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Tanking in PvE on the PTS Server and my thoughts.

Malik Battle-Born
I have played tank in ESO since I have first started and it has always been an easy pick up. I have a Dragonkight, Nightblade and Templar Tank. Reading everyone getting upset on the forums about the 0% stam regen being impossible to tank things in. I have personally tested this change and I can honestly say I notice a little change but nothing for it to reverse back to what it was. My stamina on PTS was always above half and I am not stamina built. All my points are in Magicka and Health. I do not have armour enchants to boost stamina there was no need for it. The people who talk about this "Massive" nerf are not tanks. They are some sort of weird hybrid of trying to do damage and tank at the same time. If you want to do damage it is really simple re-roll damage. Tanking is not a damage class. Tank are there to take as many kicks in the balls until falling down. I for one can say this change to the Stam regen of blocking is a GOOD change. It takes out all the bad tanks people join with on random pledges or trials and just leaves the actual tanks. If anyone thinks I am wrong please do tell me

Rhogar Battle-Born
  • Malik Battle-Born
    Not trying to hard make it a special topic. I have no reason, I get nothing from this. But it's okay. If you want to go back to easy mode tanking that is fine I have no troubles with that. I just thought this is a much more interesting and fun way to tank but that is just my opinion
  • Birdovic
    Birdovic
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    @Malik Battle-Born

    Hey there, I dont know about your experience on Tanks since its your first Post (and a Thread already).
    But on what Level were you tanking, have you been tanking Veteran Dungeons with a Group?
    And have you successfully been tanking trials, too? If that really is The case, then you could Share your Build etc and Probably conveince people By that easier than with this "Counter Thread" against a lots of (justified) rage against this change(Justified because its The Most Basic WAY to defender for every class, even more so for Tanks)

    To me this Change is pretty interesting and I wont complain about it.
    I wont complain because I See This as an attempt from ZOS to make tanking more interesting to other classes, getting rid of pvp permablocking, too and Finally allowing some creativity Over The same Cookie Cutter Build we usually see.
    Having said that, I fully Understand you people being angry, really.
    Edited by Birdovic on August 13, 2015 9:52AM
  • Dracane
    Dracane
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    Not trying to hard make it a special topic. I have no reason, I get nothing from this. But it's okay. If you want to go back to easy mode tanking that is fine I have no troubles with that. I just thought this is a much more interesting and fun way to tank but that is just my opinion

    Don't worry Malik. Feel free to open your own threads.
    Other people make 10 threads about reverting the block change, people make 100 threads about shield stack qq.

    I agree with what you wrote above and unlike the majority of people here, we've actually tested this change and tried to figure out ways, how to deal with it and it's fairly easy and not even that hard.
    Some people want it as easy as possible, they don't want to adapt and I hope, Zenimax is going to ignore that, so that they have time to learn it and then the QQ will stop.
    Edited by Dracane on August 13, 2015 9:55AM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Rinmaethodain
    Rinmaethodain
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    Thankfully, you are not the only people who tested it

    Im sure that someone who spent over a year in game can adapt to anything. Too bad its once again thinking in category of "me, myself" or just like ive been mentioning, wanting to obtain personal gains by supporting bad change: "ive spent over year in game, have perfect build and flawless internet connection, ill adapt to anything and get rid of competition"

    Fortunately there are people who despite being highly experienced can see whole picture of stamina regen ubernerf, not just on their own nose. People who care for overall health of PVE tanking and role balance.

    http://forums.elderscrollsonline.com/en/discussion/comment/2092385/#Comment_2092385
    Aluapfant wrote:
    ....So,

