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Did light armor get a buff?

  • Cuyler
    Cuyler
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    @ZOS_GinaBruno : Can you confirm if this is just a visual bug, or did light armor really get a buff?

    It did get a buff in this patch, and honestly, we just completely missed the patch note. Sorry about that! The per-level armor value was increased by 100%.

    Nice!
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Merlin13KAGL
    Merlin13KAGL
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    So it's 50% / 75% / 100% for Light, Medium, Heavy armor now, vs the 25% / 75% / 100% it has been.

    Well done, and about time!
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • olemanwinter
    olemanwinter
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    So it's 50% / 75% / 100% for Light, Medium, Heavy armor now, vs the 25% / 75% / 100% it has been.

    Well done, and about time!

    So in addition to a global 50% damage reduction, light armor values are increased by 100%, and as icing on the cake we have a bunch of bugs that benefit shield bubble builds.

    So, as suspected, the "1vX perma bubble 'come at me bro" build isn't going anywhere. It's been effectively buffed.
  • RinaldoGandolphi
    RinaldoGandolphi
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    So it's 50% / 75% / 100% for Light, Medium, Heavy armor now, vs the 25% / 75% / 100% it has been.

    Well done, and about time!

    So in addition to a global 50% damage reduction, light armor values are increased by 100%, and as icing on the cake we have a bunch of bugs that benefit shield bubble builds.

    So, as suspected, the "1vX perma bubble 'come at me bro" build isn't going anywhere. It's been effectively buffed.

    Well damage shields will be able to be hit with crits in the next PTS update, so they will be far easier to get through then they are now which should stop a lot of what folks are complaining about.

    I still says as a Sorc just remove damage sheilds and replace them with flat damage reduction spells like the Alteration School of Magic has had in TES universe for almost a decade now...Sorc's Get Ebony Flesh, Templar;s Get Aegis, and Dragonknights get Dragonhide, all which give a flat 25-30% damage reduction from all sources for 6-8 secs, your sitll hitting their HP pool, spamming it will not save them like Damage Shields currently do, they will prevent light armor users from being 1 shot, and will stop the things folks are complaining about while still making 1vX viable to those who are skilled at that sorta thing.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Ezareth
    Ezareth
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    So it's 50% / 75% / 100% for Light, Medium, Heavy armor now, vs the 25% / 75% / 100% it has been.

    Well done, and about time!

    So in addition to a global 50% damage reduction, light armor values are increased by 100%, and as icing on the cake we have a bunch of bugs that benefit shield bubble builds.

    So, as suspected, the "1vX perma bubble 'come at me bro" build isn't going anywhere. It's been effectively buffed.

    Well damage shields will be able to be hit with crits in the next PTS update, so they will be far easier to get through then they are now which should stop a lot of what folks are complaining about.

    I still says as a Sorc just remove damage sheilds and replace them with flat damage reduction spells like the Alteration School of Magic has had in TES universe for almost a decade now...Sorc's Get Ebony Flesh, Templar;s Get Aegis, and Dragonknights get Dragonhide, all which give a flat 25-30% damage reduction from all sources for 6-8 secs, your sitll hitting their HP pool, spamming it will not save them like Damage Shields currently do, they will prevent light armor users from being 1 shot, and will stop the things folks are complaining about while still making 1vX viable to those who are skilled at that sorta thing.

    @RinaldoGandolphi

    Next patch damage shields (and damage and healing) are going to be scaled the way they should be with a multiplicative battle spirit buff. Rich Lambert said they're going to hold off making them critable until further testing is done.

    This should nerf Hardened Ward and Healing Ward considerably as well as the damage of some of the more absurd skills out there.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • RinaldoGandolphi
    RinaldoGandolphi
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    Ezareth wrote: »
    So it's 50% / 75% / 100% for Light, Medium, Heavy armor now, vs the 25% / 75% / 100% it has been.

    Well done, and about time!

    So in addition to a global 50% damage reduction, light armor values are increased by 100%, and as icing on the cake we have a bunch of bugs that benefit shield bubble builds.

    So, as suspected, the "1vX perma bubble 'come at me bro" build isn't going anywhere. It's been effectively buffed.

    Well damage shields will be able to be hit with crits in the next PTS update, so they will be far easier to get through then they are now which should stop a lot of what folks are complaining about.

