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Magicka Dragonknights - PTS - My Thoughts/Suggestions

  • Tonnopesce
    Tonnopesce
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    LOL WUT?

    Inferno useless? One of the best utilities for a Skoria build.

    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)

    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...

    Dragon blood needed a nerf FFS!

    With moulted weapons i hit 12-13k heavy attack... just say.


    And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.
    Signature


  • HeroOfNone
    HeroOfNone
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    LOL WUT?

    Inferno useless? One of the best utilities for a Skoria build.

    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)

    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...

    Dragon blood needed a nerf FFS!

    With moulted weapons i hit 12-13k heavy attack... just say.


    And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.

    Skoria was nerfed, and the new meta seems to be lych crystals (which can't be reflected)

    Burning embers takes a while, can be purged, dark cloaked, or damage shield to be trivial

    We just covered dragons blood last few posts




    Please review the replies and get back to us.

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  • Daveheart
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    I'm not going to comment on all of it, but Molten Weapons, Igneous Weapons, and Molten Armaments is just freaking ridiculous. While it was useful during update 6 for a great buff on attacks, nobody in their right mind will use fully charged heavy attacks every time during execute phase. The timing for getting off a fully charge heavy attack within execute range is damn near impossible against another player. It's without a doubt the worst execute. Can you get a really high damage heavy attack off against a PvE boss? Absolutely. Is the ability remotely effective in PvP? No - and doubly so now that it only applies to FULLY CHARGED heavy attacks.

    The time to charge it is ridiculous. The full damage from radiant oppression easily outscales molten armaments plus, it's always ticking instead of hitting a 1/2 second after your target dies or heals back out of execute. Impale/Killer's blade can scale very high, and you can get 3 off in the time it takes to fully charge a heavy attack. Even mage's wrath is at least not locked into a cast time and can stack with disintegrate.


    @ZOS_RichLambert could you please try to get the combat team over their obsession with fully charged heavy attacks?
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  • Tonnopesce
    Tonnopesce
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    HeroOfNone wrote: »
    LOL WUT?

    Inferno useless? One of the best utilities for a Skoria build.

    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)

    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...

    Dragon blood needed a nerf FFS!

    With moulted weapons i hit 12-13k heavy attack... just say.


    And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.

    Skoria was nerfed, and the new meta seems to be lych crystals (which can't be reflected)

    Burning embers takes a while, can be purged, dark cloaked, or damage shield to be trivial

    We just covered dragons blood last few posts




    Please review the replies and get back to us.

    I PLAY a magika DK, i don't read forum post to have an opinion and i still do pretty decent 1 v X (since i live in a dead campaign, EP PS4 buff server, is always a 1 v X) Skoris build TBO (and since you don't know when the Skoria drops so is more difficult to counter than the meteor).

    I'm a Resto-Destro magika DK since Pc launch, I know how to use it and i still feel like i'm a little OP with Her.

    Imho everyone who thinks that DK's need a buff have a L2P issue...

    Edited by Tonnopesce on August 13, 2015 6:44PM
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  • vortexman11
    vortexman11
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    HeroOfNone wrote: »
    LOL WUT?

    Inferno useless? One of the best utilities for a Skoria build.

    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)

    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...

    Dragon blood needed a nerf FFS!

    With moulted weapons i hit 12-13k heavy attack... just say.


    And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.

    Skoria was nerfed, and the new meta seems to be lych crystals (which can't be reflected)

    Burning embers takes a while, can be purged, dark cloaked, or damage shield to be trivial

    We just covered dragons blood last few posts




    Please review the replies and get back to us.

    I PLAY a magika DK, i don't read forum post to have an opinion and i still do pretty decent 1 v X (since i live in a dead campaign, EP PS4 buff server, is always a 1 v X) Skoris build TBO (and since you don't know when the Skoria drops so is more difficult to counter than the meteor).

    I'm a Resto-Destro magika DK since Pc launch, I know how to use it and i still feel like i'm a little OP with Her.

    Imho everyone who thinks that DK's need a buff have a L2P issue...

    Ohk. Thank you for telling us you can 1vX on live with your DK, on PS4 which has a player base that is what...2 months old?. Now please tell us how that is relevant to the PTS and the fact that too many DK skills are simply not useful.

