Malik Battle-Born wrote: »Not trying to hard make it a special topic. I have no reason, I get nothing from this. But it's okay. If you want to go back to easy mode tanking that is fine I have no troubles with that. I just thought this is a much more interesting and fun way to tank but that is just my opinion
Aluapfant wrote:....So,
do i think making stamina regeneration stop while blocking a stupid change for trial PVE content? yes I do! It is extremely unnecessary, especially for the majority of our ESO player base. For the 1% elite it can be a fun change but catering to those few seems silly...
Were these changes implemented without caring [or at least considering] PVE end game content? Yes, in my opinion they were. Especially without considering the average, fun loving tank and trial group with semi decent dps and a sense of adventure
Can this be fixed? I really hope so. But then I ask. Why the hell break it in the 1st place!?!...
MaximusDargus wrote: »Thankfully, you are not the only people who tested it
Im sure that someone who spent over a year in game can adapt to anything. Too bad its once again thinking in category of "me, myself" or just like ive been mentioning, wanting to obtain personal gains by supporting bad change: "ive spent over year in game, have perfect build and flawless internet connection, ill adapt to anything and get rid of competition"
Fortunately there are people who despite being highly experienced can see whole picture of stamina regen ubernerf, not just on their own nose. People who care for overall health of PVE tanking and role balance.
http://forums.elderscrollsonline.com/en/discussion/comment/2092385/#Comment_2092385Aluapfant wrote:....So,
do i think making stamina regeneration stop while blocking a stupid change for trial PVE content? yes I do! It is extremely unnecessary, especially for the majority of our ESO player base. For the 1% elite it can be a fun change but catering to those few seems silly...
Were these changes implemented without caring [or at least considering] PVE end game content? Yes, in my opinion they were. Especially without considering the average, fun loving tank and trial group with semi decent dps and a sense of adventure
Can this be fixed? I really hope so. But then I ask. Why the hell break it in the 1st place!?!...
Malik Battle-Born wrote: »Well I have V14 Dragonknight, V14 Nightblade, V7 Templar. The DK and NB I have tanked all end game content in (on live) On the PTS I have tested both Veteran dungeons on my DK which what people seem to complain about most. Our group was V14 Dk V14 NB and a V3 Templar heal with no master restro. My stamina was kept up simply with earthen heart abilities, GDB and templar spear which was enough to keep me above half stamina most of the time. This is without blackrose set. Feel free to whisper me in-game on the EU server at @Tommypsycho and I will answer question or you can just send me mail here. With my build it is unique to me because it fits with how I play. The best builds are the ones you come up with test and test until it fits you. Most people make the mistake of going onto google typing in "best dk tank build" and finding something someone else has come up with that suits THEM. Like I said. Anyone with any questions please do ask me in-game. (This is my only thread because I was fed up of seeing people complain about something that is not as bad as people make it out to be)
Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once. And please, not with DD´s of 29k DPS each but the "average joe DD".If all of that is to complicated for you, then I am dissapointed as I've expected you to be experienced ?
As soon as you post a video of yourself tanking axes in hardmode atherian archives I will say okay, you´re right.
Just think about all those players who don´t live in the game - the tanks in these part of the players (casuals or whatever you want to call them) will extinct because they won´t put themselves out there to be blamed all the time for wiping the group.
People who got anything on farmstatus on live won´t have that much of a problem, I´ll give you that. But the majority of players who still struggle when doing certain things will be doomed.
And don´t even try to play the "bad tank" card on me. I stopped tanking out of boredom. But you need to see the whole playerbase while making assumptions.Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once.If all of that is to complicated for you, then I am dissapointed as I've expected you to be experienced ?
Malik Battle-Born wrote: »My stamina was kept up simply with earthen heart abilities, GDB and templar spear which was enough to keep me above half stamina most of the time.
You stopped out of boredom. Indeed, because tanking is boring on the live server. That's another reason why this change is glorious.
@Malik Battle-Born Honey, we should do that and show them, how easy it is
As soon as you post a video of yourself tanking axes in hardmode atherian archives I will say okay, you´re right.
Just think about all those players who don´t live in the game - the tanks in these part of the players (casuals or whatever you want to call them) will extinct because they won´t put themselves out there to be blamed all the time for wiping the group.
People who got anything on farmstatus on live won´t have that much of a problem, I´ll give you that. But the majority of players who still struggle when doing certain things will be doomed.
And don´t even try to play the "bad tank" card on me. I stopped tanking out of boredom. But you need to see the whole playerbase while making assumptions.Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once.If all of that is to complicated for you, then I am dissapointed as I've expected you to be experienced ?
The Uninvited wrote: »Malik Battle-Born wrote: »My stamina was kept up simply with earthen heart abilities, GDB and templar spear which was enough to keep me above half stamina most of the time.
And this is why I think it's a bad change. Because it means you can't run without a Templar (healer or not) in your group anymore. Don't forget the fact that you're a DK, which has earthen heart or GDB, which other classes don't have.
I won't fear the change that much for my DK tank or players that have NB tanks, but other classes will have it a lot tougher.
Malik Battle-Born wrote: »"Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once. And please, not with DD´s of 29k DPS each but the "average joe DD"."
So I am supposed to my raid group "Listen up, Don't do that much damage because people on the forums will blame us for our hard work of working on our builds and time spent just so people who use cookie cutters builds without in put can see it be done" Really? Are we just trying to please the people who don't try in this game and just want everything handed to them so easily?
