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What new races could there be?

MikeB
MikeB
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I've been discussing this with friends and other than dremora we can't think of other playable races that could be added with future DLC. Most people get bored being limited to the same races and classes from release so a lot of MMOs add races and classes to solve this issue. Can you think of any from the current era? No time travel.
  • Ace_of_Destiny
    Ace_of_Destiny
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    Slothpeople....they are very sloooow.
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  • Zachy_B
    Zachy_B
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    Definitely crab people.
  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Sea Elves (can't remember name).

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  • timidobserver
    timidobserver
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    It would be interesting to have their lore guy answer this with a disclaimer that it isn't promising us new races or implying that there will be new races. It would be just telling us technically what, if any, other races could fit into this time period.
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  • UrQuan
    UrQuan
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    Possible playable races (although some of these would likely be at least somewhat problematic):
    Imga
    Maormer
    Naga (significantly different anatomy would make equipment problematic)
    Sload (this would be very difficult to pull off as a playable race for a whole host of reasons)
    Tsaesci (same problems as Naga)
    Goblins
    Lilmothiit (might already be extinct by now, I'm not sure)
    Tang Mo (I'm not sure any of them actually came to Tamriel though)
    Kamal (the whole "freezing solid in the winter" thing might be an issue)
    Ka Po'Tun
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
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  • NerevarTelvanni
    If you take a little trip over to the UESP, (http://www.uesp.net/wiki/Lore:Races) there is a whole list of race's that are already apart of the Elder Scrolls lore. Granted a large section of this list was probably wiped out by the Thrassian Plague, or simply lost to lore. I think the most requested (a request that's been around since the single player TES games) playable race, are the various Akaviri races.
    ╔═════════════════════════════════╗
    Forged by war the Ebonheart rose
    And drove the Akaviri back to the sea
    When the enemy begged for the mercy they lacked
    Three voices as one shouted "Blood for the Pact!"
    Forged by war, our story be told
    No shackles can hold us
    Whether moonstone or gold.
    ╚═════════════════════════════════╝
  • eNumbra
    eNumbra
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    The Maormer - Passives wise could be something of a cross between Dunmer with lightning substituted for fire and the Altmer

    The Imga - the sentient Gorilla people that live in the valenwood that revere the Altmer and imitate much of their culture.

    The four races of Akavir could be added and I suspect at some point far along in this games lifespan we may see a DLC that returns us to Akavir (or an Akaviri staging ground, since the war did just recently end) we may, stressing MAY have an opportunity there.


    But I doubt any more than the 10 main races will ever be playable.

    This btw, a great resource. http://www.uesp.net/wiki/Lore:Races
    Edited by eNumbra on August 10, 2015 11:24PM
  • Eriquito3
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    I personally would love to see the daedra be a playable race.

    We can be a rouge b daedra that fights for men and me instead of against them. Would be awesome imo
    Hi
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Reachmen should fit within this time period. I think at least. Surprised they didnt get mentioned yet. Although they're kinda like Bretons, I mean they are descendants from Bretons. I doubt creating a hagraven would ever be a possibility though. Some dark magic though as a group so thats interesting.

    by should fit I mean, yes Reachmen are in the game and seem to be semi-organized, although Reachmen have a history that doesn't lend to unity being more independent in groups. I really can't tell if the enitre reach is allied with molag bal or like the imperials some cyrodillics choose their own path (imperial characters we create). Making another human race with such a similar story to Cyrodillics seem blah. Thats what I mean by should fit.
    Edited by jcasini222ub17_ESO on August 10, 2015 11:49PM
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    How about none? Cause there are no other playable races in any TES game and ESO has already broke some lore and they don;t need to shatter it by adding more races specialy after how one race was genocide and another was transformed into horrid monsters plus there's already pleanty of mer races in this game.
  • Eriquito3
    Eriquito3
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    How about none? Cause there are no other playable races in any TES game and ESO has already broke some lore and they don;t need to shatter it by adding more races specialy after how one race was genocide and another was transformed into horrid monsters plus there's already pleanty of mer races in this game.

