Can we make class shields even?

  • SkylarkAU
    SkylarkAU
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    Reminder: ESO is a fantasy genre MMO who's character classes are drawn from the classic archtypes (like all mmo's).

    No, you cannot have the same abilities as everyone else. Yes, they are supposed to be different. This is how it works in every mmo game.. you have to think before you choose, and play to the archtype you have chosen - that's how these things work.

    okthx


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  • Stalwart385
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    I would prefer it to be setup like this:

    All class sheilds are based on magicka
    - Socrs have by far the strongest and most efficient because Hardened Ward is the purest shield.
    - DKs are weakest because it is a group shield, and they have a class heal.
    - Templars somewhere in the middle because it deals damage. The potential of the Radiant Ward in the right situation could be approaching Hardened Ward. They also have a class heal to consider.

    All non-class shields are based on health.
    - This prevents shield stacking.
    - It gives high HP builds somewhere to look.

  • Ludof
    Ludof
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    IMO Conjured Ward is fine like it is; the real issue is Healing Ward (like @Ezareth said) that can be used by ANY class and not just by Sorcs.
    Maybe Sun Shield and Igneous Shield need to be scaled properly.
    Edited by Ludof on August 5, 2015 7:47AM
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  •  pvpaddict42
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    Ludof wrote: »
    IMO Conjured Ward is fine like it is; the real issue is Healing Ward (like @Ezareth said) that can be used by ANY class and not just by Sorcs.
    Maybe Sun Shield and Igneous Shield need to be scaled properly.

    The scaling for class shields need to come from the same source. Either all scaling on Health or Magicka...or heck even Stamina, I don't care as long as they are all scaling from the same resource regardless of which class has the damage shield. Anything else is pretty unfair.
  • k2blader
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    Ezareth wrote: »
    Hardened Ward isn't the issue, Healing Ward is. Healing Ward scales off of health not Magicka. If anything healing ward is too strong which is why all Magicka NBs and Sorcs are so hard to kill right now when they're spamming that.

    I think magicka sorcs and NBs using Healing Ward is fine because they are very vulnerable to physical damage as light armor users and also have to equip a resto staff to take advantage of Healing Ward. Given those facts, if fair-minded testers believe HW is still too strong, maybe they can just lower the ward strength increase (to say 200%).

    Half the time my HW doesn't even land on me. Sometimes I purposely use it to heal other random players. There should be encouragement to use HW. It's not all about me-me-me regardless of the non-thinking nerfer types.
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  • k2blader
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    Erock25 wrote: »
    DOES EVERYONE KNOW THAT HARDENED WARD IS CURRENTLY BUGGED AND GIVING TOO MUCH SHIELD???? If not then shut up. All of these people basing their opinions on currently bugged abilities is annoying. BUT WAIT, THERE'S MORE! Healing Ward is bugged too and shielding too much.

    So true.. I've been posting assuming most people know that already. Hopefully the bugs will be fixed as Zeni said they will in the next PTS patch. /crossfingers

    Without timely fixes everything means nothing when it comes down to it..
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  • Zsymon
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    Dracane wrote: »
    ZoS, can you please give breath of life or Dragonblood to Sorcerer ? Not ? Hm, I see.

    No instead sorcerers get bolt escape, increasing mobility and giving the ability to get out of bad situations more quickly, similar to how nightblades get Shadow Cloak. In some situations it's more ideal and useful than heals, less so in others. Damage absorption shields however are in three classes, yet one class is scaling from a different source from the other two and it creates a problem. So level the playing field at least in terms of how the game mechanics are working.

    Except Sorcerers lost Bolt Escape again, it's not feasible as an escape or mobility skill anymore now, only as a short aoe stun.
  • k2blader
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    I would prefer it to be setup like this:

    All class sheilds are based on magicka
    - Socrs have by far the strongest and most efficient because Hardened Ward is the purest shield.
    - DKs are weakest because it is a group shield, and they have a class heal.
    - Templars somewhere in the middle because it deals damage. The potential of the Radiant Ward in the right situation could be approaching Hardened Ward. They also have a class heal to consider.

