BossTuggles wrote: »sadowink, do you not think people who have been playing the game for a while now should have an advantage over new players? lets be honest anyone thinking they are just going to pick up a game an dominate is not really a smart person, thats not just this game either in all games be it mmo/fps/ whatever you wanna pick.
A very smart friend of mind has a really interesting take on CP Imbalance. He told me that yes at times fighting someone and encountering someone with alot of CP can be annoying but he doesnt mind it much becuase fighting these people is all chance and in the grand scheme of things anyone who pvps seriously is at avarage in their own regard.
Well its all good now, but as in all MMOs with time there is bigger and bigger precentage of "veteran" players and i honestly dont see how somebody startig the game in 6 months will be a ble to compete in pvp.
A very smart friend of mind has a really interesting take on CP Imbalance. He told me that yes at times fighting someone and encountering someone with alot of CP can be annoying but he doesnt mind it much becuase fighting these people is all chance and in the grand scheme of things anyone who pvps seriously is at avarage in their own regard.
Well its all good now, but as in all MMOs with time there is bigger and bigger precentage of "veteran" players and i honestly dont see how somebody startig the game in 6 months will be a ble to compete in pvp.
And yea that is true, new players are on the short end of the stick, but they are implimenting making the first 400 CP being easier. and IMO the 75 point passives are some of the strongest in the game, so getting to 225 quick as well as the first 400 easier is amazing. At that point you can max reduced cost till it dimishes vertically at 10% and then max regen making it more balanced ; or putting points in those quality of life passives like tumbling. Everyone pvping now will have a steady progression rate some lower and some higher than the average in 6 months from now. There will always be those people with way more CP which we just call statistical anomalies.
We all know that CP is a crucial piece in the development of a build. If you want to be strong at this time, you must have decent CP. We're talking 300+ or gtfo realistically. And that's conservative. As time continues, the disparity between those with 300 and those with 1k+ grows tremendously. And the gap between current players and new/returning players is even more disgusting.
I just honestly wanted to get the general consensus on how people feel about this. Personally, I applaud/am jealous of those who have high cp. But I'm just not interested in grinding 5hrs a day to join those ranks.
My main concern is just balance; both between the current population and the potential population. Can we honestly expect anyone to start playing or returning to ESO knowing that they are this far behind? Is there a feasible way to balance these CP in Cyro without discouraging the progression of those with higher CP? I think a hard cap is somewhat harsh. A cap on how many CP are applicable in Cyro is also harsh, but the most equalizing. I've heard talks of quarterly caps or scaling them (ie: 1-100 takes less xp than 300-400) which I think is probably the most fair way to do it.
Not sure what the exact right answer is here though. Interested in hearing people's thoughts.
Why issit harsh ? Just because people want to have a huge advantage over other people in pvp.
BrassRazoo wrote: »You can discuss it anytime you like, just as long as you don't expect anything to be done about, which there shouldn't be.
We all know that CP is a crucial piece in the development of a build. If you want to be strong at this time, you must have decent CP. We're talking 300+ or gtfo realistically. And that's conservative. As time continues, the disparity between those with 300 and those with 1k+ grows tremendously. And the gap between current players and new/returning players is even more disgusting.
I just honestly wanted to get the general consensus on how people feel about this. Personally, I applaud/am jealous of those who have high cp. But I'm just not interested in grinding 5hrs a day to join those ranks.
My main concern is just balance; both between the current population and the potential population. Can we honestly expect anyone to start playing or returning to ESO knowing that they are this far behind? Is there a feasible way to balance these CP in Cyro without discouraging the progression of those with higher CP? I think a hard cap is somewhat harsh. A cap on how many CP are applicable in Cyro is also harsh, but the most equalizing. I've heard talks of quarterly caps or scaling them (ie: 1-100 takes less xp than 300-400) which I think is probably the most fair way to do it.
Not sure what the exact right answer is here though. Interested in hearing people's thoughts.
Why issit harsh ? Just because people want to have a huge advantage over other people in pvp.
I mean, I wouldn't be entirely against the cap chilling at like 360 or something comparable. However, I can imagine being in the shoes of someone who had grinded all the excess and being pretttttyyyy salty. Pretty much would mean days of their lives had been wasted grinding for absolutely nothing. I don't think that's right. I just think it should be a tad more balanced.
BossTuggles wrote: »This mindset of everything has to be fair and equal no matter what is killing games in general. Keep it out of my pvp please. These people grind/craft/level so that they have an advantage over people who don't. If there is no advantage to obtain why even play an mmo at all? Like everything in life Time Spent = Success.
BossTuggles wrote: »This mindset of everything has to be fair and equal no matter what is killing games in general. Keep it out of my pvp please. These people grind/craft/level so that they have an advantage over people who don't. If there is no advantage to obtain why even play an mmo at all? Like everything in life Time Spent = Success.
BossTuggles wrote: »This mindset of everything has to be fair and equal no matter what is killing games in general. Keep it out of my pvp please. These people grind/craft/level so that they have an advantage over people who don't. If there is no advantage to obtain why even play an mmo at all? Like everything in life Time Spent = Success.
