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Am I allowed to say something positive here? I think the Imperial City is pretty rad.

Huggalump
Huggalump
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I love that ZoS is forcing world pvp. World pvp is one of the things that made Vanilla WoW great. The world felt alive and dangerous. It was an adventure game that was actually adventurous. ZoS seems to understand that.

Cyrodiil provides that large scale epicness. Imperial City provides smaller scale skirmishes... with actual consequences. Yes, losing your Tel Var stones is harsh... but that harshness is exactly what makes it tense and exciting. I can't think of many other MMO developers with the balls to to try something like this.

There are things to fix, believe me I know. I'm a god damn Khajit Stamina Sorcerer and I only have 75 CP... and I play on PC. There are things to fix and hopefully those are fixed quickly. But... Imperial City is rad.
  • Rinmaethodain
    Rinmaethodain
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    Huggalump wrote: »
    I love that ZoS is forcing world pvp. World pvp is one of the things that made Vanilla WoW great. The world felt alive and dangerous. It was an adventure game that was actually adventurous. ZoS seems to understand that.

    Cyrodiil provides that large scale epicness. Imperial City provides smaller scale skirmishes... with actual consequences. Yes, losing your Tel Var stones is harsh... but that harshness is exactly what makes it tense and exciting. I can't think of many other MMO developers with the balls to to try something like this.

    There are things to fix, believe me I know. I'm a god damn Khajit Stamina Sorcerer and I only have 75 CP... and I play on PC. There are things to fix and hopefully those are fixed quickly. But... Imperial City is rad.

    Disagree. Forced pvp is worst pvp ever. Even mixed PVP-PVE is bad. PVP should be completely separate from PVE.
  • Reznique
    Reznique
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    Huggalump wrote: »
    I love that ZoS is forcing world pvp. World pvp is one of the things that made Vanilla WoW great. The world felt alive and dangerous. It was an adventure game that was actually adventurous. ZoS seems to understand that.

    Cyrodiil provides that large scale epicness. Imperial City provides smaller scale skirmishes... with actual consequences. Yes, losing your Tel Var stones is harsh... but that harshness is exactly what makes it tense and exciting. I can't think of many other MMO developers with the balls to to try something like this.

    There are things to fix, believe me I know. I'm a god damn Khajit Stamina Sorcerer and I only have 75 CP... and I play on PC. There are things to fix and hopefully those are fixed quickly. But... Imperial City is rad.

    Disagree. Forced pvp is worst pvp ever. Even mixed PVP-PVE is bad. PVP should be completely separate from PVE.

    Mixed PVP-PVE is bad just because its bad?
    Great argument
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    What I love so much about this game is that it mixes PvP and PvE..

    @MaximusDargus You need to step out of your bubble or leave the rest of us alone
    N64 NA EP
  • Ballzy321
    Ballzy321
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    Who says rad anymore
  • Cillion3117
    Cillion3117
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    I do primarily PVE, but I think adding a little PVP in would increase the excitement. Well... I say that now. I might change my tune after I find a nightblade at my back too many times.
  • Alucardo
    Alucardo
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    Forced PvP is no way a good idea, especially when a lot of ESOs players are PvErs. You drive all those grinders away and you're not left with enough people to sustain the servers, and therefore the game. I do like the idea of certain areas being PvE and PvP hybrid, however. I think it's a good way for them to get their feet wet and join the online sensation that is PvP.
  • Robbmrp
    Robbmrp
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    Huggalump wrote: »
    I love that ZoS is forcing world pvp. World pvp is one of the things that made Vanilla WoW great. The world felt alive and dangerous. It was an adventure game that was actually adventurous. ZoS seems to understand that.

    Cyrodiil provides that large scale epicness. Imperial City provides smaller scale skirmishes... with actual consequences. Yes, losing your Tel Var stones is harsh... but that harshness is exactly what makes it tense and exciting. I can't think of many other MMO developers with the balls to to try something like this.

    There are things to fix, believe me I know. I'm a god damn Khajit Stamina Sorcerer and I only have 75 CP... and I play on PC. There are things to fix and hopefully those are fixed quickly. But... Imperial City is rad.

