Tonnopesceb16_ESO wrote: »LOL WUT?
Inferno useless? One of the best utilities for a Skoria build.
Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
Dragon blood needed a nerf FFS!
With moulted weapons i hit 12-13k heavy attack... just say.
And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.
HeroOfNone wrote: »Tonnopesceb16_ESO wrote: »LOL WUT?
Inferno useless? One of the best utilities for a Skoria build.
Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
Dragon blood needed a nerf FFS!
With moulted weapons i hit 12-13k heavy attack... just say.
And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.
Skoria was nerfed, and the new meta seems to be lych crystals (which can't be reflected)
Burning embers takes a while, can be purged, dark cloaked, or damage shield to be trivial
We just covered dragons blood last few posts
Please review the replies and get back to us.
Tonnopesceb16_ESO wrote: »HeroOfNone wrote: »Tonnopesceb16_ESO wrote: »LOL WUT?
Inferno useless? One of the best utilities for a Skoria build.
Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
Dragon blood needed a nerf FFS!
With moulted weapons i hit 12-13k heavy attack... just say.
And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.
Skoria was nerfed, and the new meta seems to be lych crystals (which can't be reflected)
Burning embers takes a while, can be purged, dark cloaked, or damage shield to be trivial
We just covered dragons blood last few posts
Please review the replies and get back to us.
I PLAY a magika DK, i don't read forum post to have an opinion and i still do pretty decent 1 v X (since i live in a dead campaign, EP PS4 buff server, is always a 1 v X) Skoris build TBO (and since you don't know when the Skoria drops so is more difficult to counter than the meteor).
I'm a Resto-Destro magika DK since Pc launch, I know how to use it and i still feel like i'm a little OP with Her.
Imho everyone who thinks that DK's need a buff have a L2P issue...
Your argument here is essentially that a weapon set, that is getting nerfed hard in the very PTS we are on is what makes a skill good. A skill should be noteworthy on it's own, certainly not via a soon to be nerfed set that will be replaced by Nerien'eth because of force pulse weave at 10% a pop.Tonnopesceb16_ESO wrote: »
Inferno useless? One of the best utilities for a Skoria build.
You're argument here that they can just move away from the ground effect is essentially the same issue with banner which costs much more and doesn't give back ultimate on hit. As a DK I hope and pray they know how to counter it, so I can send it back with 35% extra shipping and handling. Ideally, like most ultimates you save it for when they are on their back and can't block it.Tonnopesceb16_ESO wrote: »Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
Pesonal dots are not effective in PvP because they can be shielded/cleansed/dodged and cloaked. We are all aware of it's potential and cost, and we are also aware of the global pvp nerfs to both healing and damage in 1.7.Tonnopesceb16_ESO wrote: »Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
All I have for that is an incredulous stare.Tonnopesceb16_ESO wrote: »Dragon blood needed a nerf FFS!
We all know what you can hit for with molten armaments, that is not the issue, it's using it effectively compared to traditional executes.Tonnopesceb16_ESO wrote: »With moulted weapons i hit 12-13k heavy attack... just say.
vortexman11 wrote: »Tonnopesceb16_ESO wrote: »HeroOfNone wrote: »Tonnopesceb16_ESO wrote: »LOL WUT?
Inferno useless? One of the best utilities for a Skoria build.
Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
Dragon blood needed a nerf FFS!
With moulted weapons i hit 12-13k heavy attack... just say.
And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.
Skoria was nerfed, and the new meta seems to be lych crystals (which can't be reflected)
Burning embers takes a while, can be purged, dark cloaked, or damage shield to be trivial
We just covered dragons blood last few posts
Please review the replies and get back to us.
I PLAY a magika DK, i don't read forum post to have an opinion and i still do pretty decent 1 v X (since i live in a dead campaign, EP PS4 buff server, is always a 1 v X) Skoris build TBO (and since you don't know when the Skoria drops so is more difficult to counter than the meteor).
I'm a Resto-Destro magika DK since Pc launch, I know how to use it and i still feel like i'm a little OP with Her.
