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What new races could there be?

  • Vercingetorix
    Vercingetorix
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    Honestly, Bethesda could easily go the route of exploring another continent on Nirn. We already know that Tamriel isn't the only plot of land around... Go to Akavir (lots of known races there already, plus it's close to Tamriel so some of the events we've been through SURELY affected other regions of Nirn) OR create a brand new continent and races associated with it.

    The advantage with changing continents is that Bethesda can essentially "reset" the timeline (no worries about being in a specific era of time for the game's events) and can do whatever they want in THAT continent without interfering with Tamriel's history/lore. In fact, if they wanted, Bethesda could even add easter eggs around future games based on new continents that give reference to Tamriel, such as finding a roaming Redguard warrior or a traveling Altmer sorcerer for example, who would otherwise be mostly found near/at Tamriel.
    “Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt.”
  • UrQuan
    UrQuan
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    Brrrofski wrote: »
    Brrrofski wrote: »
    None. Don't destroy The elder scrolls.

    This.

    ES playable races are the ones we have. Nothing else would really make sense. They've got their lore pretty nailed on.

    Because they've never added new playable races to the franchise... wait, why couldn't I roll up an Imperial in Daggerfall or Arena, again?

    They added it in to in later games, but it made sense. An individual from an extinct race would make no sense. An individual from anotjer continent who tarmriel have been waring with for centuries, would make no sense.
    So I guess you haven't heard of the Akaviri Potentate that immediately preceded the Interregnum (during which ESO is set). After Reman I defeated an Akaviri invasion, he granted amnesty to the defeated army and incorporated them into the Empire. For the next few centuries Akaviri played a significant part in Tamrielic society. They wouldn't have been common (especially by the time of ESO), but saying it would make no sense to have them there is simply wrong.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
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    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
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    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Zorrashi
    Zorrashi
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    Honestly, Bethesda could easily go the route of exploring another continent on Nirn. We already know that Tamriel isn't the only plot of land around... Go to Akavir (lots of known races there already, plus it's close to Tamriel so some of the events we've been through SURELY affected other regions of Nirn) OR create a brand new continent and races associated with it.

    The advantage with changing continents is that Bethesda can essentially "reset" the timeline (no worries about being in a specific era of time for the game's events) and can do whatever they want in THAT continent without interfering with Tamriel's history/lore. In fact, if they wanted, Bethesda could even add easter eggs around future games based on new continents that give reference to Tamriel, such as finding a roaming Redguard warrior or a traveling Altmer sorcerer for example, who would otherwise be mostly found near/at Tamriel.

    As exciting as those scenarios are, I don't think they should add new continents just yet. From a business perspective, though introducing Akavir may prove lucrative for ESO given the hype/exotic-ness the lore hints often give, it would be much more lucrative if they used that Akavir hype to instead fuel a future TES game. Adding it in ESO before hand will easily take out that hype appeal if they release it prematurely in ESO.
    ...Also if they released it prematurely in ESO, i'm pretty sure it will not be given the real attention it deserves. They will probably "MMO-wash" it by splashing ancient Asian culture with no nuance on a new-but-reused-old-stuff map, and rely on hype to make it sell. Akavir deserves better damn it!

    If they did decide to add new continents in ESO however, it should be best reserved for years in the future.
  • starkerealm
    starkerealm
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    Brrrofski wrote: »
    Brrrofski wrote: »
    None. Don't destroy The elder scrolls.

    This.

    ES playable races are the ones we have. Nothing else would really make sense. They've got their lore pretty nailed on.

    Because they've never added new playable races to the franchise... wait, why couldn't I roll up an Imperial in Daggerfall or Arena, again?

    They added it in to in later games, but it made sense. An individual from an extinct race would make no sense. An individual from anotjer continent who tarmriel have been waring with for centuries, would make no sense.

    Apparently my sarcasm was too subtle.