    Tanking was severely nerfed. Sorcerers are better Resto/Destro casters, Templars and Nightblades have better Stamina AND Magicka burst. DKs have terrible group support capabilities compared to other classes, what place is there in a group for a DK anymore in PvP?
    Edited by vortexman11 on August 13, 2015 6:52PM
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  • Armitas
    Armitas
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    Inferno useless? One of the best utilities for a Skoria build.
    Your argument here is essentially that a weapon set, that is getting nerfed hard in the very PTS we are on is what makes a skill good. A skill should be noteworthy on it's own, certainly not via a soon to be nerfed set that will be replaced by Nerien'eth because of force pulse weave at 10% a pop.
    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
    You're argument here that they can just move away from the ground effect is essentially the same issue with banner which costs much more and doesn't give back ultimate on hit. As a DK I hope and pray they know how to counter it, so I can send it back with 35% extra shipping and handling. Ideally, like most ultimates you save it for when they are on their back and can't block it.
    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
    Pesonal dots are not effective in PvP because they can be shielded/cleansed/dodged and cloaked. We are all aware of it's potential and cost, and we are also aware of the global pvp nerfs to both healing and damage in 1.7.
    Dragon blood needed a nerf FFS!
    All I have for that is an incredulous stare.
    With moulted weapons i hit 12-13k heavy attack... just say.
    We all know what you can hit for with molten armaments, that is not the issue, it's using it effectively compared to traditional executes.


    Edited by Armitas on August 16, 2015 1:41PM
    Retired.
    Nord mDK
  • Tonnopesce
    Tonnopesce
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    HeroOfNone wrote: »
    LOL WUT?

    Inferno useless? One of the best utilities for a Skoria build.

    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)

    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...

    Dragon blood needed a nerf FFS!

    With moulted weapons i hit 12-13k heavy attack... just say.


    And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.

    Skoria was nerfed, and the new meta seems to be lych crystals (which can't be reflected)

    Burning embers takes a while, can be purged, dark cloaked, or damage shield to be trivial

    We just covered dragons blood last few posts




    Please review the replies and get back to us.

    I PLAY a magika DK, i don't read forum post to have an opinion and i still do pretty decent 1 v X (since i live in a dead campaign, EP PS4 buff server, is always a 1 v X) Skoris build TBO (and since you don't know when the Skoria drops so is more difficult to counter than the meteor).

    I'm a Resto-Destro magika DK since Pc launch, I know how to use it and i still feel like i'm a little OP with Her.

    Imho everyone who thinks that DK's need a buff have a L2P issue...

    Ohk. Thank you for telling us you can 1vX on live with your DK, on PS4 which has a player base that is what...2 months old?. Now please tell us how that is relevant to the PTS and the fact that too many DK skills are simply not useful.

    Tanking was severely nerfed. Sorcerers are better Resto/Destro casters, Templars and Nightblades have better Stamina AND Magicka burst. DKs have terrible group support capabilities compared to other classes, what place is there in a group for a DK anymore in PvP?

    Yea well the vr 14 PS4 playerbase right now is half of the players from the PC i just played on the PTS with the same set up and i sill have a lot of fun with it ( FUN=WIN!).

    Tanking wit a DK is the NEW easy mode (it was easy mode and is still)

    Group support in pvp... as a Tank? or probably the best pvp siege healer? a good dps? free 3 stat potion every ultimate?

    And don't come up with "the others are better" pls, your mom never told you that "you" are not like the others?

    Signature


  • MrBeatDown
    MrBeatDown
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    You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.
  • Lord_Hev
    Lord_Hev
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    HeroOfNone wrote: »
    LOL WUT?

    Inferno useless? One of the best utilities for a Skoria build.

    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)

    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...

    Dragon blood needed a nerf FFS!

    With moulted weapons i hit 12-13k heavy attack... just say.


    And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.

    Skoria was nerfed, and the new meta seems to be lych crystals (which can't be reflected)

    Burning embers takes a while, can be purged, dark cloaked, or damage shield to be trivial

    We just covered dragons blood last few posts




    Please review the replies and get back to us.

    I PLAY a magika DK, i don't read forum post to have an opinion and i still do pretty decent 1 v X (since i live in a dead campaign, EP PS4 buff server, is always a 1 v X) Skoris build TBO (and since you don't know when the Skoria drops so is more difficult to counter than the meteor).

    I'm a Resto-Destro magika DK since Pc launch, I know how to use it and i still feel like i'm a little OP with Her.