The Uninvited wrote: »Malik Battle-Born wrote: »My stamina was kept up simply with earthen heart abilities, GDB and templar spear which was enough to keep me above half stamina most of the time.
And this is why I think it's a bad change. Because it means you can't run without a Templar (healer or not) in your group anymore. Don't forget the fact that you're a DK, which has earthen heart or GDB, which other classes don't have.
I won't fear the change that much for my DK tank or players that have NB tanks, but other classes will have it a lot tougher.
Each class has ways to restore stamina. Templar has this undead absorption, Nightblades have siphoning, Sorcerers Dark Deal and Dragonknights Earthern Heart.
This Templar spear was meant to support tanks, which was not necessary so far. Now it is and people will use it to help you.
Also, the Master restoration staff restores stamina and everyone can perform heavy attacks to restore stamina.
Make it infused or reinforced, enchant it with a stamina absorption glyph and you're ready to go.
Come one people, is a tiny bit of tactical thinking too much to ask for ? As a DPS, I would constantly run out of Magicka if my healer wouldn't provide me with Elemental drain and Mystic Orb. Synergies and tactics are meant to be used. If you refuse to use them, don't expect to be as efficient. I love Zenimax for making so many things usefull now.
And how is this bad? There should be mechanics that make any and each specific class necessary on any and all trials. A 12-man that works better for excluding one ore more of the 4 available classes is bad design.The Uninvited wrote: »I never said that tactical thinking is too much to ask for, but you prove my point about why I think the change is "bad". Templars will be needed in every group from now on.
Malik Battle-Born wrote: »"Again, AA Hardmode axe tanking successful yet? Really want to see one making it true, let big words follow big videos. No offense, just want to see it done once. And please, not with DD´s of 29k DPS each but the "average joe DD"."
So I am supposed to my raid group "Listen up, Don't do that much damage because people on the forums will blame us for our hard work of working on our builds and time spent just so people who use cookie cutters builds without in put can see it be done" Really? Are we just trying to please the people who don't try in this game and just want everything handed to them so easily?
The Uninvited wrote: »
I never said that tactical thinking is too much to ask for, but you prove my point about why I think the change is "bad". Templars will be needed in every group from now on.
Thing is, NB and DK tanking is not a fair test. Those two can easily keep stamina going. Even the Sorc can (more risk as he has to drop block to cast, but very doable).
The Templar has nothing unless things are dead, if no other Templar is around for spears then it will be a struggle.
My issue is not with the zero regen, it is with the huge disparity between the classes with it implemented. NB and DK are miles ahead, the Sorc notably behind due to cast time, the Templar even further behind them.
And how is this bad? There should be mechanics that make any and each specific class necessary on any and all trials. A 12-man that works better for excluding one ore more of the 4 available classes is bad design.The Uninvited wrote: »I never said that tactical thinking is too much to ask for, but you prove my point about why I think the change is "bad". Templars will be needed in every group from now on.
I do know that templar dps is currently FOTM for PvE anyways, just watch one of the "we did vDSA record" videos. But in case that is not true anymore, having functionality that either requires or at least strongly favours a mixed group setup can only be desired.
Mind, I do not want to enter the Tank discussion here, since I do not have enough experience with tanking in either old or new system to give qualified input. I just want to point out that your argument of requiring a certain class is actually one in favour of the change.
EDIT: Another point is that the spear is more or less mandatory alone from stamina DPS perspective anyways - if you can shift more slots from resource management towards max damage output, you can probably pick up the slack generated by having one person responsible for spear shard spam easily.
The Uninvited wrote: »And how is this bad? There should be mechanics that make any and each specific class necessary on any and all trials. A 12-man that works better for excluding one ore more of the 4 available classes is bad design.The Uninvited wrote: »I never said that tactical thinking is too much to ask for, but you prove my point about why I think the change is "bad". Templars will be needed in every group from now on.
I do know that templar dps is currently FOTM for PvE anyways, just watch one of the "we did vDSA record" videos. But in case that is not true anymore, having functionality that either requires or at least strongly favours a mixed group setup can only be desired.
Mind, I do not want to enter the Tank discussion here, since I do not have enough experience with tanking in either old or new system to give qualified input. I just want to point out that your argument of requiring a certain class is actually one in favour of the change.
EDIT: Another point is that the spear is more or less mandatory alone from stamina DPS perspective anyways - if you can shift more slots from resource management towards max damage output, you can probably pick up the slack generated by having one person responsible for spear shard spam easily.
I agree on the trials, but I was talking about veteran dungeons too. Can it still be done with 4 sorcerers? I don't know. You saying that requiring a certain class is actually an argument in favour of the change goes around the whole "play as you want" philosopy. I know that "play as you want" is not always viable, but that doesn't mean it should be made impossible.
Of course it can be doneAs a tank, you also need good damage dealers and a capable healer to help you out. If your DDs require 10 minutes to kill 1 boss, then it's their fault that ressources run out and it gets complicated. This is not the tanks fault though.
The Uninvited wrote: »Of course it can be doneAs a tank, you also need good damage dealers and a capable healer to help you out. If your DDs require 10 minutes to kill 1 boss, then it's their fault that ressources run out and it gets complicated. This is not the tanks fault though.
Thank you for that one, made me laugh.
For the most part you still don´t need a dedicated tank in veteran 4-man-dungeons. Just equip two people with S&B and let them switch aggro to restore stamina. Use an offtank and a healtank and you will be just as fast as before.