    do i think making stamina regeneration stop while blocking a stupid change for trial PVE content? yes I do! It is extremely unnecessary, especially for the majority of our ESO player base. For the 1% elite it can be a fun change but catering to those few seems silly...
    Were these changes implemented without caring [or at least considering] PVE end game content? Yes, in my opinion they were. Especially without considering the average, fun loving tank and trial group with semi decent dps and a sense of adventure
    Can this be fixed? I really hope so. But then I ask. Why the hell break it in the 1st place!?!...
    Edited by Rinmaethodain on August 13, 2015 10:01AM
  • Malik Battle-Born
    Well I have V14 Dragonknight, V14 Nightblade, V7 Templar. The DK and NB I have tanked all end game content in (on live) On the PTS I have tested both Veteran dungeons on my DK which what people seem to complain about most. Our group was V14 Dk V14 NB and a V3 Templar heal with no master restro. My stamina was kept up simply with earthen heart abilities, GDB and templar spear which was enough to keep me above half stamina most of the time. This is without blackrose set. Feel free to whisper me in-game on the EU server at @Tommypsycho and I will answer question or you can just send me mail here. With my build it is unique to me because it fits with how I play. The best builds are the ones you come up with test and test until it fits you. Most people make the mistake of going onto google typing in "best dk tank build" and finding something someone else has come up with that suits THEM. Like I said. Anyone with any questions please do ask me in-game. (This is my only thread because I was fed up of seeing people complain about something that is not as bad as people make it out to be)
  • Dracane
    Dracane
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    Thankfully, you are not the only people who tested it

    Im sure that someone who spent over a year in game can adapt to anything. Too bad its once again thinking in category of "me, myself" or just like ive been mentioning, wanting to obtain personal gains by supporting bad change: "ive spent over year in game, have perfect build and flawless internet connection, ill adapt to anything and get rid of competition"

    Fortunately there are people who despite being highly experienced can see whole picture of stamina regen ubernerf, not just on their own nose. People who care for overall health of PVE tanking and role balance.

    http://forums.elderscrollsonline.com/en/discussion/comment/2092385/#Comment_2092385
    Aluapfant wrote:
    ....So,

    do i think making stamina regeneration stop while blocking a stupid change for trial PVE content? yes I do! It is extremely unnecessary, especially for the majority of our ESO player base. For the 1% elite it can be a fun change but catering to those few seems silly...
    Were these changes implemented without caring [or at least considering] PVE end game content? Yes, in my opinion they were. Especially without considering the average, fun loving tank and trial group with semi decent dps and a sense of adventure
    Can this be fixed? I really hope so. But then I ask. Why the hell break it in the 1st place!?!...

    Well Maximus. If you love a game without tactical thinking, then I see why you love this change.
    Me and many other people however love tactical gameplay and this is finally there.

    I already said it yesterday. If your group refuses to help you out in a dungeon, then you're doomed to fail. You can't expect a liddle human with his tiny shield to tank a giant Manticora demon or a godlike mage on his own. Doesn't make sense
    You have a personal healer who has to take care of you and who also restores your stamina, wards you while you perform heavy attacks to restore stamina.

    If all of that is to complicated for you, then I am dissapointed as I've expected you to be experienced ?
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Dracane
    Dracane
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    Well I have V14 Dragonknight, V14 Nightblade, V7 Templar. The DK and NB I have tanked all end game content in (on live) On the PTS I have tested both Veteran dungeons on my DK which what people seem to complain about most. Our group was V14 Dk V14 NB and a V3 Templar heal with no master restro. My stamina was kept up simply with earthen heart abilities, GDB and templar spear which was enough to keep me above half stamina most of the time. This is without blackrose set. Feel free to whisper me in-game on the EU server at @Tommypsycho and I will answer question or you can just send me mail here. With my build it is unique to me because it fits with how I play. The best builds are the ones you come up with test and test until it fits you. Most people make the mistake of going onto google typing in "best dk tank build" and finding something someone else has come up with that suits THEM. Like I said. Anyone with any questions please do ask me in-game. (This is my only thread because I was fed up of seeing people complain about something that is not as bad as people make it out to be)

    Tommy ? O.o it's you ? omg, didn't know you're on the forums.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Malik Battle-Born
    @MaximusDargus if you want we can meet on PTS and you can see how this works. Maybe you just aren't using right abilites or champion points. Always happy to help :)
  • G0ku
    G0ku
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    As soon as you post a video of yourself tanking axes in hardmode atherian archives I will say okay, you´re right.

    Just think about all those players who don´t live in the game - the tanks in these part of the players (casuals or whatever you want to call them) will extinct because they won´t put themselves out there to be blamed all the time for wiping the group.