    What lore have they broken? I'm just curious
    Hi
  • PBpsy
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  • badmojo
    badmojo
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    Daedric
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  • UrQuan
    UrQuan
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    Reachmen should fit within this time period. I think at least. Surprised they didnt get mentioned yet. Although they're kinda like Bretons, I mean they are descendants from Bretons. I doubt creating a hagraven would ever be a possibility though. Some dark magic though as a group so thats interesting.

    by should fit I mean, yes Reachmen are in the game and seem to be semi-organized, although Reachmen have a history that doesn't lend to unity being more independent in groups. I really can't tell if the enitre reach is allied with molag bal or like the imperials some cyrodillics choose their own path (imperial characters we create). Making another human race with such a similar story to Cyrodillics seem blah. Thats what I mean by should fit.
    Hmm, I hadn't thought of Reachmen as their own race. The Reach is its own independent kingdom in this time period (and Skyrim is split into 2 kingdoms, one with Windhelm as the capital, and one with Solitude as the capital, neither of which can claim the Reach as part of their territory).
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    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • Tommy_valkyria
    Tommy_valkyria
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    None. Don't destroy The elder scrolls.
  • thunderwell
    thunderwell
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    I think we have plenty of races for now.
    I would rather see another class before another race.
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  • eNumbra
    eNumbra
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    None. Don't destroy The elder scrolls.

    Short of adding the Dwemer or the Falmer, both of which are from a time period long gone, that could, in all actuality be explored quite nicely in a single player game... how would adding a couple of the rarer, yet prolific races "destroy" the franchise?
  • Eriquito3
    Eriquito3
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    I think we have plenty of races for now.
    I would rather see another class before another race.

    I would prefer another class or a race too.
    Hi
  • newtinmpls
    newtinmpls
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    UrQuan wrote: »
    Hmm, I hadn't thought of Reachmen as their own race.

    That would be because they are Bretons.

    As for playable other races, goblin. I wanted to play one (having really enjoyed Toothmaul Gully), so I made one using a bosmer for a template

    Broken Branch Toothmaul:

    LuuTg7f.png?1

    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Reeko
    Reeko
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    newtinmpls wrote: »
    UrQuan wrote: »
    Hmm, I hadn't thought of Reachmen as their own race.

    That would be because they are Bretons.

    As for playable other races, goblin. I wanted to play one (having really enjoyed Toothmaul Gully), so I made one using a bosmer for a template

    Broken Branch Toothmaul:

    LuuTg7f.png?1

    Could'nt you have just used the goblin disguise?
  • Scyantific
    Scyantific
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    eNumbra wrote: »
    None. Don't destroy The elder scrolls.

    Short of adding the Dwemer or the Falmer, both of which are from a time period long gone, that could, in all actuality be explored quite nicely in a single player game... how would adding a couple of the rarer, yet prolific races "destroy" the franchise?

    Because the reason these "rare/extinct" races have such an allure to them is because of what they are. Rare, missing, extinct, hidden. Removing the allure out of them by making them playable would be a gigantic disservice to their appeal.
  • eNumbra
    eNumbra
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    Scyantific wrote: »
    eNumbra wrote: »
    None. Don't destroy The elder scrolls.

    Short of adding the Dwemer or the Falmer, both of which are from a time period long gone, that could, in all actuality be explored quite nicely in a single player game... how would adding a couple of the rarer, yet prolific races "destroy" the franchise?

    Because the reason these "rare/extinct" races have such an allure to them is because of what they are. Rare, missing, extinct, hidden. Removing the allure out of them by making them playable would be a gigantic disservice to their appeal.

    You'll notice I qualify my point with rarer, yet prolific: i.e. the Sea Elves and the Akaviri races, ones that aren't rare because they're dead, but rare simply because the games stories never deal with them in any depth.

