FloppyFrank wrote: »ESO is starting to turn more into work and less like a game
What MMO when you try to compete at the top of the highest tier of content isnt like a job? it takes hours a day and you have to do many things in those hours that you wouldnt put on the top of your todo list if you had the choice.
so many people want this type of effort put in to have the top gear, to be honest the VR16 gear is EASY to get, it just takes time (10x the time of the vr15 to be exact). They could keep the main materials the same as before, and add something actually hard to get into the materials for making the VR16 version and make it hard to get (to the point most players cant get without buying the item), thats a real achievement and as much as I prefer this type of challenge, i'd hate to see the outcry over it if they went this path
And just think of it... you get to do it ALL over again when Orsinium releases in 3 months!
Everyone plays the game for fun. For many people fun involves character and gear progression, especially in this kind of game. I find having clear goals to work towards quite fun. Those goals shouldn't be overly tedious and repetitive, of course, but they should exists. The problem is that this game doesn't have any clear goals. It only has tedious grinds for somewhat fuzzy reasons and shifting goal posts.I play a game for fun. Once a game becomes more work than a real job, I stop playing it. I would rather go get a second real job and make real money to spend on doing something more fun than playing a game that makes me work too much.
Forestd16b14_ESO wrote: »Or maybe you don't think of it as a grind and think of it as oh I don't know maybe as new content ? Just saying stuff tends to come to those who just play instead of grinding.
The grind in ESO is nothing compared to that of many MMOs, especially Asian ones.
In most MMOs it takes endless grinding of mats and gold just to level up your crafting skills, in ESO this is so much better.
It is a mistake to put basic crafting materials behind a big grind. That unnecessarily limits crafted gear choices. When at vr16 having epic vr16 gear should be the norm. There is already limited supply of golden impovements (well not for wax currently, oink). ZOS, let people craft new sets, test and try. Making them golden and kuta glyphed is already limited with hireling changes.
Putting 150 mats to vr16 is a cheap trick. ZoS developed nothing new to crafting, just extended current system tables. Instead of improving top level crafting they squeeze it at the bottom when making white vr16 gear. There is nothing new to achieve for top crafters for better gear. This is just dumbing down crafting.
My suggestion is to rename Colossus Ingots to Just Another Brick in the Wall, Daedric Skin to Masochist's Skin and Harvestor Silk to Torn Hair of the Grinder.
WarlordGrievous wrote: »FloppyFrank wrote: »ESO is starting to turn more into work and less like a game
Hate to say it,but yeah this sums up my feels as well.
LadyDestiny wrote: »WarlordGrievous wrote: »FloppyFrank wrote: »ESO is starting to turn more into work and less like a game
Hate to say it,but yeah this sums up my feels as well.
Yeah some of this seems like a horrible long grind for a pvp zone. I haven't even finished nirnhoned and would like to work on a different class for awhile. Most time is spent farming for tempers and to keep up with writs. Oh and sorting the unstackable guild bank. I farmed for all my motifs on all three crafters that needed them. This time I may just fork over the cash and be done with it.
ThatNeonZebraAgain wrote: »Updated OP with relevant changes from newest patch, 2.1.1.