    Imho everyone who thinks that DK's need a buff have a L2P issue...



    You are basing your results, off of PS4 players whom are for the most part, inexperienced.
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  • Armitas
    Armitas
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    Yea well the vr 14 PS4 playerbase right now is half of the players from the PC i just played on the PTS with the same set up and i sill have a lot of fun with it ( FUN=WIN!).

    That is unlikely. I can't imagine 50% of the PC player base would volunteer to submit themselves to 0 addons, 0 text chat, and a new frontier of bugs. I do however know of several PC players that made the switch for the specific and cited reasons of "smashing noobs".


    Edited by Armitas on August 13, 2015 7:15PM
    Retired.
    Nord mDK
  • Armitas
    Armitas
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    MrBeatDown wrote: »
    You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.


    Having read the OP I am at a loss in rectifying your impression of what he said with what he actually said. He actually gave a line by line DK skill analysis, with suggestions, comparisons, details, and imbalances per the purpose of PTS. You essentially gave a L2P, Get good statement followed by self congratulatory anecdotes. No one is denying that one cannot "kick a lot of ass" with a DK, certainly not Yonkit if you know him, they are making line by line skill assessments as per the purpose of the PTS.
    Edited by Armitas on August 13, 2015 7:39PM
    Retired.
    Nord mDK
  • Wreuntzylla
    Wreuntzylla
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    Not to hijack your thread, because you have said nothing i disagree with.

    However, what about Templar's....magic Templars are in a very bad spot right now.

    Blazing Shield has taken a double nerf, the skill does less damage then a light attack now when it pops....the Shield Value is reduced 50%(outputs 50% less damage) then the damage is reduced 50% (the 50% less damage it now dishes out is again reduced by another 50% percent) in essence Blazing Shield is for all intents and purposes dead.

    then we got Toppling Charge, your DK say you want a Gap closer, us Templar's have one, and 9 out of 10 times you use it and after hitting your opponent, your stuck in a GCD unable to use your abilties or anything, by the time you can, your target has broken your stun and good luck unloading Jabs or any kind of combo on him....then the times you get stuck in the Toppling Charge Animations unable to do anything at all. ZOS promised us they would fix Toppling Charge and get rid of this dumb slow animation in 1.7 and GCD and now they did a 180 and now refuse to do so.

    They nerfed Eclipse which if anything needed a buff, and its another skill that don't always work right....Now i cna't have more then 1 target Eclipsed at a time, yet Eclipse is lucky to do 1/10th the Damage Velicious Curse does and it can be broken out of.

    Yes the Jesus Beam may have been a bit much, I was OK with them nerfing the damage it does to targets above execute range as that was quite frankly too much, but man have Templar's been miffed.

    I guess they only want Magic Templar's to heal and nothing else and suprise...healing got nerfed too...so this nerf effects Templar's more then anyone else, yet again.

    I understand DK got it tough in this patch too and need some love, but Templar's have been on the bottom of the trash heap for a year, when is ZOS EVER going to address our class....atleast you guys get some mention in the patch notes, Templar's get nothing but ignored, and they occasional look our way and nerf us just because

    "sigh" :(

    I have an Argonian Templar. Think how I feel!
  • Tonnopesce
    Tonnopesce
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    Armitas wrote: »

    Yea well the vr 14 PS4 playerbase right now is half of the players from the PC i just played on the PTS with the same set up and i sill have a lot of fun with it ( FUN=WIN!).

    That is unlikely. I can't imagine 50% of the PC player base would volunteer to submit themselves to 0 addons, 0 text chat, and a new frontier of bugs. I do however know of several PC players that made the switch for the specific and cited reasons of "smashing noobs".


    OOOOO WELL just come too see how is the console whitout macro spammers, without add-on advantage or harware advantage, the text chat is still an issue, i'm not sayng that half of the pc players are in the consoles but 90% of the vr 14, all the emperors and all the good pvp group leaders are.

    The first month was meh but now is more challenging and balanced than the PC.
    MrBeatDown wrote: »
    You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.

    So much this! Everyone on the forums love to compare the classes and to push numbers every patch, they cry that the numbers are not the same as live and they want to go back.



