@Draehl I agree. 2,5 seconds is reasonable and perfectly valid.
I also can confirm, that damage shields in Cyrodiil now work as intended. Their values are correctly reduced by 50%.
8k Hardened ward with average Magicka. So 1 or max 2 hits and it breaks
If there are still people compaining now, then I don't know what to say
-Overload exploit still in the game.
@Draehl I agree. 2,5 seconds is reasonable and perfectly valid.
I also can confirm, that damage shields in Cyrodiil now work as intended. Their values are correctly reduced by 50%.
8k Hardened ward with average Magicka. So 1 or max 2 hits and it breaks
If there are still people compaining now, then I don't know what to say
-Overload exploit still in the game.
Thanks for all this info.
Hmm, I may keep BoL after all.. :-)
BoLs main utility for stamina was the ability to cover behind it. These are nice buffs for magicka sorcs, but as a stam sorc, I'd rather have my 6 second BoL than a couple of minor tweaks to a bunch of passives and active skills that are still sub-par.
BoLs main utility for stamina was the ability to cover behind it. These are nice buffs for magicka sorcs, but as a stam sorc, I'd rather have my 6 second BoL than a couple of minor tweaks to a bunch of passives and active skills that are still sub-par.
I see this is rather not beneficial for stamina Sorcerers.
You could try to use these 2,5 seconds and close the gap between that and the 4 seconds limitation by performing a roll dodge makes you immune to all projectiles, something Magicka Sorcerer cannot do all the time. Also Evade is an essential ability for Stamina Sorcerers in my opinion. Roll doge, BoL and Evasion combined will make Magicka Sorcerers and other Mages cry.
It's possible to survive this way.
BoLs main utility for stamina was the ability to cover behind it. These are nice buffs for magicka sorcs, but as a stam sorc, I'd rather have my 6 second BoL than a couple of minor tweaks to a bunch of passives and active skills that are still sub-par.
I see this is rather not beneficial for stamina Sorcerers.
You could try to use these 2,5 seconds and close the gap between that and the 4 seconds limitation by performing a roll dodge makes you immune to all projectiles, something Magicka Sorcerer cannot do all the time. Also Evade is an essential ability for Stamina Sorcerers in my opinion. Roll doge, BoL and Evasion combined will make Magicka Sorcerers and other Mages cry.
It's possible to survive this way.
@Draehl I agree. 2,5 seconds is reasonable and perfectly valid.
I also can confirm, that damage shields in Cyrodiil now work as intended. Their values are correctly reduced by 50%.
8k Hardened ward with average Magicka. So 1 or max 2 hits and it breaks
If there are still people compaining now, then I don't know what to say
-Overload exploit still in the game.
Thanks for all this info.
Hmm, I may keep BoL after all.. :-)
2,5 seconds still is a long safe haven against projectiles. It still requires you to accept the 4 second cost increase, or to be vulnerable for 1,5 seconds. But you also have enough time to react.
I won't be using Ball of lightning, I still think it's a mean ability. The gap between streak and Ball of Lightning has become closed now though. Ball of Lightning was too good in 1.6 and probably a bit to bad with the first pts patch.
@Draehl I agree. 2,5 seconds is reasonable and perfectly valid.
I also can confirm, that damage shields in Cyrodiil now work as intended. Their values are correctly reduced by 50%.
8k Hardened ward with average Magicka. So 1 or max 2 hits and it breaks
If there are still people compaining now, then I don't know what to say
-Overload exploit still in the game.
Thanks for all this info.
Hmm, I may keep BoL after all.. :-)
2,5 seconds still is a long safe haven against projectiles. It still requires you to accept the 4 second cost increase, or to be vulnerable for 1,5 seconds. But you also have enough time to react.
I won't be using Ball of lightning, I still think it's a mean ability. The gap between streak and Ball of Lightning has become closed now though. Ball of Lightning was too good in 1.6 and probably a bit to bad with the first pts patch.
"Mean"? Why? I think using bugged nirn is far worse. lol
@Draehl I agree. 2,5 seconds is reasonable and perfectly valid.
I also can confirm, that damage shields in Cyrodiil now work as intended. Their values are correctly reduced by 50%.