    All non-class shields are based on health.
    - This prevents shield stacking.
    - It gives high HP builds somewhere to look.

    Those are interesting thoughts. However, too many non-sorcs would still hate-hate-hate on sorcs' one class shield because they'd think it "unfair" if it is strongest and most efficient. Having watched this "debate" for over a year, I don't think they will be happy til sorcs have no class shield, no BE, and probably no damage too.


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  • Zsymon
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    Problem is that most players only think about their own enjoyment, hence the endless attempts at getting skills nerfed. ZOS has no choice but to listen if enough people cry nerf, as they need to keep their player base happy.
    Edited by Zsymon on August 7, 2015 10:16PM
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Zsymon wrote: »
    Dracane wrote: »
    ZoS, can you please give breath of life or Dragonblood to Sorcerer ? Not ? Hm, I see.

    No instead sorcerers get bolt escape, increasing mobility and giving the ability to get out of bad situations more quickly, similar to how nightblades get Shadow Cloak. In some situations it's more ideal and useful than heals, less so in others. Damage absorption shields however are in three classes, yet one class is scaling from a different source from the other two and it creates a problem. So level the playing field at least in terms of how the game mechanics are working.

    Except Sorcerers lost Bolt Escape again, it's not feasible as an escape or mobility skill anymore now, only as a short aoe stun.

    you have my compassion poor sorcerers
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  • Ishammael
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    Even class shields is boring and unoriginal.

    The better solution than 50% reduction in pvp would be to allow shields to be cast at full strength, with one shield allowed active at once. Last cast shield overwrites the existing one.
  • Kupoking
    Kupoking
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    Since launch theorycrafters had serious reserve on the magik sorc because his "kit" was extremely powerful even though you nerf it. Not only speaking of dmg shield here. Passives, abilities, ults. They always find a way to exploit an hidden gem of their arsenal.

    Still with crit nerf to bubbles, sorcs are still badasses. Except now my 33% crit wont be useless anymore vs them.
  • newtinmpls
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    Until they dismantle classes (I will NOT give up hope) I think it's reasonable to have things be "uneven".

    After all, my tank/sorc stamina battlemage has a much less effective hardened ward than my altmer/sorc.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Zsymon
    Zsymon
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    The scaling for class shields need to come from the same source. Either all scaling on Health or Magicka...or heck even Stamina, I don't care as long as they are all scaling from the same resource regardless of which class has the damage shield. Anything else is pretty unfair.

    Each class has its own theme, Dragonknights and Templars are a warrior theme, hence their shields scale with health, while the Sorcerer is a mage theme, hence their shield scales with magicka. Imo it is fine the way it is, Sorcerer shields scaling with health would not make any sense, nor would DK or Templar shields scaling with magicka.

    DK and Templar shields are lower in value because Igneous Shield adds 30% healing (insane), while Fragmented and Blazing Shield both deal AoE damage. Hardened Ward has no secondary effects, all it does is shield. Empowered Ward adds a small healing bonus (8%), but it is 33% lower in shield value as well.
    Edited by Zsymon on August 8, 2015 5:51AM
  • Cinbri
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    Dracane wrote: »
    ZoS, can you please give breath of life or Dragonblood to Sorcerer ? Not ? Hm, I see.
    Not until they give Scales to Templars. :expressionless:
    Zsymon wrote: »
    DK and Templar shields are lower in value because Igneous Shield adds 30% healing (insane), while Fragmented and Blazing Shield both deal AoE damage. Hardened Ward has no secondary effects, all it does is shield. Empowered Ward adds a small healing bonus (8%), but it is 33% lower in shield value as well.
    The problem here is that those secondary effects were nerfed in 1.7, i.e. double nerfed.
    Edited by Cinbri on August 8, 2015 6:59AM
  • newtinmpls
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    Zsymon wrote: »
    Each class has its own theme, Dragonknights and Templars are a warrior theme,

    I would have to disagree. My dunmer DK is definetly a fire mage, not a tank.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Dracane
    Dracane
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    SkylarkAU wrote: »
    Reminder: ESO is a fantasy genre MMO who's character classes are drawn from the classic archtypes (like all mmo's).