    Though, in all honesty, I can't remember if Imperials were just non-playable in Daggerfall and Arena, or if they didn't actually exist in the setting yet.
  • EnglishDragon17
    EnglishDragon17
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    they should add Nords, Bretons, Imperials and Redguards. It would be interesting to see them added to the game.
  • Tholian1
    Tholian1
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    We don't need more playable races.
    PS4 Pro NA
  • S H A D O W
    Maybe a dog type of character?
    Could do like extra damage to Kahjits or something like that.
  • VilhelmValhalla4
    VilhelmValhalla4
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    When it comes to new races, especially elves, it'd make the most sense to integrate them into pre-existing races. For instance, a Falmer would most likely be seen by society and other players as some sort of albino Altmer. Similarly, some of the varieties of Khajiit subtypes (Ohmes I think) are said to be confused with Wood Elves. All of this could easily be accomplished through the addition of more options during character creation, that way, the factions would remained balanced, immersion of others would not be broken, and the player has sufficient tools to create any character they desire and craft a fitting head-cannon.

    That said, the two "races" I'd like to see added are Colovians and Nibeneans, in the sense that more customization options are added to Imperials.
  • starkerealm
    starkerealm
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    Maybe a dog type of character?
    Could do like extra damage to Kahjits or something like that.

    Wait... you mean...
    21jws10 wrote: »
    zPL7ncu.jpg

    DO NOT WANT
  • Leeric
    Leeric
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    Dremora could be playable but they would need to update the starting sequence a bit for them specifically to make sense, and we know ZOS wont be doing that.
  • Bloodgharm
    Bloodgharm
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    I think instead of adding races, they add more crafting motifs so you can rp those races with existing ones. For example: reachmen, ashlander/morag tong, maormer, Akaviri etc.
  • Collins6542
    Collins6542
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    I see it has been posted quite a bit but I am not going to take time to play catch-up to read how many times it has been posted besides the Maormer, I believe the race that should come to Elder scrolls would be a canine race of some type. im sure it has been discussed about internally with the original creators of TES. The lore could generate some type of MEE (mass extinction event) or catastrophic disaster occurring on one of the other continents on the world of Nirn causing a canine race of people to emergently migrate to Tamriel.

    The photo below is only a Skyrim Mod, but it adds illustration to a race idea...

    ZcIOx.jpg
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  • starkerealm
    starkerealm
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    ZcIOx.jpg

    Oh god, noooo! Dogvahkiin is here to chew all our boots!
  • Collins6542
    Collins6542
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    a day spending all day chasing squirrels Is a good day...
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  • chimneyswift_ESO
    chimneyswift_ESO
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    None, all the playable races are from TES games. Add more and you'll break Tamriel.
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  • Collins6542
    Collins6542
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    None, all the playable races are from TES games. Add more and you'll break Tamriel.

    I agree but for MAJOR races. We can still have a minor race move or migrate in for resettlement.
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  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Kothringi and Maormer, it would fill out the character creation screen and they can be right next to the Imperial Class.
  • NovaMarx
    NovaMarx
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    They have never made more than the current 10 playable races in any ES game, so I doubt they will start now. That being said, there have been certain NPCs of another race in ESO and other ES games, like the Maomer, Kothringi and Falmer. But I doubt that means they will be playable in the future. Unless we get to travel outside of Tamriel and explore new continents - then it would make sense to introduce new playable races as well.

    I must admit, it always baffles me when people request more/new races. Seriously, isn't 10 races enough? TEN! And they're more customisable IMO (appearance-wise) than in any of the past ES games (without add-ons/mods).
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • NovaMarx
    NovaMarx
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    None. Don't destroy The elder scrolls.

    Honestly, this was my first thought ...
    I think we have plenty of races for now.
    I would rather see another class before another race.

    ... followed immediately by this ...
    I'd like to throw my vote in for the Maormer ...

    ... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!

    This ^^

    I'd rather see new classes (and motifs) than new races. There are 10 races, but only 4 classes! If they added just a couple of more classes (and maybe even made it possible to change class in-game, like respec-ing), I think it would satisfy people's urge for something new, exciting and different :blush:
    Edited by NovaMarx on August 14, 2015 10:48AM
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • Junkogen
    Junkogen
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    How about Argonians? The ones we can use are not the real ones with their kwama-crap racial passives. Let us play the ones that can be Shadowscales.
  • Lettigall
    Lettigall
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    NovaMarx wrote: »
    None. Don't destroy The elder scrolls.