    I agree that there should be open world PVP. Not everywhere, but there should be zones we can go explore besides Cyrodil where there's a danger of being attacked by players. PVP makes everyone a better player, it helps you adapt to things and makes you a better PVE player. PVE mobs are limited to the spells they can cast, they are predictable making PVE easy to play and not as enjoyable at higher levels.
    NA Server - Kildair
  • Celas_Dranacea
    Celas_Dranacea
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    I haven't been able to test yet but I think the mixed pvp/pve of imperial city is gonna be hella rad.
    A Bosmer Nightblade Werewolf
  • Sarousse
    Sarousse
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    So far so rad.
  • Rinmaethodain
    Rinmaethodain
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    Apparently every PVPer wants a "challenging fight" yet they try on every occasion to add PVP everywhere they can. For some strange reason they want PVE quests in PVP zones, PVE content, and PVE dungeons.
    Why, oh why PVPers who are so for "just killing players" want to have PVE content mixed into PVP zones (and then curse "carebears" for ruining their experience)?

    It seems that the true challenge they seek is to kill people who strolled in that PVE-PVP mixed area because they were forced to do it by forced PVE/PVP mix (to get skyshards, to get achievments, to do PVE dungeons). And apparently this is the great challenge that PVPers strive for:
    - killing someone away from fight zone, who was absolutely not intrested in fight
    - killing someone who is afking away
    - killing someone who is occupied picking chest, harvesting node, talking to NPC or minding their own buissnes and killing PVE mobs

    such honor of PVPers and their "need for challenge" killing harmless people not interested in fighting, thats the reason to advocate for squeezing PVP in every place possible to keep the inflow of "fresh meat".

  • cjthibs
    cjthibs
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    Huggalump wrote: »
    I love that ZoS is forcing world pvp. World pvp is one of the things that made Vanilla WoW great. The world felt alive and dangerous. It was an adventure game that was actually adventurous. ZoS seems to understand that.

    Cyrodiil provides that large scale epicness. Imperial City provides smaller scale skirmishes... with actual consequences. Yes, losing your Tel Var stones is harsh... but that harshness is exactly what makes it tense and exciting. I can't think of many other MMO developers with the balls to to try something like this.

    There are things to fix, believe me I know. I'm a god damn Khajit Stamina Sorcerer and I only have 75 CP... and I play on PC. There are things to fix and hopefully those are fixed quickly. But... Imperial City is rad.

    Disagree. Forced pvp is worst pvp ever. Even mixed PVP-PVE is bad. PVP should be completely separate from PVE.

    I no like. Therefore bad! Ruin things! It's science!
  • cjthibs
    cjthibs
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    - killing someone away from fight zone, who was absolutely not intrested in fight
    - killing someone who is afking away
    - killing someone who is occupied picking chest, harvesting node, talking to NPC or minding their own buissnes and killing PVE mobs

    - Don't enter a PvP zone.
    - Don't afk in a PvP zone.
    - Watch your back in a PvP zone.

    If you're not paying attention that doesn't make me evil. It makes you dumb for not paying attention.

    These things are the reality of a PvP zone. If you don't like it don't go there, expecting reality to change is not a sane thing to do.
    Edited by cjthibs on August 13, 2015 3:33PM
  • Shunravi
    Shunravi
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    Attempted positivity!
    burning_vampire_aaronsimmscompany.jpg
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • cazlonb16_ESO
    cazlonb16_ESO
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    Huggalump wrote: »
    I love that ZoS is forcing world pvp. World pvp is one of the things that made Vanilla WoW great.

    Rose coloured glasses much ? There was no world pvp in WoW. Just some farming at Tarren Mill but even that died down quickly.
  • Rinmaethodain
    Rinmaethodain
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    cjthibs wrote: »
    - killing someone away from fight zone, who was absolutely not intrested in fight
    - killing someone who is afking away
    - killing someone who is occupied picking chest, harvesting node, talking to NPC or minding their own buissnes and killing PVE mobs

    - Don't enter a PvP zone.
    - Don't afk in a PvP zone.
    - Watch your back in a PvP zone.

    If you're not paying attention that doesn't make me evil. It makes you dumb for not paying attention.

    These things are the reality of a PvP zone. If you don't like it don't go there, expecting reality to change is not a sane thing to do.

