Some people are actually skilled. Amazing reaction time
Some use cheap mechanics and consider themselves skilled. Great at finding/abusing bugs
Some people are raid leaders thus consider themselves skilled because said person has power. Good at yellingat people and/or being a leader
Some people are popular so they say they are skilled. Charismatic and great at manipulating people
we are all special in our own way
Some cause chaos and controversy on forum threads - I am also a special snowflake
j/k
Some people are actually skilled. Amazing reaction time
Some use cheap mechanics and consider themselves skilled. Great at finding/abusing bugs
Some people are raid leaders thus consider themselves skilled because said person has power. Good at yelling at people and/or being a leader
Some people are popular so they say they are skilled. Charismatic and great at manipulating people
we are all skilled in our own way
Ez was one of the very first "troll sorcs" as I call them. The ultra defensive runaround shield stacker that was virtually impossible to burst down, etc etc. How common is that build/playstyle today? Every other player, and most of them rerolls that jumped on a bandwagon when it became possible to stack both offense AND defense and still play in the same style. I dont blame Ez one bit. But he has been lost in the shuffle as a thousand of his copycats now do the same old hat he once did. Not skilled by any means.
Ez was one of the very first "troll sorcs" as I call them. The ultra defensive runaround shield stacker that was virtually impossible to burst down, etc etc. How common is that build/playstyle today? Every other player, and most of them rerolls that jumped on a bandwagon when it became possible to stack both offense AND defense and still play in the same style. I dont blame Ez one bit. But he has been lost in the shuffle as a thousand of his copycats now do the same old hat he once did. Not skilled by any means.
Ezareth might have been one of the first YOU noticed, but in 1.5 practically all Sorc's that didn't run in a zerg ball shield stacked and used the same gear. To make your argument you withhold a lot of truth and history. First off around 1.4/1.5 almost everyone worth a damn was running the same meta. It was full Light Armor / Impenetrable / Resto Staff / 1HS. Every single class was doing this. It was not unique to any one player and if you want to give credit to anyone, give some to Sypher because he made dueling popular and set the bar amongst those that used the dueling perspective. Even he wasn't unique there are plenty of people out there who did not make videos or post on the forum, yet remained unsung. I know of at least 2 of them.
Furthermore calling people copycats is just disingenuous. The meta changed, you either changed with it or you underperformed, it's that simple. A lot of Stamina Sorcs switched over to Light Armor not because they heard of some guy named Ezareth... but because Stam Sorcs sucked ass and Crit was impossible, let alone self healing through Critical Surge. This thread is just ridiculous.
Um, im talking as far back as 1.2, possibly even 1.1 in some cases. Real old school. Many (most) of those people dont even play anymore either.
its been a cyclical thing with this game. The first people to X then spread X, X becomes meta, is copied, rinse repeat
Perhaps some of the first people had them mad skills, at least as defined in my OP to that extent. But those that came later? nah.
Also the meta hasnt changed all that much. We traded barrier stacking for barrier rotation, ground oil for proxdet, novabombs for more caltrops because its never enough especially with camo hunter on them. its the same as its always been. Put 2-3 busted skills on your bar, put the latest FOTM build on, win game.
I guess you could give credit to those that figured out things were broken or OP? Maybe?
All the time on these forums I hear people talk about skill factoring into battles, how skill determines X, how skill should determine Y, and I find myself more often than not rolling my eyes at the screen.
Why? Because there is no actual skill curve in this game. At best there is a knowledge of point counterpoint but that is about the limit. A simple study of what individual class abilities, effects, and the like will quickly close that gap, so what is this mythical skill people blabber about so much.
From what I can tell there are four main factors to success in PvP in ESO.
1. Group oriented mentality, whether it be small or large, a toolbar equipped for the role. No real skill in that, just put stuff on bar and push it when needed. In fact, the most successful groups consist of a leader that has about 20 robots on follow just doing whatever he says to do. Skill = 0.
2. Like minded teammates towards a goal. Again, no skill required, this is a social thing and/or politics etc.
3. How many broken/gimped cheese abilities you know about and how many you use. Nirn, dawnbreaker, mundus, animation bugs, lag generation, blah blah blah this list goes on for days. Lumped in with this is how quickly you obtain such cheese and use it first, the earlier the more of a legend you become, everyone will copy you and call it skilled emergent gameplay.
4. Knowing when to line of sight, knowing your own limits, etc. Possibly the only semblance of actual skill in the game, but really for anyone who has played MMOs or FPS for any length of time, this is just second nature, survival instinct, duck and cover, reaction, etc. If this is the sole proponent of the mythical skill, then everyone that has ever popped a tripot when they took some damage or stepped out of a siege circle is the epitome of a skilled player arent they.