    No, you cannot have the same abilities as everyone else. Yes, they are supposed to be different. This is how it works in every mmo game.. you have to think before you choose, and play to the archtype you have chosen - that's how these things work.

    okthx


    Are you my Skylark from Cheydinhal ? <3

    And I agree, that's what I'm saying since months but you definately found the better words.
    Things are supposed to be different, would be boring if everything would work the same way. It has reasons, why some shields scale of health and others of Magicka.
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  • Darnathian
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    Dracane wrote: »
    ZoS, can you please give breath of life or Dragonblood to Sorcerer ? Not ? Hm, I see.

    Omg you are the most biased person on these forums. The OP presented actual reasons and good points and this is your response? Wow. You make sorc's look bad. Must be trolling
    Rayste wrote: »
    Dracane wrote: »
    Okay... well I always kill blinking Sorcs.
    I will never understand, why people don't get it. What do you think, why Sorcerers shield scales of Magicka ? Because he is a mage, he has no self heal so he needs better protection ?

    What do you think, why DKs and Templars shield scales of health ? Because they have strong self heals and don't need a strong shield. But Templar tanks need a strong shield, because their self heals are less effective when they have high health but low Magicka. So their shield scales of Health.
    Same goes for DK, both classes are excellent tanks.

    Pets, Dark exchane, surge and every dark magic ability heals yourself. So yea Sorcs dont have self heals...

    These are not viable in a PvP setting.

    Addict, what class do you play if you don't mind me asking?

    If shields are no longer viable, sorc becomes a free kill. The cry for nerfs need to stop.

    No one is saying that. The OP stated either have it scale of health or let us let ours scale of our primary stat. That is fair and balanced. How does letting our shields scale of our primary stat destroy your class?
  • Darnathian
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    Ezareth wrote: »
    Rayste wrote: »
    Dracane wrote: »
    Okay... well I always kill blinking Sorcs.
    I will never understand, why people don't get it. What do you think, why Sorcerers shield scales of Magicka ? Because he is a mage, he has no self heal so he needs better protection ?

    What do you think, why DKs and Templars shield scales of health ? Because they have strong self heals and don't need a strong shield. But Templar tanks need a strong shield, because their self heals are less effective when they have high health but low Magicka. So their shield scales of Health.
    Same goes for DK, both classes are excellent tanks.

    Pets, Dark exchane, surge and every dark magic ability heals yourself. So yea Sorcs dont have self heals...

    These are not viable in a PvP setting.

    Addict, what class do you play if you don't mind me asking?

    If shields are no longer viable, sorc becomes a free kill. The cry for nerfs need to stop.

    It's not a cry to nerf sorcerers, it's a request to fix a mechanic to a game ability that is being implemented unevenly to all the classes with it. Keep in mind when "nerfs" like damage shield reductions and what not get passed out by ZOS that effects all the classes, but the scaling source is a key factor. Even ZOS realizes that as they changed ultimates and a number of "stamina" based class skills to scale using something other than magicka. If Conjured Ward gets scaled to health like all the other class shields, that simply means that sorcerers that want to have greater survival might actually have to spend points in something other than magicka...like the other classes do. If you are going to push everything into magicka and spell power, that's what folks in the old days called the "glass cannon". It's a viable build, but it has it's drawbacks. Just because every sorcerer has been running around for months and months as "tankmages" doesn't mean when the mechanics are equalized they are just going to be free kills...unless of course those players are terrible and have been solely relying on disproportionate mechanics. In which, case, they will learn how to adjust and play better over time.

    WTB Magick based Dodge roll and Bash and other abilities that are being implemented unevently to all the classes.