    People who got anything on farmstatus on live won´t have that much of a problem, I´ll give you that. But the majority of players who still struggle when doing certain things will be doomed.

    And don´t even try to play the "bad tank" card on me. I stopped tanking out of boredom. But you need to see the whole playerbase while making assumptions.
    Dracane wrote: »
    If all of that is to complicated for you, then I am dissapointed as I've expected you to be experienced ?
    Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once. And please, not with DD´s of 29k DPS each but the "average joe DD".
    Edited by G0ku on August 13, 2015 10:15AM
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • Dracane
    Dracane
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    G0ku wrote: »
    As soon as you post a video of yourself tanking axes in hardmode atherian archives I will say okay, you´re right.

    Just think about all those players who don´t live in the game - the tanks in these part of the players (casuals or whatever you want to call them) will extinct because they won´t put themselves out there to be blamed all the time for wiping the group.

    People who got anything on farmstatus on live won´t have that much of a problem, I´ll give you that. But the majority of players who still struggle when doing certain things will be doomed.

    And don´t even try to play the "bad tank" card on me. I stopped tanking out of boredom. But you need to see the whole playerbase while making assumptions.
    Dracane wrote: »
    If all of that is to complicated for you, then I am dissapointed as I've expected you to be experienced ?
    Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once.

    You stopped out of boredom. Indeed, because tanking is boring on the live server. That's another reason why this change is glorious.

    @Malik Battle-Born Honey, we should do that and show them, how easy it is :)
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • The Uninvited
    The Uninvited
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    My stamina was kept up simply with earthen heart abilities, GDB and templar spear which was enough to keep me above half stamina most of the time.

    And this is why I think it's a bad change. Because it means you can't run without a Templar (healer or not) in your group anymore. Don't forget the fact that you're a DK, which has earthen heart or GDB, which other classes don't have.

    I won't fear the change that much for my DK tank or players that have NB tanks, but other classes will have it a lot tougher.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • G0ku
    G0ku
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    Dracane wrote: »
    You stopped out of boredom. Indeed, because tanking is boring on the live server. That's another reason why this change is glorious.
    @Malik Battle-Born Honey, we should do that and show them, how easy it is :)

    Yea I did and I won´t argue on the fact a change was needed. But this change is a lazy one in my oppinion and will only hurt players who are not top-notch.

    Can´t you see this will hurt the wrong part of the playerbase? Well I can´t say that for sure myself but I fear the worst.

    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • Malik Battle-Born

    "Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once. And please, not with DD´s of 29k DPS each but the "average joe DD"."
    So I am supposed to my raid group "Listen up, Don't do that much damage because people on the forums will blame us for our hard work of working on our builds and time spent just so people who use cookie cutters builds without in put can see it be done" Really? Are we just trying to please the people who don't try in this game and just want everything handed to them so easily?
    Edited by Malik Battle-Born on August 13, 2015 10:20AM
  • Malik Battle-Born
    I also don't know how to do the quote thing. I am sorry xD Pretty noob to forums :P
  • Dracane
    Dracane
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    G0ku wrote: »
    As soon as you post a video of yourself tanking axes in hardmode atherian archives I will say okay, you´re right.

    Just think about all those players who don´t live in the game - the tanks in these part of the players (casuals or whatever you want to call them) will extinct because they won´t put themselves out there to be blamed all the time for wiping the group.

    People who got anything on farmstatus on live won´t have that much of a problem, I´ll give you that. But the majority of players who still struggle when doing certain things will be doomed.

    And don´t even try to play the "bad tank" card on me. I stopped tanking out of boredom. But you need to see the whole playerbase while making assumptions.
    Dracane wrote: »
    If all of that is to complicated for you, then I am dissapointed as I've expected you to be experienced ?
    Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once.
    My stamina was kept up simply with earthen heart abilities, GDB and templar spear which was enough to keep me above half stamina most of the time.

    And this is why I think it's a bad change. Because it means you can't run without a Templar (healer or not) in your group anymore. Don't forget the fact that you're a DK, which has earthen heart or GDB, which other classes don't have.

    I won't fear the change that much for my DK tank or players that have NB tanks, but other classes will have it a lot tougher.