    I still says as a Sorc just remove damage sheilds and replace them with flat damage reduction spells like the Alteration School of Magic has had in TES universe for almost a decade now...Sorc's Get Ebony Flesh, Templar;s Get Aegis, and Dragonknights get Dragonhide, all which give a flat 25-30% damage reduction from all sources for 6-8 secs, your sitll hitting their HP pool, spamming it will not save them like Damage Shields currently do, they will prevent light armor users from being 1 shot, and will stop the things folks are complaining about while still making 1vX viable to those who are skilled at that sorta thing.

    @RinaldoGandolphi

    Next patch damage shields (and damage and healing) are going to be scaled the way they should be with a multiplicative battle spirit buff. Rich Lambert said they're going to hold off making them critable until further testing is done.

    This should nerf Hardened Ward and Healing Ward considerably as well as the damage of some of the more absurd skills out there.

    @Ezareth

    Interesting.If they deem shields fine with these changes and see no need to make them crit., The fact they actually buffed light armor a bit, this may not be so bad after all. Good to know! :)
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Ezareth
    Ezareth
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    Ezareth wrote: »
    So it's 50% / 75% / 100% for Light, Medium, Heavy armor now, vs the 25% / 75% / 100% it has been.

    Well done, and about time!

    So in addition to a global 50% damage reduction, light armor values are increased by 100%, and as icing on the cake we have a bunch of bugs that benefit shield bubble builds.

    So, as suspected, the "1vX perma bubble 'come at me bro" build isn't going anywhere. It's been effectively buffed.

    Well damage shields will be able to be hit with crits in the next PTS update, so they will be far easier to get through then they are now which should stop a lot of what folks are complaining about.

    I still says as a Sorc just remove damage sheilds and replace them with flat damage reduction spells like the Alteration School of Magic has had in TES universe for almost a decade now...Sorc's Get Ebony Flesh, Templar;s Get Aegis, and Dragonknights get Dragonhide, all which give a flat 25-30% damage reduction from all sources for 6-8 secs, your sitll hitting their HP pool, spamming it will not save them like Damage Shields currently do, they will prevent light armor users from being 1 shot, and will stop the things folks are complaining about while still making 1vX viable to those who are skilled at that sorta thing.

    @RinaldoGandolphi

    Next patch damage shields (and damage and healing) are going to be scaled the way they should be with a multiplicative battle spirit buff. Rich Lambert said they're going to hold off making them critable until further testing is done.

    This should nerf Hardened Ward and Healing Ward considerably as well as the damage of some of the more absurd skills out there.

    @Ezareth

    Interesting.If they deem shields fine with these changes and see no need to make them crit., The fact they actually buffed light armor a bit, this may not be so bad after all. Good to know! :)

    Yeah based on my calculations if they fix the battle spirit buff the way they should have, hardened ward, healing ward, and dampen magick are actually getting a pretty huge nerf relative to how they are today while none of shields will be impacted.

    This may sate everyone's "Nerf Sorc" mentality and bring their survivability down to a reasonable level. They'll still be offensive powerhouses but at least they'll be killable.

    If this is combined with the ability to crit (and no armor/spell pen is added to shields) then they're going to be AP Pinatas.

    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • The Uninvited
    The Uninvited
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    @ZOS_GinaBruno : Can you confirm if this is just a visual bug, or did light armor really get a buff?

    It did get a buff in this patch, and honestly, we just completely missed the patch note. Sorry about that! The per-level armor value was increased by 100%.

    Thank you for answering! <3
    Pandora's Promise (rip) | LND | Wabbajack (rip) | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Draehl
    Draehl
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    Awesome, now can we do something about penetration levels so heavy armor can be more PvP viable? =D
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • k2blader
    k2blader
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    Dagoth_Rac wrote: »
    Robbmrp wrote: »
    Light armor needs to be 1/3, Medium armor 2/3 and heavy armor 3/3 for physical resistance. For spell resistance they should be the opposite as the heavier the armor the less spell resistance it should have, something like this, Heavy and Medium 1/3 and Light 3/3. IMO this would be a better setup for armor instead of the existing values.

    That is the way armor was prior to Update 6. It was a disaster. Everyone hated it. The whole game was basically everyone running around in light armor + staff, doing huge damage but also having huge mitigation. Heavy Armor and Medium were hardly ever seen. Even tanks in Trials were wearing light armor! I don't want to go back to those bad old days. It might work in more restrictive games where only certain classes can wear certain armors and wield certain weapons. But in the freeform world of ESO, it was very unbalanced.

