Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

The Uselessness of Heavy Armor.

Zsymon
Zsymon
✭✭✭✭
With the huge amounts of penetration that can be achieved without sacrificing anything, as well as the extremely weak passives, heavy armor is something only PvE tanks use, and PvPers who don't know they are actually losing (a lot) survivability by wearing heavy armor.

- The bonus from Resolve is meaningless because your armor rating is 0 against most opponents.
- Constitution is meaningless as well, because health recovery is useless, and the secondary "sustain" bonus is so incredibly tiny it is negligible.
- Juggernaut is a good idea, but the bonus to max health again is so small it doesn't amount to any noticeably increased survivability.
- Bracing only helps PvE tanks, with the changes to blocking this passive is now very weak in PvP.
- Rapid Mending again is a good idea, but the value to received healing is far too low to make any difference.

Compared to the light and medium armor passives, the heavy armor passives are deplorable. Where as light and medium armor passives make a huge difference in all content, the heavy armor passives make no difference what so ever, apart from Bracing for PvE tanks.

In my opinion, two things need to happen:
1) Massively nerf the penetration values, or change them to percentages capped at 50%.
2) Greatly improve the heavy armor passives, so it becomes worth placing skill points there.
Edited by Zsymon on August 7, 2015 10:45AM
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    +1
    I said it several times. The only useful bonus for pvp was Bracing. Now with the stamina regen nerf while blocking, heavy armor will be useless.
    Because I can!
  • Zsymon
    Zsymon
    ✭✭✭✭
    Suggestion:

    1) Resolve: stays the same if pen values are nerfed.
    2) Constitution: health recovery bonus of 56% and gain 14% of max magicka/stamina when hit, every 6 seconds.
    3) Juggernaut: 14% bonus to max health at 7 pieces and +7% to physical melee damage.
    4) Bracing: 20% reduced block cost and +2 seconds CC immunity after breaking free.
    5) Rapid Mending: +7% to healing received, and +7% to healing done.

    This way heavy armor actually becomes desirable and an equal choice to the large bonuses gained from medium/light armor.
    Edited by Zsymon on August 7, 2015 11:02AM
  • Akinos
    Akinos
    ✭✭✭✭✭
    You can still perma block in 1.7. There are already people that have figured out how to do so on the PTS.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Zsymon
    Zsymon
    ✭✭✭✭
    Akinos wrote: »
    You can still perma block in 1.7. There are already people that have figured out how to do so on the PTS.

    That changes nothing about the fact that heavy armor offers no mitigation and apart from one, no useful passives.

    Having one single build with perma block that utilizes one single passive, doesn't mean heavy armor is fine the way it is. There are a lot of people that'd like to use heavy armor, and that don't use that particular perma block build.
    Edited by Zsymon on August 7, 2015 11:08AM
  • Akinos
    Akinos
    ✭✭✭✭✭
    Zsymon wrote: »
    Akinos wrote: »
    You can still perma block in 1.7. There are already people that have figured out how to do so on the PTS.

    That changes nothing about the fact that heavy armor offers no mitigation and apart from one, no useful passives.

    Having one single build with perma block doesn't mean heavy armor doesn't need changing.
    I agree with you that heavy armor needs changing for the better, but you going around screaming that heavy armor sucks isn't helping anybody either.

    And heavy still provides migation, and not just through blocking. No useful passives? That's probably debatable for a lot of players.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Zsymon
    Zsymon
    ✭✭✭✭
    Akinos wrote: »
    And heavy still provides migation, and not just through blocking. No useful passives? That's probably debatable for a lot of players.

    It does not provide any mitigation in PvP, since many players run around with 20-25K penetration, where as heavy armor doesn't provide much more than 18K armor rating. So even if you use Major Resolve you're still running around with 0 armor rating. And the passives are extremely weak compared to the passives provided by light and medium armor, I'd think that is very obvious.
    Edited by Zsymon on August 7, 2015 11:13AM
  • Armitas
    Armitas
    ✭✭✭✭✭
    ✭✭✭✭
    We have 0 options for defense right now...
    • Damage shields have their crit and overflow problem
    • Armor has full penetration update - being fixed
    • Block is unsustainable as anything other than a moving statue
    • Healing/recovery 35% global nerf, plus any disease in cyrodiil.

