack nesting.

    Wrecking blow buffs the damage of your next attack by 20% >Heavy attacks buff Wrecking Blow by 10% due to the follow up passive > Molten Armaments buffs heavy attacks by 41% > Plus execute damage > Plus Sergeants mail fully charged heavy attacks do 20% moar damage.

    So in total 1 heavy attack in that weave will have
    • +20% moar damage from Wrecking blow
    • +41% moar damage from Molten Armaments (thought it was higher but eshohead says 41)
    • + 20% heavy attack damage from sergeants mail.
    • + Execute damage
    • DeddleyDeddleyTrollololol
    Edited by Armitas on August 17, 2015 6:06PM
    Retired.
    Nord mDK
  • Bashev
    Bashev
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    Armitas wrote: »
    Well found a pretty broke way to use molten armaments. You can charge heavy attacks underneath Wrecking blow. When Wrecking blow ends the heavy attack hits. You basically get the Heavy attack for free kinda like you could with rapid strikes and heavy attack nesting.

    Wrecking blow buffs the damage of your next attack by 20% >Heavy attacks buff Wrecking Blow by 10% due to the follow up passive > Molten Armaments buffs heavy attacks by 41% > Plus execute damage > Plus Sergeants mail fully charged heavy attacks do 20% moar damage.

    So in total 1 heavy attack in that weave will have
    • +20% moar damage from Wrecking blow
    • +41% moar damage from Molten Armaments (thought it was higher but eshohead says 41)
    • + 20% heavy attack damage from sergeants mail.
    • + Execute damage
    • DeddleDeddleTrollololol
    Nice theory craft. Can you give us some numbers in reality?
    Because I can!
  • Armitas
    Armitas
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    Bashev wrote: »
    Armitas wrote: »
    Well found a pretty broke way to use molten armaments. You can charge heavy attacks underneath Wrecking blow. When Wrecking blow ends the heavy attack hits. You basically get the Heavy attack for free kinda like you could with rapid strikes and heavy attack nesting.

    Wrecking blow buffs the damage of your next attack by 20% >Heavy attacks buff Wrecking Blow by 10% due to the follow up passive > Molten Armaments buffs heavy attacks by 41% > Plus execute damage > Plus Sergeants mail fully charged heavy attacks do 20% moar damage.

    So in total 1 heavy attack in that weave will have
    • +20% moar damage from Wrecking blow
    • +41% moar damage from Molten Armaments (thought it was higher but eshohead says 41)
    • + 20% heavy attack damage from sergeants mail.
    • + Execute damage
    • DeddleDeddleTrollololol
    Nice theory craft. Can you give us some numbers in reality?

    Next time I'm on PTS. I guess for PvE you could even drop a banner for another 20% more damage.
    Did this in a rush

    Base full heavy 4339
    With empower (from chains) 5206
    Withe empower and molten weapons 7072
    With empower, molten weapons, and execute range 10327

    I couldn't get Sergeant set due to no AP on template. I basically just slapped a template together so if I was better built those numbers would be much higher, but it shows the how much the damage jumps up on each notch.

    Edited by Armitas on August 17, 2015 6:14PM
    Retired.
    Nord mDK
  • HeroOfNone
    HeroOfNone
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    Armitas wrote: »
    Well found a pretty broke way to use molten armaments. You can charge heavy attacks underneath Wrecking blow. When Wrecking blow ends the heavy attack hits. You basically get the Heavy attack for free kinda like you could with rapid strikes and heavy attack nesting.

    Wrecking blow buffs the damage of your next attack by 20% >Heavy attacks buff Wrecking Blow by 10% due to the follow up passive > Molten Armaments buffs heavy attacks by 41% > Plus execute damage > Plus Sergeants mail fully charged heavy attacks do 20% moar damage.

    So in total 1 heavy attack in that weave will have
    • +20% moar damage from Wrecking blow
    • +41% moar damage from Molten Armaments (thought it was higher but eshohead says 41)
    • + 20% heavy attack damage from sergeants mail.
    • + Execute damage
    • DeddleyDeddleyTrollololol

    If you want to pump it up faster and on a magic build, empowering cans and trap beast morph will both give empower. Molten armaments, put the trap down, chain them in, heavy attack with your staff.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • rophez_ESO
    rophez_ESO
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    I wonder if @ZOS_RichLambert is lurking here? You have some good points, Yonkit.
    Yonkit wrote: »
    Going to get straight to the point and ignore all the bits in-between.


    Ardent Flame

    Standard of Might - Cost is still too high, Meteor is a better choice for every DK, batswarm is a better choice, the Ultimate itself does respectable damage and utility, the cost is simply too high and the fact you can't move it without using that crappy morph doesn't make up for the cost, lower the cost back to 200.

    Inferno - It's crap, no one uses it, Magelight is still better for obvious reasons, I'd prefer simply changing the ability back to the way it was before but not having it consume magicka and having it deal increasing damage the longer an enemy stands in it up to something like 150-200% (Obviously it starts with low damage) I'll
    get to this point later on.