    Each class has ways to restore stamina. Templar has this undead absorption, Nightblades have siphoning, Sorcerers Dark Deal and Dragonknights Earthern Heart.

    This Templar spear was meant to support tanks, which was not necessary so far. Now it is and people will use it to help you.
    Also, the Master restoration staff restores stamina and everyone can perform heavy attacks to restore stamina.
    Make it infused or reinforced, enchant it with a stamina absorption glyph and you're ready to go.

    Come one people, is a tiny bit of tactical thinking too much to ask for ? As a DPS, I would constantly run out of Magicka if my healer wouldn't provide me with Elemental drain and Mystic Orb. Synergies and tactics are meant to be used. If you refuse to use them, don't expect to be as efficient. I love Zenimax for making so many things usefull now.
    Edited by Dracane on August 13, 2015 10:25AM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • Rinmaethodain
    Rinmaethodain
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    "Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once. And please, not with DD´s of 29k DPS each but the "average joe DD"."
    So I am supposed to my raid group "Listen up, Don't do that much damage because people on the forums will blame us for our hard work of working on our builds and time spent just so people who use cookie cutters builds without in put can see it be done" Really? Are we just trying to please the people who don't try in this game and just want everything handed to them so easily?

    You are allowed to do as much DPS within your team as you like.

    You should have some decency and honor to not come and whine on forum with general statements "game is too easy, do something because im bored" after spending year in the mad chase for magnificent build.

    You achieved it, you made it? Good. Dont ruin game for others. You act like that person from anecdote, who swam to the island first and now is making extra waves to not let anyone else get it.

  • Malik Battle-Born
    I am not whining on forum, I just came on here to write what I thought about this whole situation also judging by your threads you are the one whining on forums
  • The Uninvited
    The Uninvited
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    Dracane wrote: »
    My stamina was kept up simply with earthen heart abilities, GDB and templar spear which was enough to keep me above half stamina most of the time.

    And this is why I think it's a bad change. Because it means you can't run without a Templar (healer or not) in your group anymore. Don't forget the fact that you're a DK, which has earthen heart or GDB, which other classes don't have.

    I won't fear the change that much for my DK tank or players that have NB tanks, but other classes will have it a lot tougher.

    Each class has ways to restore stamina. Templar has this undead absorption, Nightblades have siphoning, Sorcerers Dark Deal and Dragonknights Earthern Heart.

    This Templar spear was meant to support tanks, which was not necessary so far. Now it is and people will use it to help you.
    Also, the Master restoration staff restores stamina and everyone can perform heavy attacks to restore stamina.
    Make it infused or reinforced, enchant it with a stamina absorption glyph and you're ready to go.

    Come one people, is a tiny bit of tactical thinking too much to ask for ? As a DPS, I would constantly run out of Magicka if my healer wouldn't provide me with Elemental drain and Mystic Orb. Synergies and tactics are meant to be used. If you refuse to use them, don't expect to be as efficient. I love Zenimax for making so many things usefull now.

    I never said that tactical thinking is too much to ask for, but you prove my point about why I think the change is "bad". Templars will be needed in every group from now on.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Winterpsy
    Winterpsy
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    I am happy to read about the experience of different players. I dont care who could make the highest tier dungeons and trials.

    Most of the playerbase will never reach that top tier end game content. Been playing for like a month and havent had the chance yet to have a peak into Craglorn dungeons and trials. So I am content to know people have no trouble with places that are more frequently visited, no trouble with general PvE content with this update, and vet dungeons can be done with some adjustment.

    I am pretty sure eventually it will be figured out how is that possible to beat Mantikora and Axes or whatevers (heh, have no clue what are those, I have done my share of vet dungeons but none of these super duper difficult late game stuff), and if not then it will be remedied.
    Big fat Nord Dragon knight with a huge hammer. - Tank
    Stealthy argonian witch templar - Healer (lowbie)
  • asteldian
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    Thing is, NB and DK tanking is not a fair test. Those two can easily keep stamina going. Even the Sorc can (more risk as he has to drop block to cast, but very doable).
    The Templar has nothing unless things are dead, if no other Templar is around for spears then it will be a struggle.