    I have no words for that. In a way it's kind of beautiful, kinda like watching a black hole tear a solar system apart.

    I honestly think the only reason nirn got fixed now was because of the increase in global nerfs, not because they were actually interested in fixing a broken mechanic. If they were actually interested in that stuff we wouldn't still have 100% ipen and nirn would have been fixed months ago.
    Edited by Armitas on August 7, 2015 6:11PM
    Retired.
    Nord mDK
  • Akinos
    Akinos
    ✭✭✭✭✭
    Akinos wrote: »
    Zsymon wrote: »
    Kulvar wrote: »
    Not at all. Heavy Armor is for Tanking

    Yeah but heavy armor should be for more than just tanking, it should be a survivable PvP option.

    Right now using heavy armor in PvP, means losing survivability, losing offense, losing mobility, you lose on everything and gain nothing, as pen values are 5x too high.

    1) Penetration values need to be nerfed massively or changed to percentages, capping at 50%.
    2) Heavy armor passives need to be changed as well as buffed a great deal.
    Heavy armor IS a survivable PvP option. All the bashing you've done on heavy armor, you always fail to mention one thing: BLOCK ABILITY.

    I say this as somebody with experience who has proven that heavy is viable in most of the game updates since day one( I say most because I took several breaks from the game and missed some major updates). For Templars and DK's heavy is probably the best option in terms of survivability, mobility means nothing since we have none to begin with except for mist form and perma dodging. You can still have high stats, high regen, low spell cost, and high dps in heavy.

    I understand your reasoning behind preaching to everybody to not wear heavy, but I gotta say that not everybody has stupid high armor pen. Not everybody is running mace/dual maces. Not everybody is a stam build.

    I agree with you on the last thing though, heavy armor and it's passive tree really does need some kind of buffs. And armor penetration SERIOUSLY needs to be fixed/lowered.

    Self-quote ftw :D. I also wanted to add that while in IC, an area that has very powerful monsters in addition to the players, not having a decent amount of armor or not wearing heavy is just asking to get killed in one hit from some of the monsters in IC, let alone players.
    Edited by Akinos on August 7, 2015 11:19AM
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Zsymon
    Zsymon
    ✭✭✭✭
    Zsymon wrote: »
    In my opinion, two things need to happen:
    1) Massively nerf the penetration values, or change them to percentages capped at 50%.
    2) Greatly improve the heavy armor passives, so it becomes worth placing skill points there.
    Akinos wrote: »
    I agree with you on the last thing though, heavy armor and it's passive tree really does need some kind of buffs. And armor penetration SERIOUSLY needs to be fixed/lowered.

    That's all I've been saying, heh, if you agree with that then we are in agreement!
    Edited by Zsymon on August 7, 2015 11:22AM
  • Akinos
    Akinos
    ✭✭✭✭✭
    Zsymon wrote: »
    Zsymon wrote: »
    In my opinion, two things need to happen:
    1) Massively nerf the penetration values, or change them to percentages capped at 50%.
    2) Greatly improve the heavy armor passives, so it becomes worth placing skill points there.
    Akinos wrote: »
    I agree with you on the last thing though, heavy armor and it's passive tree really does need some kind of buffs. And armor penetration SERIOUSLY needs to be fixed/lowered.

    That's all I've been saying, heh, if you agree with that then we are in agreement!

    Sure, why not :)
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • actosh
    actosh
    ✭✭✭✭✭
    Heavy should get back the cc break cost reduce and also nreds to double the amount of ressources restored on hit!
  • Paulhewhewria
    Paulhewhewria
    ✭✭✭
    Heavy does need some more love its not really were it should be right now.
  • Stalwart385
    Stalwart385
    ✭✭✭✭
    Agree heavy needs love. Most importantly, armor pen needs to be fixed. You should not be able to fully ignore heavy armor.
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I have to admit, every time I thought about going heavy armour I'd remember the beautiful stamina love I get from medium and go back to that. I just feel there's no reason to use heavy, except maybe to make use of undaunted passives.
  • Teiji
    Teiji
    ✭✭✭✭✭
    Heavy armor is my favourite in all MMOs, right now it's in a sorry state.

