collectables and the upcomming changes

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Update 46 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/discussion/676209
  • Divinius
    Divinius
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    Preyfar wrote: »
    Whoo, finally! This makes me so happy.

    I'm not sure why this makes you so happy.

    She basically just confirmed that you can only get drops from mobs that will give you XP, and NOT from mobs that are too low-level.

    True, she did follow that up with a note that confirmed a game audit showed it is "possible" to get the trophies even if you are VR16, she didn't say how easy it was. For all we know, it could be that if you are max level, a certain trophy may only be obtainable from 2 mobs in the very end of a group dungeon somewhere. This is not good news.
  • Artemiisia
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    even worse is, if they even put more mobs in endgame just for this, it would be swamped with grinders and still near impossible to get.

    for me personally, after reading that I gave up on getting this achivement
  • Czeri
    Czeri
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    Yeah, making trophies (and fish, for that matter) not bankable extends what already was a very long grind to the point of impossibility. Oh how I wish installing updates to the game was optional...
  • eNumbra
    eNumbra
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    [*] Collectible trophies can no longer be banked and traded to another character.
    [/list]

    WHY?

    Why do this? Why remove an avenue for players?
  • Fissh
    Fissh
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    Divinius wrote: »

    I'm not sure why this makes you so happy.

    She basically just confirmed that you can only get drops from mobs that will give you XP, and NOT from mobs that are too low-level.

    True, she did follow that up with a note that confirmed a game audit showed it is "possible" to get the trophies even if you are VR16, she didn't say how easy it was. For all we know, it could be that if you are max level, a certain trophy may only be obtainable from 2 mobs in the very end of a group dungeon somewhere. This is not good news.

    Exactly. Once you are v16, Imperial City, the two dungeons, and sewers are the ONLY content a player since launch will want to play with one's "main". Honestly, how many of the needed monster types will be in this content? The work around? Revisiting content that makes sense for a monster hunt with a new toon or existing toon that needs to level through that content.Thusly making the achievement engaging and less of the"grind" mentality. Forcing me to play my main in a mindless grind fashion for a trivial achievement does not make sense to me. Especially when I haven't been forced to play this way for AN ENTIRE YEAR. Throughout this year, with 6 TOONS (only 2 at v14), I am only halfway done. With this patch, I will sadly drop this achievement into the "insanely mindless grind never" pile.....Thx ZOS.
    <X-Raided>
  • Qyrk
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    @ZOS_JessicaFolsom , I wwould like to ask a question on what happens to collectibles that is currently on another characters inventory or bank? Will the former be automatically be granted to the character holding it while the latter (bank) means it will disappear or what happens? I've just been collecting duplicates and I'm not sure what would happen to people that already have them in inventory or bank.
  • Fissh
    Fissh
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    So....here is your new choice if you desire this achievement:
    -Mindless grind of old content AND slowly fall more behind in the CP gap race
    -OR play in a style that at least gives you some cp/xp gain so that you reman relevant AND abandon all hope of this achievement.
    -OR do both and have no life
    <X-Raided>
  • Maotti
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    Incompetence at its best.

    GG ZoS. No wonder people leave your game when you constantly do things to annoy your customers.
    PC EU
  • The_Sadist
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    Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.

    If you make areas where there are enough monsters to farm for a collectible, it's somewhat worthwhile and this change makes a degree of sense. However, only having access to one or two netches that respawn after a few minutes is frustrating and feels very counterproductive. My plan was to make an alt when I'm super bored and farm the few collectibles that are more or less EP specific (as in, there are actually a handful of spawns to farm in a rotation), if that's no longer the case when can we expect ALL of the monsters who have a collectible to be subject to reassessment?

    Edited by The_Sadist on August 7, 2015 8:36PM
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
    Tragrim - How do I work this thing?
    Casually stalking the forums
  • ntheogenic
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    Hi everyone,
    • Collectible trophies can no longer be banked and traded to another character.

    I could understand why this is changed for the fishing trophies because the chars can earn a title for it.
    But all the monster trophies do is unlock dyes - for the entire account. So why should not all chars be able to work on it together ?

    If you insist on implementing this change, could we at least get a char specific title for completing all of them ?

