ZOS_GinaBruno wrote: »Want to play a game in the meantime? Post a specific category or area you're curious about, and we'll choose a random patch note from that category to post. First person wins!
If a nightblade fires venom arrow at a sorc it first has to reach half way to the sorc, but before that it has to reach 1/4 of the way to the sorc, and before that it has to reach 1/8 of the way to the sorc such there there is an infinite series of distances that the arrow must first travel before it reaches the sorc. How does the arrow ever reach the sorc?
ZOS_GinaBruno wrote: »Want to play a game in the meantime? Post a specific category or area you're curious about, and we'll choose a random patch note from that category to post. First person wins!
If a nightblade fires venom arrow at a sorc it first has to reach half way to the sorc, but before that it has to reach 1/4 of the way to the sorc, and before that it has to reach 1/8 of the way to the sorc such there there is an infinite series of distances that the arrow must first travel before it reaches the sorc. How does the arrow ever reach the sorc?
ZOS_GinaBruno wrote: »We'll likely post the notes early this afternoon (from eastern time, that is).
- Increased experience gains for all sources in the Imperial City Districts, Sewers, and the Dragonfire Cathedral by 15%.
Best grind spot in game? This excites me
Templars are already the secret rulers of PvP. If you keep trying to get more buffs other players will catch on...BugCollector wrote: »ZOS_GinaBruno wrote: »We'll likely post the notes early this afternoon (from eastern time, that is).
I hope you guys have something for Templars.
The good old Greeks and there PhilosphyZOS_GinaBruno wrote: »Want to play a game in the meantime? Post a specific category or area you're curious about, and we'll choose a random patch note from that category to post. First person wins!
If a nightblade fires venom arrow at a sorc it first has to reach half way to the sorc, but before that it has to reach 1/4 of the way to the sorc, and before that it has to reach 1/8 of the way to the sorc such there there is an infinite series of distances that the arrow must first travel before it reaches the sorc. How does the arrow ever reach the sorc?
BugCollector wrote: »ZOS_GinaBruno wrote: »We'll likely post the notes early this afternoon (from eastern time, that is).
I hope you guys have something for Templars.
IC is the best grind spot not just by 15% experience gain. It's best for availability of all new resources.
BugCollector wrote: »ZOS_GinaBruno wrote: »We'll likely post the notes early this afternoon (from eastern time, that is).
I hope you guys have something for Templars.
I hope so...I hope so
Does it have funny GIFs? Otherwise, pass.ZOS_GinaBruno wrote: »I think you guys might be interested in this: http://forums.elderscrollsonline.com/en/discussion/206408/pts-patch-notes-v2-1-1
@ZOS_GinaBruno
Now.. I just have one question.. Why hasnt my launcher started updating? Says the server is still offline.
- Access to Imperial City in the Haderus campaign is granted by owning your native 6 keeps. "Native six" is defined per alliance as:
- Aldmeri: Alessia, Bloodmayne, Brindle, Roebeck, Faregyl, Blackboot
- Ebonheart: Chalman, Blue Road, Drakelowe, Arrius, Kingscrest, Farragut
- Daggerfall: Dragonclaw, Aleswell, Ash, Glademist, Rayles, Warden
I'll be interested to see how close I am on wording
Looks like I wasn't too far off the markZOS_GinaBruno wrote: »
- This testing period includes new rules for accessing Imperial City. To get into Imperial City from Cyrodiil, your Alliance must own your native six keeps defined per alliance as follows:
- Aldmeri Dominion: Alessia, Bloodmayne, Brindle, Roebeck, Faregyl, Blackboot
- Ebonheart Pact: Chalman, Blue Road, Drakelowe, Arrius, Kingscrest, Farragut
- Daggerfall Covenant: Dragonclaw, Aleswell, Ash, Glademist, Rayles, Warden