    My issue is not with the zero regen, it is with the huge disparity between the classes with it implemented. NB and DK are miles ahead, the Sorc notably behind due to cast time, the Templar even further behind them.
  • Leandor
    Leandor
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    I never said that tactical thinking is too much to ask for, but you prove my point about why I think the change is "bad". Templars will be needed in every group from now on.
    And how is this bad? There should be mechanics that make any and each specific class necessary on any and all trials. A 12-man that works better for excluding one ore more of the 4 available classes is bad design.

    I do know that templar dps is currently FOTM for PvE anyways, just watch one of the "we did vDSA record" videos. But in case that is not true anymore, having functionality that either requires or at least strongly favours a mixed group setup can only be desired.

    Mind, I do not want to enter the Tank discussion here, since I do not have enough experience with tanking in either old or new system to give qualified input. I just want to point out that your argument of requiring a certain class is actually one in favour of the change.

    EDIT: Another point is that the spear is more or less mandatory alone from stamina DPS perspective anyways - if you can shift more slots from resource management towards max damage output, you can probably pick up the slack generated by having one person responsible for spear shard spam easily.
    Edited by Leandor on August 13, 2015 10:44AM
  • G0ku
    G0ku
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    "Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once. And please, not with DD´s of 29k DPS each but the "average joe DD"."
    So I am supposed to my raid group "Listen up, Don't do that much damage because people on the forums will blame us for our hard work of working on our builds and time spent just so people who use cookie cutters builds without in put can see it be done" Really? Are we just trying to please the people who don't try in this game and just want everything handed to them so easily?

    You know what happens when it will be too hard for most of the players? They won´t revert the change on stamina reg but will start to nerf everything in the ground. Then you will come to the forums again and complain everything is too easy.

    It´s on PTS and part of the test is if it is suitable for all players and not some guys who think they "worked" for it and therefore "earned" it, at least in my opinion.

    I was the first tank on Aldmeri sided EU server to complete Veteran DSA with my templar. It took 14 days of dedicated wiping to get this done. Shortly after this they nerfed DSA into oblivion so that even you can compete there? I was really salty after this happening but if you think about it you will recognize it will do more harm than benefit if certain things in a game stay unachievable for the most players. They should adjust the difficulty of trials and things like DSA again which would result in the same: tanks will have to tank again. Don´t believe it ? Well too bad you did not finish DSA while it was hard. Only four or five groups, means 20 players, were able to do it before the nerfs on AD side that is.

    What you call "hard work" is a joke because all things in this game get handed over to you easy as a pie... Or the other way round: your "hard work" will be an impossibility for lesser skilled players.
    Edited by G0ku on August 13, 2015 10:44AM
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • Dracane
    Dracane
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    I never said that tactical thinking is too much to ask for, but you prove my point about why I think the change is "bad". Templars will be needed in every group from now on.

    Don't Templars have a right to exist ? They are supposed to be a great support and you should take them with you for important things.
    I am jealous as a Sorcerer healer compared to them. But that's their thing :)
    asteldian wrote: »
    Thing is, NB and DK tanking is not a fair test. Those two can easily keep stamina going. Even the Sorc can (more risk as he has to drop block to cast, but very doable).
    The Templar has nothing unless things are dead, if no other Templar is around for spears then it will be a struggle.

    My issue is not with the zero regen, it is with the huge disparity between the classes with it implemented. NB and DK are miles ahead, the Sorc notably behind due to cast time, the Templar even further behind them.

    Zenimax should make it so, that when someone activates your spear snyergy, Stamina is restored for you as well, probably even at a higher percentage. Templar healers are far superior to other classes when it comes to tanking in a normal environment, this undead absoprtion is the fastes and strongest stamina restore.

    But against solo bosses without adds, this could indeed be complicated. That's why they need this spear change.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • The Uninvited
    The Uninvited
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    Leandor wrote: »
    I never said that tactical thinking is too much to ask for, but you prove my point about why I think the change is "bad". Templars will be needed in every group from now on.
    And how is this bad? There should be mechanics that make any and each specific class necessary on any and all trials. A 12-man that works better for excluding one ore more of the 4 available classes is bad design.