Imho everyone who thinks that DK's need a buff have a L2P issue...
Ohk. Thank you for telling us you can 1vX on live with your DK, on PS4 which has a player base that is what...2 months old?. Now please tell us how that is relevant to the PTS and the fact that too many DK skills are simply not useful.
Tanking was severely nerfed. Sorcerers are better Resto/Destro casters, Templars and Nightblades have better Stamina AND Magicka burst. DKs have terrible group support capabilities compared to other classes, what place is there in a group for a DK anymore in PvP?
Tonnopesceb16_ESO wrote: »HeroOfNone wrote: »Tonnopesceb16_ESO wrote: »LOL WUT?
Inferno useless? One of the best utilities for a Skoria build.
Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
Dragon blood needed a nerf FFS!
With moulted weapons i hit 12-13k heavy attack... just say.
And in a side note, if you stack spell damage you have some problems enjoying your DK, with the upcoming changes to battleroar 1 ultimate gives you almost full magika back, use it right.
Skoria was nerfed, and the new meta seems to be lych crystals (which can't be reflected)
Burning embers takes a while, can be purged, dark cloaked, or damage shield to be trivial
We just covered dragons blood last few posts
Please review the replies and get back to us.
I PLAY a magika DK, i don't read forum post to have an opinion and i still do pretty decent 1 v X (since i live in a dead campaign, EP PS4 buff server, is always a 1 v X) Skoris build TBO (and since you don't know when the Skoria drops so is more difficult to counter than the meteor).
I'm a Resto-Destro magika DK since Pc launch, I know how to use it and i still feel like i'm a little OP with Her.
Imho everyone who thinks that DK's need a buff have a L2P issue...
Tonnopesceb16_ESO wrote: »
Yea well the vr 14 PS4 playerbase right now is half of the players from the PC i just played on the PTS with the same set up and i sill have a lot of fun with it ( FUN=WIN!).
MrBeatDown wrote: »You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.
RinaldoGandolphi wrote: »Not to hijack your thread, because you have said nothing i disagree with.
However, what about Templar's....magic Templars are in a very bad spot right now.
Blazing Shield has taken a double nerf, the skill does less damage then a light attack now when it pops....the Shield Value is reduced 50%(outputs 50% less damage) then the damage is reduced 50% (the 50% less damage it now dishes out is again reduced by another 50% percent) in essence Blazing Shield is for all intents and purposes dead.
then we got Toppling Charge, your DK say you want a Gap closer, us Templar's have one, and 9 out of 10 times you use it and after hitting your opponent, your stuck in a GCD unable to use your abilties or anything, by the time you can, your target has broken your stun and good luck unloading Jabs or any kind of combo on him....then the times you get stuck in the Toppling Charge Animations unable to do anything at all. ZOS promised us they would fix Toppling Charge and get rid of this dumb slow animation in 1.7 and GCD and now they did a 180 and now refuse to do so.
They nerfed Eclipse which if anything needed a buff, and its another skill that don't always work right....Now i cna't have more then 1 target Eclipsed at a time, yet Eclipse is lucky to do 1/10th the Damage Velicious Curse does and it can be broken out of.
Yes the Jesus Beam may have been a bit much, I was OK with them nerfing the damage it does to targets above execute range as that was quite frankly too much, but man have Templar's been miffed.
I guess they only want Magic Templar's to heal and nothing else and suprise...healing got nerfed too...so this nerf effects Templar's more then anyone else, yet again.
I understand DK got it tough in this patch too and need some love, but Templar's have been on the bottom of the trash heap for a year, when is ZOS EVER going to address our class....atleast you guys get some mention in the patch notes, Templar's get nothing but ignored, and they occasional look our way and nerf us just because
"sigh"
Tonnopesceb16_ESO wrote: »
Yea well the vr 14 PS4 playerbase right now is half of the players from the PC i just played on the PTS with the same set up and i sill have a lot of fun with it ( FUN=WIN!).
