ebethke_ESO wrote: »Agreed. Also, make a stamina version/morph to balance Zerg busting.
Master_Kas wrote: »Very much yes!!
Stambuilds already got steel tornado
Septimus_Magna wrote: »Agreed, the damage should scale up to at least 20 players.
Right now the limit of 5 targets actually helps large groups to take out small groups, it should work the other way around.
This is possible by scaling up the damage by 5% per PLAYER hit, to a maximum of 20-30 players.
Lets see how those 40 man zergs fare when they get wiped by 3 well coordinated suicide bombers.
"Removed hard caps on the number of targets that can be affected by area of effect abilities.
AoE abilities can now hit up to 60 targets; the first 6 will take 100% damage, the next 24 targets will take 50% damage, and the last 30 targets will take 25% damage.
Abilities that apply a secondary effect, such as Dark Talons, will only immobilize the first 6 targets who take damage."
This skill needs to not diminish the damage it deals to players when it hits 7+ targets.
I believe the entire point of a skill that scales in damage based on the number of targets it hits is to help wipe tightly stacked large groups.
Instead, a reasonable sized group of 5, is the MOST affected by this ability. Please remove the AOE damage diminishing returns on players 7 - 60.
Also, this should apply to player targets only so as to minimize impact on pve aoe grinding.
"Removed hard caps on the number of targets that can be affected by area of effect abilities.
AoE abilities can now hit up to 60 targets; the first 6 will take 100% damage, the next 24 targets will take 50% damage, and the last 30 targets will take 25% damage.
Abilities that apply a secondary effect, such as Dark Talons, will only immobilize the first 6 targets who take damage."
This skill needs to not diminish the damage it deals to players when it hits 7+ targets.
I believe the entire point of a skill that scales in damage based on the number of targets it hits is to help wipe tightly stacked large groups.
Instead, a reasonable sized group of 5, is the MOST affected by this ability. Please remove the AOE damage diminishing returns on players 7 - 60.
Also, this should apply to player targets only so as to minimize impact on pve aoe grinding.
If they want to cut down on zergs, it should scale the other way. First x amount of players 25%, next x amount 75%, 24+ 100%. The amount of damage should be increased somewhat to offset the fact rarely will there be (even in a zerg) that many players in the current radius. Or increase the radius.

Master_Kas wrote: »Very much yes!!
Stambuilds already got steel tornado