    Correction!!! its not PvP zone, its mixed PVE/PVP zone!
  • cjthibs
    cjthibs
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    cjthibs wrote: »
    - killing someone away from fight zone, who was absolutely not intrested in fight
    - killing someone who is afking away
    - killing someone who is occupied picking chest, harvesting node, talking to NPC or minding their own buissnes and killing PVE mobs

    - Don't enter a PvP zone.
    - Don't afk in a PvP zone.
    - Watch your back in a PvP zone.

    If you're not paying attention that doesn't make me evil. It makes you dumb for not paying attention.

    These things are the reality of a PvP zone. If you don't like it don't go there, expecting reality to change is not a sane thing to do.

    Correction!!! its not PvP zone, its mixed PVE/PVP zone!

    Still a PvP zone.
    The fact that some PvE is thrown in doesn't magically make it -not- a PvP zone.
  • Rinmaethodain
    Rinmaethodain
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    cjthibs wrote: »
    cjthibs wrote: »
    - killing someone away from fight zone, who was absolutely not intrested in fight
    - killing someone who is afking away
    - killing someone who is occupied picking chest, harvesting node, talking to NPC or minding their own buissnes and killing PVE mobs

    - Don't enter a PvP zone.
    - Don't afk in a PvP zone.
    - Watch your back in a PvP zone.

    If you're not paying attention that doesn't make me evil. It makes you dumb for not paying attention.

    These things are the reality of a PvP zone. If you don't like it don't go there, expecting reality to change is not a sane thing to do.

    Correction!!! its not PvP zone, its mixed PVE/PVP zone!

    Still a PvP zone.
    The fact that some PvE is thrown in doesn't magically make it -not- a PvP zone.

    Like talking to a wall.
    You cant ignore the PvE part and magically make it -only- PvP zone.

    Its not non-PVP zone, but its also not PVP zone. It is mixed PVP/PVE zone. Thus any argument that starts with "but its PVP zone" is invalid.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    First off rad is coming back.

    Second i like the IC bit could use 1 or 2 mobs less.
  • Lord_Hev
    Lord_Hev
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    The actual content is fantastic. I love it. But the balance changes are atrocious.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • cjthibs
    cjthibs
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    cjthibs wrote: »
    cjthibs wrote: »
    - killing someone away from fight zone, who was absolutely not intrested in fight
    - killing someone who is afking away
    - killing someone who is occupied picking chest, harvesting node, talking to NPC or minding their own buissnes and killing PVE mobs

    - Don't enter a PvP zone.
    - Don't afk in a PvP zone.
    - Watch your back in a PvP zone.

    If you're not paying attention that doesn't make me evil. It makes you dumb for not paying attention.

    These things are the reality of a PvP zone. If you don't like it don't go there, expecting reality to change is not a sane thing to do.

    Correction!!! its not PvP zone, its mixed PVE/PVP zone!

    Still a PvP zone.
    The fact that some PvE is thrown in doesn't magically make it -not- a PvP zone.

    Like talking to a wall.
    You cant ignore the PvE part and magically make it -only- PvP zone.

    Its not non-PVP zone, but its also not PVP zone. It is mixed PVP/PVE zone. Thus any argument that starts with "but its PVP zone" is invalid.

    Whether it is 99% or 1% PvP...it's a PvP zone. PvP will happen there, to pretend otherwise or somehow assert you don't need to treat it as such is the same as saying this is a single player game because you can solo stuff.
  • Pirhana7_ESO
    Pirhana7_ESO
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    Huggalump wrote: »
    I love that ZoS is forcing world pvp. World pvp is one of the things that made Vanilla WoW great. The world felt alive and dangerous. It was an adventure game that was actually adventurous. ZoS seems to understand that.

    Cyrodiil provides that large scale epicness. Imperial City provides smaller scale skirmishes... with actual consequences. Yes, losing your Tel Var stones is harsh... but that harshness is exactly what makes it tense and exciting. I can't think of many other MMO developers with the balls to to try something like this.

    There are things to fix, believe me I know. I'm a god damn Khajit Stamina Sorcerer and I only have 75 CP... and I play on PC. There are things to fix and hopefully those are fixed quickly. But... Imperial City is rad.

    Disagree. Forced pvp is worst pvp ever. Even mixed PVP-PVE is bad. PVP should be completely separate from PVE.

    Ill say it again. You need to move to GW2 where they seperate PVP and PVE BECAUSE thats the game you want. Just about every MMO sperates PVP and PVE.