Basically my point is that this game is about as far from difficult to learn and master as you can get. Five active abilities, one of the simplest crafting/minmax systems I have ever seen (stack moar regen or spell power, there are only actually four total stats in the game that matter, pick two and max em out) and an ultimate that basically amounts to the only important ability you carry (moar barriers pl0x)
So what gives with all of the threads lately screaming about vet player this, newbie player that, this game is too hard, plz nerf this or that. Hasnt it been dumbed down enough? The 1.6 rebalancing was bad enough, but this garbage on the PTS is just borderline silly. Not to mention the crying about CP, death penalty (telvar), and forced PvP (in a game where nearly every progression is already forced PvE).
Give up the carebear routine, everyone dies, even the immortal Rylana (a lot more than id care to share, leeroyyyy jenkinsss). The guy that killed you, or me, or the tree, is no more skilled than the numbnuts standing next to him that didnt do anything at all. He pushed buttons, probably stacked one stat, and is chock full of cheesey mechanics just to get his epeen off.
But never label that as skilled gameplay. Nor tout it like it is.
There are no super seekrits in this game. Everyone knows (and if you didnt already) that the most "skilled" players are the ones using the most broken stuff, maxing out one stat, and just running with it. Videos optional.
Maybe in your case...
No but really, your criticisms all involve "group" play. None of it involves the actual skill required to 1vX and win. I can understand your disillusionment with zerg play, but many of us solo too.
4. Knowing when to line of sight, knowing your own limits, etc. Possibly the only semblance of actual skill in the game, but really for anyone who has played MMOs or FPS for any length of time, this is just second nature, survival instinct, duck and cover, reaction, etc. If this is the sole proponent of the mythical skill, then everyone that has ever popped a tripot when they took some damage or stepped out of a siege circle is the epitome of a skilled player arent they.
All the time on these forums I hear people talk about skill factoring into battles, how skill determines X, how skill should determine Y, and I find myself more often than not rolling my eyes at the screen.
Why? Because there is no actual skill curve in this game. At best there is a knowledge of point counterpoint but that is about the limit. A simple study of what individual class abilities, effects, and the like will quickly close that gap, so what is this mythical skill people blabber about so much.
From what I can tell there are four main factors to success in PvP in ESO.
1. Group oriented mentality, whether it be small or large, a toolbar equipped for the role. No real skill in that, just put stuff on bar and push it when needed. In fact, the most successful groups consist of a leader that has about 20 robots on follow just doing whatever he says to do. Skill = 0.
2. Like minded teammates towards a goal. Again, no skill required, this is a social thing and/or politics etc.
3. How many broken/gimped cheese abilities you know about and how many you use. Nirn, dawnbreaker, mundus, animation bugs, lag generation, blah blah blah this list goes on for days. Lumped in with this is how quickly you obtain such cheese and use it first, the earlier the more of a legend you become, everyone will copy you and call it skilled emergent gameplay.
4. Knowing when to line of sight, knowing your own limits, etc. Possibly the only semblance of actual skill in the game, but really for anyone who has played MMOs or FPS for any length of time, this is just second nature, survival instinct, duck and cover, reaction, etc. If this is the sole proponent of the mythical skill, then everyone that has ever popped a tripot when they took some damage or stepped out of a siege circle is the epitome of a skilled player arent they.
Basically my point is that this game is about as far from difficult to learn and master as you can get. Five active abilities, one of the simplest crafting/minmax systems I have ever seen (stack moar regen or spell power, there are only actually four total stats in the game that matter, pick two and max em out) and an ultimate that basically amounts to the only important ability you carry (moar barriers pl0x)
So what gives with all of the threads lately screaming about vet player this, newbie player that, this game is too hard, plz nerf this or that. Hasnt it been dumbed down enough? The 1.6 rebalancing was bad enough, but this garbage on the PTS is just borderline silly. Not to mention the crying about CP, death penalty (telvar), and forced PvP (in a game where nearly every progression is already forced PvE).
Give up the carebear routine, everyone dies, even the immortal Rylana (a lot more than id care to share, leeroyyyy jenkinsss). The guy that killed you, or me, or the tree, is no more skilled than the numbnuts standing next to him that didnt do anything at all. He pushed buttons, probably stacked one stat, and is chock full of cheesey mechanics just to get his epeen off.
But never label that as skilled gameplay. Nor tout it like it is.
There are no super seekrits in this game. Everyone knows (and if you didnt already) that the most "skilled" players are the ones using the most broken stuff, maxing out one stat, and just running with it. Videos optional.
Well can't all video games in this genre be relegated to not needing skill, but knowledge?
I mean, it's not like you have to have a special ability or training to hit keys, especially when the game is literally telling you at what point to hit those keys.
I think the real skill comes from strategy and anticipating the overall momentum of battles.