    Armor needs to mean something. It just makes sense to me that lighter armor is for ranged DPS with low melee survivability (how it is right now) while heavier armor is for melee DPS/tanking
    Kulvar wrote: »
    Robbmrp wrote: »
    Light armor needs to be 1/3, Medium armor 2/3 and heavy armor 3/3 for physical resistance. For spell resistance they should be the opposite as the heavier the armor the less spell resistance it should have, something like this, Heavy and Medium 1/3 and Light 3/3. IMO this would be a better setup for armor instead of the existing values.

    Not at all. Heavy Armor is for Tanking, it would be pointless if it don't provide any magical resist...

    Heavy Armor:
    - 3/3 Physical Resistance
    - 2/3 Spell Resistance
    - 1/3 Physical Damage
    - 0/3 Spell Damage

    Medium Armor:
    - 3/3 Physical Damage
    - 2/3 Physical Resistance
    - 1/3 Spell Damage
    - 0/3 Spell Resistance

    Light Armor:
    - 3/3 Spell Damage
    - 2/3 Spell Resistance
    - 1/3 Physical Resistance
    - 0/3 Physical Damage

    That's about how I envision it too. Even if that were implemented I have a feeling some would still complain about shields as they seem to believe they have some kind of constitutional right to easily tear through light armor. Anyway, nice list, wish it worked that way.


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  • Domander
    Domander
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    @ZOS_GinaBruno : Can you confirm if this is just a visual bug, or did light armor really get a buff?

    It did get a buff in this patch, and honestly, we just completely missed the patch note. Sorry about that! The per-level armor value was increased by 100%.

    Woohoo! It needed it.Thanks.
  • Draehl
    Draehl
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    k2blader wrote: »
    Armor needs to mean something. It just makes sense to me that lighter armor is for ranged DPS with low melee survivability (how it is right now) while heavier armor is for melee DPS/tanking

    Heavy should be for survivability, but still make way for stamina/magicka bruiser type builds to be viable as well as S&B for pure tanks. They definitely need to bring back/incorporate something for heavy attacks (not just melee or physical). For example right now its fairly tough to make a real battle mage. It's more viable to go pure light armor and stack heals/shields rather than do something like 5heavy/2light, stack spellpower and focus on staff heavy attacks and very efficient damage spells and utility skills, rather than the skill spamming that light/medium encourage.

    Maybe I'm grasping at straws here for a real sustained damage bruiser build, but the devs seem to be encouraging extremes and not making efficient, durable, generalists more viable.
    Main: Breton Nightblade "Shadow Cleric" (Sustained Damage/offhealer) 5L/2H - Resto + S&B
    Alt: Argonian Dragonknight (Stam DoTs/Tank) 5H/2M - S&B + Bow
    Alt: Nord Templar Berserker (Rawr) 5M/2H - Dual Wield + Two Hander
    Alt: Altmer Sorceror (Pewpew) 7L - Destro + Resto
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So light armor got a buff either though it is perfectly fine how it is now yet heavy armor is still left in the dust.
  • Domander
    Domander
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    So light armor got a buff either though it is perfectly fine how it is now yet heavy armor is still left in the dust.

    Punctuation would have made that so much easier to read!

    Heavy gives a lot more armor. The fixes to armor pen coming in the next pts patch will make it even better.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Domander wrote: »
    So light armor got a buff either though it is perfectly fine how it is now yet heavy armor is still left in the dust.

    Punctuation would have made that so much easier to read!

    Heavy gives a lot more armor. The fixes to armor pen coming in the next pts patch will make it even better.

    So ? Even with that fix there be no point cause dodging and shields are still gonna be more powerful than heavy armors actual defense and on top of that heavy armor only offers boost to armor and spell res and a reduce block that's really all it has going for it. The rest of it's passives are under powered such as the health recovery heavy armor at max only offers 7% boost to health recovery with 7 pieces equip while medium and light armor offer a max of 28% with all 7pieces equip. 7% to 28% which do you think players are gonna go to more and again shields and dodging right now are much better defense in PvP than actual armor and spell res cause even with out the bug some players have 20%, 30% or 40%+ penetration powers special spell penetration thanks to Nirnhoned.

    So how it is on live and PTS even with the changes light and medium armor offer just as good if not better defense options than heavy armor AND they also offer damage unlike heavy armor. Heavy armor is laughable under powered cause the best passive it has going for it is reduce cost for block that's it.
  • Emma_Overload
    Emma_Overload
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    So it's 50% / 75% / 100% for Light, Medium, Heavy armor now, vs the 25% / 75% / 100% it has been.

    Well done, and about time!

    So in addition to a global 50% damage reduction, light armor values are increased by 100%, and as icing on the cake we have a bunch of bugs that benefit shield bubble builds.

