Whoo, finally! This makes me so happy.
ZOS_JessicaFolsom wrote: »[*] Collectible trophies can no longer be banked and traded to another character.
[/list]
I'm not sure why this makes you so happy.
She basically just confirmed that you can only get drops from mobs that will give you XP, and NOT from mobs that are too low-level.
True, she did follow that up with a note that confirmed a game audit showed it is "possible" to get the trophies even if you are VR16, she didn't say how easy it was. For all we know, it could be that if you are max level, a certain trophy may only be obtainable from 2 mobs in the very end of a group dungeon somewhere. This is not good news.
ZOS_JessicaFolsom wrote: »Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.
ZOS_JessicaFolsom wrote: »Hi everyone,
- Collectible trophies can no longer be banked and traded to another character.
@ZOS_JessicaFolsom , I wwould like to ask a question on what happens to collectibles that is currently on another characters inventory or bank? Will the former be automatically be granted to the character holding it while the latter (bank) means it will disappear or what happens? I've just been collecting duplicates and I'm not sure what would happen to people that already have them in inventory or bank.
ZOS_JessicaFolsom wrote: »Hi everyone,
We’d like to provide a little insight and clarification on the upcoming changes to collectibles.
Currently, collectible trophies work differently for those obtained via fishing versus those obtained via monster kills. Fishing trophy collectibles grant the associated achievement upon item pick-up, whereas monster-kill trophy collectibles grant the associated achievement upon use. This difference was resulting in a high volume of bug reports and feedback in which players thought the collectible trophies were broken. That combined with the availability being limited by level-range prompted us to make the system more intuitive and uniform. That’s where the upcoming changes come in.
So what do those changes consist of? Here’s a short list:We hope that helps clarify the changes. Please let us know if you have any questions!
- All collectible trophies will now grant the associated achievement when the item is first looted.
- Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.
- Collectible trophies can no longer be banked and traded to another character.
ZOS_JessicaFolsom wrote: »
- Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.
Yeah, making trophies (and fish, for that matter) not bankable extends what already was a very long grind to the point of impossibility. Oh how I wish installing updates to the game was optional...
QFT. If items cannot be traded between characters, the level restriction needs to go.If you are going to tinker with it then drop the level restriction! Would it truly be so terrible if creature collectables functioned like leather scraps? I can collect rawhide from lv5 mud crabs as a v14 but not an achievement item?
ZOS_JessicaFolsom wrote: »Hi everyone,
We’d like to provide a little insight and clarification on the upcoming changes to collectibles.
Currently, collectible trophies work differently for those obtained via fishing versus those obtained via monster kills. Fishing trophy collectibles grant the associated achievement upon item pick-up, whereas monster-kill trophy collectibles grant the associated achievement upon use. This difference was resulting in a high volume of bug reports and feedback in which players thought the collectible trophies were broken. That combined with the availability being limited by level-range prompted us to make the system more intuitive and uniform. That’s where the upcoming changes come in.
So what do those changes consist of? Here’s a short list:We hope that helps clarify the changes. Please let us know if you have any questions!
- All collectible trophies will now grant the associated achievement when the item is first looted.
- Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.
- Collectible trophies can no longer be banked and traded to another character.
Monster trophies will always drop off appropriate level monsters for your character. A game-wide audit was done to make sure that no matter what level you are, there is always a place you can go to work on collecting the trophy you are looking for.
* Everything mostly everything else can be banked and traded.
So....here is your new choice if you desire this achievement:
-Mindless grind of old content AND slowly fall more behind in the CP gap race
-OR play in a style that at least gives you some cp/xp gain so that you reman relevant AND abandon all hope of this achievement.
-OR do both and have no life
s7732425ub17_ESO wrote: »
You will be happy to know that these now drop in the new IC group dungeons!!!
Mighty_oakk wrote: »I wonder if at vr16 you need to buy IC to get access to all the appropriate mobs who will drop the collectibles at your level
That makes you happy? You realize that what @ZOS_JessicaFolsom said does not mean that they're adding the "missing" mobs to the game so that you can get these trophies. What it means is that they audited the game to make sure that somewhere in the game is a place where you can potentially have it drop for you regardless of your level. So they believe that it's already perfectly reasonable for every character to be able to go out right now and, starting from fresh, be able to get every single monster trophy in the game, regardless of that character's level or alliance. For all we know that might mean that there's only one boss fight in one vet dungeon where you could get the trophy, but hey, technically there is a place you can go to work on collecting it!Whoo, finally! This makes me so happy.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Just a minor tweak (I'm a bit OCD on information), not all items can be banked by a character that received it. Some items cannot be placed in the bank(I.e. pledge keys, coffers, writ bundle rewards).
Any who carry on