Getting to a keep and setting up defenses before the enemy gets there, ambushing, flanking etc are the only examples of "skill", but even then isn't that more tactical knowledge of battle than skill?
Ez was one of the very first "troll sorcs" as I call them. The ultra defensive runaround shield stacker that was virtually impossible to burst down, etc etc. How common is that build/playstyle today? Every other player, and most of them rerolls that jumped on a bandwagon when it became possible to stack both offense AND defense and still play in the same style. I dont blame Ez one bit. But he has been lost in the shuffle as a thousand of his copycats now do the same old hat he once did. Not skilled by any means.
I think most of the sorcs running the most powerful build these days copied Germantrocities build with Destro + Resto with streak which is the oldest playstyle (and boring to me) in the game. He added daedric mines + dawnbreaker to the combo with entropy for spellpower + MOTG. It is very effective though but I agree it doesn't take much skill to execute it as its strength all lies in the stats and power of the build and it is extremely easy to execute and perform well against most players. Still you can easily identify A copycat running the build and a player with true skill. Copycats will fire their dawnbreaker way too early, or they'll forget to refresh their shields or they'll focus the wrong targets instead of correctly identifying the right targets to attack.
I'm not trying to uplift myself or downplay anyone else here but I just disagree with a lot of what you're saying there. My build would probably be much less effective today than it was 3 months ago unless I made some adjustments to it with the knowledge I've gained since then.
What pisses me off is in 2.1, skill becomes far less of a factor due to the nerfs to dodge roll and block. They've just removed two major components to combat that were powerful when used correctly and made the game far more about maxing damage and passive defense than anything else.
DisgracefulMind wrote: »I have to disagree to an extent. There are plenty players who are extremely skilled at this game.Ez was one of the very first "troll sorcs" as I call them. The ultra defensive runaround shield stacker that was virtually impossible to burst down, etc etc. How common is that build/playstyle today? Every other player, and most of them rerolls that jumped on a bandwagon when it became possible to stack both offense AND defense and still play in the same style. I dont blame Ez one bit. But he has been lost in the shuffle as a thousand of his copycats now do the same old hat he once did. Not skilled by any means.
I think most of the sorcs running the most powerful build these days copied Germantrocities build with Destro + Resto with streak which is the oldest playstyle (and boring to me) in the game. He added daedric mines + dawnbreaker to the combo with entropy for spellpower + MOTG. It is very effective though but I agree it doesn't take much skill to execute it as its strength all lies in the stats and power of the build and it is extremely easy to execute and perform well against most players. Still you can easily identify A copycat running the build and a player with true skill. Copycats will fire their dawnbreaker way too early, or they'll forget to refresh their shields or they'll focus the wrong targets instead of correctly identifying the right targets to attack.
I'm not trying to uplift myself or downplay anyone else here but I just disagree with a lot of what you're saying there. My build would probably be much less effective today than it was 3 months ago unless I made some adjustments to it with the knowledge I've gained since then.
What pisses me off is in 2.1, skill becomes far less of a factor due to the nerfs to dodge roll and block. They've just removed two major components to combat that were powerful when used correctly and made the game far more about maxing damage and passive defense than anything else.
God I remember when we used to destroy people pre 1.6 as Sorcs. And everyone always doubted Sorcs, always. Now look at what Sorcs have become. Everyone running the Engine Guardian build ;P
While I have enjoyed my time killing all of the copycats, and being a general nuisance as I always have been in Cyrodiil on my Sorc, it's time to play something a bit more challenging. I think Sorc has become far too easy, and its lost the charm it had pre 1.6 and the beginning of 1.6. Everyone rolled one, everyone put on Engine Guardian/Healer/Seducer, and poured all their points into bastion, believing they were now god-mode. It's lovely to put them in their place, and humorous to watch them fail at tactics and the such.
I digress, though. There is skill that comes into play in this game. A lot of what Ezareth has pointed out defines what I also believe to be skill. Positioning, knowing when to dodge, when to block, who to focus, to be aware of your surroundings, to know when and when to not use certain skills, to be able to finish off a final burst flawlessly, etc. etc. Skilled players will absorb what they learn open world, and adjust their builds to accommodate any situation that may arise. I hear players cry a lot about not wanting to specify builds to beat certain classes. A skilled player shapes his build around being able to handle any class at any time in Cyrodiil. Copycats will fail at this, the skilled players will succeed. It will be the same way in 1.7, just as it was when 1.6 hit.
I have to agree with the final point here. As a player who actively dodges when needed, blocks when needed, and is generally aware of her surroundings, this is going to suck, for lack of better words. However, I do see where there will be some more complicity added to how to handle outnumbered situations and the such.
But we'll see what the final result will be.
Overall, however, I do think skill goes into this game, but I think the skilled players are very rare. Just my opinion on the matter.