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Trait discussion; should traits be inconveniently, completely random?
Should traits be random on gear? Should traits be random but pulling from a small pool of random traits which accommodate individual set bonuses?
For instance;

Reinforced shield is great, should the five piece heavy armor set all be Reinforced in order to accommodate a set clearly designed for taking damage and not sprinting? Maybe a pool of random traits; Reinforced, Infused and Divines for people whom like to build differently.

Reinforced on a light hat? Divines, Infused would be better?
But arguments could be made for all three; simple solution - make the possible random traits only be Reinforced, Divines and Infused - with no Well-Fitted, Sturdy and certainly no training.

Divines on legs!? Beautiful! Well, why not make this trait for light legs and this set specifically rotate through Divines, Infused and maybe Reinforced or something.
If ZoS is completely opposed to eliminating random traits, why not make all the possible random traits, not that bad?
Each set has a pool of traits which may or may not be rolled, Leeching for instance good be Reinforced, Infused and Divines - reinforced will be most wanted commonly, but the others wont be completely terrible as you continue to re-roll your items in a similar way to Diablo 3, except the only way to re-roll traits is by repeating content a severe amount of times.
Magicka based sets could be Infused & Divines, sometimes even on heavy to augment the offensive properties.
What are your thoughts and feelings on completely random traits, could the system be improved by making individual sets and armor types have smaller pools of traits, no Sturdy, no Training with minimal use of Well-Fitted. We can't change traits ourself, so I believe making a smaller pool on a set-by-set, case-by-case basis could be a welcome quality of life improvement, this would make the task of re-rolling gear not that inconvenient and intimidating.
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