    They are hard enough to get.
    GDBY
  • traigusb14_ESO2
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    Qyrk wrote: »
    @ZOS_JessicaFolsom , I wwould like to ask a question on what happens to collectibles that is currently on another characters inventory or bank? Will the former be automatically be granted to the character holding it while the latter (bank) means it will disappear or what happens? I've just been collecting duplicates and I'm not sure what would happen to people that already have them in inventory or bank.

    The new system is on Xbox and has been since launch. I transferred over from PC.

    You can take banked monster items out of bank and they will count for character that takes them out. They cannot be put back in.

    There are 2 bugged that I know of at this time. scaly durzog hide and the giant snake egg are not counting fresh or banked right now.

    If XBox has passed their monster check, it still needs work.

    As an EP player, Netches can be done in coldharbor, but aren't common anywhere.

    Nix hounds are possible but a PITA. Appearing only in 1or 2 dungeon fights(?) and someplace in DSA. There are technically a few in coldharbor as well.

    I haven't see n a vet/50 level Khagouti anyplace I can recall... so I'm not sure where EP people are supposed to get them.
    Edited by traigusb14_ESO2 on August 7, 2015 8:53PM
  • Fruitmass
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    Hi everyone,

    We’d like to provide a little insight and clarification on the upcoming changes to collectibles.

    Currently, collectible trophies work differently for those obtained via fishing versus those obtained via monster kills. Fishing trophy collectibles grant the associated achievement upon item pick-up, whereas monster-kill trophy collectibles grant the associated achievement upon use. This difference was resulting in a high volume of bug reports and feedback in which players thought the collectible trophies were broken. That combined with the availability being limited by level-range prompted us to make the system more intuitive and uniform. That’s where the upcoming changes come in.

    So what do those changes consist of? Here’s a short list:
    • All collectible trophies will now grant the associated achievement when the item is first looted.
    • Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.
    • Collectible trophies can no longer be banked and traded to another character.
    We hope that helps clarify the changes. Please let us know if you have any questions!

    A few issues with this.

    If the problem is that people don't understand the difference in how fishing and monster trophy collectables work leading to mass amounts of erroneous bug reports then wouldn't it be far less problematic for everyone as a whole if, rather than messing around with something that currently actually works (minus Fleshy Symbiont), you perhaps gave some form of tutorial on just how they function and what they do when somebody picks one up for the first time? You bombard us with tutorials on just about every other "so simple you couldn't possibly screw up unless you had brain damage" feature and clearly this is something that needs to be explained to people so just add one and be done with it! This is a user error issue and will sort itself out once people start figuring out how it works. This is not a serious game breaking problem. There are plenty of those to be found else were in the game. You really don't have to mess with this.

    If you are going to tinker with it then drop the bloody level restriction! Would it truly be so terrible if creature collectables functioned like leather scraps? I can collect rawhide from lv5 mud crabs as a v14 but not an achievement item? Come on!

    Even if you do go make sure that there are level relevant creatures for every trophy can you really guarantee there's going to be enough to go around? You'll be forcing dozens upon dozens of players to try and squeeze into limited pockets of space to grind out a limited number of creatures. With everybody hoping to tag the mobs before they get blasted down by mass waves of increasingly frustrated players. Have we not already had issues with this? Do we not continue to have problems with this?

    The only other option to this is to put them in instanced dungeons and I don't know about everybody else but I'm not too keen on the idea of trying to find two to four other like minded people for grinding out the same dungeon mobs for hours if not days on end in the hopes of get "Brass Anklets" to drop.

    For new players what your proposing probably wouldn't make much of a difference but some of us are well past the point of being able to gather these in the normal course of our gameplay as we hit max level while we waited for you to work the kinks out. These changes will at best make it needlessly more difficult and at worst pretty much impossible for a max level character to complete the trophy achievements.

    Please for the love of all that is I'm begging you leave collectables alone.
    Edited by Fruitmass on August 7, 2015 10:09PM
    Beware all ye who log on for here there be typos...
  • starkerealm
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    • Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.

    Multifaceted Eye for Pact characters? And please don't say DSA, because you can't really grind DSA to work for this.
  • starkerealm
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    Czeri wrote: »
    Yeah, making trophies (and fish, for that matter) not bankable extends what already was a very long grind to the point of impossibility. Oh how I wish installing updates to the game was optional...