    Armitas wrote: »

    Inferno useless? One of the best utilities for a Skoria build.
    Your argument here is essentially that a weapon set, that is getting nerfed hard in the very PTS we are on is what makes a skill good. A skill should be noteworthy on it's own, certainly not via a soon to be nerfed set that will be replaced by Nerienth because of force pulse weave at 10% at pop.
    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed

    Armitas wrote: »
    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
    You're argument here that they can just move away from the ground effect is essentially the same issue with banner which costs much more and doesn't give back ultimate on hit. As a DK I hope and pray they know how to counter it, so I can send it back with 35% extra shipping and handling. Ideally, like most ultimates you save it for when they are on their back and can't block it.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...

    Armitas wrote: »
    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
    Pesonal dots are not effective in PvP because they can be blocked/shielded/cleansed/dodged and cloaked. We are all aware of it's potential and cost, and we are also aware of the global pvp nerfs to both healing and damage in 1.7.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    Armitas wrote: »
    Dragon blood needed a nerf FFS!
    All I have for that is an incredulous stare.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE
    Armitas wrote: »
    With moulted weapons i hit 12-13k heavy attack... just say.
    We all know what you can hit for with molten armaments, that is not the issue, it's using it effectively compared to traditional executes.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...

    Signature


  • vortexman11
    vortexman11
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    MrBeatDown wrote: »
    You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.

    I've kicked alot of ass with my Magicka DK on PTS as well, I even managed to foresee the new magicka DK meta over a month before this PTS was even released. This does not take away from the fact that DK now has alot of problems, from double nerfed skills to skills that scale off of health.

    You cannot say that just because you're good with DK, the class is fine, half of the magicka DKs in the last round of PTS relied on Healing Ward, now that it's fixed we'll see just how OP DKs still are.

    and to the person defending Standard/StandardofMight/ShiftingStandard saying its better than Meteor simply because meteor can be reflected/blocked, no you cannot ping pong meteor forever, the DK to cast it can reflect it back for 30% and it would be unable to be reflected again, making it again, do more damage than Standard.
    Edited by vortexman11 on August 13, 2015 8:16PM
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  • Armitas
    Armitas
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    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed
    Unfortunately this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in actuality. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...
    The only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE

    Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
    Tautologies are Tautologies. An execute is a game mechanic with certain expectations of functionality that transcend the class paradigm.

    Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.
    Edited by Armitas on August 13, 2015 8:59PM
    Retired.
    Nord mDK
  • Tonnopesce
    Tonnopesce
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    Armitas wrote: »
    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed
    Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...
    The only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE

    Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
    Tautologies are Tautologies.

    Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.

    Usually (sadly) the forums are a place to spam L2p issues most of the times i do give feedback but i belive that something like the Embers- draw essence issue should be tacked with all the others skills who share the double nerf not from the DK pov only, ultimates are garbage only if you consider a fotm scenario, vigor (thank ZOS) is not locked anymore and you can consider some other builds as a non DK, The issue i see in this thread is that it consider only a DK POV while most of the Classes in PVP share the same issues.
    I don't want to become the new joke of the forums like sorcerers was back in 1.6 pts all the feedback should be done in game, forums posts are a joke in any case.

    Signature


  • Joy_Division
    Joy_Division
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    Armitas wrote: »
    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed
    Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...
    The only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE

    Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
    Tautologies are Tautologies.

    Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.

    Usually (sadly) the forums are a place to spam L2p issues most of the times i do give feedback but i belive that something like the Embers- draw essence issue should be tacked with all the others skills who share the double nerf not from the DK pov only, ultimates are garbage only if you consider a fotm scenario, vigor (thank ZOS) is not locked anymore and you can consider some other builds as a non DK, The issue i see in this thread is that it consider only a DK POV while most of the Classes in PVP share the same issues.
    I don't want to become the new joke of the forums like sorcerers was back in 1.6 pts all the feedback should be done in game, forums posts are a joke in any case.

    It is clear from what you posted that you do not play a DK is a competitive environment nor are you familiar with its mechanics.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Ishammael
    Ishammael
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    Armitas wrote: »

    Yea well the vr 14 PS4 playerbase right now is half of the players from the PC i just played on the PTS with the same set up and i sill have a lot of fun with it ( FUN=WIN!).

    That is unlikely. I can't imagine 50% of the PC player base would volunteer to submit themselves to 0 addons, 0 text chat, and a new frontier of bugs. I do however know of several PC players that made the switch for the specific and cited reasons of "smashing noobs".