This makes sense as an argument until you realise that not everyone has the time to spend grinding. Some of us work for a living and the last time I checked the figures the average age of an MMO gamer was 36. How many people that age can still live like teenagers and play games all day?
Your argument assumes everybody has the same OPPORTUNITY to play but CHOOSE not to, which is fundamentally flawed. What you really saying, from my point of view, is that people who work for a living should be punished for not having time to play games. Which is pretty stupid if you really think about it.
Personally I don't see this as an issue. I have yet to fight anyone that leaves me wondering "What happened?" . However I am in the 300 cp range.
With that said, aside from the campaign changes they spoke about, Zos also said they were looking at implementing a CP cap per "season" and a much more robust catch-up system, soon (tm).
Personally I think the right answer here is to leave it alone. I don't mind fighting folks with much more cp then myself, it gives me motivation to get more.
Personally I don't see this as an issue. I have yet to fight anyone that leaves me wondering "What happened?" . However I am in the 300 cp range.
With that said, aside from the campaign changes they spoke about, Zos also said they were looking at implementing a CP cap per "season" and a much more robust catch-up system, soon (tm).
Personally I think the right answer here is to leave it alone. I don't mind fighting folks with much more cp then myself, it gives me motivation to get more.
The 300 CP range is much further along than a lot of people who are more casual players. I physically can't even gain 3 CP in a day of playing because I simply don't have the time. If I gain 1, I feel good. This isn't a woe is me, but when it comes to PvP combat and battle leveling that is already part of this system, CP should be accounted for as well. If battle leveling didn't exist, and lower level characters were already at a disadvantage, I say the CP advantage as is would work. But that's not the case. Let my VR 14 gear and skills shine too then.
VincentBlanquin wrote: »if you play the game 2 months and get to vr14 (realistic for nongrinder and casual) you can have like 50 champion points overall and enough resources to have crafted gold gear. You play 2 months so you expect to be atleast sometimes competitive at pvp, but you have ZERO chance, almost zero chance to have 1vs1 with someone with your power. The same after 3 months with 100 champion points. Noone can stay here with only zerging for more than 2 months, its not bearable
Celas_Dranacea wrote: »Create a seasonal caps with the first cap being at 300 cp.
Make there be a 50% cost reduction to earn the first 250 cp.
After that, the cp cap as well as the cost reduction can go up by 100 every 3 months / 90 days..
Folks can earn on average 1cp per day and feel progress without dramatically outstripping slower players
The bottom line is, ZOS did not intend for people to have earned 600+ cp by now. This was possible due to failed mechanics.
The CP system is great, very cool, but the inequity between new and hardcore players is too great. There is a great enough divide considering skill, gear, and alliance ranks without having this huge cp gap.
Create this seasonal cap + cost reduction for lower ranks of cp and the issue is resolved.
BossTuggles wrote: »This mindset of everything has to be fair and equal no matter what is killing games in general. Keep it out of my pvp please. These people grind/craft/level so that they have an advantage over people who don't. If there is no advantage to obtain why even play an mmo at all? Like everything in life Time Spent = Success.
This makes sense as an argument until you realise that not everyone has the time to spend grinding. Some of us work for a living and the last time I checked the figures the average age of an MMO gamer was 36. How many people that age can still live like teenagers and play games all day?
Your argument assumes everybody has the same OPPORTUNITY to play but CHOOSE not to, which is fundamentally flawed. What you really saying, from my point of view, is that people who work for a living should be punished for not having time to play games. Which is pretty stupid if you really think about it.
MaximillianDiE wrote: »Zenimax will kill this game with the introduction of CP in the long run unless they do something pretty quickly as the imbalance is already starting to show itself. No new player will stay for long getting wrecked by people with such an advantage over them that CP gives. Its already noticeable in the way there are some players who were really ordinary pre 1.6 who have suddenly turned into demi-gods as a result of their huge CPeens. For the same the great (and not so great) pvpers of the past who quit because of lag, burnout, Nirn or any of the bazillion other reasons Zeni has given its pvp playerbase over the past 18 months. Why would they come back to get owned by some nub who's spent 8 hours a day mindlessly grinding mobs in Crackpipe Cave or elsewhere to get such a huge advantage?
Mindlessly grinding pve mobs for endless hours at a time does not and should not equate with "earning" anything in the pvp space. There should be a ceiling beyond which the real pvp can start otherwise why would anyone bother starting or restarting if the imbalance gets too wide or the time to catch up gets to be too much? Player attrition is already a problem for ESO as the fact that AS is now the only server with a reliable pvp population left and even then outside of US primetime that's quite variable now. When the CP gap gets too much to deal with or a better more balanced pvp based mmo (cough CU) comes out - just you watch the population plummet and with no new or returning players it won't be unable to replace those losses.