    Right now, it actually makes the chittin collector achievement impossible for any Pact character over 25, who didn't get a multifaceted eye drop.
  • Enodoc
    Enodoc
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    Fruitmass wrote: »
    If you are going to tinker with it then drop the level restriction! Would it truly be so terrible if creature collectables functioned like leather scraps? I can collect rawhide from lv5 mud crabs as a v14 but not an achievement item?
    QFT. If items cannot be traded between characters, the level restriction needs to go.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • NovaMarx
    NovaMarx
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    Hi everyone,

    We’d like to provide a little insight and clarification on the upcoming changes to collectibles.

    Currently, collectible trophies work differently for those obtained via fishing versus those obtained via monster kills. Fishing trophy collectibles grant the associated achievement upon item pick-up, whereas monster-kill trophy collectibles grant the associated achievement upon use. This difference was resulting in a high volume of bug reports and feedback in which players thought the collectible trophies were broken. That combined with the availability being limited by level-range prompted us to make the system more intuitive and uniform. That’s where the upcoming changes come in.

    So what do those changes consist of? Here’s a short list:
    • All collectible trophies will now grant the associated achievement when the item is first looted.
    • Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.
    • Collectible trophies can no longer be banked and traded to another character.
    We hope that helps clarify the changes. Please let us know if you have any questions!

    I appreciate that you (ZOS) are doing your best to improve the game, especially regarding issues that us players alert you to.

    One big question though: When you say "Collectible trophies can no longer be banked and traded to another character", does this include fishing too? Because if so, I will mourn no longer being able to fish with my hubby, whose main is in a different alliance than mine.

    I do strongly disagree with your decision to no longer allow us to bank and trade collectibles between characters. Here's why:

    * Almost Everything else can be banked and traded. With your logic, items that have been "bound" to one character (like armor) shouldn't be bankable either.
    * This is just another reason for people not to make alts, even if they want to. As it is now, most people have ONE main, and the alts pretty much work for her/him - and most of us like it this way. It means that we can play our other alts but still "help" our main - so we don't feel it is a "waste of time" not playing on our main.
    * Fishing and Collectible-hunting are social activities (some guilds even have this as a focus), and introducing restrictions may have a negative impact on the fishing/collectible-hunting community.
    * With all this in mind, you are pretty much contradicting yourselves when you promote the game as "play as you want". How and what people choose to bank and trade between characters should not be given restrictions.

    Now some have come with the argument/explanation that all achievements should be character based, and I do agree with that (to a certain extent). But what about other items, like recipes? If I find a rare recipe with an alt I give it to my main. Everything goes to my main, and I'm pretty sure almost everyone does this - even those who think of their alts as separate entities. It just makes no sense to make a certain group of items un-bankable/un-tradable, when the end result is cosmetic (dyes), while other items like recipes, armor, potions, soul gems, etc., are all bankable/tradable even when bound - and these things actually give you an edge/advantage in the actual game.

    So many of us have adapted our play style to collectibles being bankable/tradable, so it does come as quite a shock to us. It just seems it's change for the sake of change, not because it will do anything for the community.

    All-in-all, this decision should be reconsidered
    Edited by NovaMarx on August 8, 2015 8:26AM
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • CaptainObvious
    CaptainObvious
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    Agree, since they cannot be traded/sold, the player still earns the achievement. This is just petty. Especially since the total net gain for completing a trophy set is a common color dye.

    Are you that worried that players will run out of things to do?

    I suggest you read the following:

    https://en.wikipedia.org/wiki/The_North_Wind_and_the_Sun
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • Mighty_oakk
    Mighty_oakk
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    Way to waste resources making the game more annoying for players instead of using resources to make it less annoying by fixing bugs/exploits
  • Ourorboros
    Ourorboros
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    Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.