    So, as suspected, the "1vX perma bubble 'come at me bro" build isn't going anywhere. It's been effectively buffed.

    Well damage shields will be able to be hit with crits in the next PTS update, so they will be far easier to get through then they are now which should stop a lot of what folks are complaining about.

    I still says as a Sorc just remove damage sheilds and replace them with flat damage reduction spells like the Alteration School of Magic has had in TES universe for almost a decade now...Sorc's Get Ebony Flesh, Templar;s Get Aegis, and Dragonknights get Dragonhide, all which give a flat 25-30% damage reduction from all sources for 6-8 secs, your sitll hitting their HP pool, spamming it will not save them like Damage Shields currently do, they will prevent light armor users from being 1 shot, and will stop the things folks are complaining about while still making 1vX viable to those who are skilled at that sorta thing.

    That would be cool except for one thing: where is the healing going to come from for the 70-75% damage you did take? Healing is really weak in this game! There are mobs out there that will wipe an 18K Hardened Ward off your Sorc every 2 seconds. 75% of of 18K is 13,500... what Resto Staff skill is going to restore that much health every 2 seconds?

    What you are suggesting might work in PvP, where the damage has been systematically weakened for all players, but it won't work at all for PvE, where mobs in the IC dungeons are hitting harder than ever.
    #CAREBEARMASTERRACE
  • k2blader
    k2blader
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    Draehl wrote: »
    k2blader wrote: »
    Armor needs to mean something. It just makes sense to me that lighter armor is for ranged DPS with low melee survivability (how it is right now) while heavier armor is for melee DPS/tanking

    Heavy should be for survivability, but still make way for stamina/magicka bruiser type builds to be viable as well as S&B for pure tanks. They definitely need to bring back/incorporate something for heavy attacks (not just melee or physical). For example right now its fairly tough to make a real battle mage. It's more viable to go pure light armor and stack heals/shields rather than do something like 5heavy/2light, stack spellpower and focus on staff heavy attacks and very efficient damage spells and utility skills, rather than the skill spamming that light/medium encourage.

    Maybe I'm grasping at straws here for a real sustained damage bruiser build, but the devs seem to be encouraging extremes and not making efficient, durable, generalists more viable.

    I don't disagree. Lacking the Undaunted passive I wear full light as 2 pieces of heavy don't seem to help at all for mitigation. When I bought this game I thought fun hybridy builds (generalist is a great term for it) using mixes of armor would be possible. While it's possible it's just not viable-- I don't really want to bang my head against a wall, lol.
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  • actosh
    actosh
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    @ZOS_GinaBruno : Can you confirm if this is just a visual bug, or did light armor really get a buff?

    It did get a buff in this patch, and honestly, we just completely missed the patch note. Sorry about that! The per-level armor value was increased by 100%.

    Wow.......when will heavy armor get back the break free reduction and lets say why not add a bit Armorpen?
    @ZOS_GinaBruno pls communicate to the devs that heavy needs some love too. Not only the Harry Potters. Medium and light do well in pve AND pvp . So make heavs a bit more usefull and worth picking :)
  • Domander
    Domander
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    Domander wrote: »
    So light armor got a buff either though it is perfectly fine how it is now yet heavy armor is still left in the dust.

    Punctuation would have made that so much easier to read!

    Heavy gives a lot more armor. The fixes to armor pen coming in the next pts patch will make it even better.

    So ? Even with that fix there be no point cause dodging and shields are still gonna be more powerful than heavy armors actual defense and on top of that heavy armor only offers boost to armor and spell res and a reduce block that's really all it has going for it. The rest of it's passives are under powered such as the health recovery heavy armor at max only offers 7% boost to health recovery with 7 pieces equip while medium and light armor offer a max of 28% with all 7pieces equip. 7% to 28% which do you think players are gonna go to more and again shields and dodging right now are much better defense in PvP than actual armor and spell res cause even with out the bug some players have 20%, 30% or 40%+ penetration powers special spell penetration thanks to Nirnhoned.

    So how it is on live and PTS even with the changes light and medium armor offer just as good if not better defense options than heavy armor AND they also offer damage unlike heavy armor. Heavy armor is laughable under powered cause the best passive it has going for it is reduce cost for block that's it.

    Well, that comes down to active defense vs passive defense. Active defense should be better than passive mitigation.

    Throwing out random spell penetration numbers is pointless, you also have to wear light armor to get some decent spell pen.

    Heavy could use some kind of buff, but it will still do it's job well.
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