So I guess you haven't heard of the Akaviri Potentate that immediately preceded the Interregnum (during which ESO is set). After Reman I defeated an Akaviri invasion, he granted amnesty to the defeated army and incorporated them into the Empire. For the next few centuries Akaviri played a significant part in Tamrielic society. They wouldn't have been common (especially by the time of ESO), but saying it would make no sense to have them there is simply wrong.starkerealm wrote: »Tommy_valkyria wrote: »None. Don't destroy The elder scrolls.
This.
ES playable races are the ones we have. Nothing else would really make sense. They've got their lore pretty nailed on.
Because they've never added new playable races to the franchise... wait, why couldn't I roll up an Imperial in Daggerfall or Arena, again?
They added it in to in later games, but it made sense. An individual from an extinct race would make no sense. An individual from anotjer continent who tarmriel have been waring with for centuries, would make no sense.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Vercingetorix wrote: »Honestly, Bethesda could easily go the route of exploring another continent on Nirn. We already know that Tamriel isn't the only plot of land around... Go to Akavir (lots of known races there already, plus it's close to Tamriel so some of the events we've been through SURELY affected other regions of Nirn) OR create a brand new continent and races associated with it.
The advantage with changing continents is that Bethesda can essentially "reset" the timeline (no worries about being in a specific era of time for the game's events) and can do whatever they want in THAT continent without interfering with Tamriel's history/lore. In fact, if they wanted, Bethesda could even add easter eggs around future games based on new continents that give reference to Tamriel, such as finding a roaming Redguard warrior or a traveling Altmer sorcerer for example, who would otherwise be mostly found near/at Tamriel.
starkerealm wrote: »Tommy_valkyria wrote: »None. Don't destroy The elder scrolls.
This.
ES playable races are the ones we have. Nothing else would really make sense. They've got their lore pretty nailed on.
Because they've never added new playable races to the franchise... wait, why couldn't I roll up an Imperial in Daggerfall or Arena, again?
They added it in to in later games, but it made sense. An individual from an extinct race would make no sense. An individual from anotjer continent who tarmriel have been waring with for centuries, would make no sense.
S H A D O W wrote: »Maybe a dog type of character?
Could do like extra damage to Kahjits or something like that.

Collins6542 wrote: »
chimneyswift_ESO wrote: »None, all the playable races are from TES games. Add more and you'll break Tamriel.
RizaHawkeye wrote: »Tommy_valkyria wrote: »None. Don't destroy The elder scrolls.
Honestly, this was my first thought ...thunderwell wrote: »I think we have plenty of races for now.
I would rather see another class before another race.
... followed immediately by this ...WhiteCoatSyndrome wrote: »I'd like to throw my vote in for the Maormer ...
... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!
RizaHawkeye wrote: »Tommy_valkyria wrote: »None. Don't destroy The elder scrolls.
Honestly, this was my first thought ...thunderwell wrote: »I think we have plenty of races for now.
I would rather see another class before another race.
... followed immediately by this ...WhiteCoatSyndrome wrote: »I'd like to throw my vote in for the Maormer ...
... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!
This ^^
I'd rather see new classes (and motifs) than new races. There are 10 races, but only 4 classes! If they added just a couple of more classes (and maybe even made it possible to change class in-game, like respec-ing), I think it would satisfy people's urge for something new, exciting and different
I think there's a lot of mileage left in the races we have by introducing sub cultures like @jcasini222ub17_ESO suggested with the Reachmen, Ashlanders, Iron Orcs, Forebears, etc. And the possibility of allowing to align with one of the 16 Daedric Princes or 8 Divines. We also have over a dozen different vampire bloodlines, and ten or so Lycan strains.
Khajiit have 16 different fursocks, 8-10 of which could be playable...
http://forums.elderscrollsonline.com/en/discussion/141710/suggestions-for-an-eventual-khajiit-centric-update/p1
Argonians have 4 tribal races that COULD be used to add some races...
http://forums.elderscrollsonline.com/en/discussion/147221/concept-for-a-future-argonian-centric-update
But honestly what I would like most is a more robust character creator options
http://forums.elderscrollsonline.com/en/discussion/155307/monetization-of-character-creation-concept/p1
Then there's 2 dozen or so guilds that could b be added.
http://forums.elderscrollsonline.com/en/discussion/159824/the-guilds-act-a-discussion
Or 20 or so more classes that could be added...
http://elderscrolls.wikia.com/wiki/Classes
Of course my concept for mixed-race character offspring would offer players an insane amount of options...
http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept
I guess my point is... Let's hope for something a little more creative than new races. The Elder Scrolls can offer SO much more than that
RizaHawkeye wrote: »Tommy_valkyria wrote: »None. Don't destroy The elder scrolls.