    Honestly, this was my first thought ...
    I think we have plenty of races for now.
    I would rather see another class before another race.

    ... followed immediately by this ...
    I'd like to throw my vote in for the Maormer ...

    ... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!

    This ^^

    I'd rather see new classes (and motifs) than new races. There are 10 races, but only 4 classes! If they added just a couple of more classes (and maybe even made it possible to change class in-game, like respec-ing), I think it would satisfy people's urge for something new, exciting and different :blush:

    There are plenty classes to choose from... Oblivon! Some of them could be brought to ESO like new classes to choose from and some like new skill lines.
    http://www.uesp.net/wiki/Oblivion:Classes

    I think even with 20 races for some it wouldn't be enough, 10 is plenty and race change is only thing that is needed.
    Some men just want to watch the world burn... I just want a cold beer!
  • Gidorick
    Gidorick
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    Since the conversation seems to be leaning this direction, I'll quote myself from an earlier post:
    Gidorick wrote: »
    I think there's a lot of mileage left in the races we have by introducing sub cultures like @jcasini222ub17_ESO suggested with the Reachmen, Ashlanders, Iron Orcs, Forebears, etc. And the possibility of allowing to align with one of the 16 Daedric Princes or 8 Divines. We also have over a dozen different vampire bloodlines, and ten or so Lycan strains.

    Khajiit have 16 different fursocks, 8-10 of which could be playable...
    http://forums.elderscrollsonline.com/en/discussion/141710/suggestions-for-an-eventual-khajiit-centric-update/p1

    Argonians have 4 tribal races that COULD be used to add some races...
    http://forums.elderscrollsonline.com/en/discussion/147221/concept-for-a-future-argonian-centric-update

    But honestly what I would like most is a more robust character creator options
    http://forums.elderscrollsonline.com/en/discussion/155307/monetization-of-character-creation-concept/p1

    Then there's 2 dozen or so guilds that could b be added.
    http://forums.elderscrollsonline.com/en/discussion/159824/the-guilds-act-a-discussion

    Or 20 or so more classes that could be added...
    http://elderscrolls.wikia.com/wiki/Classes

    Of course my concept for mixed-race character offspring would offer players an insane amount of options...
    http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept

    I guess my point is... Let's hope for something a little more creative than new races. The Elder Scrolls can offer SO much more than that:wink:

    What ESO really needs is an Auction Horse.
    That's right... Horse.
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  • Deadfinger6
    Deadfinger6
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    Something good to hunt...and tasty.
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    how about none
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

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  • NovaMarx
    NovaMarx
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    Lettigall wrote: »
    NovaMarx wrote: »
    None. Don't destroy The elder scrolls.

    Honestly, this was my first thought ...
    I think we have plenty of races for now.
    I would rather see another class before another race.

    ... followed immediately by this ...
    I'd like to throw my vote in for the Maormer ...

    ... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!

    This ^^

    I'd rather see new classes (and motifs) than new races. There are 10 races, but only 4 classes! If they added just a couple of more classes (and maybe even made it possible to change class in-game, like respec-ing), I think it would satisfy people's urge for something new, exciting and different :blush:

    There are plenty classes to choose from... Oblivon! Some of them could be brought to ESO like new classes to choose from and some like new skill lines.
    http://www.uesp.net/wiki/Oblivion:Classes

    I think even with 20 races for some it wouldn't be enough, 10 is plenty and race change is only thing that is needed.

    Exactly :wink: This is the first ES game that has been so "restrictive" class and skill wise, and I think that is what many people are feeling: restriction/fewer choices, and with that comes compromise. New classes, together with race/class change, would definitely make a lot of people happy :blush:
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • imredneckson
    imredneckson
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    Sea Elves (can't remember name).

    Malmer
    Added races? Would be neat, buuuuuut... most would create lore ouchies, and I really wouldn't want that.