That is unlikely. I can't imagine 50% of the PC player base would volunteer to submit themselves to 0 addons, 0 text chat, and a new frontier of bugs. I do however know of several PC players that made the switch for the specific and cited reasons of "smashing noobs".
MrBeatDown wrote: »You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.
Inferno still gives a nice + 20% crit and magika back or + spell + weapon critYour argument here is essentially that a weapon set, that is getting nerfed hard in the very PTS we are on is what makes a skill good. A skill should be noteworthy on it's own, certainly not via a soon to be nerfed set that will be replaced by Nerienth because of force pulse weave at 10% at pop.Tonnopesceb16_ESO wrote: »
Inferno useless? One of the best utilities for a Skoria build.
You're argument here that they can just move away from the ground effect is essentially the same issue with banner which costs much more and doesn't give back ultimate on hit. As a DK I hope and pray they know how to counter it, so I can send it back with 35% extra shipping and handling. Ideally, like most ultimates you save it for when they are on their back and can't block it.Tonnopesceb16_ESO wrote: »Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.Pesonal dots are not effective in PvP because they can be blocked/shielded/cleansed/dodged and cloaked. We are all aware of it's potential and cost, and we are also aware of the global pvp nerfs to both healing and damage in 1.7.Tonnopesceb16_ESO wrote: »Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)All I have for that is an incredulous stare.Tonnopesceb16_ESO wrote: »Dragon blood needed a nerf FFS!
We all know what you can hit for with molten armaments, that is not the issue, it's using it effectively compared to traditional executes.Tonnopesceb16_ESO wrote: »With moulted weapons i hit 12-13k heavy attack... just say.
MrBeatDown wrote: »You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.
Unfortunately this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in actuality. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.Tonnopesceb16_ESO wrote: »Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfed
The only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.Tonnopesceb16_ESO wrote: »
Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
Meteor if blocked does crappy damage and you can't ping pong it for ever...
This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.Tonnopesceb16_ESO wrote: »A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
And Global PVP nerf is for everyone not just for DK's
Tonnopesceb16_ESO wrote: »Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE
Tautologies are Tautologies. An execute is a game mechanic with certain expectations of functionality that transcend the class paradigm.Tonnopesceb16_ESO wrote: »
NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.Tonnopesceb16_ESO wrote: »Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfedThe only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.Tonnopesceb16_ESO wrote: »
Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
Meteor if blocked does crappy damage and you can't ping pong it for ever...This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.Tonnopesceb16_ESO wrote: »A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
And Global PVP nerf is for everyone not just for DK'sTonnopesceb16_ESO wrote: »Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE
Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.Tautologies are Tautologies.Tonnopesceb16_ESO wrote: »
NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.
Tonnopesceb16_ESO wrote: »Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.Tonnopesceb16_ESO wrote: »Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfedThe only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.Tonnopesceb16_ESO wrote: »
Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
Meteor if blocked does crappy damage and you can't ping pong it for ever...This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.Tonnopesceb16_ESO wrote: »A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
And Global PVP nerf is for everyone not just for DK'sTonnopesceb16_ESO wrote: »Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE
Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.Tautologies are Tautologies.Tonnopesceb16_ESO wrote: »
NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.
Usually (sadly) the forums are a place to spam L2p issues most of the times i do give feedback but i belive that something like the Embers- draw essence issue should be tacked with all the others skills who share the double nerf not from the DK pov only, ultimates are garbage only if you consider a fotm scenario, vigor (thank ZOS) is not locked anymore and you can consider some other builds as a non DK, The issue i see in this thread is that it consider only a DK POV while most of the Classes in PVP share the same issues.
I don't want to become the new joke of the forums like sorcerers was back in 1.6 pts all the feedback should be done in game, forums posts are a joke in any case.
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »
Yea well the vr 14 PS4 playerbase right now is half of the players from the PC i just played on the PTS with the same set up and i sill have a lot of fun with it ( FUN=WIN!).
That is unlikely. I can't imagine 50% of the PC player base would volunteer to submit themselves to 0 addons, 0 text chat, and a new frontier of bugs. I do however know of several PC players that made the switch for the specific and cited reasons of "smashing noobs".