    In 2.1, Hardened ward isn't the issue. Healing Ward is. Other class shields have other utilities other than just being a damage shield.

    If it's not an issue then it should not be a problem to let other class shields scale of magicka either. There are cases to be made when some skills and mechanics should be different but this is not one of them. Shields are for defense c they should not help on offense. There is no debate about that. But if it is allowed it should benefit all

  • Darnathian
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    Dracane wrote: »
    Laggus wrote: »
    Dracane wrote: »
    ZoS, can you please give breath of life or Dragonblood to Sorcerer ? Not ? Hm, I see.

    You know GDB has been nerfed in PTS right now? Down from healing 33% of missing hp to 17%, so yup you can have it.

    That's because of the pvp debuff. Blood Magic has been nerfed from 8% to 4% (not that it was usefull on live)

    People, Sorcerer has the strongest shield for a reason ! When will you finally stop complaining about it ? Sorcerer would be dead, if the shield would scale of Health and other classes would be extremeeeely overpowered if their shield scale of Magicka in addition to their strong defense and self heals.
    I don't want to be biased, I want to understand you. But this is impossible, because you're asking for unreasonable things.

    Wrong. They are nerfing those things because of complaints from sorc's and nb's. Heals, stam regen while blocking.

    We are asking for reasonable things. Balancing things. Sorc's and nb's are even more op compared to temps and dk's on PTS. Does anyone deny this? I understand how that can be fun for you but some of us want to play too.
  • Darnathian
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    I would prefer it to be setup like this:

    All class sheilds are based on magicka
    - Socrs have by far the strongest and most efficient because Hardened Ward is the purest shield.
    - DKs are weakest because it is a group shield, and they have a class heal.
    - Templars somewhere in the middle because it deals damage. The potential of the Radiant Ward in the right situation could be approaching Hardened Ward. They also have a class heal to consider.

    All non-class shields are based on health.
    - This prevents shield stacking.
    - It gives high HP builds somewhere to look.
    Zsymon wrote: »
    Dracane wrote: »
    ZoS, can you please give breath of life or Dragonblood to Sorcerer ? Not ? Hm, I see.

    No instead sorcerers get bolt escape, increasing mobility and giving the ability to get out of bad situations more quickly, similar to how nightblades get Shadow Cloak. In some situations it's more ideal and useful than heals, less so in others. Damage absorption shields however are in three classes, yet one class is scaling from a different source from the other two and it creates a problem. So level the playing field at least in terms of how the game mechanics are working.

    Except Sorcerers lost Bolt Escape again, it's not feasible as an escape or mobility skill anymore now, only as a short aoe stun.

    Huh? So being able to use it 5 times to move away that is not an escape mechanic? That moves you well away. With a cost for doing so. Sorry easy mode got a little harder
  • Solanum
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    With the current way charge abilities work, BE is usually a disadvantage. Medium range crit rush is my highest damage attack (geared stam NB), outside of wrecking blow.

    I'm not sure why the crowd that continues to froth at the mouth about shield being based off of magicka don't look at how rally/vigor heals are based off stam/weapon damage, and resto staff/Templar/class heal abilities scale off magicka/spell damage.

    All of these are the exact same situation. A damage stat granting more survivability

    I agree with this poster, well done.

    Let's make health responsible for seflhealing/defence in the form of shields.

    This would finally mean that health is worth more then just being a stupid buffer, but rather becomes a viable way to measure a characters survivability.
  • Birdovic
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    I've been Reading my way trough this whole Thread And all I can say is "Wow".
    Im mainly Playing a sorcerer since beta and there are things, that "non-sorcerers" Dont get or dont want to Understand.

    To clarify some "issues" people have with sorcerers:

    1. "On PTS sorc are so OP, They Dont die because of Hardened Ward and because They have bolt escape!!!!!"