MaximillianDiE wrote: »Zenimax will kill this game with the introduction of CP in the long run unless they do something pretty quickly as the imbalance is already starting to show itself. No new player will stay for long getting wrecked by people with such an advantage over them that CP gives. Its already noticeable in the way there are some players who were really ordinary pre 1.6 who have suddenly turned into demi-gods as a result of their huge CPeens. For the same the great (and not so great) pvpers of the past who quit because of lag, burnout, Nirn or any of the bazillion other reasons Zeni has given its pvp playerbase over the past 18 months. Why would they come back to get owned by some nub who's spent 8 hours a day mindlessly grinding mobs in Crackpipe Cave or elsewhere to get such a huge advantage?
Mindlessly grinding pve mobs for endless hours at a time does not and should not equate with "earning" anything in the pvp space. There should be a ceiling beyond which the real pvp can start otherwise why would anyone bother starting or restarting if the imbalance gets too wide or the time to catch up gets to be too much? Player attrition is already a problem for ESO as the fact that AS is now the only server with a reliable pvp population left and even then outside of US primetime that's quite variable now. When the CP gap gets too much to deal with or a better more balanced pvp based mmo (cough CU) comes out - just you watch the population plummet and with no new or returning players it won't be unable to replace those losses.
Personally I don't see this as an issue. I have yet to fight anyone that leaves me wondering "What happened?" . However I am in the 300 cp range.
With that said, aside from the campaign changes they spoke about, Zos also said they were looking at implementing a CP cap per "season" and a much more robust catch-up system, soon (tm).
Personally I think the right answer here is to leave it alone. I don't mind fighting folks with much more cp then myself, it gives me motivation to get more.
The 300 CP range is much further along than a lot of people who are more casual players. I physically can't even gain 3 CP in a day of playing because I simply don't have the time. If I gain 1, I feel good. This isn't a woe is me, but when it comes to PvP combat and battle leveling that is already part of this system, CP should be accounted for as well. If battle leveling didn't exist, and lower level characters were already at a disadvantage, I say the CP advantage as is would work. But that's not the case. Let my VR 14 gear and skills shine too then.
Agree, many people who post on the PvP forums are already past or pretty close to the (magical?) 300 CP mark, so they don't really take the CP issue as seriously as those who feel it most. I play the game for PvP and that is how I've earned and will continue to earn the majority of my CPs (through slow leveling through PvP). I notice with the play time I can get in, I can gain 1 CP every 2-3 nights or so. Assuming this rate stays about the same, in about 6 months I may be able to hit ~160-190 CPs. Not complaining really; just wish folks understood there is a big difference for casual players.
[edit] maths is hard ;-\
Personally I don't see this as an issue. I have yet to fight anyone that leaves me wondering "What happened?" . However I am in the 300 cp range.
With that said, aside from the campaign changes they spoke about, Zos also said they were looking at implementing a CP cap per "season" and a much more robust catch-up system, soon (tm).
Personally I think the right answer here is to leave it alone. I don't mind fighting folks with much more cp then myself, it gives me motivation to get more.
The 300 CP range is much further along than a lot of people who are more casual players. I physically can't even gain 3 CP in a day of playing because I simply don't have the time. If I gain 1, I feel good. This isn't a woe is me, but when it comes to PvP combat and battle leveling that is already part of this system, CP should be accounted for as well. If battle leveling didn't exist, and lower level characters were already at a disadvantage, I say the CP advantage as is would work. But that's not the case. Let my VR 14 gear and skills shine too then.
Agree, many people who post on the PvP forums are already past or pretty close to the (magical?) 300 CP mark, so they don't really take the CP issue as seriously as those who feel it most. I play the game for PvP and that is how I've earned and will continue to earn the majority of my CPs (through slow leveling through PvP). I notice with the play time I can get in, I can gain 1 CP every 2-3 nights or so. Assuming this rate stays about the same, in about 6 months I may be able to hit ~160-190 CPs. Not complaining really; just wish folks understood there is a big difference for casual players.
[edit] maths is hard ;-\
If you're playing the game to PvP ( as most of us on these forums do) then you aren't playing if you're only getting one CP every 2-3 days...additionally you're losing enlightened because you're not ever unenlightened.
When enlightened a kill quest turnin is 50k. Tagging a player who dies is 9k. A defensive tick is 8k. If you're not making 400k AP a night in this state then you're not someone this game should be designed aeound, sorry.
The only reason someone shouldn't get 1 CP a night is if they're not playing. Which brings me to my second point.
Getting that second point beyond the first is 4 times harder along with every point after it. Only a handful of people are grinding insane amounts of CP and many of the ones I know who have have burned out and quit the game, or have stopped grinding for the most part....which leads me to my final point.
The same people who are complaining about this massive CP disparity are the same people who accuse others of exploiting, macroing or lagging out every time they die. Some people just can't accept the fact that they lost because of a lack of skill. We all fight people with an absurd competitive advantage over us every day...they're called Emperors. If you're fine with those then you shouldn't have an issue with dying to someone who ground out more CP...just like that Emp ground out more AP. The only reason people have issues with this is their egos.
BossTuggles wrote: »l? Like everything in life Time Spent = Success.
https://youtu.be/dGa4Nat2R00?t=2m38s