    Flame Lash - The change to this ability and my opinion on it requires a meme.
    5156be1d353f43858d362a66081f6273d397d78be18d87456abe3cf83dd5d8b7.jpg
    Give me back my burst heal thank you very much. This HoT thing is stupid. I want my burst heal back, I think every magicka DK will agree with me, gimme back, my god damned, burst heal. Thank you.


    Unstable Flame/Burning Embers - The damage is very lackluster for both morphs due to the damage nerf, would like to see it raised, 10/20%

    Engulfing Flames/Burning Breath - Same thing, DoTs took a huge hit from the flat 30% nerf to damage, and it sucks.


    Draconic Power

    Dragon Leap - Fine as is, cost is fine, utility is fine, would like to see range the same on both morphs but eh, you win some you lose some.

    Dragon's Blood - Is absolutely asinine as a self heal on the PTS right now, why in god's name you decided to let the heal nerf effect this ability is beyond me, blessing of restoration does more healing buffed with igneous shield than this ability does at 10% health right now, it's f*cking horrible. Please for the love of all that is RNGeebus holy remove the healing nerf from this ability. BUFF THIS HEAL FFS.

    Reflect - Before PTS I'd say change it back to unlimited projectiles but the TTK on the PTS isn't too bad so you dont need that big of a defense against snipe spam anymore.

    Draw Essence/Deep Breath - IS GARBAGE. Plain and simple, it's already crap on live if your target is blocking, it's absolutely horrid in every way shape and form on the PTS, buff the damage by a good 20-30% and the healing by 50%, and make the healing a flat heal, dont allow your target to block the ability healing you for less, and dont allow damage shields to make the healing a silly amount. Make it fixed, seriously, this ability was decent before the nerf, now it's just god awful and a waste of 2 skill points, redesign it or gtfo. BUFF THIS HEAL FFS.


    Earthen Heart

    Obsidian Shard - Never used it, never will, but the change is nice for DK healers, might play around with it.

    Molten Weapons - Do I even need to explain this? Make it an execute and nothing to do with anything regarding heavy attacks, Jesus Beam, Impale, Mage's Wrath, why do Dks STILL have no execute? Why ZoS! WHY!

    Igneous Shield - This goes for templars and blazing shield too, make it scale off magicka, not health, it's a horrific shield on PTS and it's fine on live, why you did a blanket nerf instead of certain things is silly, please, buff this ability.

    Fossilize - Glad to see it can't be abused anymore, functions a little better, still think the root needs to be removed and replaced with a DoT, as it stands this ability forces you to essentially break free twice, and if you get caught with it in dodge roll, you have to dodge again, so with the change to dodge on PTS, you lacerate a stam build if you use this on them.

    Eruption - Serves it's purpose, would like to see miss chance returned to this ability, even if it's only 10%, it helped our defense which we sorely lack on PTS.


    Overall

    Overall Magicka Dragonknights on PTS are in a horrible spot, even below Templars in my honest opinion, they're damage is pathetic, with the new Undaunted Set and nothing but spell damage, I can buff my spell damage to 3.9k and only hit people for 8k molten whip crits, they're no longer shock troopers, all they can really do is tank a good bit and do decent utility with eruption/talons and a sad pathetic shield for their allies with igneous, the change to dodge roll hurts ALL magicka builds equally and it was a stupid change, just because people QQ on the forums about a rollerblade doesn't mean you go and nerf everyone, nerf the rollerblade. Blanket nerfs are stupid and lazy.

    One of my suggestions to combat this Blanket Nerf to Roll Dodge is change Mist Form. As it stands on Live, you cannot be targeted in Mist Form unless you are tab targeted, on PTS, you don't need to be tab targeted, this got me thinking.

    Elusive Mist - (Keep the Magicka Regen Penalty) Increase movement speed by 100% and mitigation by 75%, can be snared and rooted, CAN be targeted.

    Immovable Mist - (Remove the Magicka Regen Penalty) Increase mitigation by 75%, cannot be snared, cannot be rooted, CANNOT be targeted at all, even with tab target, makes the target invisible or such.

    This gives all Magicka builds a viable option for both morphs of Mist Form, one is more for escaping, one is more for staying and tanking/relocating as opposed to directly running away, cause as it stands a magicka build can roll maybe 3 times in a row then they're out of stam period, I can roll 8 times in a row on live as a magicka build, its sad, it's stupid, Blanket Nerfs only serve to cause issues for everyone and not fix the problem they're supposed too.

    My two cents on Mag Dks on the PTS.

    @ZOS_GinaBruno Please show this post to Eric for me, I will kiss your feet and thank you a million times over.

    @ZOS_BrianWheeler AND YOU! Keep making PvP better, I like it, though the TTK could be a tinnnny bit faster on PTS, maybe a 35-40% dmg nerf, and not 50?


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