    They were very clear from the beginning that ESO was a mixed PVP and PVE game. . And system we have been asking for because Darkage of Camelot did it long ago and we have been wanting another game to do it.

    Its almost like you went to a football game and are mad because you wanted to play basketball.
  • Cathexis
    Cathexis
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    Huggalump wrote: »
    I love that ZoS is forcing world pvp. World pvp is one of the things that made Vanilla WoW great. The world felt alive and dangerous. It was an adventure game that was actually adventurous. ZoS seems to understand that.

    Cyrodiil provides that large scale epicness. Imperial City provides smaller scale skirmishes... with actual consequences. Yes, losing your Tel Var stones is harsh... but that harshness is exactly what makes it tense and exciting. I can't think of many other MMO developers with the balls to to try something like this.

    There are things to fix, believe me I know. I'm a god damn Khajit Stamina Sorcerer and I only have 75 CP... and I play on PC. There are things to fix and hopefully those are fixed quickly. But... Imperial City is rad.

    Disagree. Forced pvp is worst pvp ever. Even mixed PVP-PVE is bad. PVP should be completely separate from PVE.

    Ill say it again. You need to move to GW2 where they seperate PVP and PVE BECAUSE thats the game you want. Just about every MMO sperates PVP and PVE.

    They were very clear from the beginning that ESO was a mixed PVP and PVE game. . And system we have been asking for because Darkage of Camelot did it long ago and we have been wanting another game to do it.

    Its almost like you went to a football game and are mad because you wanted to play basketball.

    ... I don't get why it has to be all or nothing. It's not difficult to give players the option of playing pvp or pve separately, and it's not like it somehow affects the game in some critical game breaking way. Also this type of argument never takes into account the idea that for pve you don't actually need to get anything in pvp, where as pvp demands that you aquire anything that gives you a competitive edge.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • cjthibs
    cjthibs
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    Cathexis wrote: »
    Huggalump wrote: »
    I love that ZoS is forcing world pvp. World pvp is one of the things that made Vanilla WoW great. The world felt alive and dangerous. It was an adventure game that was actually adventurous. ZoS seems to understand that.

    Cyrodiil provides that large scale epicness. Imperial City provides smaller scale skirmishes... with actual consequences. Yes, losing your Tel Var stones is harsh... but that harshness is exactly what makes it tense and exciting. I can't think of many other MMO developers with the balls to to try something like this.

    There are things to fix, believe me I know. I'm a god damn Khajit Stamina Sorcerer and I only have 75 CP... and I play on PC. There are things to fix and hopefully those are fixed quickly. But... Imperial City is rad.

    Disagree. Forced pvp is worst pvp ever. Even mixed PVP-PVE is bad. PVP should be completely separate from PVE.

    Ill say it again. You need to move to GW2 where they seperate PVP and PVE BECAUSE thats the game you want. Just about every MMO sperates PVP and PVE.

    They were very clear from the beginning that ESO was a mixed PVP and PVE game. . And system we have been asking for because Darkage of Camelot did it long ago and we have been wanting another game to do it.

    Its almost like you went to a football game and are mad because you wanted to play basketball.

    ... I don't get why it has to be all or nothing. It's not difficult to give players the option of playing pvp or pve separately, and it's not like it somehow affects the game in some critical game breaking way. Also this type of argument never takes into account the idea that for pve you don't actually need to get anything in pvp, where as pvp demands that you aquire anything that gives you a competitive edge.

    It's not difficult, but this particular zone has a specific ruleset that people have been asking for since this game launched.
    Just because it doesn't suit these other folks doesn't mean it -needs- to be changed.
  • Altyrann
    Altyrann
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    While Cyrodiil has always had some PvE/progression content in it (skyshards, lorebooks, quests, delves etc.) IC goes a lot further in that the only v15/v16 content outside dungeons will now be in a PvP zone. For those who are primarily PvE players, this means that rapid progression will force them to take part in an aspect of the game they do not want to take part in. I can't see how that benefits PvE players, or how it improves PvP beyond adding a population of disinterested cannon fodder to the zone. From a purely personal perspective, I play some, but only a little PvP, but do want to maintain PvE progression, so will probably end up in more PvP than I would choose or will enjoy.