    For an official 'clarifying' post, there is a lot in the above quote that needs explaining. I only have two collectibles left, so I may not be seriously impacted by this change, but I sympathize with everyone with a lot left to collect...I KNOW how much effort these items can take. What's unsaid in the quote is just how collectibles will be accessible to everyone. If the plan is similar to how jackals were added to Craglorn, then this issue should die pretty quickly. If they do more like the nix-hound at the end of DSA, then they will irritate a lot of players. We could have been saved a lot of speculation and frustration if the above quote actually did provide clarification.
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • starkerealm
    starkerealm
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    Well, grinding 2.5 CP on my Dominion alt managed to nab me a multifaceted eye for my Pact main. I don't even want to think about how many Nix-Hounds at 500xp a piece I had to kill to rack up 250k.
  • Qyrk
    Qyrk
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    NovaMarx wrote: »
    * Everything mostly everything else can be banked and traded.

    Just a minor tweak (I'm a bit OCD on information), not all items can be banked by a character that received it. Some items cannot be placed in the bank(I.e. pledge keys, coffers, writ bundle rewards).

    Any who carry on :p

    Edited by Qyrk on August 8, 2015 3:41AM
  • Nebthet78
    Nebthet78
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    Fissh wrote: »
    So....here is your new choice if you desire this achievement:
    -Mindless grind of old content AND slowly fall more behind in the CP gap race
    -OR play in a style that at least gives you some cp/xp gain so that you reman relevant AND abandon all hope of this achievement.
    -OR do both and have no life

    Welcome to the new Korean Grind ESO!!
    Far too many characters to list any more.
  • Artemiisia
    Artemiisia
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    for me this feels more like it will be easier to be hit by lightning 10 times, then having the RNG luck to get them all, with this change....

    I were actually perfectly fine with it being seriously hard already getting this achievements, but when it goes from hard to epic omg never gonna happen hard, then yeah
  • Lylith
    Lylith
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    You will be happy to know that these now drop in the new IC group dungeons!!!

    instead of something new or useful...yes. :-/

  • Mighty_oakk
    Mighty_oakk
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    I wonder if at vr16 you need to buy IC to get access to all the appropriate mobs who will drop the collectibles at your level
  • starkerealm
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    I wonder if at vr16 you need to buy IC to get access to all the appropriate mobs who will drop the collectibles at your level

    I kinda suspect the Nix-Hounds will be in Murkmire... so, that'll be a little bit. Or the end of DSA.
  • UrQuan
    UrQuan
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    Preyfar wrote: »
    Whoo, finally! This makes me so happy.
    That makes you happy? You realize that what @ZOS_JessicaFolsom said does not mean that they're adding the "missing" mobs to the game so that you can get these trophies. What it means is that they audited the game to make sure that somewhere in the game is a place where you can potentially have it drop for you regardless of your level. So they believe that it's already perfectly reasonable for every character to be able to go out right now and, starting from fresh, be able to get every single monster trophy in the game, regardless of that character's level or alliance. For all we know that might mean that there's only one boss fight in one vet dungeon where you could get the trophy, but hey, technically there is a place you can go to work on collecting it!

    In all seriousness, this is the most clearly poorly thought out decision I've seen from ZOS in months. There have plenty of questionable decisions, but all of the others, whether I agreed with them or not I could see that some thought went into them, and I can understand why people might think it was a good idea. This one, though, doesn't seem to have any support from anyone who has mentioned it, and it's pretty clear why: because there is literally no benefit to it aside from (possibly) saving some time for ZOS CS (but quite likely to generate a lot of CS tickets when people think that the changes are a new bug).

    @ZOS_JessicaFolsom please publish the complete list to show where a character of each level in each alliance can go to get each monster trophy in the game.
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • NovaMarx
    NovaMarx
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    Qyrk wrote: »

    Just a minor tweak (I'm a bit OCD on information), not all items can be banked by a character that received it. Some items cannot be placed in the bank(I.e. pledge keys, coffers, writ bundle rewards).

    Any who carry on :p

    True. Will make a minor edit :wink:
    "Feet are for walking. Hands are for hitting. Or shaking. Or waving. Sometimes for clapping."
    - M'aiq the Liar
  • snackrat
    snackrat
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    EDIT: Read the [z] news, nvm

    If anything that [z] news is WORSE because if trophies can no longer be banked that will make fishing much, MUCH harder to complete (esp in Vet zones).
    Edited by snackrat on August 8, 2015 8:29AM
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