    I do know that templar dps is currently FOTM for PvE anyways, just watch one of the "we did vDSA record" videos. But in case that is not true anymore, having functionality that either requires or at least strongly favours a mixed group setup can only be desired.

    Mind, I do not want to enter the Tank discussion here, since I do not have enough experience with tanking in either old or new system to give qualified input. I just want to point out that your argument of requiring a certain class is actually one in favour of the change.

    EDIT: Another point is that the spear is more or less mandatory alone from stamina DPS perspective anyways - if you can shift more slots from resource management towards max damage output, you can probably pick up the slack generated by having one person responsible for spear shard spam easily.

    I agree on the trials, but I was talking about veteran dungeons too. Can it still be done with 4 sorcerers? I don't know. You saying that requiring a certain class is actually an argument in favour of the change goes around the whole "play as you want" philosophy. I know that "play as you want" is not always viable, but that doesn't mean it should be made impossible.
    Edited by The Uninvited on August 13, 2015 11:01AM
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Dracane
    Dracane
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    Leandor wrote: »
    I never said that tactical thinking is too much to ask for, but you prove my point about why I think the change is "bad". Templars will be needed in every group from now on.
    And how is this bad? There should be mechanics that make any and each specific class necessary on any and all trials. A 12-man that works better for excluding one ore more of the 4 available classes is bad design.

    I do know that templar dps is currently FOTM for PvE anyways, just watch one of the "we did vDSA record" videos. But in case that is not true anymore, having functionality that either requires or at least strongly favours a mixed group setup can only be desired.

    Mind, I do not want to enter the Tank discussion here, since I do not have enough experience with tanking in either old or new system to give qualified input. I just want to point out that your argument of requiring a certain class is actually one in favour of the change.

    EDIT: Another point is that the spear is more or less mandatory alone from stamina DPS perspective anyways - if you can shift more slots from resource management towards max damage output, you can probably pick up the slack generated by having one person responsible for spear shard spam easily.

    I agree on the trials, but I was talking about veteran dungeons too. Can it still be done with 4 sorcerers? I don't know. You saying that requiring a certain class is actually an argument in favour of the change goes around the whole "play as you want" philosopy. I know that "play as you want" is not always viable, but that doesn't mean it should be made impossible.

    Of course it can be done :) As a tank, you also need good damage dealers and a capable healer to help you out. If your DDs require 10 minutes to kill 1 boss, then it's their fault that ressources run out and it gets complicated. This is not the tanks fault though.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • The Uninvited
    The Uninvited
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    Dracane wrote: »
    Of course it can be done :) As a tank, you also need good damage dealers and a capable healer to help you out. If your DDs require 10 minutes to kill 1 boss, then it's their fault that ressources run out and it gets complicated. This is not the tanks fault though.

    :D

    Thank you for that one, made me laugh.
    Pandora's Promise (rip) | LND | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Dracane
    Dracane
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    Dracane wrote: »
    Of course it can be done :) As a tank, you also need good damage dealers and a capable healer to help you out. If your DDs require 10 minutes to kill 1 boss, then it's their fault that ressources run out and it gets complicated. This is not the tanks fault though.

    :D

    Thank you for that one, made me laugh.

    Glad to make you laugh :) It's true though, this kind of damage dealer exists out there and it's always lingering in the dark to make it in your group to turn your gold key run into a.... surprise ;)
    Edited by Dracane on August 13, 2015 11:02AM
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • G0ku
    G0ku
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    For the most part you still don´t need a dedicated tank in veteran 4-man-dungeons. Just equip two people with S&B and let them switch aggro to restore stamina. Use an offtank and a healtank and you will be just as fast as before.
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  • Dracane
    Dracane
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    G0ku wrote: »
    For the most part you still don´t need a dedicated tank in veteran 4-man-dungeons. Just equip two people with S&B and let them switch aggro to restore stamina. Use an offtank and a healtank and you will be just as fast as before.

    For example. Everything is possible if you just talk about it with your allies. Zenimax wants a community, that works together and plays tactical.

    I mostly play a healer and always have inner fire, even on live. Me and my tank don't even have to talk about this.
    To us, it's more than natural that I help him out when he is in a dangerous situation.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
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