    Dremora? They are more or less "demons" and would technically create a lot of problems running around tamriel - vendors will scream for the guard instead of trading with you, which would attack you to keep the citizens safe... it would be playing with a permanent "kill on sight" bounty unless they throw the lore away... No good.

    Sload? Another antagonist race that got their behinds kicked out of these lands long ago... they might show up in an DLC as enemies someday, but wouldn't make a good player race... No good.

    Dwemer? All gone except a single one... who could show up in some future DLC to talk to, but that's it. No good.

    Lilmothiit? Have been extinct for a while now... remember that prison in Shadowfen? That was their main settlement... turned prison after their extinction... and clearly has been a prison for quite a while, enough time for there to be little justification for any "last survivors" of that race to be around. No good.

    Chimer? All turned into dunmer. No good.

    Nagas and such? Weeeelllll... might be possible lorewise, but have huge problems game-wise. Not in the least, inability to wear boots and leg armor; also s bit of difficulty with some questlines in coldharbour, and generally being seen as "monsters" in many societies of tamriel, thus living with an "kill on sight" status... all together, I don't see hem happening. No good.

    Nedes? The original nedes... are about as valid as babylonains in our time, though some of their blood is mixed in the bretons and nords, possibly even the redguards, they are no longer existing as distinct people in the time of ESO. No good.

    Atmorans? Same problem as with the nedes, they are the ancestory of the nords, but don't exist as distinct culture in this time period. No good.

    Youkudans? Again, an ancestor race whose descendants are today running around calling themselves redguards. Can't really see them as a viable player race on their own... No good.

    Ayleid? They too are gone and done, we see the last one in coldharbour, but what few may have survived the fall of their empire were not enough to sustain a viable culture. No good.

    Sinistral mer? Wiped out by the ra garda, though some lore points to their survivors having been assimilated by the sea elves... in any case, their own culture is gone, so... No good.

    Kothringi? We meet some of them in Shadowfen, and they are all dead, sorta. Not really a good option for a player race... though it might be possible to have one as "last survivor" type of character... call it a weak "maybe".

    Falmer? The old snow elves are mostly gone, their blind, mutated descendants live in the depths of dwemer realms and do really bad things to anyone they can grab. But a rare "last of their kind" type snow elf might perhaps even be a valid option for player characters... again, call it "maybe".

    Akaviri? Not really all that viable either, the last time any of these races came to these shores... was 10 years ago and the cause that formed the ebonheart pact. Their fate? Remember "Blood for the Pact"? Yup, that's how they went... though it might be possible to have some escape the vengeful pact forces and make their escape only to end up in coldharbour as player character... another "maybe".

    Imga? Those might actually be possible... could even share crafting style with the bosmer...

    Maormer? A completely valid option for player characters.

    Goblins? Another completely valid option for player characters.

    Reachmen? Yet another completely valid option for player characters, just take the breton template and tweak it a little...


    There we have it as far as I can see. Four possible racial options they might sell in the crown store someday... and a few more in the "maybe" category...

    ^ ZOS higher this guy
    Edited by imredneckson on August 14, 2015 5:54PM
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  • nimander99
    nimander99
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    For once I'm finally gonna say it guys... hold on to your butts.

    It would be lore-breaking to add another playable race to ESO.
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    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
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    "MOOOOAAAARRRR!!!!" = ???

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  • Volkodav
    Volkodav
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    A much bigger Orc.When I made one,i was disappointed that they are no bigger than a Nord even.
  • TheShadowScout
    TheShadowScout
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    A much bigger Orc.When I made one,i was disappointed that they are no bigger than a Nord even.
    They are called "ogres"... ;)

    In any case, oversized characters are not a good idea because of clipping through landscape issues when walking where player characters walk... low doorways, tents, etc.

    I mentioned before that it might be neat to have some "special structural advantages" for character generation/recustomization in the crownstore. A "titanborn" advantage for nords to let them exceed the normal height range (like Lyris) would be viable. As might an "ogreblood" advantage that lets orcs do similar, perhaps?
  • SeptimusDova
    SeptimusDova
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    The ultimate Enemy of Nirn...... EARTHLINGS
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