    I think it is not far different from parts of Craglorn which force group play (for most players at lower CP levels - I am sure there are those who can solo) rather than allowing choice. A lot of the attraction of ESO for me (again, a purely personal perspective) in the early stages (pre-Craglorn) was that I could choose to play whatever combination of solo play/group play or PvP I wanted. I think it is great that there is a big new content update and great that there is a new area which mixes PvP and PvE. If it weren't the only v15/v16 zone I would happily pop in occasionally to PvP and explore. My concern is that, frankly, not enjoying large amounts of time playing PvP will be a barrier to PvE progression for people who prefer PvE.
  • cjthibs
    cjthibs
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    Altyrann wrote: »
    While Cyrodiil has always had some PvE/progression content in it (skyshards, lorebooks, quests, delves etc.) IC goes a lot further in that the only v15/v16 content outside dungeons will now be in a PvP zone. For those who are primarily PvE players, this means that rapid progression will force them to take part in an aspect of the game they do not want to take part in. I can't see how that benefits PvE players, or how it improves PvP beyond adding a population of disinterested cannon fodder to the zone. From a purely personal perspective, I play some, but only a little PvP, but do want to maintain PvE progression, so will probably end up in more PvP than I would choose or will enjoy.

    I think it is not far different from parts of Craglorn which force group play (for most players at lower CP levels - I am sure there are those who can solo) rather than allowing choice. A lot of the attraction of ESO for me (again, a purely personal perspective) in the early stages (pre-Craglorn) was that I could choose to play whatever combination of solo play/group play or PvP I wanted. I think it is great that there is a big new content update and great that there is a new area which mixes PvP and PvE. If it weren't the only v15/v16 zone I would happily pop in occasionally to PvP and explore. My concern is that, frankly, not enjoying large amounts of time playing PvP will be a barrier to PvE progression for people who prefer PvE.

    It won't be the only 15/16 area for long.
  • Altyrann
    Altyrann
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    cjthibs wrote: »
    Altyrann wrote: »
    While Cyrodiil has always had some PvE/progression content in it (skyshards, lorebooks, quests, delves etc.) IC goes a lot further in that the only v15/v16 content outside dungeons will now be in a PvP zone. For those who are primarily PvE players, this means that rapid progression will force them to take part in an aspect of the game they do not want to take part in. I can't see how that benefits PvE players, or how it improves PvP beyond adding a population of disinterested cannon fodder to the zone. From a purely personal perspective, I play some, but only a little PvP, but do want to maintain PvE progression, so will probably end up in more PvP than I would choose or will enjoy.

    I think it is not far different from parts of Craglorn which force group play (for most players at lower CP levels - I am sure there are those who can solo) rather than allowing choice. A lot of the attraction of ESO for me (again, a purely personal perspective) in the early stages (pre-Craglorn) was that I could choose to play whatever combination of solo play/group play or PvP I wanted. I think it is great that there is a big new content update and great that there is a new area which mixes PvP and PvE. If it weren't the only v15/v16 zone I would happily pop in occasionally to PvP and explore. My concern is that, frankly, not enjoying large amounts of time playing PvP will be a barrier to PvE progression for people who prefer PvE.

    It won't be the only 15/16 area for long.

    It could be a number of months yet.
  • Huggalump
    Huggalump
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    Huggalump wrote: »
    I love that ZoS is forcing world pvp. World pvp is one of the things that made Vanilla WoW great.

    Rose coloured glasses much ? There was no world pvp in WoW. Just some farming at Tarren Mill but even that died down quickly.

    Not much to say here. Your post is just factually and easily provably incorrect.

    Source: The MASS... the entire *** industry... of pvp videos based on world pvp that came out of vanilla WoW. I personally made four world pvp videos:

    https://www.youtube.com/watch?v=EkhnjtESh0U

    (note: granted there's clips of instanced battlegrounds in here, but I chose this one over more world pvp focused ones because the editing and music in this video is slick as hell)

    (note #2: oooooooh ***, except for the editing at the start of my second video. Don't watch the rest of the video, but god damn that intro is slick. Man... I'm drunk and I miss vanilla wow):

    https://www.youtube.com/watch?v=1EJFM9SgYno
    Apparently every PVPer wants a "challenging fight" yet they try on every occasion to add PVP everywhere they can. For some strange reason they want PVE quests in PVP zones, PVE content, and PVE dungeons.
    Why, oh why PVPers who are so for "just killing players" want to have PVE content mixed into PVP zones (and then curse "carebears" for ruining their experience)?