    I had less issues with heavy armor during launch than now; the reduced break free cost was great, then they removed it and added it to Immovable instead.

    Then they also hammered the stamina & magicka regain when you take damage severely, I have no idea what purpose heavy armor fulfils in PvP.

    PvE it's obvious, it helps you tank as a tank during group and solo play.

    PvP your armor is ignored, you're laughed at and take severe damage whilst doing low physical damage, you can't physically damage your enemies in order to outlast them with them dying by drained resources, medium armor wearers outlast you better.

    Heavy armor for PvP, what makes it identifiable? What should make it identifiable?

    A heavy armor warrior, who is it not stealthy at all, whom does low damage but becomes a threat over time with their ability to be durable?
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    List of things that ZOS just can't get right because they just aren't listening to their players:

    --Heavy Armor

    --Argonians

    --Templars

    --Werewolves

    Anything I missed?
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Teiji
    Teiji
    ✭✭✭✭✭
    List of things that ZOS just can't get right because they just aren't listening to their players:

    --Heavy Armor

    --Argonians

    --Templars

    --Werewolves

    Anything I missed?

    64bit client.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Stalwart385
    Stalwart385
    ✭✭✭✭
    What should make Heavy identifiable?
    Heavy should be universally defensive and help support hybrid builds.

    First:
    - Fix penetration so heavy isn't completely ignored. Max penetration should be around 15k not the 50k numbers we can see now.

    Then:
    - Increase mana and stam when hit.
    - Reduced block free cost, with a full set equipped.

    I would also like to see:
    - Recovering some stamina regen while blocking, with a full set equipped. Increasing the mana and stam recovered when hit could effectively do this though.

  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Penetration is supposedly being fixed in next update so we'll know soon enough if Heavy makes a difference again.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • vortexman11
    vortexman11
    ✭✭✭✭✭
    Ezareth wrote: »
    Penetration is supposedly being fixed in next update so we'll know soon enough if Heavy makes a difference again.

    I didn't quite understand if he meant they've fixed it for the next update, or if it's supposedly already fixed.
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Ezareth wrote: »
    Penetration is supposedly being fixed in next update so we'll know soon enough if Heavy makes a difference again.

    I didn't quite understand if he meant they've fixed it for the next update, or if it's supposedly already fixed.

    I'd say next PTS build and he mentioned they fixed that as well as an afterthought. It's definitely not fixed on current PTS.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • monkeymystic
    monkeymystic
    ✭✭✭✭✭
    Heavy armor is indeed 100% useless at the moment, and using it in PvP is basically just gimping yourself hard.

    ZOS needs to fix penetration, and make armor useful again, and buff the heavy armor passives.

    They should also add cost reduction to both magicka and stam abilities, with lower numbers in each of course.
  • david.haypreub18_ESO
    david.haypreub18_ESO
    ✭✭✭✭✭
    What should make Heavy identifiable?
    Heavy should be universally defensive and help support hybrid builds.

    First:
    - Fix penetration so heavy isn't completely ignored. Max penetration should be around 15k not the 50k numbers we can see now.

    Then:
    - Increase mana and stam when hit.
    - Reduced block free cost, with a full set equipped.

    I would also like to see:
    - Recovering some stamina regen while blocking, with a full set equipped. Increasing the mana and stam recovered when hit could effectively do this though.

    The idea of heavy armor giving back resources when hit had some merit to it-- unfortunately, the gains were pitiful. So that might work. At least you will be regenerating SOME stamina while blocking in heavy, which would make sense.

    I can anticipate ZOS response right now though: 'Increased the stamina gain when getting hit in armor by %1.' LOL. They have some good ideas, but for some reason they just will not give heavy armor enough resources; they'll just turn the dial way to low again.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • xaraan
    xaraan
    ✭✭✭✭✭
    ✭✭✭✭✭
    If you have 5 heavy and passives then armor pen should cap or hit a minimum where it does not go past a certain point, giving a 'tank' build at least a minimum amount of armor/spell resist no matter their attackers pen.

