Master_Kas wrote: »
Because <insert name of dev here>'s favourite class is a Nightblade.
The ideal solution in my mind is three morphs for each skill. Two magicka and one stamina. The stamina versions of many skills can basically be the base version of skills changed to scaling on stamina. This way even stam specs can pick and choose what they want as a magicka dump for non-scaling or utility skills.
paulsimonps wrote: »The reason they have stated on the Twitch lives why more skill don't have more stamina morphs is because that it would limit the options magicka players have. I can't remember which twitch it was but that is what they said, and to that I can only say. Why not just add a third morph?
I'm all for this as soon as they release another magicka weapon or two.
Springt-Über-Zwerge wrote: »
PlagueMonk wrote: »There are really only 2 good options here.....
1) Eliminate a specific attribute and allow players to CHOOSE when morphing if they want the skill to be stamina or magicka based. Problem solved. This would also mean if you wiped your morphs, you could choose again.
This will allow you to use every class skill as you see fit.
2) Reinstate damage soft caps so we can go back to having balanced builds and not forcing us to gimp either magicka or stamina.
Because <insert name of dev here>'s favourite class is a Nightblade.
I seriously doubt any of the devs play this game a lot, they have jobs and I doubt they want to spend much of their spare time playing ESO. This is why they said players understand the game better than they do, this is why they need suggestions and feedback from the playerbase.
mislucb16_ESO wrote: »Instead of giving morphs, they could just have the spells use the highest ressource on a character (and automatically switch to melee/magicka crit and spell/melee power). That would allow a lot more of possibilities.
Springt-Über-Zwerge wrote: »
A utility/buff weapon. Destro has damage/CC. Resto has heals. Would be nice to have a weapon that buffs and assists with class skill focused builds.