OOOOO WELL just come too see how is the console whitout macro spammers, without add-on advantage or harware advantage, the text chat is still an issue, i'm not sayng that half of the pc players are in the consoles but 90% of the vr 14, all the emperors and all the good pvp group leaders are.
The first month was meh but now is more challenging and balanced than the PC.MrBeatDown wrote: »You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.
So much this! Everyone on the forums love to compare the classes and to push numbers every patch, they cry that the numbers are not the same as live and they want to go back.Inferno still gives a nice + 20% crit and magika back or + spell + weapon critYour argument here is essentially that a weapon set, that is getting nerfed hard in the very PTS we are on is what makes a skill good. A skill should be noteworthy on it's own, certainly not via a soon to be nerfed set that will be replaced by Nerienth because of force pulse weave at 10% at pop.Tonnopesceb16_ESO wrote: »
Inferno useless? One of the best utilities for a Skoria build.
I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfedYou're argument here that they can just move away from the ground effect is essentially the same issue with banner which costs much more and doesn't give back ultimate on hit. As a DK I hope and pray they know how to counter it, so I can send it back with 35% extra shipping and handling. Ideally, like most ultimates you save it for when they are on their back and can't block it.Tonnopesceb16_ESO wrote: »Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
Meteor if blocked does crappy damage and you can't ping pong it for ever...A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.Pesonal dots are not effective in PvP because they can be blocked/shielded/cleansed/dodged and cloaked. We are all aware of it's potential and cost, and we are also aware of the global pvp nerfs to both healing and damage in 1.7.Tonnopesceb16_ESO wrote: »Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
And Global PVP nerf is for everyone not just for DK'sWell i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)All I have for that is an incredulous stare.Tonnopesceb16_ESO wrote: »Dragon blood needed a nerf FFS!
With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCEWe all know what you can hit for with molten armaments, that is not the issue, it's using it effectively compared to traditional executes.Tonnopesceb16_ESO wrote: »With moulted weapons i hit 12-13k heavy attack... just say.
NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
Joy_Division wrote: »Tonnopesceb16_ESO wrote: »Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.Tonnopesceb16_ESO wrote: »Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfedThe only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.Tonnopesceb16_ESO wrote: »
Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
Meteor if blocked does crappy damage and you can't ping pong it for ever...This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.Tonnopesceb16_ESO wrote: »A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
And Global PVP nerf is for everyone not just for DK'sTonnopesceb16_ESO wrote: »Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE
Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.Tautologies are Tautologies.Tonnopesceb16_ESO wrote: »
NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.
Usually (sadly) the forums are a place to spam L2p issues most of the times i do give feedback but i belive that something like the Embers- draw essence issue should be tacked with all the others skills who share the double nerf not from the DK pov only, ultimates are garbage only if you consider a fotm scenario, vigor (thank ZOS) is not locked anymore and you can consider some other builds as a non DK, The issue i see in this thread is that it consider only a DK POV while most of the Classes in PVP share the same issues.
I don't want to become the new joke of the forums like sorcerers was back in 1.6 pts all the feedback should be done in game, forums posts are a joke in any case.
It is clear from what you posted that you do not play a DK is a competitive environment nor are you familiar with its mechanics.
Tonnopesceb16_ESO wrote: »Tonnopesceb16_ESO wrote: »
Yea well the vr 14 PS4 playerbase right now is half of the players from the PC i just played on the PTS with the same set up and i sill have a lot of fun with it ( FUN=WIN!).
That is unlikely. I can't imagine 50% of the PC player base would volunteer to submit themselves to 0 addons, 0 text chat, and a new frontier of bugs. I do however know of several PC players that made the switch for the specific and cited reasons of "smashing noobs".
OOOOO WELL just come too see how is the console whitout macro spammers, without add-on advantage or harware advantage, the text chat is still an issue, i'm not sayng that half of the pc players are in the consoles but 90% of the vr 14, all the emperors and all the good pvp group leaders are.
