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Fighter's guild ability - trap beast

ThaJollabyb14_ESO
I want to like this ability so bad. With the roll dodge changes, the long root time is nice plus this skill's added crit damage buff (minor force) is interesting. However, I feel like the 7 second crit damage boost is not enough to put this skill on par with other traps like Volcanic Rune or Daedric Mines. Even with the rearming trap morph, it is only a single target ability and this makes it feel outclassed in its role. The trap can also be seen by enemy players in PvP making it relatively easy to avoid. I would like to see some kind of niche role for this skill like the trap being invisible to other players or being able to lay the trap without breaking stealth from sneaking like Surge, rally, blur, expert hunter, and such. Trap beast and both its morphs are currently triggering the sorc passive Exploitation and granting minor prophecy, which I believe should only proc when using Dark Magic abilities. My request for the ability would be the things I mentioned above and granting the Minor Force buff while the ability is slotted rather than only 7 seconds after the trap is triggered.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well i have tried using it mainly the light wieght morph which allows you to use at range cause you can use it off the keep walls but it just so..... Like its simple its a trap the target simple whih should be good which it is hut at the same time it isnt ..... This is just one of hose skills that need changed but dont know how to change it IMO like i want to use it and love it cause could be very usful but with how it is now is kinda lacking.
  • Dracane
    Dracane
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    Trap Beast also procs blood magic under special circumstances. I wasn't able to reconstruct it, but sometimes Trap Beast bugs and explodes for it's explosion damage each second as long as your enemy is caught, each explosion triggering blood magic.

    And players can see the trap, but will they see a red circle ? I'm not sure, I think they don't see a red circle. The trap is fairly small and hard to see when there is gras and so on.
    I don't see this ability being very usefull in pvp though, useless against any ranged players. You might be able to trap a melee here and there, but they have too much stamina to ever accept this and Beast Trap is not as easy to use as Talons for example

    I'm going to use it in my pve dps build. Because this crit damage is no debuff, it is a buff. This means, as long as one target is affected by the trap, you deal 12% more crit against all targets. Rearming trap lasts almost 15 seconds.


    I'm going to trap one trash mob and then attack other targets.

    Besides this 12% crit bonus, trap beast is extremely underpowered damage wise, even against undead. It's not worth using it for anything but that bonus.
    Edited by Dracane on August 14, 2015 5:12PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Dracane wrote: »
    Trap Beast also procs blood magic under special circumstances. I wasn't able to reconstruct it, but sometimes Trap Beast bugs and explodes for it's explosion damage each second as long as your enemy is caught, each explosion triggering blood magic.

    And players can see the trap, but will they see a red circle ? I'm not sure, I think they don't see a red circle. The trap is fairly small and hard to see when there is gras and so on.
    I don't see this ability being very usefull in pvp though, useless against any ranged players. You might be able to trap a melee here and there, but they have too much stamina to ever accept this and Beast Trap is not as easy to use as Talons for example

    I'm going to use it in my pve dps build. Because this crit damage is no debuff, it is a buff. This means, as long as one target is affected by the trap, you deal 12% more crit against all targets. Rearming trap lasts almost 15 seconds.


    I'm going to trap one trash mob and then attack other targets.

    Besides this 12% crit bonus, trap beast is extremely underpowered damage wise, even against undead. It's not worth using it for anything but that bonus.

    So it's a very specific crit bonus for PvE only :/ again i want to love this skill but it is making very hard to
  • Dracane
    Dracane
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    Dracane wrote: »
    Trap Beast also procs blood magic under special circumstances. I wasn't able to reconstruct it, but sometimes Trap Beast bugs and explodes for it's explosion damage each second as long as your enemy is caught, each explosion triggering blood magic.

    And players can see the trap, but will they see a red circle ? I'm not sure, I think they don't see a red circle. The trap is fairly small and hard to see when there is gras and so on.
    I don't see this ability being very usefull in pvp though, useless against any ranged players. You might be able to trap a melee here and there, but they have too much stamina to ever accept this and Beast Trap is not as easy to use as Talons for example

    I'm going to use it in my pve dps build. Because this crit damage is no debuff, it is a buff. This means, as long as one target is affected by the trap, you deal 12% more crit against all targets. Rearming trap lasts almost 15 seconds.


    I'm going to trap one trash mob and then attack other targets.

    Besides this 12% crit bonus, trap beast is extremely underpowered damage wise, even against undead. It's not worth using it for anything but that bonus.

    So it's a very specific crit bonus for PvE only :/ again i want to love this skill but it is making very hard to

    People in pvp block, avoid serious burst with roll dodge or damage shield.
    It's hard to profit from this in pvp. Those who would be vulnerable to it (Mages, because they can't roll dodge often) cannot be caught with it, as they will not be stupid enough to come close and activate it, as soon as they are aware that you're using this.

    And melees have to much stamina and regeneration and will roll dodge the effect too often. Against really really bad players, trap beast will be usefull. But the average skill level in games is growing over time, so forget about that.
    Edited by Dracane on August 14, 2015 5:33PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • ThaJollabyb14_ESO
    I agree with you, the skill is pretty lackluster at the moment. especially in pvp. What would you suggest to improve it?
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    I agree with you, the skill is pretty lackluster at the moment. especially in pvp. What would you suggest to improve it?