    OOOOO WELL just come too see how is the console whitout macro spammers, without add-on advantage or harware advantage, the text chat is still an issue, i'm not sayng that half of the pc players are in the consoles but 90% of the vr 14, all the emperors and all the good pvp group leaders are.

    The first month was meh but now is more challenging and balanced than the PC.
    MrBeatDown wrote: »
    You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.

    So much this! Everyone on the forums love to compare the classes and to push numbers every patch, they cry that the numbers are not the same as live and they want to go back.



    Armitas wrote: »

    Inferno useless? One of the best utilities for a Skoria build.
    Your argument here is essentially that a weapon set, that is getting nerfed hard in the very PTS we are on is what makes a skill good. A skill should be noteworthy on it's own, certainly not via a soon to be nerfed set that will be replaced by Nerienth because of force pulse weave at 10% at pop.
    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed

    Armitas wrote: »
    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
    You're argument here that they can just move away from the ground effect is essentially the same issue with banner which costs much more and doesn't give back ultimate on hit. As a DK I hope and pray they know how to counter it, so I can send it back with 35% extra shipping and handling. Ideally, like most ultimates you save it for when they are on their back and can't block it.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...

    Armitas wrote: »
    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
    Pesonal dots are not effective in PvP because they can be blocked/shielded/cleansed/dodged and cloaked. We are all aware of it's potential and cost, and we are also aware of the global pvp nerfs to both healing and damage in 1.7.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    Armitas wrote: »
    Dragon blood needed a nerf FFS!
    All I have for that is an incredulous stare.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE
    Armitas wrote: »
    With moulted weapons i hit 12-13k heavy attack... just say.
    We all know what you can hit for with molten armaments, that is not the issue, it's using it effectively compared to traditional executes.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...

    Nearly every rebuttal you made here is incorrect. Stunning lack of game knowledge. Armitas covered most of it.
  • Darlgon
    Darlgon
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    As I read the OPs post, plus my reactions to the changes for my DK......TWO thoughts occur.

    1. ZoS must have the class change in the store on Aug 31. They will generate a LARGE amount of revenue from people buying Crowns to change their DKs to .. ANYTHING else.

    2. One of my guildies played PTS, during the livestream sometime in the past week. He is already an Uber DK, He facerolled over Eric, Brian AND Rich. I am guessing as long as HIS DK could do that, the nerf bat will continue.
    Power level to CP160 in a week:
    Where is the end game? You just played it.
    Why don't I have 300+ skill points? Because you skipped content along the way.
    Where is new content? Sigh.
  • Tonnopesce
    Tonnopesce
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    Armitas wrote: »
    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed
    Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...
    The only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE

    Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
    Tautologies are Tautologies.

    Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.

    Usually (sadly) the forums are a place to spam L2p issues most of the times i do give feedback but i belive that something like the Embers- draw essence issue should be tacked with all the others skills who share the double nerf not from the DK pov only, ultimates are garbage only if you consider a fotm scenario, vigor (thank ZOS) is not locked anymore and you can consider some other builds as a non DK, The issue i see in this thread is that it consider only a DK POV while most of the Classes in PVP share the same issues.
    I don't want to become the new joke of the forums like sorcerers was back in 1.6 pts all the feedback should be done in game, forums posts are a joke in any case.

    It is clear from what you posted that you do not play a DK is a competitive environment nor are you familiar with its mechanics.

    I'm not a PRO Gamer a min maxer or evrything else, i play all the classes on the same level, 4 vet 14, with my dk i've done as a tank, dps, and healer ALLthe vet dungeons , all the trials and i'm currently stuck in pvp with a magika build from about 6 months going in the top 10% without farming AP ...

    MY point is that WE players have a PVP issue right now and i don't want that DK's become overpowered over the other classes since MOST of the issues are SHARED so a "Boost DK's" thread is just ridonkulus.

    OP have done a great job on his "Personal Rewiew" i've done wrong the entrance in this thread but i still think that DK's rock in PTS right now and that as a DK i dont feel that DK'S need a boost.


    In this moment we have a ton of stuff that need to be fixed and honestly i'm more worried about my Argonian Nightblade than my Altmer DK..
    Ishammael wrote: »
    Armitas wrote: »

    Yea well the vr 14 PS4 playerbase right now is half of the players from the PC i just played on the PTS with the same set up and i sill have a lot of fun with it ( FUN=WIN!).