The first month was meh but now is more challenging and balanced than the PC.MrBeatDown wrote: »You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.
So much this! Everyone on the forums love to compare the classes and to push numbers every patch, they cry that the numbers are not the same as live and they want to go back.Inferno still gives a nice + 20% crit and magika back or + spell + weapon critYour argument here is essentially that a weapon set, that is getting nerfed hard in the very PTS we are on is what makes a skill good. A skill should be noteworthy on it's own, certainly not via a soon to be nerfed set that will be replaced by Nerienth because of force pulse weave at 10% at pop.Tonnopesceb16_ESO wrote: »
Inferno useless? One of the best utilities for a Skoria build.
I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfedYou're argument here that they can just move away from the ground effect is essentially the same issue with banner which costs much more and doesn't give back ultimate on hit. As a DK I hope and pray they know how to counter it, so I can send it back with 35% extra shipping and handling. Ideally, like most ultimates you save it for when they are on their back and can't block it.Tonnopesceb16_ESO wrote: »Meteor a better choice? Pretty much EVERYONE knows how to counter meteor (reflect if you can or just hold block and move away from the ground effect)
Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
Meteor if blocked does crappy damage and you can't ping pong it for ever...A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.Pesonal dots are not effective in PvP because they can be blocked/shielded/cleansed/dodged and cloaked. We are all aware of it's potential and cost, and we are also aware of the global pvp nerfs to both healing and damage in 1.7.Tonnopesceb16_ESO wrote: »Burning Embers? As a magika DK it cost like 4-800 magika and has a tooltip of 9-10k LOL and heals you...
And Global PVP nerf is for everyone not just for DK'sWell i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)All I have for that is an incredulous stare.Tonnopesceb16_ESO wrote: »Dragon blood needed a nerf FFS!
With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCEWe all know what you can hit for with molten armaments, that is not the issue, it's using it effectively compared to traditional executes.Tonnopesceb16_ESO wrote: »With moulted weapons i hit 12-13k heavy attack... just say.
NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
Nearly every rebuttal you made here is incorrect. Stunning lack of game knowledge. Armitas covered most of it.
MrBeatDown wrote: »You guys that are creating these cry threads about Dk's being bad players really should roll another character or play an alt this update. I kicked a lot of ass on PTS with my magic Imperial DK. Its very obvious that you do not understand the concept of the current DK Meta and you should play another toon. When you get good with a DK and learn to play then you will enjoy it. If you cant do that, by all means play another class. I think Ive face *** just about every class and race out there solo just make sure that my Magic DK build that I currently run Live is still kick ass. And it is. I just need to change up cp, and upgrade gear to V16 version, and grab a couple of these tri stat glyphs. You guys are horrible with DK's if you cant figure out how to play them with this nerf.
Going to get straight to the point and ignore all the bits in-between.
Ardent Flame
Standard of Might - Cost is still too high, Meteor is a better choice for every DK, batswarm is a better choice, the Ultimate itself does respectable damage and utility, the cost is simply too high and the fact you can't move it without using that crappy morph doesn't make up for the cost, lower the cost back to 200.
Any hints pls about what is a good viable mag DK build on pts from those that are happy with their dk ? Along with set advices ...
Tonnopesceb16_ESO wrote: »Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.Tonnopesceb16_ESO wrote: »Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfedThe only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.Tonnopesceb16_ESO wrote: »
Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
Meteor if blocked does crappy damage and you can't ping pong it for ever...This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.Tonnopesceb16_ESO wrote: »A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
And Global PVP nerf is for everyone not just for DK'sTonnopesceb16_ESO wrote: »Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE
Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.Tautologies are Tautologies.Tonnopesceb16_ESO wrote: »
NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.
Usually (sadly) the forums are a place to spam L2p issues most of the times i do give feedback but i belive that something like the Embers- draw essence issue should be tacked with all the others skills who share the double nerf not from the DK pov only, ultimates are garbage only if you consider a fotm scenario, vigor (thank ZOS) is not locked anymore and you can consider some other builds as a non DK, The issue i see in this thread is that it consider only a DK POV while most of the Classes in PVP share the same issues.