    To make it more useful I'd also give them a base amount of crit resistance for wearing heavy since impen has been nerfed so badly and isn't as crazy as it once was, giving them a starting amount of 150 or 200 to stack with other impen if they wish wouldn't hurt either.

    There are a lot of ways to make armors more useful to their role than just upping numbers of the Phys Resist/Spell resist.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Zsymon
    Zsymon
    ✭✭✭✭
    actosh wrote: »
    Heavy should get back the cc break cost reduce and also nreds to double the amount of ressources restored on hit!

    It only restores like 0.1% of your max stamina/magicka on hit, doubling that is still only 0.2%, which is negligible.
  • Zsymon
    Zsymon
    ✭✭✭✭
    I agree @monkeymystic, adding 7% spell and feat cost reduction to heavy armor would help.
    Edited by Zsymon on August 7, 2015 5:29PM
  • olemanwinter
    olemanwinter
    ✭✭✭✭✭
    Zsymon wrote: »
    Akinos wrote: »
    You can still perma block in 1.7. There are already people that have figured out how to do so on the PTS.

    That changes nothing about the fact that heavy armin many ways r offers no mitigation and apart from one, no useful passives.

    Having one single build with perma block that utilizes one single passive, doesn't mean heavy armor is fine the way it is. There are a lot of people that'd like to use heavy armor, and that don't use that particular perma block build.

    Thats true but if your answer to fixing heavy armor is to reduce penetration values (effectively nerfing damage) then that presents a HUGE problem in a world where shield stacking bubble builds not only exist but in many ways got buffed.
  • Zsymon
    Zsymon
    ✭✭✭✭
    Zsymon wrote: »
    Akinos wrote: »
    You can still perma block in 1.7. There are already people that have figured out how to do so on the PTS.

    That changes nothing about the fact that heavy armin many ways r offers no mitigation and apart from one, no useful passives.

    Having one single build with perma block that utilizes one single passive, doesn't mean heavy armor is fine the way it is. There are a lot of people that'd like to use heavy armor, and that don't use that particular perma block build.

    Thats true but if your answer to fixing heavy armor is to reduce penetration values (effectively nerfing damage) then that presents a HUGE problem in a world where shield stacking bubble builds not only exist but in many ways got buffed.

    Bubbles are getting a gigantic nerf with the coming recalculation.

    And honestly even if bubbles remained the same, that is no excuse to having 100% of your heavy armor completely ignored.
    Edited by Zsymon on August 7, 2015 5:32PM
  • s1gm4xb14_ESO
    s1gm4xb14_ESO
    ✭✭
    Zsymon wrote: »
    Akinos wrote: »
    You can still perma block in 1.7. There are already people that have figured out how to do so on the PTS.

    That changes nothing about the fact that heavy armin many ways r offers no mitigation and apart from one, no useful passives.

    Having one single build with perma block that utilizes one single passive, doesn't mean heavy armor is fine the way it is. There are a lot of people that'd like to use heavy armor, and that don't use that particular perma block build.

    Thats true but if your answer to fixing heavy armor is to reduce penetration values (effectively nerfing damage) then that presents a HUGE problem in a world where shield stacking bubble builds not only exist but in many ways got buffed.

    Bubbles don't have resistances. Changing any penetration values will NOT effect bubbles.
    If anything nerfing penetration will forced people to build raw damage over pen causing bubbles to be "weaker".

    On a side note, balancing penetration shouldn't be that hard.
  • Stalwart385
    Stalwart385
    ✭✭✭✭
    From another discussion:
    Could have sworn I already responded to this but I can't find my post!

    We have a fix in for the next PTS build that resolves an issue with Battle Spirit where the damage/healing/shield values were not being calculated properly.

    We're going to test this change before making any other changes to shields.

    As an aside... we also fixed the armor penetration issue with the sharpened and piercing traits.
Sign In or Register to comment.