    I've no desire to see the Dremora playable for lore reasons, the Sload weren't completely killed off but due to history would be very unwelcome in Tamriel. The Dwemer, Falmer, Lilmothiit and Kothringi are all extinct or for all intents and purposes extinct; everything else is little more than an ancestral or sub-race and aren't different enough to really be worth adding.
    Edited by eNumbra on August 11, 2015 1:05AM
  • Tommy_valkyria
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    eNumbra wrote: »
    None. Don't destroy The elder scrolls.

    Short of adding the Dwemer or the Falmer, both of which are from a time period long gone, that could, in all actuality be explored quite nicely in a single player game... how would adding a couple of the rarer, yet prolific races "destroy" the franchise?

    The Falmer still exist, and are a husk of the former race, destroyed and enslaved by the Dwemer as a matter of fact. And if you think that Bethesda would let ZoS toy with such a prolific part of the series, lol. EGH. Wrong
  • WhiteCoatSyndrome
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    I'd like to throw my vote in for the Maormer, the Imga if it could be managed, and the human portion of the Akaviri races. (Not that I'd object to snake vampires or dog people, mind, just that the human members would be the easiest to include both from a lore and game development perspective.) Goblins would be neat, though I'd like some extra NPC dialog for those since most don't seem to consider them civilized.
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  • newtinmpls
    newtinmpls
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    Reeko wrote: »

    Could'nt you have just used the goblin disguise?

    It's more fun for me this way. I'm not "wearing a disguise", I'm playing a goblin. And she is fun as heck. She finally got a horse; "Big Brown Horse" which is when I realized that mounts scale to the size of the character.

    So here is a shot of Broken Branch Toothmaul astride Big Brown Horse. The altmer standing beside her is her commanding officer, Akira Caemaire. He did go with her to Cyrodiil - I'll have to see if I took any shots of that.

    P63Famg.png
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • newtinmpls
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    I'd like to throw my vote in for the Maormer

    And on that note, after I saw someone talking about using a dunmer template to create a Maormer (as the Altmer just don't have the right skin tone) here is my attempt at one.

    Tempest Kinslayer, while still in the Wailing Prison:

    j5cbWXu.png
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • eNumbra
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    The Falmer still exist, and are a husk of the former race, destroyed and enslaved by the Dwemer as a matter of fact.

    Yes the Falmer(Snow elves) are functionally extinct. The Falmer (corrupted) exist but are still primarily underground and aren't playable race material.
  • ThisOnePosts
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    I'd rather see another class added than more races. For those of us who have maxed each class, new races just wouldn't cut it. Of course, spell-crafting will be great however who really knows how far off that is. Even GW2 has a whole bunch of classes to chose from and ZOS is much more capable than NCSoft IMO.
  • Gidorick
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    I go over a few of therm here: http://forums.elderscrollsonline.com/en/discussion/149340/hopefully-someday-we-will-travel-all-of-nirn

    @UrQuan touched on most of them though. A few more are...

    Atmorans, the race to the land north of Skyrim
    Left handed elves, a race thought to have been wiped out by the ancient Redguards (Yokudans)

    I think there's a lot of mileage left in the races we have by introducing sub cultures like @jcasini222ub17_ESO suggested with the Reachmen, Ashlanders, Iron Orcs, Forebears, etc. And the possibility of allowing to align with one of the 16 Daedric Princes or 8 Divines. We also have over a dozen different vampire bloodlines, and ten or so Lycan strains.