    It seems that the true challenge they seek is to kill people who strolled in that PVE-PVP mixed area because they were forced to do it by forced PVE/PVP mix (to get skyshards, to get achievments, to do PVE dungeons). And apparently this is the great challenge that PVPers strive for:
    - killing someone away from fight zone, who was absolutely not intrested in fight
    - killing someone who is afking away
    - killing someone who is occupied picking chest, harvesting node, talking to NPC or minding their own buissnes and killing PVE mobs

    such honor of PVPers and their "need for challenge" killing harmless people not interested in fighting, thats the reason to advocate for squeezing PVP in every place possible to keep the inflow of "fresh meat".

    I can't speak forever. Personally, I'm a pure-pvper. PVE only holds my interest for so long as it provides me the item I need to be a better PVPer. And even then, if it takes too much PVE, i won't do it.

    Imperial City interests me because I'm looking forward to being on the DEFENDERS side. I'm excited about collecting as many Stones as I can while always being aware of the risk of getting ganked. That sounds like a *** awesome and engaging gaming experience. I am NOT just looking forward to ganking people, although I'm sure I'll do plenty of that. I AM looking forward to defending myself against gankers. Imperial City is exactly the kind of MMO experience I would design if I were to make an MMO. This is rad.
    Ballzy321 wrote: »
    Who says rad anymore


    THIS GUY. I'm one cool Khajit.
    Edited by Huggalump on August 13, 2015 4:56PM
  • GhostShadows
    GhostShadows
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    cjthibs wrote: »
    - killing someone away from fight zone, who was absolutely not intrested in fight
    - killing someone who is afking away
    - killing someone who is occupied picking chest, harvesting node, talking to NPC or minding their own buissnes and killing PVE mobs

    - Don't enter a PvP zone.
    - Don't afk in a PvP zone.
    - Watch your back in a PvP zone.

    If you're not paying attention that doesn't make me evil. It makes you dumb for not paying attention.

    These things are the reality of a PvP zone. If you don't like it don't go there, expecting reality to change is not a sane thing to do.

    wtf this mobs giving to much ap why is that?!! oh no was this pvp player trying kill me and end death wille i was killing this group of mobs!!!
  • cjthibs
    cjthibs
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    cjthibs wrote: »
    - killing someone away from fight zone, who was absolutely not intrested in fight
    - killing someone who is afking away
    - killing someone who is occupied picking chest, harvesting node, talking to NPC or minding their own buissnes and killing PVE mobs

    - Don't enter a PvP zone.
    - Don't afk in a PvP zone.
    - Watch your back in a PvP zone.

    If you're not paying attention that doesn't make me evil. It makes you dumb for not paying attention.

    These things are the reality of a PvP zone. If you don't like it don't go there, expecting reality to change is not a sane thing to do.

    wtf this mobs giving to much ap why is that?!! oh no was this pvp player trying kill me and end death wille i was killing this group of mobs!!!

    Should I feel dumb for not being able to decipher this? I think I get it?
    You confused a player for a mob and killed him while he was trying to give us eternal life?
    Edited by cjthibs on August 13, 2015 5:22PM
  • WRX
    WRX
    ✭✭✭✭✭
    Apparently every PVPer wants a "challenging fight" yet they try on every occasion to add PVP everywhere they can. For some strange reason they want PVE quests in PVP zones, PVE content, and PVE dungeons.
    Why, oh why PVPers who are so for "just killing players" want to have PVE content mixed into PVP zones (and then curse "carebears" for ruining their experience)?

    It seems that the true challenge they seek is to kill people who strolled in that PVE-PVP mixed area because they were forced to do it by forced PVE/PVP mix (to get skyshards, to get achievments, to do PVE dungeons). And apparently this is the great challenge that PVPers strive for:
    - killing someone away from fight zone, who was absolutely not intrested in fight
    - killing someone who is afking away
    - killing someone who is occupied picking chest, harvesting node, talking to NPC or minding their own buissnes and killing PVE mobs

    such honor of PVPers and their "need for challenge" killing harmless people not interested in fighting, thats the reason to advocate for squeezing PVP in every place possible to keep the inflow of "fresh meat".

    Im going to take every stone you own.
    Decibel GM

    GLUB GLUB
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