    Answer:
    Not true. As answered many times, The Main Problem is Healing Ward which is bugged and will be adjusted with The next patch(yes, Hardened ward, too but its a rather small issue), including shields being critable and making them way Weaker. Bolt Escape is not a Solution anymore since its small range and costst way too much magicka to repeat. It is Good for stunning once in a while(personally I dont even use it for The stun anymore lol).

    2. "But Sorc just Bolt escape 4 Times and flee!!!"

    Answer:
    We can do that, but Afterwards? Were out of Our only useful ressourcr and others just critrush After us, and easily Finishing us off, without 50% Cost increase for consecutive uses in Short time. Also NB's can cloak and be immune to Single target attacks, even when revealed via detect pots.

    3. "Sorcerers only Need to Stack Magicka and Spellpower for offense and Defense this is so unfair!!!!?!!??"

    Answer:
    True, we only Stack magicka and Spellpower. Since our class abilities (well, 90%) scale off a high magicka value and Spellpower, we Dont have many other choices left to play a sorcerer (no, a sorcerer. Not a stamina warmage or whatever).
    But Dont Forget this is also our weakness! We may have Tons of magicka, but very few Health and stamina! Our magicka is gone from using Bolt Escape 3-4 Times or Spamming shields -> we cant defend/flee AND attack. We are basically free kills! Still worried because of Our shields? Dont be! Just CC us 2-3 Times and were out of stamina because we stacked on Max magicka -> low Max stamina -> cant breakfree to shield when Knocked down/stunned By WreckingBlow etc.

    Isnt it more unfair to rolldodge all The time (reducing any incoming dmg to ZERO) + Stealth with Single Target Immunity? ...Hm no answer, fine.

    4. "Why not make Hardened Ward scale on Health, its soo stronk!!!"

    Answer:
    Since we Stack magicka to Get competitive offensive/defensive possibilities, imagine how useless hardened ward was for us when scaled off (17k-21k) Our pitiful Health, which isnt enough for it being Our Main defense since we have no worth to mention selfheals.

    5. "But shield is still soo stronk and you Indeed have heals, just like The pets (35%!!!!) or surge or dark Exchange!!!"

    These skills sadly are not useful as Selfheals in PvP.

    Pets:
    They Heal you for 35%, yes true. 35% based on HEALTH.
    Since we do bad bad magicka stacking, we get heals of just 6k + - and in pvp -50% less than that (3k Heal).
    Expensive: Cost around 4500 magicka (with 3 legendary Cost reductions) and have cast time, which leaves us vulnerable

    Surge:
    has a cooldown between each heal and doesnt proc on Dots anymore, only proc on crit hit, aswell. Also we got low Health/Light Armour and possibly get oneshotted if we dont keep up a shield as "Health replacement", so there is no Need to rely on small heals or Full Health at all.

    Dark Exchange:
    Has a cast time, gives few ressources back, even Takes away Our magicka/ few stamina

    6. "Why not Stack Health so The heals are good??????"

    Answer:
    If we did that, Our Max magicka Would be smaller which leads to weaker offensive possibilities. Not to mention The still too high magicka Cost for summoning pets is even higher Aswell as surge , which still is limited to crit hits + cooldown. Dark Exchange remains useless. Also we cant stack Spellpower as high as weaponpower due to item limitations(Maybe changing with new sets) to make up for The Loss of Max magicka, which contributes to Our DPS.
    As you can finally Understand, there is a couple reasons we play this way!

    7. "If you could chose between higher Health and The shields you use, which Would you Pick?"

    Answer:
    I Would happily chose higher Health!
    Why? Its easy: When Directly attacked, The dmg you Receive is smaller because your armor is taking some % Dmg Before it actually hits you. This means you get 1000 dmg instead 1100.
    Why not The shield? The shield doesnt have "armor", so it gets hit By Full 1100 dmg instead. Also it has to be cast when times up, it Takes away an ability Slot and costs magicka.
    Comparing permanent 10000 higher Health to 20sec Lasting 15000 shield? Id gladly chose The 10k higher Health.

    8.. "Erm...But The shields..."

    Answer:
    ...did you even Listen?