    Well starters maybe make it invisable to enemy players and maybe deal some burst damage on activating it and DoTs as long as the player is trapped in it.
  • Dracane
    Dracane
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    I agree with you, the skill is pretty lackluster at the moment. especially in pvp. What would you suggest to improve it?

    I don't know why. But when I first had the idea to use Beast Trap in pvp, I expected it to be an undodgeable root against Vampire players. I thought, they couldn't dodge it. I was proved wrong though :)

    You could do a lot, make it so, that Vampires and Werewolf can't just roll dodge it instantly. For example forcing them to stay in it for 3 seconds until they can dodge it. Beats Trap is not spamable unlike Encase or Talons, so why not ?
    They also should increase the explosion damage and especially the DoT effect against undead.

    The question is: Did Zenimax intend on this being used in pvp ? There are abilities in the game, that are meant to be used for pve or pvp. If this is intended to be used for pve only, then we can forget improvements to its pvp performance.
    This other morph, that allows you to place it at range, can be usefull for snipers.
    Place the trap, while it aims charge your snipe and profit from and increased initial hit if it crits. Though I can only see this being usefull against players in pvp villages who are talking to an NPC ;) haha
    Edited by Dracane on August 14, 2015 6:05PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Dracane wrote: »
    I agree with you, the skill is pretty lackluster at the moment. especially in pvp. What would you suggest to improve it?

    I don't know why. But when I first had the idea to use Beast Trap in pvp, I expected it to be an undodgeable root against Vampire players. I thought, they couldn't dodge it. I was proved wrong though :)

    You could do a lot, make it so, that Vampires and Werewolf can't just roll dodge it instantly. For example forcing them to stay in it for 3 seconds until they can dodge it. Beats Trap is not spamable unlike Encase or Talons, so why not ?
    They also should increase the explosion damage and especially the DoT effect against undead.

    The question is: Did Zenimax intend on this being used in pvp ? There are abilities in the game, that are meant to be used for pve or pvp. If this is intended to be used for pve only, then we can forget improvements to its pvp performance.
    This other morph, that allows you to place it at range, can be usefull for snipers.
    Place the trap, while it aims charge your snipe and profit from and increased initial hit if it crits. Though I can only see this being usefull against players in pvp villages who are talking to an NPC ;) haha

    Seems fair cause the trap does take I think 2 or 3 seconds to arm to begin with so seems fair that you can't roll out of it for 2 or 3 seconds.
  • Dracane
    Dracane
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    Dracane wrote: »
    I agree with you, the skill is pretty lackluster at the moment. especially in pvp. What would you suggest to improve it?

    I don't know why. But when I first had the idea to use Beast Trap in pvp, I expected it to be an undodgeable root against Vampire players. I thought, they couldn't dodge it. I was proved wrong though :)

    You could do a lot, make it so, that Vampires and Werewolf can't just roll dodge it instantly. For example forcing them to stay in it for 3 seconds until they can dodge it. Beats Trap is not spamable unlike Encase or Talons, so why not ?
    They also should increase the explosion damage and especially the DoT effect against undead.

    The question is: Did Zenimax intend on this being used in pvp ? There are abilities in the game, that are meant to be used for pve or pvp. If this is intended to be used for pve only, then we can forget improvements to its pvp performance.
    This other morph, that allows you to place it at range, can be usefull for snipers.
    Place the trap, while it aims charge your snipe and profit from and increased initial hit if it crits. Though I can only see this being usefull against players in pvp villages who are talking to an NPC ;) haha

    Seems fair cause the trap does take I think 2 or 3 seconds to arm to begin with so seems fair that you can't roll out of it for 2 or 3 seconds.

    See ? A Nord and I agree <3
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Dracane wrote: »
    Dracane wrote: »
    I agree with you, the skill is pretty lackluster at the moment. especially in pvp. What would you suggest to improve it?

    I don't know why. But when I first had the idea to use Beast Trap in pvp, I expected it to be an undodgeable root against Vampire players. I thought, they couldn't dodge it. I was proved wrong though :)

    You could do a lot, make it so, that Vampires and Werewolf can't just roll dodge it instantly. For example forcing them to stay in it for 3 seconds until they can dodge it. Beats Trap is not spamable unlike Encase or Talons, so why not ?
    They also should increase the explosion damage and especially the DoT effect against undead.

    The question is: Did Zenimax intend on this being used in pvp ? There are abilities in the game, that are meant to be used for pve or pvp. If this is intended to be used for pve only, then we can forget improvements to its pvp performance.
    This other morph, that allows you to place it at range, can be usefull for snipers.
    Place the trap, while it aims charge your snipe and profit from and increased initial hit if it crits. Though I can only see this being usefull against players in pvp villages who are talking to an NPC ;) haha

    Seems fair cause the trap does take I think 2 or 3 seconds to arm to begin with so seems fair that you can't roll out of it for 2 or 3 seconds.

    See ? A Nord and I agree <3

    Well make sense cause it isn't instantly poped like DKs talons or Bows Bombarid skills.
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