    Khajiit have 16 different fursocks, 8-10 of which could be playable...
    http://forums.elderscrollsonline.com/en/discussion/141710/suggestions-for-an-eventual-khajiit-centric-update/p1

    Argonians have 4 tribal races that COULD be used to add some races...
    http://forums.elderscrollsonline.com/en/discussion/147221/concept-for-a-future-argonian-centric-update

    But honestly what I would like most is a more robust character creator options
    http://forums.elderscrollsonline.com/en/discussion/155307/monetization-of-character-creation-concept/p1

    Then there's 2 dozen or so guilds that could b be added.
    http://forums.elderscrollsonline.com/en/discussion/159824/the-guilds-act-a-discussion

    Or 20 or so more classes that could be added...
    http://elderscrolls.wikia.com/wiki/Classes

    Of course my concept for mixed-race character offspring would offer players an insane amount of options...
    http://forums.elderscrollsonline.com/en/discussion/153977/eso-character-offspring-a-phylogenetics-concept

    I guess my point is... Let's hope for something a little more creative than new races. The Elder Scrolls can offer SO much more than that:wink:
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  • TheShadowScout
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    Added races? Would be neat, buuuuuut... most would create lore ouchies, and I really wouldn't want that.

    Dremora? They are more or less "demons" and would technically create a lot of problems running around tamriel - vendors will scream for the guard instead of trading with you, which would attack you to keep the citizens safe... it would be playing with a permanent "kill on sight" bounty unless they throw the lore away... No good.

    Sload? Another antagonist race that got their behinds kicked out of these lands long ago... they might show up in an DLC as enemies someday, but wouldn't make a good player race... No good.

    Dwemer? All gone except a single one... who could show up in some future DLC to talk to, but that's it. No good.

    Lilmothiit? Have been extinct for a while now... remember that prison in Shadowfen? That was their main settlement... turned prison after their extinction... and clearly has been a prison for quite a while, enough time for there to be little justification for any "last survivors" of that race to be around. No good.

    Chimer? All turned into dunmer. No good.

    Nagas and such? Weeeelllll... might be possible lorewise, but have huge problems game-wise. Not in the least, inability to wear boots and leg armor; also s bit of difficulty with some questlines in coldharbour, and generally being seen as "monsters" in many societies of tamriel, thus living with an "kill on sight" status... all together, I don't see hem happening. No good.

    Nedes? The original nedes... are about as valid as babylonains in our time, though some of their blood is mixed in the bretons and nords, possibly even the redguards, they are no longer existing as distinct people in the time of ESO. No good.

    Atmorans? Same problem as with the nedes, they are the ancestory of the nords, but don't exist as distinct culture in this time period. No good.

    Youkudans? Again, an ancestor race whose descendants are today running around calling themselves redguards. Can't really see them as a viable player race on their own... No good.

    Ayleid? They too are gone and done, we see the last one in coldharbour, but what few may have survived the fall of their empire were not enough to sustain a viable culture. No good.

    Sinistral mer? Wiped out by the ra garda, though some lore points to their survivors having been assimilated by the sea elves... in any case, their own culture is gone, so... No good.

    Kothringi? We meet some of them in Shadowfen, and they are all dead, sorta. Not really a good option for a player race... though it might be possible to have one as "last survivor" type of character... call it a weak "maybe".

    Falmer? The old snow elves are mostly gone, their blind, mutated descendants live in the depths of dwemer realms and do really bad things to anyone they can grab. But a rare "last of their kind" type snow elf might perhaps even be a valid option for player characters... again, call it "maybe".

    Akaviri? Not really all that viable either, the last time any of these races came to these shores... was 10 years ago and the cause that formed the ebonheart pact. Their fate? Remember "Blood for the Pact"? Yup, that's how they went... though it might be possible to have some escape the vengeful pact forces and make their escape only to end up in coldharbour as player character... another "maybe".

    Imga? Those might actually be possible... could even share crafting style with the bosmer...

    Maormer? A completely valid option for player characters.

    Goblins? Another completely valid option for player characters.

    Reachmen? Yet another completely valid option for player characters, just take the breton template and tweak it a little...


    There we have it as far as I can see. Four possible racial options they might sell in the crown store someday... and a few more in the "maybe" category...
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