Honestly, this was my first thought ...thunderwell wrote: »I think we have plenty of races for now.
I would rather see another class before another race.
... followed immediately by this ...WhiteCoatSyndrome wrote: »I'd like to throw my vote in for the Maormer ...
... but then I also thought if you don't want to give us the Maormer race, just give us their armor motif!
This ^^
I'd rather see new classes (and motifs) than new races. There are 10 races, but only 4 classes! If they added just a couple of more classes (and maybe even made it possible to change class in-game, like respec-ing), I think it would satisfy people's urge for something new, exciting and different
There are plenty classes to choose from... Oblivon! Some of them could be brought to ESO like new classes to choose from and some like new skill lines.
http://www.uesp.net/wiki/Oblivion:Classes
I think even with 20 races for some it wouldn't be enough, 10 is plenty and race change is only thing that is needed.
Enemy-of-Coldharbour wrote: »Sea Elves (can't remember name).
TheShadowScout wrote: »Added races? Would be neat, buuuuuut... most would create lore ouchies, and I really wouldn't want that.
Dremora? They are more or less "demons" and would technically create a lot of problems running around tamriel - vendors will scream for the guard instead of trading with you, which would attack you to keep the citizens safe... it would be playing with a permanent "kill on sight" bounty unless they throw the lore away... No good.
Sload? Another antagonist race that got their behinds kicked out of these lands long ago... they might show up in an DLC as enemies someday, but wouldn't make a good player race... No good.
Dwemer? All gone except a single one... who could show up in some future DLC to talk to, but that's it. No good.
Lilmothiit? Have been extinct for a while now... remember that prison in Shadowfen? That was their main settlement... turned prison after their extinction... and clearly has been a prison for quite a while, enough time for there to be little justification for any "last survivors" of that race to be around. No good.
Chimer? All turned into dunmer. No good.
Nagas and such? Weeeelllll... might be possible lorewise, but have huge problems game-wise. Not in the least, inability to wear boots and leg armor; also s bit of difficulty with some questlines in coldharbour, and generally being seen as "monsters" in many societies of tamriel, thus living with an "kill on sight" status... all together, I don't see hem happening. No good.
Nedes? The original nedes... are about as valid as babylonains in our time, though some of their blood is mixed in the bretons and nords, possibly even the redguards, they are no longer existing as distinct people in the time of ESO. No good.
Atmorans? Same problem as with the nedes, they are the ancestory of the nords, but don't exist as distinct culture in this time period. No good.
Youkudans? Again, an ancestor race whose descendants are today running around calling themselves redguards. Can't really see them as a viable player race on their own... No good.
Ayleid? They too are gone and done, we see the last one in coldharbour, but what few may have survived the fall of their empire were not enough to sustain a viable culture. No good.
Sinistral mer? Wiped out by the ra garda, though some lore points to their survivors having been assimilated by the sea elves... in any case, their own culture is gone, so... No good.
Kothringi? We meet some of them in Shadowfen, and they are all dead, sorta. Not really a good option for a player race... though it might be possible to have one as "last survivor" type of character... call it a weak "maybe".
Falmer? The old snow elves are mostly gone, their blind, mutated descendants live in the depths of dwemer realms and do really bad things to anyone they can grab. But a rare "last of their kind" type snow elf might perhaps even be a valid option for player characters... again, call it "maybe".
Akaviri? Not really all that viable either, the last time any of these races came to these shores... was 10 years ago and the cause that formed the ebonheart pact. Their fate? Remember "Blood for the Pact"? Yup, that's how they went... though it might be possible to have some escape the vengeful pact forces and make their escape only to end up in coldharbour as player character... another "maybe".
Imga? Those might actually be possible... could even share crafting style with the bosmer...
Maormer? A completely valid option for player characters.
Goblins? Another completely valid option for player characters.
Reachmen? Yet another completely valid option for player characters, just take the breton template and tweak it a little...
There we have it as far as I can see. Four possible racial options they might sell in the crown store someday... and a few more in the "maybe" category...
They are called "ogres"...WhiskeyRiver.AZub17_ESO wrote: »A much bigger Orc.When I made one,i was disappointed that they are no bigger than a Nord even.