8k Hardened ward with average Magicka. So 1 or max 2 hits and it breaks
If there are still people compaining now, then I don't know what to say
-Overload exploit still in the game.
Thanks for all this info.
Hmm, I may keep BoL after all.. :-)
2,5 seconds still is a long safe haven against projectiles. It still requires you to accept the 4 second cost increase, or to be vulnerable for 1,5 seconds. But you also have enough time to react.
I won't be using Ball of lightning, I still think it's a mean ability. The gap between streak and Ball of Lightning has become closed now though. Ball of Lightning was too good in 1.6 and probably a bit to bad with the first pts patch.
"Mean"? Why? I think using bugged nirn is far worse. lol
It was very mean in 1.6. Almost 7 seconds immunity to spell projectiles.... weak
But 2.5 seconds is manageable
You can already roll dodge the hell out of that stuff. The things that are rough are curse/det/dawnbreaker combos. The good sorcs out there know how to do it. And beyond that, theyre one of the most tanky players with endless resources youll face. Stam sorc is weaker in all categories. Magicka sorc is welll above average - stam sorc well below it. And theyre pussyfooting with these stam sorc changes like they need to tread a fine line to keep things in balance.
@Draehl I agree. 2,5 seconds is reasonable and perfectly valid.
I also can confirm, that damage shields in Cyrodiil now work as intended. Their values are correctly reduced by 50%.
8k Hardened ward with average Magicka. So 1 or max 2 hits and it breaks
If there are still people compaining now, then I don't know what to say
-Overload exploit still in the game.
Thanks for all this info.
Hmm, I may keep BoL after all.. :-)
2,5 seconds still is a long safe haven against projectiles. It still requires you to accept the 4 second cost increase, or to be vulnerable for 1,5 seconds. But you also have enough time to react.
I won't be using Ball of lightning, I still think it's a mean ability. The gap between streak and Ball of Lightning has become closed now though. Ball of Lightning was too good in 1.6 and probably a bit to bad with the first pts patch.
"Mean"? Why? I think using bugged nirn is far worse. lol
It was very mean in 1.6. Almost 7 seconds immunity to spell projectiles.... weak
But 2.5 seconds is manageable
Darnathian wrote: »How can you say buffs are fair? Any buff to one of the top two classes while the underdogs get nerfed is rediculous. How is this even fun for you?
And I am not biased either. no love for stam sorcs? Screw this game.
And yes people will still complain. They nerfed all shields and damage. So how does it help that the 50% reduction is working if it was for all shields as well as damage? Honestly what am I missing here?
Darnathian wrote: »How can you say buffs are fair? Any buff to one of the top two classes while the underdogs get nerfed is rediculous. How is this even fun for you?
And I am not biased either. no love for stam sorcs? Screw this game.
And yes people will still complain. They nerfed all shields and damage. So how does it help that the 50% reduction is working if it was for all shields as well as damage? Honestly what am I missing here?
Calling DKs underdogs is total horseshit.
The only reason people call them underdogs is the legion of morons posting "NB/Sorc are OP" crap. There are plenty of DKs that still make Cyrodiil their toilet.
Darnathian wrote: »Darnathian wrote: »How can you say buffs are fair? Any buff to one of the top two classes while the underdogs get nerfed is rediculous. How is this even fun for you?
And I am not biased either. no love for stam sorcs? Screw this game.
And yes people will still complain. They nerfed all shields and damage. So how does it help that the 50% reduction is working if it was for all shields as well as damage? Honestly what am I missing here?
Calling DKs underdogs is total horseshit.
The only reason people call them underdogs is the legion of morons posting "NB/Sorc are OP" crap. There are plenty of DKs that still make Cyrodiil their toilet.
Ya. The ones with 500 cp's. Lol.
Do you consider sypher a top dk? Well you should. Did you see his latest video? Dk's are a joke. What game are you playing? A dk emp just lost to a sorc. Lol. Come on.
BoLs main utility for stamina was the ability to cover behind it. These are nice buffs for magicka sorcs, but as a stam sorc, I'd rather have my 6 second BoL than a couple of minor tweaks to a bunch of passives and active skills that are still sub-par.