I don't want to become the new joke of the forums like sorcerers was back in 1.6 pts all the feedback should be done in game, forums posts are a joke in any case.
Any hints pls about what is a good viable mag DK build on pts from those that are happy with their dk ? Along with set advices ...
I intend to carry my current build over because it will actually be buffed by the increase to light armor. I'm using Bloodguise/seducer/potentates with cyrodiil light rings in a 5L 2M combination. It's a 1vX build, due to my campaign choices I have to be prepared to fight outnumbered at all times so this is what I run.
Bloodguise will now trigger through shields giving you ultimate and mitigation and the potentates will lower your ultimate cost. Throw evasion under the shield and it now dodges attacks and lasts longer. As they are supposedly fixing the overflow bug when the shield pops you should be at or near mitigation cap, especially as a nord and with the right amount of CP. There is no need to block in this build except to resist some forms of CC, like wrecking blow.
ThyIronFist wrote: »Tonnopesceb16_ESO wrote: »Unfortunatly this is not the case, it gives you a 20% crit on your character sheet and a 10% crit in your dungeon. If you check the tool tip you will find that sea of flames is remarkably bad at giving back magicka, where as Mage light gives a total of 7% max magcika and 2% magicka recovery.Tonnopesceb16_ESO wrote: »Inferno still gives a nice + 20% crit and magika back or + spell + weapon crit
I'm not assuming that the skill is good because of the Skoria set i just pointed out that is useful even with that, and i dont use fotm builds so i don't care if a specific set got nerfedThe only damage that comes from banner is a dot, the rest comes from increased personal damage...which can also be blocked. Banner doesn't change that fact. Unless it has changed you do not generate ultimate while also capable of reshifting your banner. Skills do not ping pong forever they can only be reflected twice giving the original caster the ultimate advantage.Tonnopesceb16_ESO wrote: »
Is about four months that i've choosed to use the shifting stendard so i can re cast it in the enemy head one more time
Meteor if blocked does crappy damage and you can't ping pong it for ever...This is all true of course, but that fact does not mean that it effects things equally. Dot damage is separated between the initial hit and the dot sequence.Tonnopesceb16_ESO wrote: »A lot of skills can be blocked/shielded/cleansed/dodged and cloaked.
And Global PVP nerf is for everyone not just for DK'sTonnopesceb16_ESO wrote: »Well i have a stamina templar and without the vigor i can just "stare" while my enemy kills me (i don't use 2 handed)
With a dk it does not matter since you have a spammable powerful heal without be obligated to use the 2 handed...
Pretty much the dk are the ONLY pvp class who can choose what build to use while the others need to have 2 handed in one bar, i call this BALANCE
Do you have to get into execute range to give your vigor any hope at a heal? GDB is not spammable, it has diminishing returns per the tool tip. GDB is only powerful at execute range due to the diminishing returns, That same execute range has been brought down further as a consequence of the global healing nerf.Tautologies are Tautologies.Tonnopesceb16_ESO wrote: »
NB are NB, Sorc are Sorc and Templars are Templars . Same skills in in every class is not balance. Play your DK as a DK dont pretend to be something else...
Your opening post to this thread was very glib while missing out on some very fundamental mechanics. We both share the DK, and this is an important time to give feedback. It should be to your best interest to take this seriously, and provide actual feed back other then "LOL WUT?" posts.
Usually (sadly) the forums are a place to spam L2p issues most of the times i do give feedback but i belive that something like the Embers- draw essence issue should be tacked with all the others skills who share the double nerf not from the DK pov only, ultimates are garbage only if you consider a fotm scenario, vigor (thank ZOS) is not locked anymore and you can consider some other builds as a non DK, The issue i see in this thread is that it consider only a DK POV while most of the Classes in PVP share the same issues.
I don't want to become the new joke of the forums like sorcerers was back in 1.6 pts all the feedback should be done in game, forums posts are a joke in any case.