    That is unlikely. I can't imagine 50% of the PC player base would volunteer to submit themselves to 0 addons, 0 text chat, and a new frontier of bugs. I do however know of several PC players that made the switch for the specific and cited reasons of "smashing noobs".


    OOOOO WELL just come too see how is the console whitout macro spammers, without add-on advantage or harware advantage, the text chat is still an issue, i'm not sayng that half of the pc players are in the consoles but 90% of the vr 14, all the emperors and all the good pvp group leaders are.

    The first month was meh but now is more challenging and balanced than the PC.
    MrBeatDown wrote: »
    You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.

    So much this! Everyone on the forums love to compare the classes and to push numbers every patch, they cry that the numbers are not the same as live and they want to go back.



    Armitas wrote: »

    Inferno useless? One of the best utilities for a Skoria build.
    Your argument here is essentially that a weapon set, that is getting nerfed hard in the very PTS we are on is what makes a skill good. A skill should be noteworthy on it's own, certainly not via a soon to be nerfed set that will be replaced by Nerienth because of force pulse weave at 10% at pop.
    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed

    Armitas wrote: »
    Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
    You're argument here that they can just move away from the ground effect is essentially the same issue with banner which costs much more and doesn't give back ultimate on hit. As a DK I hope and pray they know how to counter it, so I can send it back with 35% extra shipping and handling. Ideally, like most ultimates you save it for when they are on their back and can't block it.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...

    Armitas wrote: »
    Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
    Pesonal dots are not effective in PvP because they can be blocked/shielded/cleansed/dodged and cloaked. We are all aware of it's potential and cost, and we are also aware of the global pvp nerfs to both healing and damage in 1.7.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    Armitas wrote: »
    Dragon blood needed a nerf FFS!
    All I have for that is an incredulous stare.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE
    Armitas wrote: »
    With moulted weapons i hit 12-13k heavy attack... just say.
    We all know what you can hit for with molten armaments, that is not the issue, it's using it effectively compared to traditional executes.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...

    Nearly every rebuttal you made here is incorrect. Stunning lack of game knowledge. Armitas covered most of it.

    Different Playstiles, probably most of the people here needs to re roll a Sorcerer.

    And the missing of "good rebuttal" is due a lack of a good english dictionary since is my third lenguage, i dont want to use it as an excuse but most of my post here in this forum are not clear for this MAIN reason
    Edited by Tonnopesce on August 14, 2015 7:06AM
    Signature


  • actosh
    actosh
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    In todays eso live im sure they tell us again that dk is doin fine. ^^
  • Vanzen
    Vanzen
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    Any hints pls about what is a good viable mag DK build on pts from those that are happy with their dk ? Along with set advices ...
  • Darnathian
    Darnathian
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    MrBeatDown wrote: »
    You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.

    Really? Oh please almighty Eso God enlighten is? How do you burst down shield stacking with our DOT skills that the completely hard countered by shield stackers?

  • Leandor
    Leandor
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    Just some thoughts randomly thrown together:

    Inhale et al.: If you change this to flat heal, all other abilities with similar (funnel health and jabs comes to mind) functionality will have to be changed as well. They suffer from the same issues. I would seriously suggest letting this one rest.

    Execute: remove executioner from 2H and give its to DK's A small increase (20% or some such) to all attacks while having molten active in execute range would be a good alternative to have different mechanics for the classes. Would that be an option? 2H is strong enough anyways, no need to have an ability that buffs all other attacks as well - would be a good step to bring the weapon lines in line (pun pun pun).

    Dragon Blood: These heals are limited anyways, so why make them suffer from the battle spirit debuff? If any, reduce from "33% missing health" to 25% missing health, but exclude this from the battle spirit buff. It's not a heal that can be increased by anything (except health stacking, but yeah, feel free to do), so why do we need it to be curtailed?
  • Dracane
    Dracane
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    Yonkit wrote: »
    Going to get straight to the point and ignore all the bits in-between.


    Ardent Flame

    Standard of Might - Cost is still too high, Meteor is a better choice for every DK, batswarm is a better choice, the Ultimate itself does respectable damage and utility, the cost is simply too high and the fact you can't move it without using that crappy morph doesn't make up for the cost, lower the cost back to 200.