So they made a bunch of unannounced tweaks to magic sorcs, but didn't make any of the announced tweaks to stam sorcs.
neat
So they made a bunch of unannounced tweaks to magic sorcs, but didn't make any of the announced tweaks to stam sorcs.
neat
So they made a bunch of unannounced tweaks to magic sorcs, but didn't make any of the announced tweaks to stam sorcs.
neat
Not necessearily. All Sorcerer profit from.. 1%... more...Healing when hitting enemies with blood magic.
Sorcerer tanks profit from the Clannfear (who are Stamina based)
Not sure if they also raised the healing received of Critical surge, this helps stamina Sorcerers.
1 Second more Ball of Lightning helps Stamina Sorcerer.
kkampaseb17_ESO wrote: »So they made a bunch of unannounced tweaks to magic sorcs, but didn't make any of the announced tweaks to stam sorcs.
neat
Not necessearily. All Sorcerer profit from.. 1%... more...Healing when hitting enemies with blood magic.
Sorcerer tanks profit from the Clannfear (who are Stamina based)
Not sure if they also raised the healing received of Critical surge, this helps stamina Sorcerers.
1 Second more Ball of Lightning helps Stamina Sorcerer.
Critical Surge is actually bugged atm and gives less than 500 HPS with 52.2% critical chance, Shadow mundus and about 13-14k DPS from single target NON-DOT attacks. That is in Cyrodiil.
So they made a bunch of unannounced tweaks to magic sorcs, but didn't make any of the announced tweaks to stam sorcs.
neat
Not necessearily. All Sorcerer profit from.. 1%... more...Healing when hitting enemies with blood magic.
Sorcerer tanks profit from the Clannfear (who are Stamina based)
Not sure if they also raised the healing received of Critical surge, this helps stamina Sorcerers.
1 Second more Ball of Lightning helps Stamina Sorcerer.
So they made a bunch of unannounced tweaks to magic sorcs, but didn't make any of the announced tweaks to stam sorcs.
neat
Not necessearily. All Sorcerer profit from.. 1%... more...Healing when hitting enemies with blood magic.
Sorcerer tanks profit from the Clannfear (who are Stamina based)
Not sure if they also raised the healing received of Critical surge, this helps stamina Sorcerers.
1 Second more Ball of Lightning helps Stamina Sorcerer.
I don't know why you quoted me, none of the things you mentioned are the stam sorc tweaks they said are coming in the live stream.
And did you mean Clanfear can be stamina based now or am I misreading that?
So they made a bunch of unannounced tweaks to magic sorcs, but didn't make any of the announced tweaks to stam sorcs.
neat
Not necessearily. All Sorcerer profit from.. 1%... more...Healing when hitting enemies with blood magic.
Sorcerer tanks profit from the Clannfear (who are Stamina based)
Not sure if they also raised the healing received of Critical surge, this helps stamina Sorcerers.
1 Second more Ball of Lightning helps Stamina Sorcerer.
I don't know why you quoted me, none of the things you mentioned are the stam sorc tweaks they said are coming in the live stream.
And did you mean Clanfear can be stamina based now or am I misreading that?
I was talking to you
You said, stamina Sorcs got nothing. They got nothing specific, neither did Magicka Sorcerer. But all these changes are healthy for stamina Sorcs as well. That's what I meant
So they made a bunch of unannounced tweaks to magic sorcs, but didn't make any of the announced tweaks to stam sorcs.
neat
Not necessearily. All Sorcerer profit from.. 1%... more...Healing when hitting enemies with blood magic.
Sorcerer tanks profit from the Clannfear (who are Stamina based)
Not sure if they also raised the healing received of Critical surge, this helps stamina Sorcerers.
1 Second more Ball of Lightning helps Stamina Sorcerer.
I don't know why you quoted me, none of the things you mentioned are the stam sorc tweaks they said are coming in the live stream.
And did you mean Clanfear can be stamina based now or am I misreading that?
I was talking to you
You said, stamina Sorcs got nothing. They got nothing specific, neither did Magicka Sorcerer. But all these changes are healthy for stamina Sorcs as well. That's what I meant
right, ok I see. Right, there were things changed. Nothing that will make a difference addressing the actual problems stamina sorcs face. But yes, there were things that were changed.