    9. . "...Bolt Escape is OP!!"

    Answer:
    ...I give up...



    To summarize:

    As you Can see we lack useful selfheals,have 90% magicka depending class skills and low, onehittable Health. This makes us increase Our Max magicka because we also increase The DPS since it scales off magicka too! We can replace Our few Health with strong shields(even if They are crittable/not mitigated and just temporarily) and make sure The Health is not touched. When it is touched, we are in Trouble, just learn to fight us, its not that Hard!


    Phew, for anyone who read all of it, Thanks.
  • Erock25
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    Darnathian wrote: »
    Dracane wrote: »
    ZoS, can you please give breath of life or Dragonblood to Sorcerer ? Not ? Hm, I see.

    Omg you are the most biased person on these forums. The OP presented actual reasons and good points and this is your response? Wow. You make sorc's look bad. Must be trolling.

    Tired of reading you attacking this guy. If you don't see what he meant by his post and how it is relevant then maybe you are the one who is extremely biased.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • FriedEggSandwich
    FriedEggSandwich
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    I read to the end of the second page and saw that nobody mentioned the overload bug, which is still active on pts. For those who are not aware; if you slot toggled abilities like magelight and bound aegis on your overload bar you can toggle them on as you toggle overload off and it triggers a bug where the buffs from the toggled abilities remain even though you are no longer using the bar where you slotted them. You can even remove overload and slot a different ultimate and the buff from magelight or bound aegis will remain whatever you do (dying will reset the buffs). Inner Light and Bound Aegis both provide significant buffs to max magicka, and as we all know sorcs damage and defense both scale off max magicka. I have no data or even any idea how many sorcs abuse this bug, but it's very easy to replicate and could easily be one of the main causes of peoples' frustration with sorcs, even on pts. I don't believe any reasonable discussion can be had about the sorc class until this bug is fixed. It's one of the most potentially game-breaking but least discusses bugs. @zos please fix!
    PC | EU
  • Fornacis
    Fornacis
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    Sun shield at 20k hp=worthless
  • FriedEggSandwich
    FriedEggSandwich
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    Ludof wrote: »
    IMO Conjured Ward is fine like it is; the real issue is Healing Ward (like @Ezareth said) that can be used by ANY class and not just by Sorcs.
    Maybe Sun Shield and Igneous Shield need to be scaled properly.

    The scaling for class shields need to come from the same source. Either all scaling on Health or Magicka...or heck even Stamina, I don't care as long as they are all scaling from the same resource regardless of which class has the damage shield. Anything else is pretty unfair.

    This is a rediculous suggestion honestly. How would this be fair when every class has a stamina and magicka variant? How would making all shields scale off hp be fair when you have tanks, healers and dps all with different health pools and differing requirements for a shield. Diversity is a good thing; we're just gonna end up with one homogenised super-class. Having them scale off your primary stat is a better suggestion, although still not my favourite. Having them all scale off the same resource regardless of class snd role is absurd.

    PC | EU
  • SeptimusDova
    SeptimusDova
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    How about No shields? including the metal ones. All gone take them away
  • Edgar_Baerland
    Targaryen wrote: »
    Sun shield at 20k hp=worthless

    QFT times a billion. Sun shield in general has become a garbage skill, only barred for some folks to get the aedric spear passives
    Edgar Baerland V16 DC Templar NA
  • Joy_Division
    Joy_Division
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    Dracane wrote: »
    Okay... well I always kill blinking Sorcs.
    I will never understand, why people don't get it. What do you think, why Sorcerers shield scales of Magicka ? Because he is a mage, he has no self heal so he needs better protection ?

    What do you think, why DKs and Templars shield scales of health ? Because they have strong self heals and don't need a strong shield. But Templar tanks need a strong shield, because their self heals are less effective when they have high health but low Magicka. So their shield scales of Health.
    Same goes for DK, both classes are excellent tanks.

    Your argument is hollow because sorc healing ward >> DK's GDB and Templar Breath of Life.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
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