    I feel you, that's the problem with those limited Ultimates. Sorcerers Atronach is just as bad as Standart of Might in pvp. To high cost, too liddle effect and too easy to counter (Atronach is even easier to counter actually)

    The small difference though, standard of might is indeed mighty in pve, the Atronach not. But I don't want to hijack this thread :) it's your spot DKs. Zenimax should fix useless ultimates like Standard of Might and the Atronach, as they are just poor.
    I remember, when Standard of Might was used by everyone and in Update 1.6, Zenimax even said the following : 'Adjusted all Ultimate abilities in the game to be more in line with Standard of Might' Well..
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Armitas
    Armitas
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    Vanzen wrote: »
    Any hints pls about what is a good viable mag DK build on pts from those that are happy with their dk ? Along with set advices ...

    I intend to carry my current build over because it will actually be buffed by the increase to light armor. I'm using Bloodguise/seducer/potentates with cyrodiil light rings in a 5L 2M combination. It's a 1vX build, due to my campaign choices I have to be prepared to fight outnumbered at all times so this is what I run.

    Bloodguise will now trigger through shields giving you ultimate and mitigation and the potentates will lower your ultimate cost. Throw evasion under the shield and it now dodges attacks and lasts longer. As they are supposedly fixing the overflow bug when the shield pops you should be at or near mitigation cap, especially as a nord and with the right amount of CP. There is no need to block in this build except to resist some forms of CC, like wrecking blow.
    Edited by Armitas on August 14, 2015 10:27AM
    Retired.
    Nord mDK
  • OrphanHelgen
    OrphanHelgen
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    Agree with post and adding information: when some races is buffed, other is automaticly "nerfed". So when they nerf a DK and buff other class, its like twice the nerf for a DK. Simple math
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • ThyIronFist
    ThyIronFist
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    Armitas wrote: »
    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed
    Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...
    The only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE

    Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
    Tautologies are Tautologies.

    Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.

    Usually (sadly) the forums are a place to spam L2p issues most of the times i do give feedback but i belive that something like the Embers- draw essence issue should be tacked with all the others skills who share the double nerf not from the DK pov only, ultimates are garbage only if you consider a fotm scenario, vigor (thank ZOS) is not locked anymore and you can consider some other builds as a non DK, The issue i see in this thread is that it consider only a DK POV while most of the Classes in PVP share the same issues.
    I don't want to become the new joke of the forums like sorcerers was back in 1.6 pts all the feedback should be done in game, forums posts are a joke in any case.

    tumblr_static_a1vsrhuceaacsd-.jpg
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Vanzen
    Vanzen
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    Armitas wrote: »
    Vanzen wrote: »
    Any hints pls about what is a good viable mag DK build on pts from those that are happy with their dk ? Along with set advices ...

    I intend to carry my current build over because it will actually be buffed by the increase to light armor. I'm using Bloodguise/seducer/potentates with cyrodiil light rings in a 5L 2M combination. It's a 1vX build, due to my campaign choices I have to be prepared to fight outnumbered at all times so this is what I run.

    Bloodguise will now trigger through shields giving you ultimate and mitigation and the potentates will lower your ultimate cost. Throw evasion under the shield and it now dodges attacks and lasts longer. As they are supposedly fixing the overflow bug when the shield pops you should be at or near mitigation cap, especially as a nord and with the right amount of CP. There is no need to block in this build except to resist some forms of CC, like wrecking blow.

    Care to elaborate ? :)
    1h/Destro/Resto ? Skills ?

  • Tonnopesce
    Tonnopesce
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    Armitas wrote: »
    Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
    I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed
    Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.

    Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
    Meteor if blocked does crappy damage and you can't ping pong it for ever...
    The only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.
    A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
    And Global PVP nerf is for everyone not just for DK's
    This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.
    Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
    With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
    Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE

    Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.

    NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
    Tautologies are Tautologies.

    Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.

    Usually (sadly) the forums are a place to spam L2p issues most of the times i do give feedback but i belive that something like the Embers- draw essence issue should be tacked with all the others skills who share the double nerf not from the DK pov only, ultimates are garbage only if you consider a fotm scenario, vigor (thank ZOS) is not locked anymore and you can consider some other builds as a non DK, The issue i see in this thread is that it consider only a DK POV while most of the Classes in PVP share the same issues.
    I don't want to become the new joke of the forums like sorcerers was back in 1.6 pts all the feedback should be done in game, forums posts are a joke in any case.

    tumblr_static_a1vsrhuceaacsd-.jpg

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